
CybergrindDeathcam
Enables TF2-like deathcam in Cyber Grind so you can see what has killed you. Also allows to enable campaign death screen in CG.
Date uploaded | 4 months ago |
Version | 1.0.5 |
Download link | Flazhik-CybergrindDeathcam-1.0.5.zip |
Downloads | 11187 |
Dependency string | Flazhik-CybergrindDeathcam-1.0.5 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Flazhik-UKEnemyIdentifier
A library used by CybergrindDeathcam for tracking which entity damaged the player
Preferred version: 1.0.2
EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2README
Cyber Grind Deathcam
Ever wonder what the hell has just killed you in Cyber Grind? Sometimes it's hard keeping track on things like this with a ton of projectiles flying around. This mod enables TF2-like camera upon death in Cyber Grind mode, allowing to see what's killed you.
Please note that it doesn't track dead enemies.
Campaign death screen
The new death screen is cool and I don't see why it can't be used in CG.
Enable it by checking Options > Plugin config > CybergrindDeathcam > Enable campaign death screen toggle
Leaderboards skip (Optional feature)
If you're willing to skip the leaderboards sequence at the end of your run and get back to the Terminal room ASAP, you can enable Leaderboards skip in Options > Plugin config > CybergrindDeathcam
When enabled, this feature will restart CG almost instantly upon your death.
You could also notice two other parameters there:
Don't skip if PB is <= N waves away: if the difference between the wave you've just reached and your personal best is lower than this value, the leaderboards sequence will still be played
Don't skip starting from wave: if the value of the wave you've just reached exceeds this value, Leaderboards sequence will be played unconditionally and will never be skipped
Extras
Deathcam sound effect was taken from Team Fortress 2 owned by Valve
CHANGELOG
-
1.0.5
- You can now enable campaign V1 death sequence in CG
- Revamp update fixes
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1.0.4
- Fixed a couple of issues with deathcam skip
- Various animation optimisations
- All the heavy logic is decoupled into UKEnemyIdentifier library
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1.0.3
- Made the camera speed independent from FPS
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1.0.2
- Using Plugin configurator instead of manual BepInEx config modifications
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1.0.1
- Added config parameter allowing to play leaderboards sequence unconditionally
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1.0.0
- Initial release