using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("SkipFacts")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Trombone Champ skip loading facts screen")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+968fe7650fc25e8c617039a08a46d30beb7d671a")]
[assembly: AssemblyProduct("SkipFacts")]
[assembly: AssemblyTitle("SkipFacts")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SkipFacts
{
[BepInPlugin("SkipFacts", "SkipFacts", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
public static ManualLogSource Log;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("SkipFacts").PatchAll();
}
}
[HarmonyPatch(typeof(LevelSelectController), "clickPlay")]
public class LevelSelectControllerPlayPatch : MonoBehaviour
{
private static bool Prefix(LevelSelectController __instance)
{
if (__instance.back_clicked)
{
return false;
}
__instance.back_clicked = true;
__instance.bgmus.Stop();
__instance.clipPlayer.cancelCrossfades();
__instance.doSfx(__instance.sfx_musend, 1f, 1f);
LeanTween.moveX(__instance.playbtnobj, 640f, 0.6f).setEaseInQuart();
if (__instance.alltrackslist[__instance.songindex].json_format)
{
GlobalVariables.playing_custom_track = true;
GlobalVariables.customtrack_paths = null;
}
else
{
GlobalVariables.playing_custom_track = false;
}
GlobalVariables.levelselect_index = __instance.songindex;
GlobalVariables.chosen_track = __instance.alltrackslist[__instance.songindex].trackref;
GlobalVariables.chosen_track_data = __instance.alltrackslist[__instance.songindex];
__instance.fadeOut("gameplay", 0.65f);
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SkipFacts";
public const string PLUGIN_NAME = "SkipFacts";
public const string PLUGIN_VERSION = "1.0.0";
}
}