using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ULTRAKILL.Cheats;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("0Harmony")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("BepInEx")]
[assembly: IgnoresAccessChecksTo("Microsoft.Win32.Primitives")]
[assembly: IgnoresAccessChecksTo("Mono.Cecil")]
[assembly: IgnoresAccessChecksTo("Mono.Cecil.Mdb")]
[assembly: IgnoresAccessChecksTo("Mono.Cecil.Pdb")]
[assembly: IgnoresAccessChecksTo("Mono.Cecil.Rocks")]
[assembly: IgnoresAccessChecksTo("MonoMod.RuntimeDetour")]
[assembly: IgnoresAccessChecksTo("MonoMod.Utils")]
[assembly: IgnoresAccessChecksTo("mscorlib")]
[assembly: IgnoresAccessChecksTo("netstandard")]
[assembly: IgnoresAccessChecksTo("System.AppContext")]
[assembly: IgnoresAccessChecksTo("System.Buffers")]
[assembly: IgnoresAccessChecksTo("System.Collections.Concurrent")]
[assembly: IgnoresAccessChecksTo("System.Collections")]
[assembly: IgnoresAccessChecksTo("System.Collections.NonGeneric")]
[assembly: IgnoresAccessChecksTo("System.Collections.Specialized")]
[assembly: IgnoresAccessChecksTo("System.ComponentModel.Composition")]
[assembly: IgnoresAccessChecksTo("System.ComponentModel")]
[assembly: IgnoresAccessChecksTo("System.ComponentModel.EventBasedAsync")]
[assembly: IgnoresAccessChecksTo("System.ComponentModel.Primitives")]
[assembly: IgnoresAccessChecksTo("System.ComponentModel.TypeConverter")]
[assembly: IgnoresAccessChecksTo("System.Console")]
[assembly: IgnoresAccessChecksTo("System.Core")]
[assembly: IgnoresAccessChecksTo("System.Data.Common")]
[assembly: IgnoresAccessChecksTo("System.Data")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.Contracts")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.Debug")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.FileVersionInfo")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.Process")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.StackTrace")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.TextWriterTraceListener")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.Tools")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.TraceSource")]
[assembly: IgnoresAccessChecksTo("System.Diagnostics.Tracing")]
[assembly: IgnoresAccessChecksTo("System")]
[assembly: IgnoresAccessChecksTo("System.Drawing")]
[assembly: IgnoresAccessChecksTo("System.Drawing.Primitives")]
[assembly: IgnoresAccessChecksTo("System.Dynamic.Runtime")]
[assembly: IgnoresAccessChecksTo("System.Globalization.Calendars")]
[assembly: IgnoresAccessChecksTo("System.Globalization")]
[assembly: IgnoresAccessChecksTo("System.Globalization.Extensions")]
[assembly: IgnoresAccessChecksTo("System.IO.Compression")]
[assembly: IgnoresAccessChecksTo("System.IO.Compression.FileSystem")]
[assembly: IgnoresAccessChecksTo("System.IO.Compression.ZipFile")]
[assembly: IgnoresAccessChecksTo("System.IO")]
[assembly: IgnoresAccessChecksTo("System.IO.FileSystem")]
[assembly: IgnoresAccessChecksTo("System.IO.FileSystem.DriveInfo")]
[assembly: IgnoresAccessChecksTo("System.IO.FileSystem.Primitives")]
[assembly: IgnoresAccessChecksTo("System.IO.FileSystem.Watcher")]
[assembly: IgnoresAccessChecksTo("System.IO.IsolatedStorage")]
[assembly: IgnoresAccessChecksTo("System.IO.MemoryMappedFiles")]
[assembly: IgnoresAccessChecksTo("System.IO.Pipes")]
[assembly: IgnoresAccessChecksTo("System.IO.UnmanagedMemoryStream")]
[assembly: IgnoresAccessChecksTo("System.Linq")]
[assembly: IgnoresAccessChecksTo("System.Linq.Expressions")]
[assembly: IgnoresAccessChecksTo("System.Linq.Parallel")]
[assembly: IgnoresAccessChecksTo("System.Linq.Queryable")]
[assembly: IgnoresAccessChecksTo("System.Memory")]
[assembly: IgnoresAccessChecksTo("System.Net")]
[assembly: IgnoresAccessChecksTo("System.Net.Http")]
[assembly: IgnoresAccessChecksTo("System.Net.NameResolution")]
[assembly: IgnoresAccessChecksTo("System.Net.NetworkInformation")]
