
UKEnemyIdentifier
A library used by CybergrindDeathcam for tracking which entity damaged the player
Last updated | a month ago |
Total downloads | 20172 |
Total rating | 2 |
Categories | Libraries Misc |
Dependency string | Flazhik-UKEnemyIdentifier-1.0.2 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
UKEnemyIdentifier
!!! Disclaimer: this library does ABSOLUTELY NOTHING on its own. Because, you know... it's just a library.
Initially developed as a part of CybergrindDeathcam, this library allows to track which enemy has dealt the damage once the player is hurt.
Please note that despite that mod supports (almost) every enemy currently present in the game it only applies to spawnable enemies, i.e. those enemies you can spawn in the Sandbox. Therefore, as an example Earthmover's brain projectiles damage won't register.
Currently, Big Johninator is also unsupported.
Usage:
Simply subscribe to OnPlayerHurt
event of EnemyIdentifierManager
instance in order to receive an info regarding who hurt the player, how many damage it inflicted and whether it's killed the player or not.
Like this:
EnemyIdentifierManager.Instance.OnPlayerHurt += hurtEvent =>
{
if (hurtEvent.EnemyId != null)
Debug.Log($"Player got hurt by {hurtEvent.EnemyId.GetEnemyName()}");
Debug.Log($"Inflicted damage: {hurtEvent.Damage}");
if (hurtEvent.PlayerIsKilled)
Debug.Log("Player is killed");
};
Example output of a snippet above with player getting lynched by Stray, Swordsmachine and a Virtue
You can also retrieve all sorts of information regarding an enemy using EnemyId
field (vanilla EnemyIdentifier
type encapsulates lots of info, including enemy type, its GameObject
, health etc)
It's worth noticing though that EnemyId.enemyType
field is often unreliable when it comes to necessity of figuring out enemy type (for instance, Mysterious Druid Knight has a Drone
enemy type). In order to serialize enemy type properly, use GetEnemyName()
function.
EnemyIdentifierManager.Instance.OnPlayerHurt += hurtEvent =>
{
Debug.Log($"Player got hurt by {hurtEvent.EnemyId.GetEnemyName()}");
};
Important!
Notice how EnemyId
is a nullable value. When it's null, there are 3 possible options here:
- An enemy who inflicted the damage was dead by the moment event is fired (e.g. died before its projectile has reached the player)
- The damage was self-inflicted
- Enemy/damage type is currently unsupported by the library
Full list of supported enemy types:
- Filth
- Stray
- Schism
- Soldier
- Streetcleaner
- Drone
- Cerberus
- Swordsmachine
- Malicious Face
- Hideous Mass
- Mindflayer
- Stalker
- Sentry
- Virtue
- Sisyphean Insurrectionist
- Ferryman
- Gutterman
- Guttertank
- Mannequin
- Minotaur
- Gabriel (both types)
- V2 (both types)
- Minos Prime
- Sisyphus Prime
- Flesh Prison
- Flesh Panopticon
- Flesh Prison/Panopticon minions
- Very Cancerous Rodent
- Mysterious Druid Knight (& Owl)
- Earthmover Defense System (rocket launcher, mortar & this tall thingy that shoots homing projectiles)
- Puppet