Decompiled source of UltraTelephone2 v1.0.0

plugins/UT2/CultOfJakito.UltraTelephone2.dll

Decompiled 7 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using Configgy;
using CultOfJakito.UltraTelephone2.Assets;
using CultOfJakito.UltraTelephone2.Chaos;
using CultOfJakito.UltraTelephone2.Chaos.Effects;
using CultOfJakito.UltraTelephone2.Data;
using CultOfJakito.UltraTelephone2.DependencyInjection;
using CultOfJakito.UltraTelephone2.Events;
using CultOfJakito.UltraTelephone2.Fun;
using CultOfJakito.UltraTelephone2.Fun.Captcha;
using CultOfJakito.UltraTelephone2.Fun.Coin;
using CultOfJakito.UltraTelephone2.Fun.EA;
using CultOfJakito.UltraTelephone2.Fun.FakePBank;
using CultOfJakito.UltraTelephone2.Fun.Glungus;
using CultOfJakito.UltraTelephone2.Fun.Herobrine;
using CultOfJakito.UltraTelephone2.LevelInjection;
using CultOfJakito.UltraTelephone2.Patches;
using CultOfJakito.UltraTelephone2.Properties;
using CultOfJakito.UltraTelephone2.UI;
using CultOfJakito.UltraTelephone2.Util;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using Steamworks;
using TMPro;
using ULTRAKILL.Cheats;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("CultOfJakito.UltraTelephone2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f2b58712c2f670f8825858c4459b38fee0550e3e")]
[assembly: AssemblyProduct("CultOfJakito.UltraTelephone2")]
[assembly: AssemblyTitle("CultOfJakito.UltraTelephone2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public enum AnchorPresets
{
	TopLeft,
	TopCenter,
	TopRight,
	MiddleLeft,
	MiddleCenter,
	MiddleRight,
	BottomLeft,
	BottonCenter,
	BottomRight,
	BottomStretch,
	VertStretchLeft,
	VertStretchRight,
	VertStretchCenter,
	HorStretchTop,
	HorStretchMiddle,
	HorStretchBottom,
	StretchAll
}
public enum PivotPresets
{
	TopLeft,
	TopCenter,
	TopRight,
	MiddleLeft,
	MiddleCenter,
	MiddleRight,
	BottomLeft,
	BottomCenter,
	BottomRight
}
public struct Rect4
{
	public float top;

	public float bottom;

	public float left;

	public float right;

	public Rect4(float top, float bottom, float left, float right)
	{
		this.top = top;
		this.bottom = bottom;
		this.left = left;
		this.right = right;
	}
}
public static class RectTransformExtensions
{
	public static void SetAnchor(this RectTransform source, AnchorPresets allign, int offsetX = 0, int offsetY = 0)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_020a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0220: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0333: Unknown result type (might be due to invalid IL or missing references)
		//IL_0349: Unknown result type (might be due to invalid IL or missing references)
		//IL_0304: Unknown result type (might be due to invalid IL or missing references)
		//IL_031a: Unknown result type (might be due to invalid IL or missing references)
		//IL_023c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0252: Unknown result type (might be due to invalid IL or missing references)
		//IL_026e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0362: Unknown result type (might be due to invalid IL or missing references)
		//IL_0378: Unknown result type (might be due to invalid IL or missing references)
		source.anchoredPosition = Vector2.op_Implicit(new Vector3((float)offsetX, (float)offsetY, 0f));
		switch (allign)
		{
		case AnchorPresets.TopLeft:
			source.anchorMin = new Vector2(0f, 1f);
			source.anchorMax = new Vector2(0f, 1f);
			break;
		case AnchorPresets.TopCenter:
			source.anchorMin = new Vector2(0.5f, 1f);
			source.anchorMax = new Vector2(0.5f, 1f);
			break;
		case AnchorPresets.TopRight:
			source.anchorMin = new Vector2(1f, 1f);
			source.anchorMax = new Vector2(1f, 1f);
			break;
		case AnchorPresets.MiddleLeft:
			source.anchorMin = new Vector2(0f, 0.5f);
			source.anchorMax = new Vector2(0f, 0.5f);
			break;
		case AnchorPresets.MiddleCenter:
			source.anchorMin = new Vector2(0.5f, 0.5f);
			source.anchorMax = new Vector2(0.5f, 0.5f);
			break;
		case AnchorPresets.MiddleRight:
			source.anchorMin = new Vector2(1f, 0.5f);
			source.anchorMax = new Vector2(1f, 0.5f);
			break;
		case AnchorPresets.BottomLeft:
			source.anchorMin = new Vector2(0f, 0f);
			source.anchorMax = new Vector2(0f, 0f);
			break;
		case AnchorPresets.BottonCenter:
			source.anchorMin = new Vector2(0.5f, 0f);
			source.anchorMax = new Vector2(0.5f, 0f);
			break;
		case AnchorPresets.BottomRight:
			source.anchorMin = new Vector2(1f, 0f);
			source.anchorMax = new Vector2(1f, 0f);
			break;
		case AnchorPresets.HorStretchTop:
			source.anchorMin = new Vector2(0f, 1f);
			source.anchorMax = new Vector2(1f, 1f);
			break;
		case AnchorPresets.HorStretchMiddle:
			source.anchorMin = new Vector2(0f, 0.5f);
			source.anchorMax = new Vector2(1f, 0.5f);
			break;
		case AnchorPresets.HorStretchBottom:
			source.anchorMin = new Vector2(0f, 0f);
			source.anchorMax = new Vector2(1f, 0f);
			break;
		case AnchorPresets.VertStretchLeft:
			source.anchorMin = new Vector2(0f, 0f);
			source.anchorMax = new Vector2(0f, 1f);
			break;
		case AnchorPresets.VertStretchCenter:
			source.anchorMin = new Vector2(0.5f, 0f);
			source.anchorMax = new Vector2(0.5f, 1f);
			break;
		case AnchorPresets.VertStretchRight:
			source.anchorMin = new Vector2(1f, 0f);
			source.anchorMax = new Vector2(1f, 1f);
			break;
		case AnchorPresets.StretchAll:
			source.anchorMin = new Vector2(0f, 0f);
			source.anchorMax = new Vector2(1f, 1f);
			break;
		case AnchorPresets.BottomStretch:
			break;
		}
	}

	public static void SetPivot(this RectTransform source, PivotPresets preset)
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		switch (preset)
		{
		case PivotPresets.TopLeft:
			source.pivot = new Vector2(0f, 1f);
			break;
		case PivotPresets.TopCenter:
			source.pivot = new Vector2(0.5f, 1f);
			break;
		case PivotPresets.TopRight:
			source.pivot = new Vector2(1f, 1f);
			break;
		case PivotPresets.MiddleLeft:
			source.pivot = new Vector2(0f, 0.5f);
			break;
		case PivotPresets.MiddleCenter:
			source.pivot = new Vector2(0.5f, 0.5f);
			break;
		case PivotPresets.MiddleRight:
			source.pivot = new Vector2(1f, 0.5f);
			break;
		case PivotPresets.BottomLeft:
			source.pivot = new Vector2(0f, 0f);
			break;
		case PivotPresets.BottomCenter:
			source.pivot = new Vector2(0.5f, 0f);
			break;
		case PivotPresets.BottomRight:
			source.pivot = new Vector2(1f, 0f);
			break;
		}
	}

	public static void SetRect(this RectTransform source, Rect4 rect)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		source.offsetMin = new Vector2(rect.left, rect.bottom);
		source.offsetMax = new Vector2(0f - rect.right, 0f - rect.top);
	}
}
public class UniRandom : Random
{
	private static UniRandom globalSessionRandomizer;

	private static UniRandom instance;

	public readonly int Seed;

	public static UniRandom Global
	{
		get
		{
			if (instance == null)
			{
				throw new Exception("UniRandom global is not initialized. Please initialize it with InitializeGlobal");
			}
			return instance;
		}
	}

	public static int GlobalSeed => instance.Seed;

	public static void InitializeGlobal()
	{
		if (instance == null)
		{
			instance = CreateFullRandom();
			Debug.Log((object)$"UniRandom initialized with global seed {instance.Seed}");
		}
	}

	public static void InitializeGlobal(int seed)
	{
		if (instance == null)
		{
			instance = new UniRandom(seed);
			Debug.Log((object)$"UniRandom initialized with global seed {instance.Seed}");
		}
	}

	public static void InitializeGlobal(string seed)
	{
		if (instance == null)
		{
			instance = new UniRandom(seed);
			Debug.Log((object)$"UniRandom initialized with global seed {instance.Seed}");
		}
	}

	public static UniRandom GlobalRandom()
	{
		return new UniRandom(GlobalSeed);
	}

	public static UniRandom GlobalAdditive(int seed)
	{
		return new UniRandom(GlobalSeed ^ seed);
	}

	public static UniRandom SessionNext()
	{
		if (globalSessionRandomizer == null)
		{
			globalSessionRandomizer = new UniRandom(GlobalSeed);
		}
		return new UniRandom(globalSessionRandomizer.Next());
	}

	public static void SessionGlobal(Action<UniRandom> rand)
	{
		rand(GlobalRandom());
	}

	public static void DoRandom(Action<UniRandom> rand)
	{
		rand(CreateFullRandom());
	}

	public static UniRandom CreateFullRandom()
	{
		return new UniRandom(Guid.NewGuid().GetHashCode());
	}

	public static void SetGloalSeed(int seed)
	{
		instance = new UniRandom(seed);
	}

	public static void SetGloalSeed(string seed)
	{
		instance = new UniRandom(seed);
	}

	public static int StringToSeed(string seed)
	{
		int num = 0;
		foreach (char c in seed)
		{
			num ^= c;
		}
		return num;
	}

	public UniRandom(int seed)
		: base(seed)
	{
		Seed = seed;
	}

	public UniRandom(string seed)
		: base(StringToSeed(seed))
	{
		Seed = StringToSeed(seed);
	}

	public UniRandom(UniRandom copySeedFrom)
		: base(copySeedFrom.Seed)
	{
		Seed = copySeedFrom.Seed;
	}

	public float Range(float min, float max)
	{
		return (float)NextDouble() * (max - min) + min;
	}

	public int Range(int minInclusive, int maxExclusive)
	{
		return Next(minInclusive, maxExclusive);
	}

