HighscoreAccuracy
Trombone Champ accuracy information
Last updated | 7 months ago |
Total downloads | 5225 |
Total rating | 3 |
Categories | Mods |
Dependency string | emmett-HighscoreAccuracy-1.3.8 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_TromboneChamp
BepInEx pack for Trombone Champ. Preconfigured and ready to use.
Preferred version: 5.4.21README
HighscoreAccuracy
Adds accuracy information to level select and when playing
Dependencies:
Changelog
v1.3.8
- Add option to change text color based on how close you are to a PB (old behavior), whether a PB is possible anymore, or a combination of the two (the new default)
v.1.3.7
- Fix for new scoring system in TC 1.20
- Fix % sometimes not showing on points screen
v1.3.6
- Don't calculate highscore if tmb is over 2m bytes
- Default real accuracy
v1.3.5
- Fix for TC 1.18B
v1.3.4
- Use new toottally settings
v1.3.3
- Fix for <= 0 length notes
- Priority higher for showing % in score screen
v1.3.2
- Made settings words make more sense
v1.3.1
- Don't use TrombSettings at all
v1.3.0
- Add increasing and decreasing accuracy options
- Add optional toottally settings
- Fix wrong % on skipping through replays
- Fix max score calc (again)
v1.2.1
- Fix S rank calculation and true max %
- Make stuff public just for Electro
v1.2.0
- Trombloader v2 compatibility
v1.1.52
- Fix for TC 1.098B
v1.1.5
- Update font size for TC 1.09, trombsettings is now optional
v1.1.4
- Fix max score calculation for TC 1.088
v1.1.3
- Fix bug where custom song trackref does not match folder name
v1.1.2
- Fix for TC 1.086
v1.1.1
- Fix bug that displays wrong score after sorting
- Fix bug that doesn't search for all the songs
- Fix bug where realMax is used for calculation when you want gameMax
v1.1.0
- Initial release
Features
- Shows accuracy on highscores in the level select menu
- Shows accuracy, letter score, and personal best while playing a track
- Shows accuracy on end screen
- Accuracy Types:
- Base Game
- Uses the internal calculations for the letter where >100% = S
- Real
- Calculates the actual maximum score for a track, here an S ≈ 60%
- A 100% on this is practically impossible just because of how the game calculates scores
- Decreasing: Uses real accuracy, but your % will always decrease or stay the same.
- For example, ignoring multipliers, completely missing the first note of a 100 note song will give you 99%.
- Increasing: Uses real accuracy, but your % will always increase or stay the same.
- For example, ignoring multipliers, perfectly hitting the first note of a 100 note song will give you 1%.
- Base Game
- Most of the features can be enabled/disabled in the settings