using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Gavirtue")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replaces the Virtue from ULTRAKILL with tim")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("Gavirtue")]
[assembly: AssemblyTitle("Gavirtue")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Gavirtue
{
[BepInPlugin("Gavirtue", "Gavirtue", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
public static Texture2D wingTex;
public static Texture2D wingEnragedTex;
public static Texture2D altTimTex;
public static AudioClip[] audioClips;
public static string assetsFolderPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "");
public static GameObject timFab;
public static AssetBundle timBundle { get; private set; }
public static AssetBundle audioBundle { get; private set; }
public static Texture2D LoadTextureFromFile(string filePath)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
byte[] array = File.ReadAllBytes(filePath);
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array);
return val;
}
private void Awake()
{
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Gavirtue is loaded!");
timBundle = AssetBundle.LoadFromFile(Path.Combine(assetsFolderPath, "tim"));
audioBundle = AssetBundle.LoadFromFile(Path.Combine(assetsFolderPath, "audio"));
timFab = timBundle.LoadAsset<GameObject>("Tim");
audioClips = audioBundle.LoadAllAssets<AudioClip>();
wingTex = LoadTextureFromFile(Path.Combine(assetsFolderPath, "Divine_Orthos_Wings.png"));
wingEnragedTex = LoadTextureFromFile(Path.Combine(assetsFolderPath, "Divine_Orthos_WingsEnraged.png"));
altTimTex = LoadTextureFromFile(Path.Combine(assetsFolderPath, "AltTim.png"));
Console.WriteLine(Object.op_Implicit((Object)(object)audioClips[0]));
Harmony val = new Harmony("gavirtue.patch");
Console.WriteLine("Setting up harmony");
val.PatchAll();
}
}
[HarmonyPatch]
public static class Patches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(EnemyIdentifier), "ProcessDeath", new Type[] { typeof(bool) })]
public static void DeathEvent(EnemyIdentifier __instance, bool fromExplosion)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
if ((int)__instance.enemyType == 9)
{
AudioSource component = ((Component)__instance).gameObject.GetComponent<AudioSource>();
component.PlayOneShot(Plugin.audioClips[1], 3f);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Drone), "Enrage")]
public static void EnrageEvent(EnemyIdentifier __instance)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Invalid comparison between Unknown and I4
if ((int)((Component)__instance).gameObject.GetComponent<EnemyIdentifier>().enemyType == 9)
{
AudioSource component = ((Component)__instance).gameObject.GetComponent<AudioSource>();
component.PlayOneShot(Plugin.audioClips[Random.Range(2, 4)], 3f);
Console.WriteLine("setwings");
((MonoBehaviour)__instance).StartCoroutine(SetWingNextFrame(__instance));
Console.WriteLine(Object.op_Implicit((Object)(object)((Renderer)((Component)((Component)__instance).transform.GetChild(0).GetChild(2)).gameObject.GetComponent<SkinnedMeshRenderer>()).material.mainTexture));
Console.WriteLine(Object.op_Implicit((Object)(object)Plugin.wingEnragedTex));
}
static IEnumerator SetWingNextFrame(EnemyIdentifier eid)
{
yield return null;
SkinnedMeshRenderer r = ((Component)((Component)eid).transform.GetChild(0).GetChild(2)).GetComponent<SkinnedMeshRenderer>();
((Renderer)r).material.mainTexture = (Texture)(object)Plugin.wingEnragedTex;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EnemyIdentifier), "Start")]
public static void StartEvent(EnemyIdentifier __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
if ((int)__instance.enemyType == 9)
{
AudioSource component = ((Component)__instance).gameObject.GetComponent<AudioSource>();
component.PlayOneShot(Plugin.audioClips[0], 3f);
((Renderer)((Component)((Component)__instance).transform.GetChild(0).GetChild(2)).gameObject.GetComponent<SkinnedMeshRenderer>()).material.mainTexture = (Texture)(object)Plugin.wingEnragedTex;
Transform child = ((Component)__instance).transform.GetChild(0);
Light component2 = ((Component)((Component)__instance).transform.GetChild(1).GetChild(2)).gameObject.GetComponent<Light>();
Transform child2 = child.GetChild(1);
Material material = ((Renderer)((Component)child.GetChild(2)).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
GameObject val = Object.Instantiate<GameObject>(Plugin.timFab, ((Component)__instance).transform.position, child.rotation * Quaternion.Euler(0f, 180f, 0f));
val.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
val.transform.parent = ((Component)__instance).transform;
Material material2 = ((Renderer)((Component)val.transform.GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).material;
material2.mainTexture = (Texture)(object)Plugin.altTimTex;
material2.shader = ((Renderer)((Component)((Component)__instance).transform.GetChild(0).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).material.shader;
((Component)val.transform.GetChild(0)).transform.localPosition = new Vector3(0f, -41f, 0f);
((Component)child2).gameObject.SetActive(false);
component2.color = new Color(1f, 0f, 0f, 0.25f);
material.mainTexture = (Texture)(object)Plugin.wingTex;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Gavirtue";
public const string PLUGIN_NAME = "Gavirtue";
public const string PLUGIN_VERSION = "0.0.1";
}
}