[assembly: IgnoresAccessChecksTo("System.Net.Ping")]
[assembly: IgnoresAccessChecksTo("System.Net.Primitives")]
[assembly: IgnoresAccessChecksTo("System.Net.Requests")]
[assembly: IgnoresAccessChecksTo("System.Net.Security")]
[assembly: IgnoresAccessChecksTo("System.Net.Sockets")]
[assembly: IgnoresAccessChecksTo("System.Net.WebHeaderCollection")]
[assembly: IgnoresAccessChecksTo("System.Net.WebSockets.Client")]
[assembly: IgnoresAccessChecksTo("System.Net.WebSockets")]
[assembly: IgnoresAccessChecksTo("System.Numerics")]
[assembly: IgnoresAccessChecksTo("System.Numerics.Vectors")]
[assembly: IgnoresAccessChecksTo("System.ObjectModel")]
[assembly: IgnoresAccessChecksTo("System.Reflection.DispatchProxy")]
[assembly: IgnoresAccessChecksTo("System.Reflection")]
[assembly: IgnoresAccessChecksTo("System.Reflection.Emit")]
[assembly: IgnoresAccessChecksTo("System.Reflection.Emit.ILGeneration")]
[assembly: IgnoresAccessChecksTo("System.Reflection.Emit.Lightweight")]
[assembly: IgnoresAccessChecksTo("System.Reflection.Extensions")]
[assembly: IgnoresAccessChecksTo("System.Reflection.Primitives")]
[assembly: IgnoresAccessChecksTo("System.Reflection.TypeExtensions")]
[assembly: IgnoresAccessChecksTo("System.Resources.Reader")]
[assembly: IgnoresAccessChecksTo("System.Resources.ResourceManager")]
[assembly: IgnoresAccessChecksTo("System.Resources.Writer")]
[assembly: IgnoresAccessChecksTo("System.Runtime.CompilerServices.VisualC")]
[assembly: IgnoresAccessChecksTo("System.Runtime")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Extensions")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Handles")]
[assembly: IgnoresAccessChecksTo("System.Runtime.InteropServices")]
[assembly: IgnoresAccessChecksTo("System.Runtime.InteropServices.RuntimeInformation")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Numerics")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Serialization")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Serialization.Formatters")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Serialization.Json")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Serialization.Primitives")]
[assembly: IgnoresAccessChecksTo("System.Runtime.Serialization.Xml")]
[assembly: IgnoresAccessChecksTo("System.Security.Claims")]
[assembly: IgnoresAccessChecksTo("System.Security.Cryptography.Algorithms")]
[assembly: IgnoresAccessChecksTo("System.Security.Cryptography.Csp")]
[assembly: IgnoresAccessChecksTo("System.Security.Cryptography.Encoding")]
[assembly: IgnoresAccessChecksTo("System.Security.Cryptography.Primitives")]
[assembly: IgnoresAccessChecksTo("System.Security.Cryptography.X509Certificates")]
[assembly: IgnoresAccessChecksTo("System.Security.Principal")]
[assembly: IgnoresAccessChecksTo("System.Security.SecureString")]
[assembly: IgnoresAccessChecksTo("System.ServiceModel.Web")]
[assembly: IgnoresAccessChecksTo("System.Text.Encoding")]
[assembly: IgnoresAccessChecksTo("System.Text.Encoding.Extensions")]
[assembly: IgnoresAccessChecksTo("System.Text.RegularExpressions")]
[assembly: IgnoresAccessChecksTo("System.Threading")]
[assembly: IgnoresAccessChecksTo("System.Threading.Overlapped")]
[assembly: IgnoresAccessChecksTo("System.Threading.Tasks")]
[assembly: IgnoresAccessChecksTo("System.Threading.Tasks.Extensions")]
[assembly: IgnoresAccessChecksTo("System.Threading.Tasks.Parallel")]
[assembly: IgnoresAccessChecksTo("System.Threading.Thread")]
[assembly: IgnoresAccessChecksTo("System.Threading.ThreadPool")]
[assembly: IgnoresAccessChecksTo("System.Threading.Timer")]
[assembly: IgnoresAccessChecksTo("System.Transactions")]
[assembly: IgnoresAccessChecksTo("System.ValueTuple")]
[assembly: IgnoresAccessChecksTo("System.Web")]
[assembly: IgnoresAccessChecksTo("System.Windows")]
[assembly: IgnoresAccessChecksTo("System.Xml")]
[assembly: IgnoresAccessChecksTo("System.Xml.Linq")]
