using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AlwaysOpenStats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AlwaysOpenStats")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f43d1793-f1b3-4221-a60e-f1185ffa9569")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AlwaysOpenStats;
[BepInPlugin("com.Cedar.AlwaysOpenStats", "AlwaysOpenStats", "1.0.0")]
public class AlwaysOpenStatsPlugin : BaseUnityPlugin
{
public GameObject Stats;
public bool statSwitch;
private const string MyGUID = "com.Cedar.AlwaysOpenStats";
private const string PluginName = "AlwaysOpenStats";
private const string VersionString = "1.0.0";
public static ManualLogSource Log = new ManualLogSource("AlwaysOpenStats");
private static Scene currentScene;
public void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: AlwaysOpenStats, VersionString: 1.0.0 is loaded.");
Log = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded -= OnSceneLoaded;
SceneManager.sceneLoaded += OnSceneLoaded;
}
public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
currentScene = scene;
if (((Scene)(ref scene)).name == "b3e7f2f8052488a45b35549efb98d902")
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"menu = no stats");
return;
}
Stats = GameObject.Find("Canvas/Level Stats Controller/Level Stats (1)");
if ((Object)(object)Stats == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"null stats");
}
else
{
statSwitch = false;
}
}
public void Update()
{
if (((Scene)(ref currentScene)).name != "b3e7f2f8052488a45b35549efb98d902" && ((Scene)(ref currentScene)).name != "Bootstrap" && ((Scene)(ref currentScene)).name != "241a6a8caec7a13438a5ee786040de32" && !statSwitch)
{
Stats.SetActive(true);
statSwitch = true;
}
}
}