	public T RandomEnum<T>() where T : Enum
	{
		Array values = Enum.GetValues(typeof(T));
		return (T)values.GetValue(Next(0, values.Length));
	}

	public float Float()
	{
		return (float)NextDouble();
	}

	public Quaternion Rotation()
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		return Quaternion.Euler(Range(0f, 360f), Range(0f, 360f), Range(0f, 360f));
	}

	public Vector3 InsideUnitSphere()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		return UnitSphere() * Float();
	}

	public Vector3 UnitSphere()
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = new Vector3(Range(-1f, 1f), Range(-1f, 1f), Range(-1f, 1f));
		return ((Vector3)(ref val)).normalized;
	}

	public Vector3 PointInShell(float minRadius, float maxRadius)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		return UnitSphere() * Range(minRadius, maxRadius);
	}

	public Vector3 PointOnShell(float radius)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		return UnitSphere() * radius;
	}

	public Quaternion RandomRotationAxis(Vector3 axis)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		return Quaternion.AngleAxis(Float() * 360f, axis);
	}

	public Vector3 PointInCone(Vector3 direction, float angle)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		return Vector3.Slerp(direction, UnitSphere(), Float() * angle);
	}

	public Vector3 PointOnLine(Vector3 pointA, Vector3 pointB)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		float num = Float();
		return pointA * (1f - num) + pointB * num;
	}

	public Vector3 UnitDisc(Vector3 normal)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.Cross(normal, Vector3.up);
		if (((Vector3)(ref val)).sqrMagnitude < 0.01f)
		{
			val = Vector3.Cross(normal, Vector3.right);
		}
		((Vector3)(ref val)).Normalize();
		Vector3 val2 = Vector3.Cross(normal, val);
		((Vector3)(ref val2)).Normalize();
		float num = Float() * MathF.PI * 2f;
		float num2 = Mathf.Sqrt(Float());
		return val * Mathf.Cos(num) * num2 + val2 * Mathf.Sin(num) * num2;
	}

	public Vector2 InsideUnitCircle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		return UnitCircle() * Float();
	}

	public Vector2 UnitCircle()
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		Vector2 val = new Vector2(Range(-1f, 1f), Range(-1f, 1f));
		return ((Vector2)(ref val)).normalized;
	}

	public T SelectRandom<T>(ICollection<T> values)
	{
		if (values.Count == 0)
		{
			return default(T);
		}
		int num = Next(0, values.Count);
		int num2 = 0;
		foreach (T value in values)
		{
			if (num2 == num)
			{
				return value;
			}
			num2++;
		}
		return default(T);
	}

	public T SelectRandomFromSet<T>(params T[] values)
	{
		if (values.Length == 0)
		{
			return default(T);
		}
		return values[Next(0, values.Length)];
	}

	public T SelectRandomWeighted<T>(IEnumerable<T> values, Func<T, int> weightSelector)
	{
		int num = 0;
		foreach (T value in values)
		{
			num += weightSelector(value);
		}
		int num2 = Next(0, num);
		foreach (T value2 in values)
		{
			int num3 = weightSelector(value2);
			if (num2 < num3)
			{
				return value2;
			}
			num2 -= num3;
		}
		return default(T);
	}

	public bool Chance(float chance)
	{
		if (chance == 0f)
		{
			return false;
		}
		if (chance == 1f)
		{
			return true;
		}
		return NextDouble() < (double)chance;
	}

	public bool Bool()
	{
		return Next(0, 2) == 1;
	}

	public string AlphabeticalString(int length)
	{
		StringBuilder stringBuilder = new StringBuilder();
		for (int i = 0; i < length; i++)
		{
			stringBuilder.Append((char)Next(97, 123));
		}
		return stringBuilder.ToString();
	}

	public string AlphanumericString(int length)
	{
		StringBuilder stringBuilder = new StringBuilder();
		for (int i = 0; i < length; i++)
		{
			if (Bool())
			{
				stringBuilder.Append((char)Next(97, 123));
			}
			else
			{
				stringBuilder.Append(Next(0, 10));
			}
		}
		return stringBuilder.ToString();
	}

	public IEnumerable<T> Shuffle<T>(IEnumerable<T> source)
	{
		List<T> list = new List<T>(source);
		int num = list.Count;
		while (num > 1)
		{
			num--;
			int index = Next(num + 1);
			T value = list[index];
			list[index] = list[num];
			list[num] = value;
		}
		return list;
	}

	public IEnumerable<T> TakeRandom<T>(IEnumerable<T> source, int count)
	{
		return Shuffle(source).Take(count);
	}

	public ulong ULong()
	{
		byte[] array = new byte[8];
		NextBytes(array);
		return BitConverter.ToUInt64(array, 0);
	}

	public long Long()
	{
		byte[] array = new byte[8];
		NextBytes(array);
		return BitConverter.ToInt64(array, 0);
	}

	public long Range(long minInclusive, long maxExclusive)
	{
		return (long)(ULong() % (ulong)(maxExclusive - minInclusive)) + minInclusive;
	}

	public ulong URange(ulong minInclusive, ulong maxExclusive)
	{
		return ULong() % (maxExclusive - minInclusive) + minInclusive;
	}

	public byte[] Bytes(int length)
	{
		byte[] array = new byte[length];
		NextBytes(array);
		return array;
	}

	public Color Color()
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		return new Color(Float(), Float(), Float(), Float());
	}

	public Color Color(float alpha)
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		return new Color(Float(), Float(), Float(), alpha);
	}

	public Color Color(float brightness, float saturation, float alpha = 1f)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		Color result = Color.HSVToRGB(Float(), saturation, brightness);
		result.a = alpha;
		return result;
	}

	public float Gaussian(float mean, float standardDeviation)
	{
		float num = 1f - Float();
		float num2 = 1f - Float();
		float num3 = Mathf.Sqrt(-2f * Mathf.Log(num)) * Mathf.Sin(MathF.PI * 2f * num2);
		return mean + standardDeviation * num3;
	}

	public Vector3 InBounds(Bounds bounds)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(Range(((Bounds)(ref bounds)).min.x, ((Bounds)(ref bounds)).max.x), Range(((Bounds)(ref bounds)).min.y, ((Bounds)(ref bounds)).max.y), Range(((Bounds)(ref bounds)).min.z, ((Bounds)(ref bounds)).max.z));
	}

	public Vector3 InBox(Vector3 min, Vector3 max)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(Range(min.x, max.x), Range(min.y, max.y), Range(min.z, max.z));
	}

	public Vector2 InBox(Vector2 min, Vector2 max)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		return new Vector2(Range(min.x, max.x), Range(min.y, max.y));
	}
}
public class Sneeze : ChaosEffect
{
	private static ConfigToggle s_enabled = new ConfigToggle(true);

	private AudioClip cartoonSneeze = null;

	private UltrakillEvent sneezeEvent = null;

	public override void BeginEffect(UniRandom random)
	{
	}

	public override bool CanBeginEffect(ChaosSessionContext ctx)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Expected O, but got Unknown
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Expected O, but got Unknown
		if (!((ConfigValueElement<bool>)(object)s_enabled).Value)
		{
			return false;
		}
		if (sneezeEvent == null)
		{
			sneezeEvent = new UltrakillEvent();
			sneezeEvent.onActivate.AddListener(new UnityAction(EndSneeze));
		}
		return base.CanBeginEffect(ctx);
	}

	private IEnumerator Countdown(float time)
	{
		yield return (object)new WaitForSeconds(time);
		DoSneeze();
	}

	private void DoSneeze()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		GameObject val = new GameObject("Sneeze");
		val.AddComponent<AudioSource>().clip = cartoonSneeze;
		val.GetComponent<AudioSource>().Play();
		val.AddComponent<ActivateOnSoundEnd>();
		Traverse.Create((object)val.GetComponent<ActivateOnSoundEnd>()).Field("events").SetValue((object)sneezeEvent);
	}

	private void EndSneeze()
	{
	}

	protected override void OnDestroy()
	{
	}

	public override int GetEffectCost()
	{
		return 1;
	}
}
public class ZedPlush : MonoBehaviour
{
	[SerializeField]
	private Texture2D[] _faces;

	[SerializeField]
	private Material _screenMaterial;

	public void ChangeFace()
	{
		_screenMaterial.mainTexture = (Texture)(object)_faces[Random.Range(0, _faces.Length)];
	}
}
namespace CultOfJakito.UltraTelephone2
{
	[HarmonyPatch]
	public static class PlayerTrackingPatch
	{
		public class PlayerHurtState
		{
			public int Health;

			public bool Dead;
		}

		private static bool s_diedToRespawn;

		[HarmonyPatch(typeof(NewMovement), "GetHurt")]
		[HarmonyPrefix]
		public static void PreGetHurt(NewMovement __instance, out PlayerHurtState __state)
		{
			__state = new PlayerHurtState
			{
				Health = __instance.hp,
				Dead = __instance.dead
			};
		}

		[HarmonyPatch(typeof(NewMovement), "GetHurt")]
		[HarmonyPostfix]
		public static void PostGetHurt(NewMovement __instance, PlayerHurtState __state)
		{
			int hp = __instance.hp;
			int num = __state.Health - hp;
			if (num > 0)
			{
				GameEvents.OnPlayerHurt?.Invoke(new PlayerHurtEvent(__instance, num));
			}
			if (!__state.Dead && __instance.dead)
			{
				GameEvents.OnPlayerDeath?.Invoke();
			}
		}

		[HarmonyPatch(typeof(NewMovement), "GetHealth")]
		[HarmonyPrefix]
		public static void PreGetHealth(NewMovement __instance, out int __state)
		{
			__state = __instance.hp;
		}

		[HarmonyPatch(typeof(NewMovement), "GetHealth")]
		[HarmonyPostfix]
		public static void PostGetHealth(NewMovement __instance, bool silent, int __state)
		{
			if (!silent)
			{
				int hp = __instance.hp;
				int num = hp - __state;
				if (num > 0)
				{
					GameEvents.OnPlayerHeal?.Invoke(new PlayerHealEvent(__instance, num));
				}
			}
		}

		[HarmonyPatch(typeof(NewMovement), "ForceAntiHP")]
		[HarmonyPrefix]
		public static void PreForceAntiHP(NewMovement __instance, out float __state)
		{
			__state = __instance.antiHp;
		}

