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HatefulTrifecta

A standalone ULTRAKILL custom campaign.

CHANGELOG

Changelog

0.5.0 -Initial release.
0.5.1 -Fixed the 7-2 entrance not working.
0.5.2 -Fixed the first door in 10-1 being broken.
0.5.3 -Fixed the Performance Mode button in 10-2.
-Fixed the OOB near the first room in 10-1.
-Removed the janky feature of GUARDIAN 'BLIGHT' and GUARDIAN 'MALICE', where they would only die together, remaining at 1 health if the other didn't die first.
-(for me, atleast) Improved overall performance for 10-1.
0.6.0 -Tweaked difficulty and arenas (and performance in some cases) on both main levels:
10-1 -Overall better performance and culling
-Added 10-2 sneak peek to one of the last parts of the red side
-Added a new arena to the blue side
-Redesigned the starter area's grates
-Color-coded the doors at the main tree area
-Rebalanced a bunch of encounters
-Tweaked P-Rank requirements
10-2 -Rebalanced most of encounters
-Added some trees to the grates around the first area
-Tweaked P-Rank requirements
-Redesigned the airborne arena to be an actual bottomless pit (so you can tell right away you can't go into the bottom)
-Tweaked the double minotaur arena a bit
-Made it so you are sent to Unmodest Gates/the hub level upon completing this level.
Hub level/Unmodest Gates -(kinda) Better texture work on walls (uses a mix of similar textures instead of the exact same marble texture for all the walls)
-Added P-Rank indicators for the levels
-Rebalanced the Wretch a bit:
Wretch -Toned down the orb's firing speed a bit
-Locked the enrage/gasoline dripping behind Brutal difficulty
-On Violent ONLY, the Wretch now gets a slight speed buff when the orb shows up.
-Added an Idoled-esque effect to the Wretch when the orb pops out (so it's better communicated to the player that you can't kill it.)
-Converted all songs to .wav format (thanks, Coven)