Decompiled source of UltraRankSounds v1.0.1

UltraRankSounds/UltraRankSounds.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Decorators;
using PluginConfig.API.Fields;
using PluginConfig.API.Functionals;
using UltraRankSounds.Components;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("UltraRankSounds")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d3257ff444c73f7b3e40a06e9c0a7eece6f535d7")]
[assembly: AssemblyProduct("UltraRankSounds")]
[assembly: AssemblyTitle("UltraRankSounds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UltraRankSounds
{
	internal static class PluginInfo
	{
		public const string GUID = "gamingnoobdev.ultrakill.UltraRankSounds";

		public const string NAME = "UltraRankSounds";

		public const string VERSION = "1.0.1";
	}
	[BepInProcess("ULTRAKILL.exe")]
	[BepInPlugin("gamingnoobdev.ultrakill.UltraRankSounds", "UltraRankSounds", "1.0.1")]
	public class UltraRankSounds : BaseUnityPlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static BoolValueChangeEventDelegate <0>__ChangedModStatus;

			public static OnValueChangeEventDelegate <1>__VolumeChanged;

			public static OnClick <2>__OpenDefaultSoundsFolder;
		}

		public static string DefaultSoundParentFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? "";

		public static string DefaultSoundFolder = Path.Combine(DefaultSoundParentFolder, "sounds") ?? "";

		public static string DestructiveSound = Path.Combine(DefaultSoundFolder, "D.mp3") ?? "";

		public static string ChaoticSound = Path.Combine(DefaultSoundFolder, "C.mp3") ?? "";

		public static string BrutalSound = Path.Combine(DefaultSoundFolder, "B.mp3") ?? "";

		public static string AnarchicSound = Path.Combine(DefaultSoundFolder, "A.mp3") ?? "";

		public static string SupremeSound = Path.Combine(DefaultSoundFolder, "S.mp3") ?? "";

		public static string SSadisticSound = Path.Combine(DefaultSoundFolder, "SS.mp3") ?? "";

		public static string SSShitstormSound = Path.Combine(DefaultSoundFolder, "SSS.mp3") ?? "";

		public static string ULTRAKILLSound = Path.Combine(DefaultSoundFolder, "ULTR.mp3") ?? "";

		public static FloatSliderField VolumeSlider;

		public static ButtonField OpenSoundsFolder;

		public static BoolField PlayIfDescended;

		public static BoolField EnableSounds;

		private static PluginConfigurator config;

		private static void InitConfig()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Expected O, but got Unknown
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Expected O, but got Unknown
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			config = PluginConfigurator.Create("UltraRankSounds", "gamingnoobdev.ultrakill.UltraRankSounds");
			new ConfigHeader(config.rootPanel, "Sound settings", 24);
			EnableSounds = new BoolField(config.rootPanel, "Enable rank sounds", "ultraranksounds.enabled", true);
			PlayIfDescended = new BoolField(config.rootPanel, "Play sound when rank descended", "ultraranksounds.playdescended", false);
			VolumeSlider = new FloatSliderField(config.rootPanel, "Volume", "ultraranksounds.volume", new Tuple<float, float>(0f, 1f), 1f, 2);
			new ConfigHeader(config.rootPanel, "Sound files", 24);
			OpenSoundsFolder = new ButtonField(config.rootPanel, "Open sounds folder", "ultraranksounds.opensoundsfolder");
			BoolField enableSounds = EnableSounds;
			object obj = <>O.<0>__ChangedModStatus;
			if (obj == null)
			{
				BoolValueChangeEventDelegate val = ChangedModStatus;
				<>O.<0>__ChangedModStatus = val;
				obj = (object)val;
			}
			enableSounds.onValueChange += (BoolValueChangeEventDelegate)obj;
			FloatSliderField volumeSlider = VolumeSlider;
			object obj2 = <>O.<1>__VolumeChanged;
			if (obj2 == null)
			{
				OnValueChangeEventDelegate val2 = VolumeChanged;
				<>O.<1>__VolumeChanged = val2;
				obj2 = (object)val2;
			}
			volumeSlider.onValueChange += (OnValueChangeEventDelegate)obj2;
			ButtonField openSoundsFolder = OpenSoundsFolder;
			object obj3 = <>O.<2>__OpenDefaultSoundsFolder;
			if (obj3 == null)
			{
				OnClick val3 = OpenDefaultSoundsFolder;
				<>O.<2>__OpenDefaultSoundsFolder = val3;
				obj3 = (object)val3;
			}
			openSoundsFolder.onClick += (OnClick)obj3;
			EnableSounds.TriggerValueChangeEvent();
			VolumeSlider.TriggerValueChangeEvent();
		}

		private static void ChangedModStatus(BoolValueChangeEvent e)
		{
			((ConfigField)PlayIfDescended).interactable = e.value;
			((ConfigField)VolumeSlider).interactable = e.value;
		}

		private static void VolumeChanged(FloatSliderValueChangeEvent e)
		{
			CustomSoundPlayer.Instance?.SetSoundVolume(e.newValue);
		}

		private static void OpenDefaultSoundsFolder()
		{
			Application.OpenURL(new Uri(DefaultSoundFolder).AbsoluteUri);
		}