		[HarmonyPatch(typeof(NewMovement), "ForceAntiHP")]
		[HarmonyPostfix]
		public static void PostForceAntiHP(NewMovement __instance, float __state)
		{
			float antiHp = __instance.antiHp;
			float num = antiHp - __state;
			if (num > 0f)
			{
				GameEvents.OnPlayerAntiHeal?.Invoke(new PlayerAntiHealEvent(__instance, (int)num));
			}
		}

		[HarmonyPatch(typeof(Punch), "Parry")]
		[HarmonyPostfix]
		public static void PostTryParryProjecilte(Punch __instance)
		{
			GameEvents.OnParry?.Invoke();
		}

		[HarmonyPatch(typeof(StatsManager), "Restart")]
		[HarmonyPostfix]
		public static void Postfix()
		{
			GameEvents.OnPlayerRespawn?.Invoke(new PlayerRespawnEvent(MonoSingleton<NewMovement>.Instance, !s_diedToRespawn));
			s_diedToRespawn = false;
		}

		[HarmonyPatch(typeof(StatsManager), "Restart")]
		[HarmonyPrefix]
		public static void Prefix()
		{
			s_diedToRespawn = MonoSingleton<NewMovement>.Instance.hp <= 0;
		}

		[HarmonyPatch(typeof(PlayerActivator), "OnTriggerEnter")]
		[HarmonyPrefix]
		private static void OnPreActivated(PlayerActivator __instance, Collider other, out bool __state)
		{
			__state = false;
			if (((Component)other).CompareTag("Player") && !__instance.activated)
			{
				__state = true;
			}
		}

		[HarmonyPatch(typeof(PlayerActivator), "OnTriggerEnter")]
		[HarmonyPostfix]
		private static void OnPostActivated(PlayerActivator __instance, Collider other, bool __state)
		{
			if (__state)
			{
				GameEvents.OnPlayerActivated?.Invoke(new PlayerActivatedEvent(SceneHelper.CurrentScene, MonoSingleton<NewMovement>.instance));
			}
		}
	}
	public static class GeneralSettings
	{
		[Configgable("", "Copyrighted Music", 0, "If copyrighted music should be enabled or disabled.")]
		public static ConfigToggle EnableCopyrightedMusic = new ConfigToggle(true);

		[Configgable("", "Personalization", 0, "(Restart Required) How personalized of an experience do you want?")]
		public static ConfigDropdown<PersonalizationLevel> Personalization = new ConfigDropdown<PersonalizationLevel>((PersonalizationLevel[])Enum.GetValues(typeof(PersonalizationLevel)), (string[])null, 2);

		[Configgable("Extras", "Dangerous Effects", 0, "Ill advised to enable. Enables dangerous, harmful, or horny chaos effects. These may cause permenant damage to your computer or phsyce")]
		public static ConfigToggle DangerousEffectsEnabled = new ConfigToggle(false);
	}
	[HarmonyPatch]
	public static class InstanceUIPatch
	{
		[HarmonyPatch(typeof(CanvasController), "Awake")]
		[HarmonyPostfix]
		public static void OnAwake(CanvasController __instance)
		{
			RectTransform component = ((Component)__instance).GetComponent<RectTransform>();
			MakeTitleImageUT2(component);
			InstanceMoneyCounter(component);
			InstanceCaptcha(component);
		}

		private static void MakeTitleImageUT2(RectTransform canvasRect)
		{
			if (!(SceneHelper.CurrentScene != "Main Menu"))
			{
				GamepadObjectSelector val = (from x in ((Component)canvasRect).GetComponentsInChildren<GamepadObjectSelector>()
					where ((Object)x).name == "Main Menu (1)"
					select x).FirstOrDefault();
				if (!((Object)(object)val == (Object)null))
				{
					Image componentInChildren = ((Component)val).GetComponentInChildren<Image>();
					componentInChildren.sprite = HydraAssets.UT2Banner;
				}
			}
		}

		private static void InstanceMoneyCounter(RectTransform canvasRect)
		{
			if (!(SceneHelper.CurrentScene == "Main Menu"))
			{
				GameObject val = Object.Instantiate<GameObject>(HydraAssets.MoneyHUD, (Transform)(object)canvasRect);
			}
		}

		private static void InstanceCaptcha(RectTransform canvasRect)
		{
			GameObject val = Object.Instantiate<GameObject>(HydraAssets.CaptchaManager, (Transform)(object)canvasRect);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("CultOfJakito.UltraTelephone2", "UltraTelephone2", "1.0.0")]
	public class UltraTelephoneTwo : BaseUnityPlugin
	{
		public const string VERSION = "1.0.0";

		public const string MOD_NAME = "UltraTelephone2";

		public const string MOD_GUID = "CultOfJakito.UltraTelephone2";

		private ConfigBuilder _config;

		private const int MAX_LOG_LINES = 100;

		public static List<string> LogBuffer;

		public ChaosManager ChaosManager { get; private set; }

		public UniRandom Random { get; private set; }

		public static UltraTelephoneTwo Instance { get; private set; }

		private void Awake()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			LogBuffer = new List<string>();
			Application.logMessageReceived += new LogCallback(Application_logMessageReceived);
			_config = new ConfigBuilder("UltraTelephone2", "Ultra Telephone 2");
			_config.Build();
			InGameCheck.Init();
			new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll(Assembly.GetExecutingAssembly());
			int seed = PersonalizationLevelToSeed(((ConfigValueElement<PersonalizationLevel>)(object)GeneralSettings.Personalization).Value);
			if (DateTime.Now.Month == 4 && DateTime.Now.Day == 1)
			{
				Debug.LogWarning((object)"Happy April Fools! UT2 Seed is 69^YOU for the day!!");
				seed = 0x45 ^ UniRandom.StringToSeed(Environment.UserName);
			}
			Random = new UniRandom(seed);
			UniRandom.InitializeGlobal(seed);
			BackupSaveData.EnsureBackupExists();
			UT2Paths.EnsureFolders();
			AddressableManager.LoadCatalog();
			UT2SaveData.Load();
			Jumpscare.ValidateFiles();
			TextureHelper.LoadTextures(UT2Paths.TextureFolder);
			InitializeObjects();
			InGameCheck.OnLevelChanged += OnSceneLoaded;
			AutoSaveUpdate();
		}

		private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
		{
			LogBuffer.Insert(0, condition);
			if (LogBuffer.Count > 100)
			{
				LogBuffer.RemoveAt(LogBuffer.Count - 1);
			}
		}

		private void InitializeObjects()
		{
			LoadBearingCoconut.EnsureStability();
			((Component)this).gameObject.AddComponent<LevelInjectionManager>();
			AlterFriendAvatars.Load();
			MinecraftBookPatch.Init();
			UT2TextFiles.ReloadFiles();
			HerobrineManager.Init();
			BuyablesManager.Load();
			GameEvents.OnEnemyDeath = (Action<EnemyDeathEvent>)Delegate.Combine(GameEvents.OnEnemyDeath, new Action<EnemyDeathEvent>(CoinCollectable.OnEnemyDeath));
			GameEvents.OnEnemyDeath = (Action<EnemyDeathEvent>)Delegate.Combine(GameEvents.OnEnemyDeath, (Action<EnemyDeathEvent>)delegate
			{
				if (Random.Chance(0.05f))
				{
					AnnoyingPopUp.OkDialogue("Nice Job!", "Good job killing that enemy!");
				}
			});
		}

		private void OnSceneLoaded(string name)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			if (((ConfigValueElement<PersonalizationLevel>)(object)GeneralSettings.Personalization).Value == PersonalizationLevel.ULTRAPERSONALIZED)
			{
				Random = UniRandom.CreateFullRandom();
			}
			if (InGameCheck.InLevel())
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Starting new service scope");
				GameObject val = new GameObject("UT2 Chaos Manager");
				ChaosManager = val.AddComponent<ChaosManager>();
				ChaosManager.BeginEffects();
				GameObject val2 = new GameObject("UT2 Glungus Manager");
				val2.AddComponent<GlungusManager>();
			}
		}

		private void Update()
		{
			if (Input.GetKey((KeyCode)304) && Input.GetKeyDown((KeyCode)55))
			{
				AddressableManager.LoadSceneUnsanitzed("Assets/Telephone 2/Scenes/CASINO.unity");
			}
		}

		private void AutoSaveUpdate()
		{
			if (UT2SaveData.IsDirty)
			{
				UT2SaveData.Save();
			}
			((MonoBehaviour)this).Invoke("AutoSaveUpdate", 5f);
		}

		private void OnApplicationQuit()
		{
			UT2SaveData.Save();
		}

		private static int PersonalizationLevelToSeed(PersonalizationLevel level)
		{
			return level switch
			{
				PersonalizationLevel.Personalized => UniRandom.StringToSeed(Environment.UserName), 
				PersonalizationLevel.NotMuch => (int)DateTime.Now.DayOfWeek, 
				PersonalizationLevel.Some => DateTime.Now.Day, 
				PersonalizationLevel.More => DateTime.Now.Hour ^ (DateTime.Now.Minute % 20), 
				PersonalizationLevel.ULTRAPERSONALIZED => (int)DateTime.Now.Ticks ^ UniRandom.StringToSeed(Environment.UserName), 
				_ => 0, 
			};
		}
	}
	public enum PersonalizationLevel
	{
		None,
		Personalized,
		NotMuch,
		Some,
		More,
		ULTRAPERSONALIZED
	}
	public static class InGameCheck
	{
		public enum UkLevelType
		{
			Bootstrap,
			Tutorial,
			Intro,
			MainMenu,
			Level,
			Endless,
			Sandbox,
			Credits,
			Custom,
			Intermission,
			Secret,
			PrimeSanctum,
			Unknown
		}

		private static bool s_initialized;

		public static UkLevelType CurrentLevelType = UkLevelType.Intro;

		public static string CurrentSceneName = "";

