Decompiled source of JadeLib v1.2.0

JadeLib.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JadeLib")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0+085ffe4211a0db0db5387e2edbb22fabe47b3174")]
[assembly: AssemblyProduct("JadeLib")]
[assembly: AssemblyTitle("JadeLib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JadeLib
{
	public static class DictionaryExtensions
	{
		public static void TrySetValue<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TKey key, TValue value, bool addIfNotContained = false)
		{
			if (!dictionary.ContainsKey(key))
			{
				if (addIfNotContained)
				{
					dictionary.Add(key, value);
				}
			}
			else
			{
				dictionary[key] = value;
			}
		}
	}
	public static class EnumExtensions
	{
		public static void DoIf<T>(this T _, Func<T, bool> condition, Action<T> action) where T : Enum
		{
			foreach (T value in Enum.GetValues(typeof(T)))
			{
				if (condition(value))
				{
					action(value);
				}
			}
		}

		public static string Name<T>(this T value) where T : Enum
		{
			return Enum.GetName(typeof(T), value);
		}
	}
	public static class GenericExtensions
	{
		public static string GetRankText(int index)
		{
			return index switch
			{
				0 => "<color=blue>D</color>ESTRUCTIVE", 
				2 => "<color=green>C</color>HAOTIC", 
				1 => "<color=yellow>B</color>RUTAL", 
				3 => "<color=orange>A</color>NARCHIC", 
				4 => "<color=red>S</color>UPREME", 
				5 => "<color=red>SS</color>ADISTIC", 
				6 => "<color=red>SSS</color>HITSTORM", 
				7 => "<color=orange>ULTRAKILL</color>", 
				_ => "<color=red><u>UNKNOWN</u></color>", 
			};
		}
	}
	public static class ImageImporter
	{
		public enum Error
		{
			NoError,
			PathNullOrEmpty,
			FileMissing,
			FailedToLoad
		}

		public static Sprite LoadFromFile(string path, out Error error)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			if (string.IsNullOrWhiteSpace(path))
			{
				error = Error.PathNullOrEmpty;
			}
			else if (!File.Exists(path))
			{
				error = Error.FileMissing;
			}
			else
			{
				Texture2D val = new Texture2D(0, 0);
				if (ImageConversion.LoadImage(val, File.ReadAllBytes(path)))
				{
					error = Error.NoError;
					return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
				}
				error = Error.FailedToLoad;
			}
			return null;
		}
	}
	public static class KeyValuePairExtensions
	{
		public static void Deconstruct<TKey, TValue>(this KeyValuePair<TKey, TValue> kvp, out TKey key, out TValue value)
		{
			TKey key2 = kvp.Key;
			TValue value2 = kvp.Value;
			key = key2;
			value = value2;
		}
	}
	public static class ObjectExtensions
	{
		public static T AddComponent<T>(this Component component) where T : Component
		{
			return component.gameObject.AddComponent<T>();
		}

		public static Transform Find(this Component component, string n)
		{
			return component.transform.Find(n);
		}

		public static Transform Find(this GameObject gameObject, string n)
		{
			return gameObject.transform.Find(n);
		}

		public static RectTransform FindAsRect(this Component component, string n)
		{
			Transform obj = component.transform.Find(n);
			return (RectTransform)(object)((obj is RectTransform) ? obj : null);
		}

		public static void SetActive(this Transform transform, bool value)
		{
			((Component)transform).gameObject.SetActive(value);
		}

		public static void SetParent(this GameObject gameObject, GameObject parent, bool worldPositionStays)
		{
			gameObject.transform.SetParent(parent.transform, worldPositionStays);
		}

		public static T Instantiate<T>(this T original, Transform parent, bool worldPositionStays) where T : Object
		{
			return Object.Instantiate<T>(original, parent, worldPositionStays);
		}
	}
}
namespace JadeLib.PluginConfigurator.Fields
{
	public class SpriteField : CustomConfigField
	{
		private Image image;

		private Sprite sprite;

		public Sprite Sprite
		{
			get
			{
				return sprite;
			}
			set
			{
				sprite = value;
				SetSprite(value);
			}
		}

		public SpriteField(ConfigPanel parentPanel, float height = 60f, Sprite sprite = null)
			: base(parentPanel)
		{
			this.sprite = sprite;
			base.fieldHeight = height;
		}

		protected override void OnCreateUI(RectTransform fieldUI)
		{
			image = ((Component)(object)fieldUI).AddComponent<Image>();
			image.preserveAspect = true;
			SetSprite(sprite);
		}

		private void SetSprite(Sprite sprite)
		{
			if (Object.op_Implicit((Object)(object)image))
			{
				((Component)image).gameObject.SetActive(Object.op_Implicit((Object)(object)sprite));
				image.sprite = sprite;
			}
		}
	}
}