[assembly: IgnoresAccessChecksTo("System.Xml.ReaderWriter")]
[assembly: IgnoresAccessChecksTo("System.Xml.Serialization")]
[assembly: IgnoresAccessChecksTo("System.Xml.XDocument")]
[assembly: IgnoresAccessChecksTo("System.Xml.XmlDocument")]
[assembly: IgnoresAccessChecksTo("System.Xml.XmlSerializer")]
[assembly: IgnoresAccessChecksTo("System.Xml.XPath")]
[assembly: IgnoresAccessChecksTo("System.Xml.XPath.XDocument")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AccessibilityModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AndroidJNIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AnimationModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AssetBundleModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AudioModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClothModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClusterInputModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClusterRendererModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ContentLoadModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.CoreModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.CrashReportingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.DirectorModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine")]
[assembly: IgnoresAccessChecksTo("UnityEngine.DSPGraphModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GameCenterModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GridModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.HotReloadModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ImageConversionModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.IMGUIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.InputLegacyModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.InputModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.JSONSerializeModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.LocalizationModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ParticleSystemModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PerformanceReportingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.Physics2DModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PhysicsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ProfilerModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PropertiesModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ScreenCaptureModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SharedInternalsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpriteMaskModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpriteShapeModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.StreamingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SubstanceModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SubsystemsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TerrainModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TerrainPhysicsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreFontEngineModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreTextEngineModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextRenderingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TilemapModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TLSModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UIElementsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UmbraModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsCommonModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityConnectModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityCurlModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityTestProtocolModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAssetBundleModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAudioModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestTextureModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestWWWModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VehiclesModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VFXModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VideoModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VirtualTexturingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VRModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.WindModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XRModule")]