		[Configgable("Extras/Advanced", "Force InGame Check True", 0, null)]
		private static ConfigToggle s_cfgForceInLevelCheckTrue = new ConfigToggle(false);

		public static event Action<UkLevelType> OnLevelTypeChanged;

		public static event Action<string> OnLevelChanged;

		public static void Init()
		{
			if (!s_initialized)
			{
				s_initialized = true;
				SceneManager.sceneLoaded += OnSceneLoad;
			}
		}

		private static void OnSceneLoad(Scene scene, LoadSceneMode loadSceneMode)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			if (!(scene != SceneManager.GetActiveScene()))
			{
				string currentScene = SceneHelper.CurrentScene;
				UkLevelType ukLevelType = GetUkLevelType(currentScene);
				if (ukLevelType != CurrentLevelType)
				{
					CurrentLevelType = ukLevelType;
					CurrentSceneName = currentScene;
					InGameCheck.OnLevelTypeChanged?.Invoke(ukLevelType);
				}
				InGameCheck.OnLevelChanged?.Invoke(currentScene);
			}
		}

		public static UkLevelType GetUkLevelType(string sceneName)
		{
			sceneName = (sceneName.Contains("P-") ? "Sanctum" : sceneName);
			sceneName = (sceneName.Contains("-S") ? "Secret" : sceneName);
			sceneName = (sceneName.Contains("Level") ? "Level" : sceneName);
			sceneName = (sceneName.Contains("Intermission") ? "Intermission" : sceneName);
			return sceneName switch
			{
				"Bootstrap" => UkLevelType.Bootstrap, 
				"Main Menu" => UkLevelType.MainMenu, 
				"Custom Content" => UkLevelType.Custom, 
				"Intro" => UkLevelType.Intro, 
				"Endless" => UkLevelType.Endless, 
				"uk_construct" => UkLevelType.Sandbox, 
				"Intermission" => UkLevelType.Intermission, 
				"Level" => UkLevelType.Level, 
				"Secret" => UkLevelType.Secret, 
				"Sanctum" => UkLevelType.PrimeSanctum, 
				"CreditsMuseum2" => UkLevelType.Credits, 
				"Tutorial" => UkLevelType.Tutorial, 
				_ => UkLevelType.Unknown, 
			};
		}

		public static bool InLevel()
		{
			if (((ConfigValueElement<bool>)(object)s_cfgForceInLevelCheckTrue).Value)
			{
				return true;
			}
			UkLevelType currentLevelType = CurrentLevelType;
			UkLevelType ukLevelType = currentLevelType;
			if ((uint)ukLevelType <= 3u || (uint)(ukLevelType - 9) <= 1u)
			{
				return false;
			}
			return true;
		}

		public static bool PlayingLevel()
		{
			if (!InLevel())
			{
				return false;
			}
			if ((Object)(object)MonoSingleton<StatsManager>.Instance == (Object)null)
			{
				return false;
			}
			if (MonoSingleton<StatsManager>.Instance.infoSent)
			{
				return false;
			}
			return MonoSingleton<StatsManager>.Instance.seconds > 0f;
		}
	}
	public static class MathUtils
	{
		public static float InverseLerpVector3(Vector3 min, Vector3 max, Vector3 point)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.InverseLerp(min.x, max.x, point.x);
			float num2 = Mathf.InverseLerp(min.y, max.y, point.y);
			float num3 = Mathf.InverseLerp(min.z, max.z, point.z);
			return (num + num2 + num3) / 3f;
		}
	}
	internal static class Utility
	{
		public static void ForEach<T>(this IEnumerable<T> col, Action<T> action)
		{
			foreach (T item in col)
			{
				action(item);
			}
		}

		private static double Remap(double s, double a1, double a2, double b1, double b2)
		{
			return b1 + (s - a1) * (b2 - b1) / (a2 - a1);
		}

		public static IEnumerable<T> ShuffleIEnumerable<T>(this IEnumerable<T> source, Random rng)
		{
			T[] elements = source.ToArray();
			for (int i = elements.Length - 1; i >= 0; i--)
			{
				int swapIndex = rng.Next(i + 1);
				yield return elements[swapIndex];
				elements[swapIndex] = elements[i];
			}
		}

		public static bool FastStartsWith(this string str, string value)
		{
			if (value.Length > str.Length)
			{
				return false;
			}
			for (int i = 0; i < value.Length; i++)
			{
				if (str[i] != value[i])
				{
					return false;
				}
			}
			return true;
		}

		public static AudioSource PlaySound(this AudioClip clip, Vector3? position = null, Transform? parent = null, float volume = 1f, bool keepSource = false, bool loop = false)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("Audio: " + ((Object)clip).name);
			val.transform.position = (Vector3)(((??)position) ?? Vector3.zero);
			if ((Object)(object)parent != (Object)null)
			{
				val.transform.parent = parent;
			}
			AudioSource val2 = val.AddComponent<AudioSource>();
			val2.clip = clip;
			val2.volume = volume;
			val2.loop = loop;
			if (position.HasValue)
			{
				val2.spatialBlend = 1f;
			}
			val2.outputAudioMixerGroup = UkPrefabs.MainMixer;
			val2.rolloffMode = (AudioRolloffMode)1;
			val2.minDistance = 15f;
			val2.maxDistance = 65f;
			val2.Play();
			if (!keepSource)
			{
				Object.Destroy((Object)(object)val, clip.length);
			}
			return val2;
		}

		public static void ConfigureForUltrakill(this AudioSource source)
		{
			source.spatialBlend = 1f;
			source.outputAudioMixerGroup = UkPrefabs.MainMixer;
			source.rolloffMode = (AudioRolloffMode)1;
			source.minDistance = 15f;
			source.maxDistance = 65f;
		}

		public static bool UserIsDeveloper()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			if (!SteamClient.IsValid || !SteamClient.IsLoggedOn)
			{
				return false;
			}
			ulong value = SteamClient.SteamId.Value;
			for (int i = 0; i < SteamController.BuiltInVerifiedSteamIds.Length; i++)
			{
				if (value == SteamController.BuiltInVerifiedSteamIds[i])
				{
					return true;
				}
			}
			return false;
		}
	}
}
namespace CultOfJakito.UltraTelephone2.Util
{
	public static class AudioHelper
	{
		private static Dictionary<string, AudioClip> loadedClips = new Dictionary<string, AudioClip>();

		private static Dictionary<string, AudioClip> loadedClipsByPath = new Dictionary<string, AudioClip>();

		private static CoroutineRunner coroutineRunner;

		private static CoroutineRunner GetCoroutineRunner()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)coroutineRunner == (Object)null)
			{
				coroutineRunner = new GameObject("AudioHelper").AddComponent<CoroutineRunner>();
				Object.DontDestroyOnLoad((Object)(object)((Component)coroutineRunner).gameObject);
			}
			return coroutineRunner;
		}

		public static void LoadClips(string folderPath)
		{
			DirectoryInfo directoryInfo = new DirectoryInfo(folderPath);
			FileInfo[] files = directoryInfo.GetFiles("*.wav", SearchOption.TopDirectoryOnly);
			foreach (FileInfo fileInfo in files)
			{
				((MonoBehaviour)GetCoroutineRunner()).StartCoroutine(LoadClipAsync(fileInfo.FullName, (AudioType)20));
			}
			FileInfo[] files2 = directoryInfo.GetFiles("*.mp3", SearchOption.TopDirectoryOnly);
			foreach (FileInfo fileInfo2 in files2)
			{
				((MonoBehaviour)GetCoroutineRunner()).StartCoroutine(LoadClipAsync(fileInfo2.FullName, (AudioType)13));
			}
			FileInfo[] files3 = directoryInfo.GetFiles("*.ogg", SearchOption.TopDirectoryOnly);
			foreach (FileInfo fileInfo3 in files3)
			{
				((MonoBehaviour)GetCoroutineRunner()).StartCoroutine(LoadClipAsync(fileInfo3.FullName, (AudioType)14));
			}
		}

		public static void LoadClipAtPath(string filePath, Action<bool, AudioClip> onComplete)
		{
			if (loadedClipsByPath.ContainsKey(filePath))
			{
				onComplete?.Invoke(arg1: true, loadedClipsByPath[filePath]);
			}
			else
			{
				((MonoBehaviour)GetCoroutineRunner()).StartCoroutine(LoadClipAtPathAsync(filePath, onComplete));
			}
		}

		private static IEnumerator LoadClipAtPathAsync(string filePath, Action<bool, AudioClip> onComplete)
		{
			string extension = Path.GetExtension(filePath);
			AudioType audioType;
			switch (extension)
			{
			case ".wav":
				audioType = (AudioType)20;
				break;
			case ".mp3":
				audioType = (AudioType)13;
				break;
			case ".ogg":
				audioType = (AudioType)14;
				break;
			default:
				Debug.LogError((object)("Unsupported audio file type: " + extension));
				onComplete?.Invoke(arg1: false, null);
				yield break;
			}
			yield return LoadClipAsync(filePath, audioType);
			if (loadedClipsByPath.ContainsKey(filePath))
			{
				onComplete?.Invoke(arg1: true, loadedClipsByPath[filePath]);
			}
			else
			{
				onComplete?.Invoke(arg1: false, null);
			}
		}

		public static void ClearClipCache()
		{
			foreach (AudioClip value in loadedClips.Values)
			{
				Object.Destroy((Object)(object)value);
			}
			loadedClips.Clear();
		}

		private static IEnumerator LoadClipAsync(string filePath, AudioType audioType)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(filePath, audioType);
			try
			{
				yield return www.SendWebRequest();
				if (www.isNetworkError)
				{
					Debug.Log((object)$"Failed to load {audioType} file at path {filePath}");
					Debug.Log((object)www.error);
					yield break;
				}
				AudioClip newAudioClip = DownloadHandlerAudioClip.GetContent(www);
				if ((Object)(object)newAudioClip != (Object)null)
				{
					if (!loadedClips.ContainsKey(((Object)newAudioClip).name))
					{
						loadedClips.Add(((Object)newAudioClip).name, newAudioClip);
					}
					loadedClipsByPath[filePath] = newAudioClip;
				}
			}
			finally
			{
				((IDisposable)www)?.Dispose();
			}
		}

		public static IEnumerable<AudioClip> GetLoadedClips()
		{
			return loadedClipsByPath.Values;
		}

		public static bool TryGetAudioClipByName(string name, out AudioClip clip)
		{
			clip = null;
			if (!loadedClips.ContainsKey(name))
			{
				return false;
			}
			clip = loadedClips[name];
			return true;
		}
	}
	public static class BackupSaveData
	{
		private static string saveGameFolder => GameProgressSaver.BaseSavePath;

