using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HardStyle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+96877d4756f16b496707ae000f1f59d5846a2811")]
[assembly: AssemblyProduct("HardStyle")]
[assembly: AssemblyTitle("HardStyle")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HardStyle
{
[HarmonyPatch]
[BepInPlugin("com.blaixenu.hardstyle", "HardStyle", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin com.blaixenu.hardstyle loaded! Yippee!!!");
((Object)((Component)this).gameObject).hideFlags = (HideFlags)4;
DoPatching();
}
private static void DoPatching()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.blaixenu.hardstyle");
val.PatchAll();
}
[HarmonyPostfix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static void ScoresSubmission(ref bool __result)
{
__result = false;
}
}
[HarmonyPatch]
public class HardDamagePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(NewMovement), "GetHurt")]
private static void GetHurtPatch(ref float hardDamageMultiplier)
{
hardDamageMultiplier = 0f;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NewMovement), "ForceAntiHP")]
private static bool ForceAntiHPPatch()
{
return false;
}
}
[HarmonyPatch]
public class HealingPatches
{
private enum Styles
{
destructive,
crazy,
brutal,
annihilation,
supreme,
ssadistic,
ssshitstorm,
ultrakill
}
private static readonly float healStep = 1f / 30f;
private static readonly List<float> healMultipliers = new List<float>(8)
{
0.1f,
0.1f + healStep,
0.1f + 2f * healStep,
0.1f + 3f * healStep,
0.1f + 4f * healStep,
0.1f + 5f * healStep,
0.3f,
0.75f
};
[HarmonyPrefix]
[HarmonyPatch(typeof(NewMovement), "GetHealth")]
private static void GetHealthPatch(ref int health)
{
StyleHUD instance = MonoSingleton<StyleHUD>.Instance;
float num = healMultipliers[instance.rankIndex];
int num2 = Mathf.RoundToInt((float)health * num);
Plugin.Logger.LogInfo((object)"* GetHealth() called!");
Plugin.Logger.LogInfo((object)$" Input {health} output {num2}");
Plugin.Logger.LogInfo((object)$" Rank index {instance.rankIndex} Multiplier {num}");
Plugin.Logger.LogInfo((object)"\n");
health = num2;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(NewMovement), "Parry")]
private static IEnumerable<CodeInstruction> ParryPatch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Expected O, but got Unknown
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Expected O, but got Unknown
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, generator);
val.Start().MatchForward(true, (CodeMatch[])(object)new CodeMatch[3]
{
new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(NewMovement), "exploded"), (string)null),
new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldc_I4, (object)999, (string)null)
}).Set(OpCodes.Nop, (object)null)
.Insert((CodeInstruction[])(object)new CodeInstruction[4]
{
new CodeInstruction(OpCodes.Ldc_I4, (object)100),
new CodeInstruction(OpCodes.Ldarg_0, (object)null),
new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(NewMovement), "hp")),
new CodeInstruction(OpCodes.Sub, (object)null)
});
return val.InstructionEnumeration();
}
}
internal static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.blaixenu.hardstyle";
public const string PLUGIN_NAME = "HardStyle";
public const string PLUGIN_VERSION = "1.0.0";
}
}