BillionDifficulty
A whole new custom Brutal+ difficulty that makes the game harder and faster, adding new attacks and enemy interactions. Huge thanks to Flazhik, TRPG and others since this mod wouldn't exist without them
CHANGELOG
Version 1.6.1 (2026-03-10)
- Fixed a few audio sources not working with portals
- Fix/buff: Guttermen can now dodge independent of gravity (though they may still be limited by the dimensions of the portal-connected area they're in)
- Removed a bit of unnecessary code
Version 1.6.0 (2026-03-09)
- Prime sanctums and encores should now unlock properly
- Made the mod work with Fraud
- Added changes for Providences (Powers might get changed later, and Deathcatchers are unchaged because the other enemy changes already make puppets strong)
- Made all bosses faster (i don't want to make unique changes for them)
- Nerf: the Guttertank projectile barrage no longer appears if the rocket hits a surface
- Buff: reduced friendly fire damage from Malicious Faces more
Version 1.5.1 (2025-08-22)
- Made the basic 7-3 puppets faster since they were unchanged before
- Fixed filth errors now for real
- Fixed stray errors
Version 1.5.0 (2025-08-17)
- Nerf: made Soldiers and their projectiles slower
- Nerf: reduced Gutterman dodge distance
- Fixed the bug that completely breaks the save slot menu
- Strays don't have a very fast animation when falling now
- Fixed filth
Version 1.4.2 (2025-08-11)
- Fixed the menu lag
Version 1.4.1 (2025-08-08)
- Fixed the level end UI not appearing
Version 1.4.0 (2025-08-08)
- The filth double jump now has a slight cooldown and they can jump a bit higher
- Fixed the error that appears because of insurrectionists
- Removed the "difficulty validation error" stuff that appears in the console when you pick another modded difficulty
Version 1.3.1 (2025-08-04)
- Fixed the console being spammed with warnings about unreleased levels
Version 1.3.0 (2025-08-04)
- Made the save files for this difficulty separate from vanilla (if you already have progress on this mod it should carry over so you won't notice anything) so now if something happens to the original saves then the ones for this mod won't be affected
Version 1.2.0 (2025-08-01)
- Fixed the thing where switching between modded and vanilla would mess with cg scores
Version 1.1.0 (2025-07-31)
Okay so i messed up apparently if you played the mod before this update it would reset your cybergrind scores to 0 and it seems like the only way to get them back now is to just play and reach them again
Version 1.0.3 (2025-07-29)
- Changed a popup hint
- Fixed a console error relating to blue
Version 1.0.2 (2025-07-29)
Kill markdown
Version 1.0.1 (2025-07-29)
Removed stuff from the description that wasn't actually added to the mod
Version 1.0.0 (2025-07-27)
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