using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SkipIntermission")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Skips any intermissions since plugin config causes ur game to crash when u skip them manually.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SkipIntermission")]
[assembly: AssemblyTitle("SkipIntermission")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SkipIntermission
{
[HarmonyPatch]
public static class Patches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(FinalRank), "LevelChange")]
public static bool Skip()
{
string currentScene = SceneHelper.CurrentScene;
if ((currentScene == "Level 3-2" || currentScene == "Level 6-2") ? true : false)
{
SceneHelper.LoadScene((SceneHelper.CurrentScene == "Level 3-2") ? "Level 4-1" : "Level 7-1", false);
return false;
}
return true;
}
}
[BepInPlugin("Bryan_-000-.SkipIntermissions", "SkipIntermissions", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("Bryan_-000-.SkipIntermissions").PatchAll();
}
}
public class PluginInfo
{
public const string GUID = "Bryan_-000-.SkipIntermissions";
public const string Name = "SkipIntermissions";
public const string Description = "Skips any intermissions since plugin config causes ur game to crash when u skip them manually.";
public const string Version = "1.0.0";
}
}