using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JumpstartScreenFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JumpstartScreenFix")]
[assembly: AssemblyTitle("JumpstartScreenFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class ColourBlindGetWithHslStuff : MonoBehaviour
{
public float hMult = 1f;
public float sMult = 1f;
public float lMult = 1f;
private Image _img;
private Light _lit;
private SpriteRenderer _sr;
private TMP_Text _txt;
private bool _gotTarget;
public int variationNumber;
public bool customColorRenderer;
private Renderer _rend;
private MaterialPropertyBlock _block;
private void Start()
{
UpdateColor();
}
private void OnEnable()
{
UpdateColor();
}
public void UpdateColor()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
if (!_gotTarget)
{
GetTarget();
}
Color val = MonoSingleton<ColorBlindSettings>.Instance.variationColors[variationNumber];
float num = default(float);
float num2 = default(float);
float num3 = default(float);
Color.RGBToHSV(val, ref num, ref num2, ref num3);
val = Color.HSVToRGB(num * hMult, num2 * sMult, num3 * lMult);
if (Object.op_Implicit((Object)(object)_rend))
{
_rend.GetPropertyBlock(_block);
_block.SetColor("_CustomColor1", val);
_rend.SetPropertyBlock(_block);
return;
}
if (Object.op_Implicit((Object)(object)_img))
{
((Graphic)_img).color = val;
}
if (Object.op_Implicit((Object)(object)_txt))
{
((Graphic)_txt).color = val;
}
if (Object.op_Implicit((Object)(object)_lit))
{
_lit.color = val;
}
if (Object.op_Implicit((Object)(object)_sr))
{
_sr.color = val;
}
}
private void GetTarget()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
_gotTarget = true;
if (customColorRenderer)
{
_rend = ((Component)this).GetComponent<Renderer>();
_block = new MaterialPropertyBlock();
}
_img = ((Component)this).GetComponent<Image>();
_txt = ((Component)this).GetComponent<TMP_Text>();
_lit = ((Component)this).GetComponent<Light>();
_sr = ((Component)this).GetComponent<SpriteRenderer>();
}
}
namespace JumpstartScreenFix
{
[HarmonyPatch]
[BepInPlugin("bobot.jumpstartscreenfix", "Jumpstart Screen Fix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "bobot.jumpstartscreenfix";
private static Harmony _harmony;
private void Start()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
_harmony = new Harmony("bobot.jumpstartscreenfix");
_harmony.PatchAll();
}
[HarmonyPatch(typeof(Nailgun), "Start")]
[HarmonyPostfix]
private static void NailgunStart(Nailgun __instance)
{
if (__instance != null && __instance.variation == 2)
{
Slider zapMeter = __instance.zapMeter;
object obj;
if (zapMeter == null)
{
obj = null;
}
else
{
Transform obj2 = ((Component)zapMeter).transform.Find("Background");
obj = ((obj2 != null) ? ((Component)obj2).gameObject.AddComponent<ColorBlindGet>() : null);
}
ColorBlindGet val = (ColorBlindGet)obj;
RectTransform handleRect = __instance.distanceMeter.handleRect;
ColorBlindGet val2 = ((handleRect != null) ? ((Component)handleRect).gameObject.AddComponent<ColorBlindGet>() : null);
RectTransform fillRect = __instance.distanceMeter.fillRect;
ColourBlindGetWithHslStuff colourBlindGetWithHslStuff = ((fillRect != null) ? ((Component)fillRect).gameObject.AddComponent<ColourBlindGetWithHslStuff>() : null);
Transform obj3 = ((Component)__instance.distanceMeter).transform.Find("Handle (3)");
ColourBlindGetWithHslStuff colourBlindGetWithHslStuff2 = ((obj3 != null) ? ((Component)obj3).gameObject.AddComponent<ColourBlindGetWithHslStuff>() : null);
Transform obj4 = ((Component)__instance.distanceMeter).transform.Find("Handle (2)");
ColourBlindGetWithHslStuff colourBlindGetWithHslStuff3 = ((obj4 != null) ? ((Component)obj4).gameObject.AddComponent<ColourBlindGetWithHslStuff>() : null);
val.variationColor = true;
val.variationNumber = 2;
val2.variationColor = true;
val2.variationNumber = 2;
colourBlindGetWithHslStuff.variationNumber = 2;
colourBlindGetWithHslStuff.lMult = 0.5f;
colourBlindGetWithHslStuff2.variationNumber = 2;
colourBlindGetWithHslStuff2.lMult = 0.4f;
colourBlindGetWithHslStuff3.variationNumber = 2;
colourBlindGetWithHslStuff3.lMult = 0.4f;
colourBlindGetWithHslStuff3.sMult = 0.5f;
}
}
[HarmonyPatch(typeof(Nailgun), "UpdateZapHud")]
[HarmonyPostfix]
private static void NailgunUpdateZapHud(Nailgun __instance)
{
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)__instance.currentZapper))
{
if (__instance.currentZapper.distance > __instance.currentZapper.maxDistance || __instance.currentZapper.raycastBlocked)
{
((Behaviour)__instance.warningX).enabled = true;
((Graphic)__instance.warningX).color = ((__instance.currentZapper.breakTimer % 0.1f > 0.05f) ? MonoSingleton<ColorBlindSettings>.Instance.variationColors[2] : Color.white);
__instance.distanceMeter.value = 1f;
__instance.statusText.text = (__instance.currentZapper.raycastBlocked ? "BLOCKED" : (__instance.altVersion ? "TOO FAR" : "OUT OF RANGE"));
((Graphic)__instance.statusText).color = MonoSingleton<ColorBlindSettings>.Instance.variationColors[2];
}
else
{
((Graphic)__instance.statusText).color = Color.Lerp(MonoSingleton<ColorBlindSettings>.Instance.variationColors[2], Color.white, (__instance.currentZapper.maxDistance - __instance.currentZapper.distance) / __instance.currentZapper.maxDistance);
}
}
}
}
}