SpawnerArmExtras
Unlocks missing enemies in the sandbox + adds new custom ones. Now also works for cheatsVersion 7.2.0 (2026-08-18)
- Switched from Configgy to Thorn
- Nullifiers should no longer be able to destroy some enemy attacks
Version 7.1.2 (2026-08-14)
- accidentally uploaded an older version before
Version 7.1.1 (2026-08-14)
- changelog fix
Version 7.1.0 (2026-08-14)
- Reduced Phaser health from 13 to 10
- Reduced Flanger health from 13 to 10
Quaternion:
- Made it bigger
- Gave it a bright halo
- Changed its trail color from yellow to red
- Increased the attack cooldown by 30%
- Parrying at the end of the explosive orb attack cancels the shockwaves
- Increased the time before the shockwaves at the end of the explosive orb attack
- Reduced the number of projectiles in the projectile surround attack from 3 to 2 and made them move slightly slower
- Slowed down the shockwaves attack and removed the small inner shockwave
- Limited the available summon area of the laser pillar attack for some individual Quaternion spawns in Billion Nemesis
- Increased the time until the laser pillar closes
- The laser pillar attack ends faster while you're inside of the pillar
- The laser pillar attack can no longer be done twice in a row
- Increased health from 40 to 45
Version 7.0.1 (2026-08-13)
- Quaternions now leave trails and play a sound when teleporting
- Fixed the bug when multiple Scorches could target the same enemy at the same time
- Tried fixing Fuchsia's melee lasers possibly damaging you when they aren't aiming at you
- Updated some enemy descriptions in the readme
Version 7.0.0 (2026-08-12)
- Added a new idol-like enemy called Scorch
- Added a new enemy called Phaser
- Added a new enemy called Flanger
- Added a new enemy called Quaternion
- Added 4 new deathcatcher-like enemies called Nullifier, Disarmer, Jumpblock and Dashblock
- Added multiple additional objects: empty Deathcatcher case, empty white altar, purple and orange skull altars, and an axis point
- Buff: after parrying a Fuchsia, its next attack will now become unparriable starting from the Standard difficulty instead of Brutal
- The whiplash now passes through Fuchsias
- Sanders no longer auto-target idoled enemies
- Changed the Shockwave Shuffler's object layer so it's now possible to windstate off of it when doing enemy step
Version 6.0.3 (2026-07-05)
- Added a small flash before Watchtowers shoot
Version 6.0.2 (2026-07-04)
- Fixed Shockwave Shufflers in Billion Nemesis sometimes attacking right after they spawn
- Made black holes from Black Hole Launchers have higher render priority
Version 6.0.1 (2026-06-23)
- Fixed Fuchsias and Shockwave Shufflers acting weirdly when puppeted or radiant
- Gave Fuchsia a small telegraph before it starts firing its lasers
Version 6.0.0 (2026-06-21)
- Added a Configgy toggle to disable custom navmesh stuff (disable it and restart if enemy navigation is broken)
- Added a new enemy called Fuchsia with 4 variants (read the mod description for detailed information)
- Added a new enemy called Shockwave Shuffler
- Added 4 new Idol-like enemies called Enrager, Lumen, Puppeteer and Sander
- Black Hole Launcher's black hole speed now depends on difficulty
- Updated the Watchtower icon
- Fixed custom enemies not getting revived by Deathcatchers when you spawn them
Version 5.0.2 (2026-05-21)
- Nerf: Reduced Black Hole Launcher health from 30 to 27
- Increased Watchtower hitbox size
- Nerf: Increased Watchtower yellow orb parry damage from 10 to 12
Version 5.0.1 (2026-05-20)
- Made the Watchtower wider
Version 5.0.0 (2026-05-19)
- Fixed the position of Minos and his arm when you spawn them
- Added enemy outlines for the Flesh Prison and Flesh Panopticon eyes
- Igniting the same enemy multiple times should no longer keep squishing the fire
- You can now see what's currently being loaded in the console when the game is starting
- Made the boss healthbars for custom enemies have correct names
- Nerf: Reduced the Watchtower's height from 2.5x to 2x of the normal Tower's height
- Nerf: Reduced the Watchtower's projectile count on Brutal from 6 to 5
- Nerf: Made Watchtower projectiles slightly slower
- Buff: Reduced the size of the Watchtower's yellow orb's parry zone by 33%
- Buff: Reduced friendly fire from the Watchtower's projectiles
- Buff: Parrying a Watchtower projectile now makes the rest of them unparriable and makes them deal no friendly fire damage (and they're purple)
- The Watchtower is now affected by radiance speed and damage
- When enemy outlines are turned on, the Watchtower's yellow orb will now have an outline like the rest of the model
- Fire doesn't get smaller and bigger as you walk around an ignited Watchtower
- Made the Black Hole Launcher purple
- Buff: Increased the Black Hole Launcher's hp from 15 to 30
- Buff: The Black Hole Launcher's black holes won't damage enemies
- The speed of black holes from a Black Hole Launcher is now affected by its radiance damage multiplier (not the speed multiplier)
- Getting hit by the Black Hole Launcher's black hole sets the time until its next shot to 2 seconds (it used to be inconsistent)
Version 4.0.3 (2026-04-26)
- The ULTRASPEEDRUN mod by Robi and other mods that add new cheats to the menu should now work properly when used together with this one
Version 4.0.2 (2026-04-19)
- Should no longer count time in sandbox when you're not actually in it
Version 4.0.1 (2026-04-08)
- Changed the rotation of some spawnable enemies
Version 4.0.0 (2026-04-07)
- Fixed some objects not being available outside of the sandbox (like hookpoints, jump pads and checkpoints)
- Sandbox exclusive cheats are now available everywhere. This includes saving and loading all placed objects and enemies (i don't guarantee that everything will work perfectly)
- Added debug build cheats
Version 3.0.1 (2026-03-07)
- Updated the mod for fraud
Version 3.0.0 (2025-07-16)
- Added swordsmachines Agony and Tundra
- Disgraces and Watchtowers have different stats depending on the difficulty
- The Watchtower now actually tries to predict your movement while rocket riding
- Disgrace speed is more randomized to prevent them from overlapping
- Fixed the Watchtower being alive with negative hp after being parried
- Made the "Ignore all enemies" cheat work with custom enemies
- Made enemies able to recharge their cooldowns when using the "Blind enemies" and "Ignore all enemies" cheats (like in vanilla)
- Probably fixed the errors related to flammable oil in the console
Version 2.1.0 (2025-06-17)
- Fixed Something Wicked spamming the console with errors
- Removed the omnipresent floating Watchtower
Version 2.0.1 (2025-06-16)
- Small fix in the readme
Version 2.0.0 (2025-06-16)
- Added 2 new custom enemies (Disgrace and Watchtower)
- Updated the Something Wicked icon
- Fixed the bug where enemies wouldn't spawn until you switched to a previous level
- Fixed the bug with some enemies having dark textures
- Fixed the bug where phase 1 Minotaur would slow down the game way too much after it dies
Version 1.0.1 (2025-06-13)
Removed plugin configurator from the dependencies (oops)
Version 1.0.0 (2025-06-13)
Initial upload
