using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameEvent;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CustomBackground")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomBackground")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("69d1e4b1-8c60-481b-893f-fbdc33dcf645")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomBackground;
[BepInPlugin("CBG", "CustomBackground", "0.0.1")]
public class CustomBackgroundPlugin : BaseUnityPlugin
{
private const string modGUID = "CBG";
private const string modName = "CustomBackground";
private const string modVersion = "0.0.1";
public static CustomBackgroundPlugin Instance;
public ConfigEntry<BackgroundType> backgroundSetting;
private void Awake()
{
Instance = this;
backgroundSetting = ((BaseUnityPlugin)this).Config.Bind<BackgroundType>("Custom Background", "Selected Background", (BackgroundType)11, "Select the custom background.");
GameEventManager.ChangeListener<GameStartEvent>((IGameEventListener)(object)new GameStartListener(), true);
}
}
public class GameStartListener : IGameEventListener
{
public void handleEvent(GameEvent e)
{
((MonoBehaviour)CustomBackgroundPlugin.Instance).StartCoroutine(waitForLevel());
}
private IEnumerator waitForLevel()
{
yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)Object.FindObjectOfType<Level>() != (Object)null));
Level level = Object.FindObjectOfType<Level>();
if ((Object)(object)level == (Object)null)
{
Debug.LogWarning((object)"Level became null after WaitUntil resolved!");
yield break;
}
if (BackgroundLibrary.Instance.Backgrounds == null || BackgroundLibrary.Instance.Backgrounds.Count() == 0)
{
yield return null;
}
BackgroundType bg = CustomBackgroundPlugin.Instance.backgroundSetting.Value;
level.SetBackground(bg);
yield return null;
}
}