		private static string backupFolder => Path.Combine(UT2Paths.ModFolder, "SAVES_BACKUP");

		public static void EnsureBackupExists()
		{
			if (Directory.Exists(backupFolder))
			{
				return;
			}
			Debug.Log((object)"UT2: No backup data found... backing up player data.");
			Directory.CreateDirectory(backupFolder);
			string[] files = Directory.GetFiles(saveGameFolder, "*", SearchOption.AllDirectories);
			foreach (string text in files)
			{
				string path = text.Substring(saveGameFolder.Length + 1, text.Length - (saveGameFolder.Length + 1));
				string text2 = Path.Combine(backupFolder, path);
				if (!Directory.Exists(Path.GetDirectoryName(text2)))
				{
					Directory.CreateDirectory(Path.GetDirectoryName(text2));
				}
				File.Copy(text, text2);
			}
			Debug.Log((object)"UT2: Backup save data created.");
		}
	}
	public class CoroutineRunner : MonoBehaviour
	{
	}
	public static class DoOverTime
	{
		public static void DoAfterTime(this MonoBehaviour behaviour, float length, Action action)
		{
			behaviour.StartCoroutine(DoAfterTimeCoroutine(length, action));
		}

		public static void DoAfterTimeUnscaled(this MonoBehaviour behaviour, float length, Action action)
		{
			behaviour.StartCoroutine(DoAfterTimeUnscaledCoroutine(length, action));
		}

		public static void DoAfterTimeFixedUpdate(this MonoBehaviour behaviour, float length, Action action)
		{
			behaviour.StartCoroutine(DoAfterTimeFixedUpdateCoroutine(length, action));
		}

		public static void Lerp(this MonoBehaviour behaviour, float length, Action<float> t)
		{
			behaviour.StartCoroutine(LerpCoroutine(length, t));
		}

		public static void LerpUnscaled(this MonoBehaviour behaviour, float length, Action<float> t)
		{
			behaviour.StartCoroutine(LerpUnscaledCoroutine(length, t));
		}

		public static void LerpFixedUpdate(this MonoBehaviour behaviour, float length, Action<float> t)
		{
			behaviour.StartCoroutine(LerpFixedUpdateCoroutine(length, t));
		}

		private static IEnumerator LerpCoroutine(float length, Action<float> t)
		{
			float timer = length;
			t?.Invoke(0f);
			while (timer > 0f)
			{
				t?.Invoke(1f - timer / length);
				yield return (object)new WaitForEndOfFrame();
				timer = Mathf.Max(0f, timer - Time.deltaTime);
			}
			t?.Invoke(1f);
		}

		private static IEnumerator LerpUnscaledCoroutine(float length, Action<float> t)
		{
			float timer = length;
			t?.Invoke(0f);
			while (timer > 0f)
			{
				t?.Invoke(1f - timer / length);
				yield return (object)new WaitForEndOfFrame();
				timer = Mathf.Max(0f, timer - Time.unscaledDeltaTime);
			}
			t?.Invoke(1f);
		}

		private static IEnumerator LerpFixedUpdateCoroutine(float length, Action<float> t)
		{
			float timer = length;
			t?.Invoke(0f);
			while (timer > 0f)
			{
				t?.Invoke(1f - timer / length);
				yield return (object)new WaitForFixedUpdate();
				timer = Mathf.Max(0f, timer - Time.fixedDeltaTime);
			}
			t?.Invoke(1f);
		}

		private static IEnumerator DoAfterTimeCoroutine(float length, Action action)
		{
			for (float timer = length; timer > 0f; timer = Mathf.Max(0f, timer - Time.deltaTime))
			{
				yield return (object)new WaitForEndOfFrame();
			}
			action?.Invoke();
		}

		private static IEnumerator DoAfterTimeUnscaledCoroutine(float length, Action action)
		{
			for (float timer = length; timer > 0f; timer = Mathf.Max(0f, timer - Time.unscaledDeltaTime))
			{
				yield return (object)new WaitForEndOfFrame();
			}
			action?.Invoke();
		}

		private static IEnumerator DoAfterTimeFixedUpdateCoroutine(float length, Action action)
		{
			for (float timer = length; timer > 0f; timer = Mathf.Max(0f, timer - Time.fixedDeltaTime))
			{
				yield return (object)new WaitForFixedUpdate();
			}
			action?.Invoke();
		}
	}
	public static class Locator
	{
		public static T LocateComponent<T>(string path) where T : Component
		{
			return LocateComponentsOfType<T>().FirstOrDefault((T x) => ((Component)x).transform.HasParentalPath(path));
		}

		public static T[] LocateComponentsOfType<T>() where T : Component
		{
			return (from x in Resources.FindObjectsOfTypeAll<T>()
				where (int)((Object)(object)x).hideFlags != 8 && (int)((Object)(object)x).hideFlags != 61
				select x).ToArray();
		}

		public static bool HasParentalPath(this Transform tf, string[] parentNames)
		{
			Transform val = tf;
			for (int num = parentNames.Length - 1; num >= 0; num--)
			{
				if ((Object)(object)val == (Object)null || ((Object)val).name != parentNames[num])
				{
					return false;
				}
				val = val.parent;
			}
			return true;
		}

		public static bool HasParentalPath(this Transform tf, string path)
		{
			return tf.HasParentalPath(path.Split(new char[1] { '/' }));
		}

		public static T LocateComponentInChildren<T>(this Transform tf, string name) where T : Component
		{
			return ((Component)tf).GetComponentsInChildren<T>(true).FirstOrDefault((T x) => ((Object)(object)x).name == name);
		}
	}
	public class SeedBuilder
	{
		private List<int> seedModifiers;

		public SeedBuilder()
		{
			seedModifiers = new List<int>();
		}

		public SeedBuilder Reverse()
		{
			seedModifiers.Reverse();
			return this;
		}

		public SeedBuilder WithSeed(int seedModifier)
		{
			seedModifiers.Add(seedModifier);
			return this;
		}

		public SeedBuilder WithSeed(string seedModifier)
		{
			seedModifiers.Add(UniRandom.StringToSeed(seedModifier));
			return this;
		}

		public SeedBuilder WithSeed(Vector3 position)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			seedModifiers.Add(Mathf.RoundToInt(position.x * 10f));
			seedModifiers.Add(Mathf.RoundToInt(position.y * 10f));
			seedModifiers.Add(Mathf.RoundToInt(position.z * 10f));
			return this;
		}

		public SeedBuilder WithObjectHash(object seedModifier)
		{
			seedModifiers.Add(seedModifier.GetHashCode());
			return this;
		}

		public SeedBuilder WithSceneName()
		{
			seedModifiers.Add(UniRandom.StringToSeed(SceneHelper.CurrentScene));
			return this;
		}

		public SeedBuilder WithGlobalSeed()
		{
			seedModifiers.Add(UltraTelephoneTwo.Instance.Random.Seed);
			return this;
		}

		public SeedBuilder WithFullRandom()
		{
			seedModifiers.Add(UniRandom.CreateFullRandom().Next());
			return this;
		}

		public int GetSeed()
		{
			int num = ((seedModifiers.Count > 0) ? seedModifiers[0] : 0);
			for (int i = 1; i < seedModifiers.Count; i++)
			{
				num ^= seedModifiers[i];
			}
			return num;
		}

		public override int GetHashCode()
		{
			return GetSeed();
		}

		public static implicit operator int(SeedBuilder seedBuilder)
		{
			return seedBuilder.GetSeed();
		}
	}
	public static class TextureHelper
	{
		private static Texture2D[] cachedTextures = (Texture2D[])(object)new Texture2D[0];

		private static Dictionary<string, Texture2D> cachedTextureMap = new Dictionary<string, Texture2D>();

		private static bool initialized = false;

		public static void LoadTextures(string folderPath)
		{
			cachedTextures = FindTextures(folderPath);
		}

		public static bool TryLoadTexture(string path, out Texture2D tex)
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			tex = null;
			if (cachedTextureMap.ContainsKey(path))
			{
				tex = cachedTextureMap[path];
				return true;
			}
			if (!File.Exists(path))
			{
				Debug.LogError((object)("UT2: Invalid texture path: " + path));
				return false;
			}
			byte[] array = null;
			try
			{
				array = File.ReadAllBytes(path);
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("UT2: Error reading texture file: " + ex.Message));
				Debug.LogException(ex);
				return false;
			}
			tex = new Texture2D(16, 16);
			if (!ImageConversion.LoadImage(tex, array))
			{
				Debug.LogError((object)("UT2: Error loading texture image: " + path));
				return false;
			}
			cachedTextureMap[path] = tex;
			return true;
		}

		public static Texture2D RandomTextureFromCache(UniRandom random)
		{
			if (cachedTextures.Length != 0)
			{
				return random.SelectRandomFromSet(cachedTextures);
			}
			return null;
		}

		private static void ClearTextureCache()
		{
			if (cachedTextures == null)
			{
				return;
			}
			int num = cachedTextures.Length;
			for (int i = 0; i < num; i++)
			{
				if (!((Object)(object)cachedTextures[i] == (Object)null))
				{
					Object.Destroy((Object)(object)cachedTextures[i]);
				}
			}
			cachedTextures = null;
		}

		public static Texture2D[] FindTextures(string folderPath)
		{
			if (!Directory.Exists(folderPath))
			{
				Debug.LogError((object)("UT2: Invalid folder path: " + folderPath));
				return Array.Empty<Texture2D>();
			}
			List<Texture2D> list = new List<Texture2D>();
			string[] files = Directory.GetFiles(folderPath, "*.png", SearchOption.AllDirectories);
			string[] files2 = Directory.GetFiles(folderPath, "*.jpg", SearchOption.AllDirectories);
			for (int i = 0; i < files.Length; i++)
			{
				if (TryLoadTexture(files[i], out var tex))
				{
					list.Add(tex);
				}
			}
			for (int j = 0; j < files2.Length; j++)
			{
				if (TryLoadTexture(files2[j], out var tex2))
				{
					list.Add(tex2);
				}
			}
			return list.ToArray();
		}
	}
	public static class TriggerUtil
	{
		public static void MakeTrigger(Action onEnter, Vector3 pos, Vector3 size, Quaternion? rot = null)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			ObjectActivator val = NewTrigger();
			((Component)val).transform.position = pos;
			((Component)val).transform.localScale = size;
			if (rot.HasValue)
			{
				((Component)val).transform.rotation = rot.Value;
			}
			val.oneTime = true;
			val.events.onActivate.AddListener(new UnityAction(onEnter.Invoke));
		}

