Decompiled source of SkipIntermission v1.0.0

SkipIntermission.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SkipIntermission")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Skips any intermissions since plugin config causes ur game to crash when u skip them manually.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SkipIntermission")]
[assembly: AssemblyTitle("SkipIntermission")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SkipIntermission
{
	[HarmonyPatch]
	public static class Patches
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(FinalRank), "LevelChange")]
		public static bool Skip()
		{
			string currentScene = SceneHelper.CurrentScene;
			if ((currentScene == "Level 3-2" || currentScene == "Level 6-2") ? true : false)
			{
				SceneHelper.LoadScene((SceneHelper.CurrentScene == "Level 3-2") ? "Level 4-1" : "Level 7-1", false);
				return false;
			}
			return true;
		}
	}
	[BepInPlugin("Bryan_-000-.SkipIntermissions", "SkipIntermissions", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("Bryan_-000-.SkipIntermissions").PatchAll();
		}
	}
	public class PluginInfo
	{
		public const string GUID = "Bryan_-000-.SkipIntermissions";

		public const string Name = "SkipIntermissions";

		public const string Description = "Skips any intermissions since plugin config causes ur game to crash when u skip them manually.";

		public const string Version = "1.0.0";
	}
}