[assembly: AssemblyCompany("HardStyle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+8f7e940514b1b811858a3ac78728e519b5f81873")]
[assembly: AssemblyProduct("HardStyle")]
[assembly: AssemblyTitle("HardStyle")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HardStyle
{
internal static class PluginInfo
{
public const string PLUGIN_GUID = "com.blaixenu.hardstyle";
public const string PLUGIN_NAME = "HardStyle";
public const string PLUGIN_VERSION = "1.2.0";
}
[HarmonyPatch]
[BepInPlugin("com.blaixenu.hardstyle", "HardStyle", "1.2.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin com.blaixenu.hardstyle loaded! Yippee!!!");
((Object)((Component)this).gameObject).hideFlags = (HideFlags)4;
DoPatching();
}
private static void DoPatching()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.blaixenu.hardstyle");
val.PatchAll();
}
[HarmonyPostfix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static void ScoresSubmission(ref bool __result)
{
__result = false;
}
}
[HarmonyPatch]
public class Debug
{
public static bool DEBUG_MODE;
[HarmonyPrefix]
[HarmonyPatch(typeof(BloodsplatterManager), "GetGore", new Type[]
{
typeof(GoreType),
typeof(bool),
typeof(bool),
typeof(bool),
typeof(EnemyIdentifier),
typeof(bool)
})]
private static void GetGoreDebugger(ref EnemyIdentifier eid)
{
if (DEBUG_MODE)
{
Plugin.Logger.LogInfo((object)"BloodsplatterManager.GetGore() called.");
if ((Object)(object)eid != (Object)null)
{
Plugin.Logger.LogInfo((object)$"EnemyIdentifier value non-null, value: {eid}");
}
}
}
}
[HarmonyPatch]
public class HardDamagePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(NewMovement), "GetHurt")]
private static void GetHurtPatch(ref float hardDamageMultiplier)
{
hardDamageMultiplier = 0f;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NewMovement), "ForceAntiHP")]
private static bool ForceAntiHPPatch()
{
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(HealthBar), "Start")]
private static void HealthBarStartPatch(ref HealthBar __instance)
{
Slider val;
if ((Object)(object)__instance.antiHpSlider != (Object)null)
{
val = __instance.antiHpSlider;
}
else
{
if (!Object.op_Implicit((Object)(object)((Component)__instance).gameObject.transform.Find("AntiHealth Slider")))
{
return;
}
val = ((Component)((Component)__instance).gameObject.transform.Find("AntiHealth Slider")).GetComponent<Slider>();
}
((Component)val).gameObject.SetActive(false);
__instance.antiHpSlider = null;
}
}
[HarmonyPatch]
public class HealingPatches
{
private static float healStep = 1f / 30f;
private static List<float> healMultipliers = new List<float>(8)
{
0.1f,
0.1f + healStep,
0.1f + 2f * healStep,
0.1f + 3f * healStep,
0.1f + 4f * healStep,
0.1f + 5f * healStep,
0.3f,
1f
};
private static float HealFactor => healMultipliers[MonoSingleton<StyleHUD>.Instance.rankIndex];
[HarmonyPrefix]
[HarmonyPatch(typeof(Bloodsplatter), "Collide")]
private static void BloodHealPrefix(ref Bloodsplatter __instance, ref int __state)
{
__state = __instance.hpAmount;
Object val = Object.FindObjectFromInstanceID(__instance.eidID);
if (val == (Object)null)
{
if (Debug.DEBUG_MODE)
{
if (val == null)
{
Plugin.Logger.LogInfo((object)"Bloodsplatter.eid is null.");
}
else
{
Plugin.Logger.LogInfo((object)"Bloodsplatter.eid is destroyed.");
}
}
return;
}
if (Debug.DEBUG_MODE)
{
Plugin.Logger.LogInfo((object)("Bloodsplatter.eid object name: " + val.name));
}
EnemyIdentifier val2 = (EnemyIdentifier)(object)((val is EnemyIdentifier) ? val : null);
