using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("QuickestRestart")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("One button restart or quit. R and Q by default.")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("QuickestRestart")]
[assembly: AssemblyTitle("QuickestRestart")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace QuickestRestart;
[BepInPlugin("QuickestRestart", "QuickestRestart", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(GameController), "Update")]
public static class GameControllerUpdatePatches
{
public static void Postfix(GameController __instance)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.retrying && !actuallyQuitting)
{
if (Input.GetKey(RestartKey.Value) && !IsConnectedToMultiplayer())
{
__instance.quitting = true;
__instance.pauseRetryLevel();
}
else if (Input.GetKey(QuitKey.Value) && !IsConnectedToMultiplayer())
{
__instance.quitting = true;
__instance.pauseQuitLevel();
}
}
}
}
[HarmonyPatch(typeof(GameController), "Start")]
public static class GameControllerStartPatches
{
public static void Postfix()
{
actuallyQuitting = false;
}
}
[HarmonyPatch(typeof(GameController), "pauseQuitLevel")]
public static class GameControllerPauseQuitLevelPatches
{
public static void Prefix()
{
actuallyQuitting = true;
}
}
private const KeyCode DEFAULT_RESTART_KEY = 114;
private const KeyCode DEFAULT_QUIT_KEY = 113;
private static bool actuallyQuitting;
public static ConfigEntry<KeyCode> RestartKey { get; set; }
public static ConfigEntry<KeyCode> QuitKey { get; set; }
public void Awake()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
RestartKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("KeyBinds", "RestartKey", (KeyCode)114, (ConfigDescription)null);
QuitKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("KeyBinds", "QuitKey", (KeyCode)113, (ConfigDescription)null);
new Harmony("QuickestRestart").PatchAll();
}
public static bool IsConnectedToMultiplayer()
{
Type type = Type.GetType("TootTallyMultiplayer.MultiplayerManager, TootTallyMultiplayer");
return type != null && (bool)type.GetProperty("IsConnectedToMultiplayer").GetValue(type, null);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "QuickestRestart";
public const string PLUGIN_NAME = "QuickestRestart";
public const string PLUGIN_VERSION = "1.0.1";
}