		public static ObjectActivator NewTrigger()
		{
			GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
			((Renderer)val.GetComponent<MeshRenderer>()).enabled = false;
			((Collider)val.GetComponent<BoxCollider>()).isTrigger = true;
			val.layer = LayerMask.NameToLayer("Invisible");
			return val.AddComponent<ObjectActivator>();
		}
	}
	public static class UT2Paths
	{
		public static string ModFolder => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		public static string DataFolder => Path.Combine(ModFolder, "UltraTelephone2_Data");

		public static string TextureFolder => Path.Combine(DataFolder, "textures");

		public static string TextFolder => Path.Combine(DataFolder, "text");

		public static string InternalAssetsFolder => Path.Combine(DataFolder, "internal_assets");

		public static void EnsureFolders()
		{
			if (!Directory.Exists(InternalAssetsFolder))
			{
				Directory.CreateDirectory(InternalAssetsFolder);
			}
			if (!Directory.Exists(DataFolder))
			{
				Directory.CreateDirectory(DataFolder);
			}
			if (!Directory.Exists(InternalAssetsFolder))
			{
				Directory.CreateDirectory(InternalAssetsFolder);
			}
			if (!Directory.Exists(TextureFolder))
			{
				Directory.CreateDirectory(TextureFolder);
			}
			if (!Directory.Exists(TextFolder))
			{
				Directory.CreateDirectory(TextFolder);
			}
		}
	}
}
namespace CultOfJakito.UltraTelephone2.UI
{
	public class BumpyUI : MonoBehaviour
	{
		public float maxBumpScale = 1.4f;

		private float bumpTime = 0f;

		private float lastBumpTime = 0f;

		private Vector3 originalScale;

		protected void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			originalScale = ((Component)this).transform.localScale;
		}

		public void Bump(float length)
		{
			bumpTime = Mathf.Max(0f, length);
			lastBumpTime = bumpTime;
		}

		private void Update()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			if (!(bumpTime <= 0f))
			{
				bumpTime = Mathf.Max(0f, bumpTime - Time.deltaTime);
				float num = 1f - bumpTime / lastBumpTime;
				Vector3 localScale = originalScale * (1f + (1f - num * maxBumpScale));
				((Component)this).transform.localScale = localScale;
				if (bumpTime <= 0f)
				{
					((Component)this).transform.localScale = originalScale;
				}
			}
		}
	}
	public class ClimbingText : MonoBehaviour
	{
		private TextMeshProUGUI textObj;

		public float climbSpeed = 0.35f;

		public AudioSource tickSource;

		private float lastSetTime = 0f;

		private long lastCurrentValue;

		private long targetValue;

		private long currentValue;

		public Func<long, string> toString;

		public TextMeshProUGUI TextObj
		{
			get
			{
				if ((Object)(object)textObj == (Object)null)
				{
					textObj = ((Component)this).GetComponent<TextMeshProUGUI>();
				}
				return textObj;
			}
		}

		private void Update()
		{
			if (currentValue != targetValue)
			{
				long num = currentValue;
				float num2 = lastCurrentValue;
				float num3 = targetValue;
				float num4 = Time.time - lastSetTime;
				float num5 = Mathf.Clamp01(num4 / climbSpeed);
				num5 = Mathf.SmoothStep(0f, 1f, num5);
				float num6 = Mathf.Lerp(num2, num3, num5);
				currentValue = Mathf.CeilToInt(num6);
				if (currentValue - num > 0 && Object.op_Implicit((Object)(object)tickSource))
				{
					tickSource.Play();
				}
				UpdateText();
			}
		}

		public void UpdateText()
		{
			string text = ((toString == null) ? currentValue.ToString("000") : toString(currentValue));
			((TMP_Text)TextObj).text = text;
		}

		public void SetTargetValue(long value)
		{
			targetValue = value;
			lastCurrentValue = currentValue;
			lastSetTime = Time.time;
		}

		public void SetValue(long value)
		{
			lastSetTime = Time.time;
			lastCurrentValue = currentValue;
			targetValue = value;
			currentValue = value;
			((TMP_Text)TextObj).text = ((toString == null) ? currentValue.ToString("000") : toString(currentValue));
		}

		private void OnEnable()
		{
			lastSetTime = Time.time;
		}
	}
	public class MoneyCounter : MonoBehaviour
	{
		public ClimbingText climbingText;

		private void Start()
		{
			long currentMoney = FakeBank.GetCurrentMoney();
			climbingText.toString = FakeBank.PString;
			climbingText.SetValue(currentMoney);
			FakeBank.OnMoneyChanged += FakeBank_OnMoneyChanged;
		}

		private void FakeBank_OnMoneyChanged(long obj)
		{
			climbingText.SetTargetValue(FakeBank.GetCurrentMoney());
		}

		private void OnDestroy()
		{
			FakeBank.OnMoneyChanged -= FakeBank_OnMoneyChanged;
		}
	}
	public class ShakeyUI : MonoBehaviour
	{
		public float maxShakeRange = 0.5f;

		private float shakeTime = 0f;

		private float shakeAmount = 0f;

		private float lastShakeTime = 0f;

		private Vector3 originalPos;

		private bool manualShake = false;

		protected void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			originalPos = ((Component)this).transform.position;
		}

		public void Shake(float time, float amount)
		{
			shakeTime = Mathf.Max(0f, time);
			lastShakeTime = Mathf.Max(0f, time);
			shakeAmount = Mathf.Max(0f, amount);
		}

		public void SetShaking(bool shaking, float amount)
		{
			manualShake = shaking;
			shakeAmount = Mathf.Clamp01(amount);
		}

		private void Update()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			if (!(shakeTime <= 0f) || manualShake)
			{
				float num = shakeTime / lastShakeTime;
				num = ((!manualShake) ? (num * shakeAmount) : shakeAmount);
				Vector3 val = Random.insideUnitSphere * num * maxShakeRange;
				val.z = 0f;
				((Component)this).transform.position = originalPos + val;
				if (!manualShake)
				{
					shakeTime = Mathf.Max(0f, shakeTime - Time.deltaTime);
				}
				if (shakeTime <= 0f)
				{
					((Component)this).transform.position = originalPos;
				}
			}
		}
	}
}
namespace CultOfJakito.UltraTelephone2.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("CultOfJakito.UltraTelephone2.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] _20230331_153754
		{
			get
			{
				object @object = ResourceManager.GetObject("_20230331_153754", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] _20230420_163631
		{
			get
			{
				object @object = ResourceManager.GetObject("_20230420_163631", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] absoluteterror
		{
			get
			{
				object @object = ResourceManager.GetObject("absoluteterror", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] aetsesye
		{
			get
			{
				object @object = ResourceManager.GetObject("aetsesye", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] afarft
		{
			get
			{
				object @object = ResourceManager.GetObject("afarft", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] artworks_dgGS7o4DGuYHt1xX_IjeBqw_t500x500
		{
			get
			{
				object @object = ResourceManager.GetObject("artworks_dgGS7o4DGuYHt1xX_IjeBqw_t500x500", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] artworks_VZ1hrrVnmieDgPfw_09eQow_t500x500
		{
			get
			{
				object @object = ResourceManager.GetObject("artworks_VZ1hrrVnmieDgPfw_09eQow_t500x500", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] awdjao
		{
			get
			{
				object @object = ResourceManager.GetObject("awdjao", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] aweaegasgere
		{
			get
			{
				object @object = ResourceManager.GetObject("aweaegasgere", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] awra35as4et5
		{
			get
			{
				object @object = ResourceManager.GetObject("awra35as4et5", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] badmove
		{
			get
			{
				object @object = ResourceManager.GetObject("badmove", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] baffled
		{
			get
			{
				object @object = ResourceManager.GetObject("baffled", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] bear5
		{
			get
			{
				object @object = ResourceManager.GetObject("bear5", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] bigassgloopy
		{
			get
			{
				object @object = ResourceManager.GetObject("bigassgloopy", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] Block_Creator_Glass
		{
			get
			{
				object @object = ResourceManager.GetObject("Block_Creator_Glass", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] boi
		{
			get
			{
				object @object = ResourceManager.GetObject("boi", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] bone
		{
			get
			{
				object @object = ResourceManager.GetObject("bone", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string bossBar_prefixes => ResourceManager.GetString("bossBar_prefixes", resourceCulture);

		internal static string bossBar_suffixes => ResourceManager.GetString("bossBar_suffixes", resourceCulture);

		internal static byte[] bro
		{
			get
			{
				object @object = ResourceManager.GetObject("bro", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string cantReadWords => ResourceManager.GetString("cantReadWords", resourceCulture);

		internal static byte[] catalog_wbp
		{
			get
			{
				object @object = ResourceManager.GetObject("catalog_wbp", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] catalog_wbp1
		{
			get
			{
				object @object = ResourceManager.GetObject("catalog_wbp1", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] CatExperiencee
		{
			get
			{
				object @object = ResourceManager.GetObject("CatExperiencee", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] chartreused
		{
			get
			{
				object @object = ResourceManager.GetObject("chartreused", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] chees1
		{
			get
			{
				object @object = ResourceManager.GetObject("chees1", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] coconut
		{
			get
			{
				object @object = ResourceManager.GetObject("coconut", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] ComeHere
		{
			get
			{
				object @object = ResourceManager.GetObject("ComeHere", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] cover2__4_
		{
			get
			{
				object @object = ResourceManager.GetObject("cover2__4_", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] crydeath
		{
			get
			{
				object @object = ResourceManager.GetObject("crydeath", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] DeathImage
		{
			get
			{
				object @object = ResourceManager.GetObject("DeathImage", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] dfgdth
		{
			get
			{
				object @object = ResourceManager.GetObject("dfgdth", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] dog_stare_zoom
		{
			get
			{
				object @object = ResourceManager.GetObject("dog_stare_zoom", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] dogstare0
		{
			get
			{
				object @object = ResourceManager.GetObject("dogstare0", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] dogstare1
		{
			get
			{
				object @object = ResourceManager.GetObject("dogstare1", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] drgd
		{
			get
			{
				object @object = ResourceManager.GetObject("drgd", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] drghdtfhftgiu
		{
			get
			{
				object @object = ResourceManager.GetObject("drghdtfhftgiu", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] dug
		{
			get
			{
				object @object = ResourceManager.GetObject("dug", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] dyftuftyuure
		{
			get
			{
				object @object = ResourceManager.GetObject("dyftuftyuure", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] earinfection
		{
			get
			{
				object @object = ResourceManager.GetObject("earinfection", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string enemyNames => ResourceManager.GetString("enemyNames", resourceCulture);

