Decompiled source of NoMusicStopParry v1.1.0

NoMusicStopParry.dll

Decompiled 3 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoMusicStopParry")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoMusicStopParry")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e2c92c50-cd9c-4ef4-954c-5511d680c977")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoMusicStopParry;

[BepInPlugin("com.AquaEther.NoMusicStopParry", "NoMusicStopParry", "1.1.0")]
public class NoMusicStopParryPlugin : BaseUnityPlugin
{
	private const string MyGUID = "com.AquaEther.NoMusicStopParry";

	private const string PluginName = "NoMusicStopParry";

	private const string VersionString = "1.1.0";

	public static ManualLogSource Log = new ManualLogSource("NoMusicStopParry");

	public GameObject gameController;

	public TimeController timeController;

	public void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: NoMusicStopParry, VersionString: 1.1.0 is loaded.");
		Log = ((BaseUnityPlugin)this).Logger;
		SceneManager.sceneLoaded -= OnSceneLoaded;
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		if (((Scene)(ref scene)).name != "b3e7f2f8052488a45b35549efb98d902" && ((Scene)(ref scene)).name != "241a6a8caec7a13438a5ee786040de32" && ((Scene)(ref scene)).name != "Bootstrap")
		{
			gameController = GameObject.Find("GameController");
			timeController = gameController.GetComponent<TimeController>();
			timeController.controlPitch = false;
		}
	}

	public void Update(Scene scene)
	{
		if (((Scene)(ref scene)).name != "b3e7f2f8052488a45b35549efb98d902" && ((Scene)(ref scene)).name != "241a6a8caec7a13438a5ee786040de32" && ((Scene)(ref scene)).name != "Bootstrap" && timeController.controlPitch)
		{
			Task.Delay(4000);
			timeController.controlPitch = false;
			timeController.SetAllPitch(1f);
		}
	}
}