using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("P-Loss")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("P-Loss")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("126fe09c-95f5-49c7-bec8-91a113c535f3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace P_Loss;
[BepInPlugin("DolfeMods.Ultrakill.UltraPoor", "UltraPoor", "1.0.0")]
public class Class1 : BaseUnityPlugin
{
private float timer = 0f;
private const float updateInterval = 0.001f;
private bool RanThing = false;
private float RanThing2 = 0f;
public void Start()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("DolfeMods.UltraPoor");
val.PatchAll();
Debug.Log((object)("Money: " + GameProgressSaver.GetMoney()));
}
private void Update()
{
if (SceneHelper.CurrentScene == "Main Menu" && RanThing2 < 250f)
{
MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage("The UltraDebt mod makes the total amount of P you will recive from a level go down by 1 every millisecond (It can go Negative) \n using a alternate save or a backup of your save is reccomended.", "", "", 0, true);
RanThing2 += 1f;
}
try
{
if (!MonoSingleton<StatsManager>.Instance.levelStarted)
{
return;
}
timer += Time.deltaTime;
if (!RanThing)
{
NewMovement val = Object.FindObjectOfType<NewMovement>();
Debug.Log((object)"New Movement may or may not have been found");
if ((Object)(object)val != (Object)null && !RanThing)
{
((Component)val).gameObject.AddComponent<MoneyUnnegativerMono>();
}
RanThing = true;
Debug.Log((object)"MoneyNetaiverMono added!");
}
if (timer >= 0.001f)
{
FinalRank instance = MonoSingleton<FinalRank>.Instance;
instance.totalPoints--;
Debug.Log((object)"Deducted points");
timer = 0f;
}
}
catch (Exception)
{
}
}
}
[HarmonyPatch(typeof(GameProgressSaver), "AddMoney")]
public static class MoneyPatch
{
[HarmonyPrefix]
public static void Prefix(ref int money)
{
if (!SceneHelper.IsPlayingCustom)
{
Debug.Log((object)"Fixing Money");
if ((Object)(object)Object.FindObjectOfType<MoneyUnnegativerMono>() != (Object)null)
{
Object.FindObjectOfType<MoneyUnnegativerMono>().StartFixMoney(money);
}
else
{
Debug.Log((object)"Failed at fixing Money");
}
}
}
}
[HarmonyPatch]
public static class NoLeaderboard
{
[HarmonyPatch(typeof(LeaderboardController), "SubmitCyberGrindScore")]
[HarmonyPrefix]
public static bool OnSubmitCyberGrindScore()
{
return false;
}
[HarmonyPatch(typeof(LeaderboardController), "SubmitLevelScore")]
[HarmonyPrefix]
public static bool OnSubmitLevelScore()
{
return false;
}
}
public class MoneyUnnegativerMono : MonoBehaviour
{
public void StartFixMoney(int money)
{
((MonoBehaviour)this).StartCoroutine(FixMoney(money));
}
private IEnumerator FixMoney(int money)
{
Debug.Log((object)"Fixed Money");
GameProgressMoneyAndGear generalProgress = GameProgressSaver.GetGeneralProgress();
yield return (object)new WaitForSeconds(0.5f);
generalProgress.money += money;
}
}