Decompiled source of UCH Qol Patches v2.0.0

UCHQoLPatches.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameEvent;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("UCHQoLPatches")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("UCH Mod that fixes some annoying things in Ultimate Chicken Horse")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9d5b6ead89e91a00a04426fe9d2d9f16a02bd72b")]
[assembly: AssemblyProduct("UCHQoLPatches")]
[assembly: AssemblyTitle("UCHQoLPatches")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UCHQoLPatches
{
	[BepInPlugin("UCHQoLPatches", "UCHQoLPatches", "1.0.0")]
	public class Plugin : BaseUnityPlugin, IGameEventListener
	{
		private ConfigEntry<float> _maxDeathDelay;

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("uch.patch.qol.xxxprod.com").PatchAll();
			_maxDeathDelay = ((BaseUnityPlugin)this).Config.Bind<float>("FreePlay", "On Death Respawn Delay", 0.3f, "The delay in seconds until the character is respawned after death.");
			_maxDeathDelay.SettingChanged += MaxDeathDelay_SettingChanged;
			GameEventManager.ChangeListener<StartPhaseEvent>((IGameEventListener)(object)this, true);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin UCHQoLPatches is loaded!");
		}

		private void MaxDeathDelay_SettingChanged(object sender, EventArgs e)
		{
			UpdateMaxDeathDelay();
		}

		public void handleEvent(GameEvent e)
		{
			if (e is StartPhaseEvent)
			{
				UpdateMaxDeathDelay();
			}
		}

		private void UpdateMaxDeathDelay()
		{
			Character[] array = Object.FindObjectsOfType<Character>();
			for (int i = 0; i < array.Length; i++)
			{
				array[i].maxDeathDelay = _maxDeathDelay.Value;
			}
			Debug.Log((object)"Updated MaxDeathDelay on all characters.");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "UCHQoLPatches";

		public const string PLUGIN_NAME = "UCHQoLPatches";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace UCHQoLPatches.Patches
{
	[HarmonyPatch(typeof(AkSoundEngineController))]
	public static class AkSoundEngineControllerPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public static bool OnApplicationFocus(bool focus)
		{
			return false;
		}
	}
}