using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("TrollPhysics")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TrollPhysics")]
[assembly: AssemblyTitle("TrollPhysics")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TrollPhysics
{
[HarmonyPatch]
public static class HarmonyPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(EnemyIdentifier), "AddFlammable")]
public static void OiledUp(EnemyIdentifier __instance)
{
if (TrollPhysicsPlugin.DoApplyTrollPhysics(__instance))
{
GameObjectExtensions.GetOrAddComponent<TrollPhysicsBehaviour>(((Component)__instance).gameObject);
}
}
}
public class TrollPhysicsBehaviour : MonoBehaviour
{
public float _time;
public Rigidbody _body = null;
public EnemyIdentifier _identifier;
public float enemyMult = 1f;
public void Awake()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
_body = ((Component)this).GetComponent<Rigidbody>();
_identifier = ((Component)this).GetComponent<EnemyIdentifier>();
if (Object.op_Implicit((Object)(object)_identifier.gce))
{
_identifier.gce.ForceOff();
}
if (TrollPhysicsPlugin.EnemyMultsDict.TryGetValue(EnemyTypes.GetEnemyName(_identifier.enemyType), out var value))
{
enemyMult = value;
}
}
public void FixedUpdate()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
_time += Time.fixedDeltaTime * TrollPhysicsPlugin.TimeMult.Value;
if (!Object.op_Implicit((Object)(object)_body))
{
Object.Destroy((Object)(object)this);
}
else if (TrollPhysicsPlugin.DoApplyTrollPhysics(_identifier))
{
Vector3 val = Vector3.up * ((_time + TrollPhysicsPlugin.StartForce.Value) * enemyMult);
Rigidbody body = _body;
body.velocity += val;
Rigidbody body2 = _body;
body2.position += val;
if (_time > TrollPhysicsPlugin.KillTime.Value * TrollPhysicsPlugin.TimeMult.Value && TrollPhysicsPlugin.DoKill.Value)
{
_identifier.Explode(true);
}
}
}
}
[BepInPlugin("bubbet.trollphysics", "Troll Physics", "1.0.0")]
public class TrollPhysicsPlugin : BaseUnityPlugin
{
public static ConfigEntry<float> StartForce;
public static ConfigEntry<float> TimeMult;
public static ConfigEntry<float> KillTime;
public static ConfigEntry<bool> DoKill;
public static ConfigEntry<float> GasThreshold;
public static ConfigEntry<string> Scenes;
public static string[] ScenesArray;
public static ConfigEntry<string> EnemyMults;
public static Dictionary<string, float> EnemyMultsDict = new Dictionary<string, float>();
public void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
val.PatchAll();
StartForce = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Start Force", 0.25f, (ConfigDescription)null);
TimeMult = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Time Mult", 0.125f, "How slow time gets added to the force. 1 is realtime affects how quickly they build speed");
KillTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Kill Time", 5f, "How long before they blow up.");
DoKill = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Do Kill", true, "Do they blow up when the time is elapsed.");
GasThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Gas Threshold", 4.5f, "How much oil is required to cover them in oil. 5 is fully covered.");
Scenes = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Scenes", "Level 5-2;Level 5-4", "Which levels is it raining in.");
EnemyMults = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Enemy Mults", "Gabriel, Judge of Hell=1.0;Sisyphean Insurrectionist=1.0;Sentry=1.0;V2=1.0;Mysterious Druid Knight (& Owl)=1.0;Gabriel, Apostate of Hate=1.0;BigJohnator=1.0;CancerousRodent=1.0;Centaur=1.0;Cerberus=1.0;Drone=1.0;Ferryman=1.0;Filth=1.0;FleshPanopticon=1.0;FleshPrison=1.0;Gutterman=1.0;Guttertank=1.0;HideousMass=1.0;Idol=1.0;Leviathan=1.0;MaliciousFace=1.0;Mannequin=1.0;Mindflayer=1.0;Minos=1.0;MinosPrime=1.0;Minotaur=1.0;Puppet=1.0;Schism=1.0;SisyphusPrime=1.0;Soldier=1.0;Stalker=1.0;Stray=1.0;Streetcleaner=1.0;Swordsmachine=1.0;V2Second=1.0;VeryCancerousRodent=1.0;Virtue=1.0;Wicked=1.0", "Enemy force multipliers. Newer enemies might not be present check EnemyTypes.GetEnemyName for those.");
Scenes.SettingChanged += ScenesUpdated;
EnemyMults.SettingChanged += EnemiesUpdated;
ScenesUpdated(null, null);
EnemiesUpdated(null, null);
}
public static void ScenesUpdated(object? sender, EventArgs? e)
{
ScenesArray = Scenes.Value.Split(new char[1] { ';' });
}
public static void EnemiesUpdated(object? sender, EventArgs? e)
{
EnemyMultsDict.Clear();
string[] array = EnemyMults.Value.Split(new char[1] { ';' });
foreach (string text in array)
{
string[] array2 = text.Split(new char[1] { '=' });
if (float.TryParse(array2[1], out var result))
{
EnemyMultsDict[array2[0]] = result;
}
}
}
public static bool DoApplyTrollPhysics(EnemyIdentifier identifier)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
float num = identifier.flammables.Aggregate(0f, (float current, Flammable flammable2) => Mathf.Max(current, flammable2.fuel));
if (num < GasThreshold.Value)
{
return false;
}
return (identifier.underwater || (ScenesArray.Contains(SceneHelper.CurrentScene) && OutdoorsChecker.CheckIfPositionOutdoors(((Component)identifier).gameObject.transform.position))) && !identifier.blessed;
}
}
}