Decompiled source of TurnOffCheatsOverlay v1.0.0

TurnOffCheatsOverlay.dll

Decompiled 6 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TurnOffCheatsOverlay")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TurnOffCheatsOverlay")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dd8ce204-844c-4965-ab76-aa662478165a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TurnOffCheatsOverlay;

[BepInPlugin("com.AquaEther.TurnOffCheatsOverlay", "TurnOffCheatsOverlay", "1.0.0")]
public class TurnOffCheatsOverlayPlugin : BaseUnityPlugin
{
	public bool cheatSwitch;

	public GameObject cheats;

	private const string MyGUID = "com.AquaEther.TurnOffCheatsOverlay";

	private const string PluginName = "TurnOffCheatsOverlay";

	private const string VersionString = "1.0.0";

	public static ManualLogSource Log = new ManualLogSource("TurnOffCheatsOverlay");

	private static Scene currentScene;

	public void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: TurnOffCheatsOverlay, VersionString: 1.0.0 is loaded.");
		Log = ((BaseUnityPlugin)this).Logger;
		SceneManager.sceneLoaded -= OnSceneLoaded;
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		currentScene = scene;
		if (((Scene)(ref scene)).name == "b3e7f2f8052488a45b35549efb98d902")
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"menu = no cheats");
			return;
		}
		cheats = GameObject.Find("Canvas/Cheat Menu/Cheats Overlay");
		if ((Object)(object)cheats == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"null menu");
		}
		else
		{
			cheatSwitch = false;
		}
	}

	public void Update()
	{
		if (((Scene)(ref currentScene)).name != "b3e7f2f8052488a45b35549efb98d902" && ((Scene)(ref currentScene)).name != "Bootstrap" && ((Scene)(ref currentScene)).name != "241a6a8caec7a13438a5ee786040de32" && !cheatSwitch)
		{
			cheats.SetActive(false);
			cheatSwitch = true;
		}
	}
}