using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FiftyFiftyMindflayers")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds configurable spawning behavior for Mindflayer visuals")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("FiftyFiftyMindflayers")]
[assembly: AssemblyTitle("FiftyFiftyMindflayers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FiftyFiftyMindflayers
{
[HarmonyPatch]
[BepInPlugin("com.Hydraxous.FiftyFiftyMindflayers", "FiftyFiftyMindflayers", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string NAME = "FiftyFiftyMindflayers";
public const string VERSION = "1.0.1";
public const string GUID = "com.Hydraxous.FiftyFiftyMindflayers";
private Harmony harmony;
private static ConfigEntry<float> percentChance;
private static ConfigEntry<MindFlayerSpawnMode> spawnMode;
private static bool lastFlayerWasMale;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
harmony = new Harmony("com.Hydraxous.FiftyFiftyMindflayers");
harmony.PatchAll();
percentChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PercentChance", 0.5f, "Chance of a mindflayer spawning masculine (0.0-1.0) default 0.5 -> 50%");
spawnMode = ((BaseUnityPlugin)this).Config.Bind<MindFlayerSpawnMode>("General", "Mode", MindFlayerSpawnMode.Random, "How to determine if a mindflayer spawns masc or fem. Random: uses the random percentage chance for each spawn. Alternate: Alternates between masc and fem.");
((BaseUnityPlugin)this).Logger.LogInfo((object)"FiftyFiftyMindflayers is loaded!");
}
[HarmonyPatch(typeof(Mindflayer), "Awake")]
[HarmonyPrefix]
private static bool Mindflayer_Awake(Mindflayer __instance)
{
__instance.mach = ((Component)__instance).GetComponent<Machine>();
__instance.rb = ((Component)__instance).GetComponent<Rigidbody>();
__instance.anim = ((Component)__instance).GetComponent<Animator>();
__instance.eid = ((Component)__instance).GetComponent<EnemyIdentifier>();
lastFlayerWasMale = ShouldMakeMale();
if (lastFlayerWasMale)
{
MakeMale(__instance);
}
return false;
}
private static bool ShouldMakeMale()
{
return spawnMode.Value switch
{
MindFlayerSpawnMode.Random => Random.value < percentChance.Value,
MindFlayerSpawnMode.Alternate => !lastFlayerWasMale,
_ => false,
};
}
private static void MakeMale(Mindflayer mf)
{
if (!((Object)(object)mf.smr == (Object)null) && !((Object)(object)mf.ensim == (Object)null))
{
mf.smr.sharedMesh = mf.maleMesh;
((Renderer)mf.smr).material = mf.maleMaterial;
mf.ensim.enragedMaterial = mf.maleMaterialEnraged;
}
}
}
public enum MindFlayerSpawnMode
{
Random,
Alternate
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FiftyFiftyMindflayers";
public const string PLUGIN_NAME = "FiftyFiftyMindflayers";
public const string PLUGIN_VERSION = "1.0.1";
}
}