		private void Awake()
		{
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			if (!Directory.Exists(DefaultSoundFolder))
			{
				Directory.CreateDirectory(DefaultSoundFolder);
			}
			if (!File.Exists(DestructiveSound))
			{
				File.Move(Path.Combine(DefaultSoundParentFolder, "D.mp3") ?? "", DestructiveSound);
				File.Move(Path.Combine(DefaultSoundParentFolder, "C.mp3") ?? "", ChaoticSound);
				File.Move(Path.Combine(DefaultSoundParentFolder, "B.mp3") ?? "", BrutalSound);
				File.Move(Path.Combine(DefaultSoundParentFolder, "A.mp3") ?? "", AnarchicSound);
				File.Move(Path.Combine(DefaultSoundParentFolder, "S.mp3") ?? "", SupremeSound);
				File.Move(Path.Combine(DefaultSoundParentFolder, "SS.mp3") ?? "", SSadisticSound);
				File.Move(Path.Combine(DefaultSoundParentFolder, "SSS.mp3") ?? "", SSShitstormSound);
				File.Move(Path.Combine(DefaultSoundParentFolder, "ULTR.mp3") ?? "", ULTRAKILLSound);
			}
			InitConfig();
			new Harmony("gamingnoobdev.ultrakill.UltraRankSounds").PatchAll();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "UltraRankSounds";

		public const string PLUGIN_NAME = "UltraRankSounds";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace UltraRankSounds.Patches
{
	[HarmonyPatch(typeof(StyleHUD))]
	public class StyleHUDPatch
	{
		private static CustomSoundPlayer customSoundPlayer;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StyleHUD), "Start")]
		public static void StyleHUD_Start_Postfix(GameObject ___styleHud, StyleHUD __instance)
		{
			customSoundPlayer = ___styleHud.AddComponent<CustomSoundPlayer>();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StyleHUD), "ComboStart")]
		public static void StyleHUD_ComboStart_Postfix()
		{
			PlaySoundForRank(0, "destructive (hooraaay!!!)");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StyleHUD), "AscendRank")]
		public static void StyleHUD_AscendRank_Postfix(StyleHUD __instance)
		{
			int rankIndex = __instance.rankIndex;
			string name = ((Object)__instance.currentRank.sprite).name;
			PlaySoundForRank(rankIndex, name);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StyleHUD), "DescendRank")]
		public static void StyleHUD_DescendRank_Postfix(bool ___comboActive, StyleHUD __instance)
		{
			if (UltraRankSounds.PlayIfDescended.value && ___comboActive)
			{
				int rankIndex = __instance.rankIndex;
				string name = ((Object)__instance.currentRank.sprite).name;
				PlaySoundForRank(rankIndex, name);
			}
		}

		private static void PlaySoundForRank(int index, string name, bool ascended = true)
		{
			if (UltraRankSounds.EnableSounds.value)
			{
				string soundPathForRankIndex = GetSoundPathForRankIndex(index);
				string text = (ascended ? "ascended" : "descended");
				Debug.Log((object)$"{text} style rank to {name} [index: {index}] | playing sound {soundPathForRankIndex}");
				customSoundPlayer.PlaySound(soundPathForRankIndex);
			}
		}

		private static string GetSoundPathForRankIndex(int rank)
		{
			return rank switch
			{
				0 => UltraRankSounds.DestructiveSound, 
				1 => UltraRankSounds.ChaoticSound, 
				2 => UltraRankSounds.BrutalSound, 
				3 => UltraRankSounds.AnarchicSound, 
				4 => UltraRankSounds.SupremeSound, 
				5 => UltraRankSounds.SSadisticSound, 
				6 => UltraRankSounds.SSShitstormSound, 
				7 => UltraRankSounds.ULTRAKILLSound, 
				_ => "", 
			};
		}
	}
}
namespace UltraRankSounds.Components
{
	public class CustomSoundPlayer : MonoBehaviour
	{
		private static CustomSoundPlayer _instance;

		public AudioSource source;

		private float soundVolume;

		private string soundPath;

		public static CustomSoundPlayer Instance
		{
			get
			{
				return _instance;
			}
			set
			{
				throw new NotImplementedException();
			}
		}

		private void Start()
		{
			_instance = this;
			source = ((Component)this).gameObject.AddComponent<AudioSource>();
			SetSoundVolume(UltraRankSounds.VolumeSlider.value);
		}

		public void SetSoundVolume(float volume)
		{
			soundVolume = volume;
		}

		public void PlaySound(string file)
		{
			if (!string.IsNullOrEmpty(file))
			{
				if (!File.Exists(file))
				{
					Debug.LogError((object)("Could not find audio file '" + file + "'"));
					return;
				}
				soundPath = file;
				((Component)this).gameObject.SetActive(true);
				((MonoBehaviour)this).StartCoroutine(PlaySoundRoutine());
			}
		}

		private IEnumerator PlaySoundRoutine()
		{
			WaitUntil songFinished = new WaitUntil((Func<bool>)(() => Application.isFocused && !source.isPlaying));
			FileInfo fileInfo = new FileInfo(soundPath);
			AudioType val = CustomMusicFileBrowser.extensionTypeDict[fileInfo.Extension.ToLower()];
			UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(new Uri(soundPath).AbsoluteUri, val);
			try
			{
				DownloadHandler downloadHandler = request.downloadHandler;
				DownloadHandlerAudioClip handler = (DownloadHandlerAudioClip)(object)((downloadHandler is DownloadHandlerAudioClip) ? downloadHandler : null);
				handler.streamAudio = false;
				request.SendWebRequest();
				yield return request;
				source.clip = handler.audioClip;
				source.volume = soundVolume;
				source.Play();
				yield return songFinished;
				((Component)this).gameObject.SetActive(false);
				Object.Destroy((Object)(object)handler.audioClip);
			}
			finally
			{
				((IDisposable)request)?.Dispose();
			}
		}
	}
}