string text = val2?.hitter;
string text2 = text;
if (text2 == "drill")
{
__instance.hpAmount = Mathf.RoundToInt((float)__instance.hpAmount * 0.5f);
}
else
{
__instance.hpAmount = Mathf.RoundToInt((float)__instance.hpAmount * HealFactor);
}
if (Debug.DEBUG_MODE)
{
Plugin.Logger.LogInfo((object)$"Enemy hit, EnemyIdentifier found ({val2}), emit blood for {__instance.hpAmount} HP");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Bloodsplatter), "Collide")]
private static void BloodHealPostfix(ref Bloodsplatter __instance, ref int __state)
{
__instance.hpAmount = __state;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(NewMovement), "Parry")]
private static IEnumerable<CodeInstruction> ParryPatch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, generator);
val.Start().MatchForward(true, (CodeMatch[])(object)new CodeMatch[2]
{
new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(NewMovement), "exploded"), (string)null),
new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null)
}).SetAndAdvance(OpCodes.Nop, (object)null)
.SetAndAdvance(OpCodes.Nop, (object)null)
.SetAndAdvance(OpCodes.Nop, (object)null)
.SetAndAdvance(OpCodes.Nop, (object)null)
.SetAndAdvance(OpCodes.Nop, (object)null)
.Set(OpCodes.Nop, (object)null);
return val.InstructionEnumeration();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(NewMovement), "Parry")]
private static void ParryPostfix(ref NewMovement __instance)
{
float num = (float)(100 - __instance.hp) * HealFactor;
__instance.GetHealth(Mathf.RoundToInt(num), false, false, true);
}
}
[HarmonyPatch]
public class MiscPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SpiderBody), "GetHurt")]
private static bool MalfaceFix(ref SpiderBody __instance, ref GameObject target, ref Vector3 force, ref Vector3 hitPoint, ref float multiplier, ref GameObject sourceWeapon)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_044b: Unknown result type (might be due to invalid IL or missing references)
//IL_0450: Unknown result type (might be due to invalid IL or missing references)
//IL_0525: Unknown result type (might be due to invalid IL or missing references)
//IL_0713: Unknown result type (might be due to invalid IL or missing references)
//IL_0657: Unknown result type (might be due to invalid IL or missing references)
//IL_065c: Unknown result type (might be due to invalid IL or missing references)
if (MonoSingleton<NewMovement>.Instance.hp < 50)
{
return true;
}
BloodsplatterManager instance = MonoSingleton<BloodsplatterManager>.Instance;
bool flag = false;
float health = __instance.health;
bool flag2 = true;
if (hitPoint == Vector3.zero)
{
hitPoint = target.transform.position;
}
flag2 = instance.goreOn;
if ((Object)(object)__instance.eid == (Object)null)
{
__instance.eid = ((Component)__instance).GetComponent<EnemyIdentifier>();
}
if (__instance.eid.hitter != "fire")
{
GameObject gore = instance.GetGore((GoreType)3, __instance.eid, false);
if (Object.op_Implicit((Object)(object)gore))
{
gore.transform.position = hitPoint;
gore.transform.rotation = Quaternion.identity;
}
if (!__instance.eid.sandified && !__instance.eid.blessed)
{
if (Object.op_Implicit((Object)(object)gore))
{
Bloodsplatter component = gore.GetComponent<Bloodsplatter>();
gore.transform.SetParent(__instance.gz.goreZone, true);
if (__instance.eid.hitter == "drill")
{
Transform transform = gore.transform;
transform.localScale *= 2f;
}
if (__instance.health > 0f)
{
component.GetReady();
}
if (__instance.eid.hitter == "nail")
{
component.hpAmount = 3;
AudioSource component2 = ((Component)component).GetComponent<AudioSource>();
component2.volume *= 0.8f;
}
else if (multiplier >= 1f)
{
component.hpAmount = 30;
}
if (flag2)
{
gore.GetComponent<ParticleSystem>().Play();
}
}
if (__instance.eid.hitter != "shotgun" && __instance.eid.hitter != "drill" && ((Component)__instance).gameObject.activeInHierarchy)