		internal static byte[] ermcat
		{
			get
			{
				object @object = ResourceManager.GetObject("ermcat", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] F5GRMlEWUAAAiym
		{
			get
			{
				object @object = ResourceManager.GetObject("F5GRMlEWUAAAiym", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] FbyFm47UcAEI1Cq
		{
			get
			{
				object @object = ResourceManager.GetObject("FbyFm47UcAEI1Cq", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] FhOuLBjWIAwab1v
		{
			get
			{
				object @object = ResourceManager.GetObject("FhOuLBjWIAwab1v", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] Fuel
		{
			get
			{
				object @object = ResourceManager.GetObject("Fuel", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] FwM5Y36XoAEO7r8
		{
			get
			{
				object @object = ResourceManager.GetObject("FwM5Y36XoAEO7r8", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] Fx_3ZYsWcAIDlzG
		{
			get
			{
				object @object = ResourceManager.GetObject("Fx_3ZYsWcAIDlzG", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] gobrae
		{
			get
			{
				object @object = ResourceManager.GetObject("gobrae", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] gorp
		{
			get
			{
				object @object = ResourceManager.GetObject("gorp", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] hakitalightning
		{
			get
			{
				object @object = ResourceManager.GetObject("hakitalightning", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] herobrine
		{
			get
			{
				object @object = ResourceManager.GetObject("herobrine", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] jnjhk
		{
			get
			{
				object @object = ResourceManager.GetObject("jnjhk", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] kettamean
		{
			get
			{
				object @object = ResourceManager.GetObject("kettamean", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] maxresdefault__44_
		{
			get
			{
				object @object = ResourceManager.GetObject("maxresdefault__44_", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] monkscream
		{
			get
			{
				object @object = ResourceManager.GetObject("monkscream", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] ohdatsJudment
		{
			get
			{
				object @object = ResourceManager.GetObject("ohdatsJudment", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] padrick
		{
			get
			{
				object @object = ResourceManager.GetObject("padrick", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] plink
		{
			get
			{
				object @object = ResourceManager.GetObject("plink", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string ponder => ResourceManager.GetString("ponder", resourceCulture);

		internal static byte[] pronounssoy
		{
			get
			{
				object @object = ResourceManager.GetObject("pronounssoy", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] r
		{
			get
			{
				object @object = ResourceManager.GetObject("r", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] roachcarving
		{
			get
			{
				object @object = ResourceManager.GetObject("roachcarving", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] scientistshavediscovered
		{
			get
			{
				object @object = ResourceManager.GetObject("scientistshavediscovered", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] sergsrhds
		{
			get
			{
				object @object = ResourceManager.GetObject("sergsrhds", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] shader_unitybuiltinshaders
		{
			get
			{
				object @object = ResourceManager.GetObject("shader_unitybuiltinshaders", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string shiteTips => ResourceManager.GetString("shiteTips", resourceCulture);

		internal static byte[] skol
		{
			get
			{
				object @object = ResourceManager.GetObject("skol", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] SmartSelect_20211116_174331
		{
			get
			{
				object @object = ResourceManager.GetObject("SmartSelect_20211116_174331", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] SmartSelect_20211125_164814
		{
			get
			{
				object @object = ResourceManager.GetObject("SmartSelect_20211125_164814", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] SmartSelect_s20210321_152814
		{
			get
			{
				object @object = ResourceManager.GetObject("SmartSelect_s20210321_152814", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] soypoint
		{
			get
			{
				object @object = ResourceManager.GetObject("soypoint", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string splashes => ResourceManager.GetString("splashes", resourceCulture);

		internal static byte[] spongecry
		{
			get
			{
				object @object = ResourceManager.GetObject("spongecry", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] stare
		{
			get
			{
				object @object = ResourceManager.GetObject("stare", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] steamhappy
		{
			get
			{
				object @object = ResourceManager.GetObject("steamhappy", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] steamhappy1
		{
			get
			{
				object @object = ResourceManager.GetObject("steamhappy1", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] Stinker
		{
			get
			{
				object @object = ResourceManager.GetObject("Stinker", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] t56f7yit657yf7t6fyiuk
		{
			get
			{
				object @object = ResourceManager.GetObject("t56f7yit657yf7t6fyiuk", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] tarwaee
		{
			get
			{
				object @object = ResourceManager.GetObject("tarwaee", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] telephone2_assets_all
		{
			get
			{
				object @object = ResourceManager.GetObject("telephone2_assets_all", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] telephone2_scenes_all
		{
			get
			{
				object @object = ResourceManager.GetObject("telephone2_scenes_all", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] twodabloons
		{
			get
			{
				object @object = ResourceManager.GetObject("twodabloons", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] ultratelephone2_monoscripts
		{
			get
			{
				object @object = ResourceManager.GetObject("ultratelephone2_monoscripts", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] unnamed__4_
		{
			get
			{
				object @object = ResourceManager.GetObject("unnamed__4_", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] vgvhure
		{
			get
			{
				object @object = ResourceManager.GetObject("vgvhure", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string wordlist_10000 => ResourceManager.GetString("wordlist.10000", resourceCulture);

		internal static byte[] yeahlmao
		{
			get
			{
				object @object = ResourceManager.GetObject("yeahlmao", resourceCulture);
				return (byte[])@object;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace CultOfJakito.UltraTelephone2.Patches
{
	[HarmonyPatch]
	public static class AlterFriendAvatars
	{
		private static Texture2D[] s_profileImages;

		[Configgable("Patches", "Alter Leaderboard Avatars", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		private static string s_profilePicsPath => Path.Combine(UT2Paths.TextureFolder, "ProfilePictures");

		public static void Load()
		{
			if (!Directory.Exists(s_profilePicsPath))
			{
				Directory.CreateDirectory(s_profilePicsPath);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "boi.jpg"), Resources.boi);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "awdjao.png"), Resources.awdjao);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "padrick.jpg"), Resources.padrick);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "spongecry.png"), Resources.spongecry);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "scientistshavediscovered.png"), Resources.scientistshavediscovered);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "roachcarving.png"), Resources.roachcarving);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "pronounssoy.png"), Resources.pronounssoy);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "plink.png"), Resources.plink);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "steamhappy.png"), Resources.steamhappy);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "twodabloons.png"), Resources.twodabloons);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "monkscream.jpg"), Resources.monkscream);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "ermcat.png"), Resources.ermcat);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "dogstare1.jpeg"), Resources.dogstare1);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "dogstare0.png"), Resources.dogstare0);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "bigassgloopy.png"), Resources.bigassgloopy);
				ValidateBuiltInImage(Path.Combine(s_profilePicsPath, "hakitalightning.png"), Resources.hakitalightning);
			}
			s_profileImages = TextureHelper.FindTextures(s_profilePicsPath);
		}

		private static void ValidateBuiltInImage(string filePath, byte[] data)
		{
			if (!File.Exists(filePath))
			{
				File.WriteAllBytes(filePath, data);
			}
		}

		[HarmonyPatch(typeof(SteamController), "FetchAvatar")]
		[HarmonyPrefix]
		public static bool OnAvatarFetch(SteamController __instance, RawImage target, Friend user)
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			if (!((ConfigValueElement<bool>)(object)s_enabled).Value || s_profileImages == null || s_profileImages.Length == 0)
			{
				return true;
			}
			string name = ((Friend)(ref user)).Name;
			UniRandom uniRandom = new UniRandom(new SeedBuilder().WithGlobalSeed().WithSeed(name).GetSeed());
			target.texture = (Texture)(object)uniRandom.SelectRandom(s_profileImages);
			((Transform)((Graphic)target).rectTransform).localScale = new Vector3(1f, 1f, 1f);
			return false;
		}
	}
	[HarmonyPatch]
	public static class AltMarksmanFoghorn
	{
		[Configgable("Patches", "Alt Marksman Foghorn", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(Revolver), "OnEnable")]
		[HarmonyPostfix]
		public static void OnStart(Revolver __instance)
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			if (((ConfigValueElement<bool>)(object)s_enabled).Value && __instance.altVersion && __instance.gunVariation == 1)
			{
				AudioSource val = ((Component)__instance).transform.LocateComponentInChildren<AudioSource>("FOGHORN");
				if ((Object)(object)val == (Object)null)
				{
					GameObject val2 = new GameObject("FOGHORN");
					val2.transform.SetParent(((Component)__instance).transform);
					val2.transform.localPosition = Vector3.zero;
					val = val2.AddComponent<AudioSource>();
					val.ConfigureForUltrakill();
					val.clip = HydraAssets.FogHorn;
					val.loop = false;
					val.volume = 1f;
					val.spatialBlend = 1f;
				}
				val.Play();
			}
		}
	}
	[HarmonyPatch]
	public static class CaptchaOnPlayAttempt
	{
		[Configgable("Patches", "Captcha Play Button", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(CanvasController), "Awake")]
		[HarmonyPostfix]
		private static void OnCanvasAwake(CanvasController __instance)
		{
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			if (!((ConfigValueElement<bool>)(object)s_enabled).Value || SceneHelper.CurrentScene != "Main Menu")
			{
				return;
			}
			Button playButton = ((IEnumerable<Button>)((Component)((Component)__instance).transform).GetComponentsInChildren<Button>()).FirstOrDefault((Func<Button, bool>)((Button x) => ((Object)x).name == "Continue" && ((Component)x).transform.HasParentalPath("Main Menu (1)/Continue")));
			if ((Object)(object)playButton == (Object)null)
			{
				return;
			}
			ButtonClickedEvent bce = playButton.onClick;
			playButton.m_OnClick = new ButtonClickedEvent();
			((UnityEvent)playButton.onClick).AddListener((UnityAction)delegate
			{
				CaptchaManager.ShowCaptcha(delegate(bool r)
				{
					if (r)
					{
						((UnityEvent)bce).Invoke();
						playButton.m_OnClick = bce;
					}
					else
					{
						CaptchaManager.ShowCaptcha();
					}
				});
			});
		}
	}
	[HarmonyPatch(typeof(Clock))]
	public static class ClockIncorrectTime
	{
		[Configgable("Patches", "Broken Clock", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		private static int? s_offset = null;

