using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameEvent;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("UCHQoLPatches")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("UCH Mod that fixes some annoying things in Ultimate Chicken Horse")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9d5b6ead89e91a00a04426fe9d2d9f16a02bd72b")]
[assembly: AssemblyProduct("UCHQoLPatches")]
[assembly: AssemblyTitle("UCHQoLPatches")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace UCHQoLPatches
{
[BepInPlugin("UCHQoLPatches", "UCHQoLPatches", "1.0.0")]
public class Plugin : BaseUnityPlugin, IGameEventListener
{
private ConfigEntry<float> _maxDeathDelay;
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("uch.patch.qol.xxxprod.com").PatchAll();
_maxDeathDelay = ((BaseUnityPlugin)this).Config.Bind<float>("FreePlay", "On Death Respawn Delay", 0.3f, "The delay in seconds until the character is respawned after death.");
_maxDeathDelay.SettingChanged += MaxDeathDelay_SettingChanged;
GameEventManager.ChangeListener<StartPhaseEvent>((IGameEventListener)(object)this, true);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin UCHQoLPatches is loaded!");
}
private void MaxDeathDelay_SettingChanged(object sender, EventArgs e)
{
UpdateMaxDeathDelay();
}
public void handleEvent(GameEvent e)
{
if (e is StartPhaseEvent)
{
UpdateMaxDeathDelay();
}
}
private void UpdateMaxDeathDelay()
{
Character[] array = Object.FindObjectsOfType<Character>();
for (int i = 0; i < array.Length; i++)
{
array[i].maxDeathDelay = _maxDeathDelay.Value;
}
Debug.Log((object)"Updated MaxDeathDelay on all characters.");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "UCHQoLPatches";
public const string PLUGIN_NAME = "UCHQoLPatches";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace UCHQoLPatches.Patches
{
[HarmonyPatch(typeof(AkSoundEngineController))]
public static class AkSoundEngineControllerPatches
{
[HarmonyPrefix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public static bool OnApplicationFocus(bool focus)
{
return false;
}
}
}