Decompiled source of FiftyFiftyMindflayers v1.0.1

plugins/FiftyFiftyMindflayers.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FiftyFiftyMindflayers")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds configurable spawning behavior for Mindflayer visuals")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("FiftyFiftyMindflayers")]
[assembly: AssemblyTitle("FiftyFiftyMindflayers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FiftyFiftyMindflayers
{
	[HarmonyPatch]
	[BepInPlugin("com.Hydraxous.FiftyFiftyMindflayers", "FiftyFiftyMindflayers", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string NAME = "FiftyFiftyMindflayers";

		public const string VERSION = "1.0.1";

		public const string GUID = "com.Hydraxous.FiftyFiftyMindflayers";

		private Harmony harmony;

		private static ConfigEntry<float> percentChance;

		private static ConfigEntry<MindFlayerSpawnMode> spawnMode;

		private static bool lastFlayerWasMale;

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmony = new Harmony("com.Hydraxous.FiftyFiftyMindflayers");
			harmony.PatchAll();
			percentChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PercentChance", 0.5f, "Chance of a mindflayer spawning masculine (0.0-1.0) default 0.5 -> 50%");
			spawnMode = ((BaseUnityPlugin)this).Config.Bind<MindFlayerSpawnMode>("General", "Mode", MindFlayerSpawnMode.Random, "How to determine if a mindflayer spawns masc or fem. Random: uses the random percentage chance for each spawn. Alternate: Alternates between masc and fem.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"FiftyFiftyMindflayers is loaded!");
		}

		[HarmonyPatch(typeof(Mindflayer), "Awake")]
		[HarmonyPrefix]
		private static bool Mindflayer_Awake(Mindflayer __instance)
		{
			__instance.mach = ((Component)__instance).GetComponent<Machine>();
			__instance.rb = ((Component)__instance).GetComponent<Rigidbody>();
			__instance.anim = ((Component)__instance).GetComponent<Animator>();
			__instance.eid = ((Component)__instance).GetComponent<EnemyIdentifier>();
			lastFlayerWasMale = ShouldMakeMale();
			if (lastFlayerWasMale)
			{
				MakeMale(__instance);
			}
			return false;
		}

		private static bool ShouldMakeMale()
		{
			return spawnMode.Value switch
			{
				MindFlayerSpawnMode.Random => Random.value < percentChance.Value, 
				MindFlayerSpawnMode.Alternate => !lastFlayerWasMale, 
				_ => false, 
			};
		}

		private static void MakeMale(Mindflayer mf)
		{
			if (!((Object)(object)mf.smr == (Object)null) && !((Object)(object)mf.ensim == (Object)null))
			{
				mf.smr.sharedMesh = mf.maleMesh;
				((Renderer)mf.smr).material = mf.maleMaterial;
				mf.ensim.enragedMaterial = mf.maleMaterialEnraged;
			}
		}
	}
	public enum MindFlayerSpawnMode
	{
		Random,
		Alternate
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FiftyFiftyMindflayers";

		public const string PLUGIN_NAME = "FiftyFiftyMindflayers";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}