using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Ultracoins")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Ultracoins")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9e04a71c-24d2-4cd7-b19b-0da76f660cc9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Ultracoins;
internal class PluginInfo
{
public const string Name = "UltraCoins!";
public const string GUID = "ironfarm.uk.uc";
public const string Version = "1.0.7";
}
[BepInPlugin("ironfarm.uk.uc", "UltraCoins!", "1.0.7")]
public class UltraCoins : BaseUnityPlugin
{
[HarmonyPatch]
public static class Revolver_Patch
{
public static float coinWait = 0f;
public static bool coinReady = true;
[HarmonyPrefix]
[HarmonyPatch(typeof(Revolver), "ThrowCoin")]
public static bool patch_ThrowCoin(Revolver __instance)
{
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
if (isEnabled)
{
if (!coinReady)
{
return false;
}
float spread = UltraCoins.spread;
if ((Object)(object)__instance.punch == (Object)null || !((Component)__instance.punch).gameObject.activeInHierarchy)
{
__instance.punch = MonoSingleton<FistControl>.Instance.currentPunch;
}
if (Object.op_Implicit((Object)(object)__instance.punch) && !MonoSingleton<InputManager>.Instance.InputSource.Punch.IsPressed)
{
__instance.punch.CoinFlip();
}
GameObject obj = Object.Instantiate<GameObject>(__instance.coin, __instance.camObj.transform.position + __instance.camObj.transform.up * -0.5f, __instance.camObj.transform.rotation);
obj.GetComponent<Coin>().sourceWeapon = __instance.gc.currentWeapon;
MonoSingleton<RumbleManager>.Instance.SetVibration(RumbleProperties.CoinToss);
Vector3 zero = Vector3.zero;
obj.GetComponent<Rigidbody>().AddForce(__instance.camObj.transform.forward * (20f + Random.Range(0f - spread, spread)) + Vector3.up * 15f + __instance.camObj.transform.up * Random.Range(0f - spread, spread) + __instance.camObj.transform.right * Random.Range(0f - spread, spread) + (Object.op_Implicit((Object)(object)MonoSingleton<NewMovement>.Instance.ridingRocket) ? MonoSingleton<NewMovement>.Instance.ridingRocket.rb.velocity : MonoSingleton<NewMovement>.Instance.rb.velocity) + zero, (ForceMode)2);
__instance.pierceCharge = 0f;
__instance.pierceReady = false;
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Revolver), "Update")]
public static void patch_CoinGatling(Revolver __instance)
{
if (!isEnabled)
{
return;
}
if (coinWait > tossDelay)
{
coinReady = true;
}
else
{
coinWait += Time.deltaTime;
}
if (MonoSingleton<InputManager>.Instance.InputSource.Fire2.IsPressed && !GameStateManager.Instance.PlayerInputLocked && __instance.gunVariation == 1)
{
if (coinReady)
{
coinWait -= tossDelay;
__instance.ThrowCoin();
coinReady = false;
}
__instance.coinCharge = 399f;
__instance.wc.rev1charge = 399f;
}
}
[HarmonyPatch(typeof(LeaderboardController), "SubmitCyberGrindScore")]
[HarmonyPrefix]
public static bool no(LeaderboardController __instance)
{
return false;
}
[HarmonyPatch(typeof(LeaderboardController), "SubmitLevelScore")]
[HarmonyPrefix]
public static bool nope(LeaderboardController __instance)
{
return false;
}
[HarmonyPatch(typeof(LeaderboardController), "SubmitFishSize")]
[HarmonyPrefix]
public static bool notevenfish(LeaderboardController __instance)
{
return false;
}
[HarmonyPatch(typeof(Revolver), "InstaClick")]
[HarmonyPostfix]
public static void instaclicknochill(Revolver __instance)
{
__instance.gunReady = true;
if (altSpam && isEnabled)
{
__instance.shootReady = true;
}
}
}
public static float tossDelay = 0f;
public static float spread = 5f;
public static bool altSpam = true;
public static bool isEnabled = true;
public void Start()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"Ding!!!!!!!!!!!!!!!!!!");
new Harmony("ironfarm.uk.uc").PatchAll();
}
}