		[HarmonyPatch(typeof(Clock), "Update")]
		[HarmonyPrefix]
		public static bool OnUpdate(Clock __instance)
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			if (!((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
				return true;
			}
			if (!s_offset.HasValue)
			{
				s_offset = UltraTelephoneTwo.Instance.Random.Range(-720, 720);
			}
			DateTime dateTime = DateTime.Now.AddMinutes(s_offset.Value);
			float num = dateTime.Hour;
			float num2 = dateTime.Minute;
			float num3 = dateTime.Second;
			__instance.hour.localRotation = Quaternion.Euler(0f, (num % 12f / 12f + num2 / 1440f) * 360f, 0f);
			__instance.minute.localRotation = Quaternion.Euler(0f, (num2 / 60f + num3 / 3600f) * 360f, 0f);
			return false;
		}
	}
	[HarmonyPatch]
	public static class DeleteLevelsFromExistence
	{
		[Configgable("Patches", "Disable Some Levels", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(LayerSelect), "Awake")]
		[HarmonyPostfix]
		public static void OnAwake(LayerSelect __instance)
		{
			if (!((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
				return;
			}
			int layerNumber = __instance.layerNumber;
			int globalSeed = UniRandom.GlobalSeed;
			UniRandom uniRandom = new UniRandom(globalSeed ^ layerNumber);
			if (!uniRandom.Chance(0.7f))
			{
				LevelSelectPanel[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<LevelSelectPanel>(true);
				int num = uniRandom.Next(0, componentsInChildren.Length);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					((Component)componentsInChildren[i]).gameObject.SetActive(i != num);
				}
			}
		}
	}
	[HarmonyPatch]
	public static class EnemySquishSound
	{
		[Configgable("Patches", "Maurice Splat Noise", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(EnemyIdentifier), "FallOnEnemy")]
		[HarmonyPrefix]
		public static void PreSplat(EnemyIdentifier eid, out bool __state)
		{
			__state = false;
			if (((ConfigValueElement<bool>)(object)s_enabled).Value && !((Object)(object)eid == (Object)null))
			{
				__state = eid.dead;
			}
		}

		[HarmonyPatch(typeof(EnemyIdentifier), "FallOnEnemy")]
		[HarmonyPostfix]
		public static void PostSplat(EnemyIdentifier eid, bool __state)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			if (((ConfigValueElement<bool>)(object)s_enabled).Value && !((Object)(object)eid == (Object)null) && !__state && eid.dead)
			{
				Vector3 position = ((Component)eid).transform.position;
				AudioClip splatSound = HydraAssets.SplatSound;
				if (!((Object)(object)splatSound == (Object)null))
				{
					splatSound.PlaySound(position);
				}
			}
		}
	}
	[HarmonyPatch]
	public static class EnterCasinoPatch
	{
		public const string CASINO_SCENE_NAME = "Assets/Telephone 2/Scenes/CASINO.unity";

		[Configgable("Fun", "Casino", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(FinalRank), "LevelChange")]
		[HarmonyPrefix]
		private static bool OnFinalPit(FinalRank __instance)
		{
			UniRandom uniRandom = new UniRandom(new SeedBuilder().WithGlobalSeed().WithSeed(MonoSingleton<StatsManager>.Instance.kills));
			float chance = 0.33f;
			if (!UT2SaveData.SaveData.BeenToCasino)
			{
				chance = 0.8f;
			}
			if (!uniRandom.Chance(chance))
			{
				return true;
			}
			UT2SaveData.SaveData.BeenToCasino = true;
			UT2SaveData.MarkDirty();
			AddressableManager.LoadSceneUnsanitzed("Assets/Telephone 2/Scenes/CASINO.unity");
			return false;
		}
	}
	[HarmonyPatch]
	public static class FishRocket
	{
		[Configgable("Patches", "Fish Rocket", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(Grenade), "Start")]
		[HarmonyPostfix]
		private static void OnStart(Grenade __instance)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			if (!((ConfigValueElement<bool>)(object)s_enabled).Value || !__instance.rocket)
			{
				return;
			}
			MeshRenderer val = ((Component)__instance).transform.LocateComponentInChildren<MeshRenderer>("Model");
			if (!((Object)(object)val == (Object)null))
			{
				((Renderer)val).enabled = false;
				GameObject val2 = Object.Instantiate<GameObject>(HydraAssets.RocketFishModel, ((Component)__instance).transform);
				val2.transform.localPosition = new Vector3(0f, 0f, 3.18f);
				val2.transform.localRotation = Quaternion.Euler(-89.98f, 0f, 0f);
				val2.transform.localScale = Vector3.one * 155.0367f;
				OutdoorsChecker componentInChildren = ((Component)__instance).GetComponentInChildren<OutdoorsChecker>();
				if ((Object)(object)componentInChildren != (Object)null)
				{
					GameObject[] targets = componentInChildren.targets;
					GameObject[] array = (GameObject[])(object)new GameObject[targets.Length + 1];
					Array.Copy(targets, array, targets.Length);
					array[targets.Length] = val2;
					componentInChildren.targets = array;
				}
			}
		}
	}
	public static class HideousKojima
	{
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		public static void CreateTheBeast(Mass __instance)
		{
			if (((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
			}
		}
	}
	[HarmonyPatch]
	public static class HoneyBunGrenades
	{
		[Configgable("Patches", "Honey Bun Grenades", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(Grenade), "Start")]
		[HarmonyPostfix]
		private static void OnStart(Grenade __instance)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			if (((ConfigValueElement<bool>)(object)s_enabled).Value && !__instance.rocket)
			{
				MeshRenderer component = ((Component)__instance).GetComponent<MeshRenderer>();
				if (!((Object)(object)component == (Object)null))
				{
					((Renderer)component).enabled = false;
					GameObject val = Object.Instantiate<GameObject>(HydraAssets.HoneyBunModel, ((Component)__instance).transform);
					val.transform.localPosition = new Vector3(0f, 0f, 0.332f);
					val.transform.localRotation = Quaternion.identity;
					val.transform.localScale = Vector3.one * 1.72f;
				}
			}
		}
	}
	[HarmonyPatch]
	public static class HoneyDrones
	{
		[Configgable("Patches", "Bee Drones", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(Drone), "Start")]
		[HarmonyPostfix]
		public static void OnStart(Drone __instance)
		{
			if (((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
				MakeDroneBee(__instance);
			}
		}

		private static void MakeDroneBee(Drone __instance)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Invalid comparison between Unknown and I4
			EnemyIdentifier val = default(EnemyIdentifier);
			if (((Component)__instance).TryGetComponent<EnemyIdentifier>(ref val) && (int)val.enemyType == 1)
			{
				AudioSource val2 = ((Component)__instance).gameObject.AddComponent<AudioSource>();
				val2.clip = HydraAssets.BeeAudioLoop;
				val2.loop = true;
				val2.volume = 1f;
				val2.spatialBlend = 1f;
				val2.minDistance = 10f;
				val2.maxDistance = 50f;
				val2.outputAudioMixerGroup = MonoSingleton<AudioMixerController>.Instance.allSound.outputAudioMixerGroup;
				val2.Play();
			}
		}
	}
	[HarmonyPatch]
	public static class IncomeTaxPatch
	{
		[Configgable("Patches", "Taxes", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		private static int s_taxesTakenBuffer = 0;

		[HarmonyPatch(typeof(FinalRank), "AddPoints")]
		[HarmonyPrefix]
		public static void TaxDeduct(FinalRank __instance, ref int points)
		{
			if (((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
				float num = (Utility.UserIsDeveloper() ? 0.15f : 0.3f);
				float num2 = (float)points * num;
				int num3 = Mathf.CeilToInt(num2);
				s_taxesTakenBuffer += num3;
				points = Mathf.Max(0, points - num3);
			}
		}

		[HarmonyPatch(typeof(FinalRank), "Appear")]
		[HarmonyPostfix]
		public static void TaxAppear(FinalRank __instance)
		{
			if (((ConfigValueElement<bool>)(object)s_enabled).Value && s_taxesTakenBuffer > 0)
			{
				int taxes = s_taxesTakenBuffer;
				s_taxesTakenBuffer = 0;
				TMP_Text extraInfo = __instance.extraInfo;
				extraInfo.text += GetTaxInfoString(taxes);
			}
		}

		private static string GetTaxInfoString(int taxes)
		{
			string value = (Utility.UserIsDeveloper() ? "15%" : "30%");
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.Append("<color=red>- ");
			stringBuilder.Append(FakeBank.FormatMoney(taxes));
			stringBuilder.Append(" TAXES [");
			stringBuilder.Append(value);
			stringBuilder.Append("]</color>\n");
			return stringBuilder.ToString();
		}
	}
	[HarmonyPatch]
	public static class InstantLandmine
	{
		[Configgable("Patches", "Realistic Landmines", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(Landmine), "Activate")]
		[HarmonyPostfix]
		public static void OnActivate(Landmine __instance)
		{
			if (((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
				__instance.Explode();
			}
		}
	}
	[HarmonyPatch]
	public static class MannequinKrabs
	{
		[Configgable("Patches", "Mannequins Steppies", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(Mannequin), "Start")]
		[HarmonyPostfix]
		private static void OnStart(Mannequin __instance)
		{
			if (((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
				__instance.skitterSound.clip = HydraAssets.MannequinSkitterNoise;
				__instance.skitterSound.dopplerLevel = 0f;
			}
		}
	}
	[HarmonyPatch]
	public static class MindflayerGlitch
	{
		[Configgable("Patches", "Mindflayer Glitch", 0, null)]
		private static ConfigToggle s_enabled = new ConfigToggle(true);

		[HarmonyPatch(typeof(Mindflayer), "Start")]
		[HarmonyPostfix]
		public static void OnStart(Mindflayer __instance)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			if (((ConfigValueElement<bool>)(object)s_enabled).Value)
			{
				Transform val = ((Component)__instance).transform.LocateComponentInChildren<Transform>("s