{
if ((Object)(object)__instance.dripBlood != (Object)null)
{
__instance.currentDrip = Object.Instantiate<GameObject>(__instance.dripBlood, hitPoint, Quaternion.identity);
}
if (Object.op_Implicit((Object)(object)__instance.currentDrip))
{
__instance.currentDrip.transform.parent = ((Component)__instance).transform;
__instance.currentDrip.transform.LookAt(((Component)__instance).transform);
__instance.currentDrip.transform.Rotate(180f, 180f, 180f);
if (flag2)
{
__instance.currentDrip.GetComponent<ParticleSystem>().Play();
}
}
}
}
}
if (!__instance.eid.dead)
{
if (!__instance.eid.blessed && !InvincibleEnemies.Enabled)
{
SpiderBody obj = __instance;
obj.health -= 1f * multiplier;
}
if ((Object)(object)__instance.scalc == (Object)null)
{
__instance.scalc = MonoSingleton<StyleCalculator>.Instance;
}
if (__instance.health <= 0f)
{
flag = true;
}
if (((__instance.eid.hitter == "shotgunzone" || __instance.eid.hitter == "hammerzone") && __instance.parryable) || __instance.eid.hitter == "punch")
{
if (__instance.parryable)
{
__instance.parryable = false;
MonoSingleton<FistControl>.Instance.currentPunch.Parry(false, __instance.eid, "");
__instance.currentExplosion = Object.Instantiate<GameObject>(AddressablesExtensions.ToAsset(__instance.beamExplosion), ((Component)__instance).transform.position, Quaternion.identity);
if (!InvincibleEnemies.Enabled && !__instance.eid.blessed)
{
SpiderBody obj2 = __instance;
obj2.health -= (float)((__instance.parryFramesLeft > 0) ? 4 : 5) / __instance.eid.totalHealthModifier;
}
Explosion[] componentsInChildren = __instance.currentExplosion.GetComponentsInChildren<Explosion>();
Explosion[] array = componentsInChildren;
foreach (Explosion val in array)
{
val.speed *= __instance.eid.totalDamageModifier;
val.maxSize *= 1.75f * __instance.eid.totalDamageModifier;
val.damage = Mathf.RoundToInt(50f * __instance.eid.totalDamageModifier);
val.canHit = (AffectedSubjects)2;
val.friendlyFire = true;
}
if ((Object)(object)__instance.currentEnrageEffect == (Object)null)
{
((MonoBehaviour)__instance).CancelInvoke("BeamFire");
((MonoBehaviour)__instance).Invoke("StopWaiting", 1f);
Object.Destroy((Object)(object)__instance.currentCE);
}
__instance.parryFramesLeft = 0;
}
else
{
__instance.parryFramesLeft = MonoSingleton<FistControl>.Instance.currentPunch.activeFrames;
}
}
if (multiplier != 0f)
{
__instance.scalc.HitCalculator(__instance.eid.hitter, "spider", "", flag, __instance.eid, sourceWeapon);
}
if (health >= __instance.maxHealth / 2f && __instance.health < __instance.maxHealth / 2f)
{
if (__instance.ensims == null || __instance.ensims.Length == 0)
{
__instance.ensims = ((Component)__instance).GetComponentsInChildren<EnemySimplifier>();
}
Object.Instantiate<GameObject>(__instance.woundedParticle, ((Component)__instance).transform.position, Quaternion.identity);
if (!__instance.eid.puppet)
{
EnemySimplifier[] ensims = __instance.ensims;
EnemySimplifier[] array2 = ensims;
foreach (EnemySimplifier val2 in array2)
{
if (!val2.ignoreCustomColor)
{
val2.ChangeMaterialNew((MaterialState)0, __instance.woundedMaterial);
val2.ChangeMaterialNew((MaterialState)2, __instance.woundedEnrageMaterial);
}
}
}
}
if (Object.op_Implicit((Object)(object)__instance.hurtSound) && health > 0f)
{
OneShotAudioExtension.PlayClipAtPoint(__instance.hurtSound, MonoSingleton<AudioMixerController>.Instance.goreGroup, ((Component)__instance).transform.position, 12, 1f, 0.75f, Random.Range(0.85f, 1.35f), (AudioRolloffMode)1, 1f, 100f);
}
if (__instance.health <= 0f && !__instance.eid.dead)
{
__instance.Die();
}
}
else if (__instance.eid.hitter == "ground slam")
{
__instance.BreakCorpse();
}
return false;
}
}
internal static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.blaixenu.hardstyle";
public const string PLUGIN_NAME = "HardStyle";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}