using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("InstantRandom")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Trombone Champ instant random button")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+cbf0e3f5379283446d17cde11981fbc29412ca99")]
[assembly: AssemblyProduct("InstantRandom")]
[assembly: AssemblyTitle("InstantRandom")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InstantRandom
{
[BepInPlugin("InstantRandom", "InstantRandom", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
public static ManualLogSource Log;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("InstantRandom").PatchAll();
}
}
[HarmonyPatch(typeof(LevelSelectController), "clickRandomTrack")]
public class LevelSelectControllerClickRandomTrackPatch : MonoBehaviour
{
private static bool Prefix(LevelSelectController __instance)
{
__instance.advanceSongs(Random.Range(1, __instance.alltrackslist.Count), true);
__instance.populateScores(true);
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "InstantRandom";
public const string PLUGIN_NAME = "InstantRandom";
public const string PLUGIN_VERSION = "1.0.1";
}
}