Decompiled source of RainWrath v1.0.11

RainWrath.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RainWrath")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RainWrath")]
[assembly: AssemblyTitle("RainWrath")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Ultrapit;

[BepInPlugin("RainWrath.draghtnim.ultrakill", "RainWrath", "1.0")]
public class Plugin : BaseUnityPlugin
{
	private AssetBundle terminal;

	public static bool IsCustomLevel = false;

	private Scene scene;

	private GameObject pitobj;

	private GameObject newpitobj;

	private AssetBundle bundlepit;

	private static Plugin _instance;

	private static string assemblyLocation = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	private static AssetBundle PitBundle = AssetBundle.LoadFromFile(Path.Combine(assemblyLocation, "FivePronouns.resource"));

	private static GameObject[] prefabs = PitBundle.LoadAllAssets<GameObject>();

	public static Plugin Instance => _instance;

	private async void Awake()
	{
		_instance = this;
		Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnDestroy()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		ManualLogSource logger = ((BaseUnityPlugin)this).Logger;
		Scene activeScene = SceneManager.GetActiveScene();
		logger.LogInfo((object)((Scene)(ref activeScene)).name);
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		bool flag = SceneHelper.CurrentScene == "Level 5-2";
		bool flag2 = SceneHelper.CurrentScene == "Level 5-3";
		((BaseUnityPlugin)this).Logger.LogInfo((object)SceneHelper.CurrentScene);
		if (flag)
		{
			GameObject[] array = PitBundle.LoadAllAssets<GameObject>();
			GameObject val = Object.Instantiate<GameObject>(array[1]);
		}
		if (flag2)
		{
			GameObject[] array2 = PitBundle.LoadAllAssets<GameObject>();
			Object.Instantiate<GameObject>(array2[0]);
		}
	}
}