using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("buddyholly")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replaces the deep droning in P-2 with Buddy Holly by weezer")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("buddyholly")]
[assembly: AssemblyTitle("buddyholly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
namespace BuddyHolly;
[BepInPlugin("ImNotSimon.BuddyHollyP-2", "Buddy Holly for P-2", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(StockMapInfo), "Awake")]
internal class Patch01
{
private static void Postfix(StockMapInfo __instance)
{
AudioSource[] array = Resources.FindObjectsOfTypeAll<AudioSource>();
foreach (AudioSource val in array)
{
if (Object.op_Implicit((Object)(object)val.clip) && val.clip.GetName() == "Deep Drone 5B")
{
Debug.Log((object)"Replacing cerb room music");
val.clip = BuddyHollyAssetBundle.LoadAsset<AudioClip>("buddyholly.wav");
}
}
}
}
private static Harmony harmony;
internal static AssetBundle BuddyHollyAssetBundle;
private void Awake()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
Debug.Log((object)"weezer room starting");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string path = "buddyholly";
BuddyHollyAssetBundle = AssetBundle.LoadFromFile(Path.Combine(ModPath(), path));
harmony = new Harmony("imnotsimon.BuddyHolly");
harmony.PatchAll();
}
public static string ModPath()
{
return Assembly.GetExecutingAssembly().Location.Substring(0, Assembly.GetExecutingAssembly().Location.LastIndexOf(Path.DirectorySeparatorChar));
}
}