using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("redferrymanmod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A non-boss version of the Red Ferryman from MEGACHEB's custom level: Destructive Rhapsody. Ready to be spawned in with the Spawner Arm.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("redferrymanmod")]
[assembly: AssemblyTitle("redferrymanmod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace redferrymanmod
{
[HarmonyPatch]
[BepInPlugin("megacheb.ultrakill.redferryman", "redferrymanmod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string V = "redferrymanmod";
public static Harmony Harmony = new Harmony("megacheb.ultrakill.redferryman");
public static bool DoneSpawnMenu = false;
public static AssetBundle Assets;
public static SpawnableObject RedFerrymanSpawnable;
public static GameObject RedFerrymanAssets;
public void Start()
{
Assets = AssetBundle.LoadFromFile(Path.Combine(ModPath(), "redferryman.bundle"));
RedFerrymanSpawnable = Assets.LoadAsset<SpawnableObject>("Ferryman (Red Variant).asset");
Harmony.PatchAll();
Debug.Log((object)"If you're reading this you're awesome. have a great day! \ud83d\ude0e");
}
[HarmonyPatch(typeof(SpawnMenu), "Awake")]
[HarmonyPrefix]
public static void AddRedFerrymanToArm(SpawnMenu __instance)
{
if (!DoneSpawnMenu)
{
__instance.objects.enemies = __instance.objects.enemies.Concat((IEnumerable<SpawnableObject>)(object)new SpawnableObject[1] { RedFerrymanSpawnable }).ToArray();
DoneSpawnMenu = true;
}
}
public static string ModPath()
{
return Assembly.GetExecutingAssembly().Location.Substring(0, Assembly.GetExecutingAssembly().Location.LastIndexOf(Path.DirectorySeparatorChar));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "redferrymanmod";
public const string PLUGIN_NAME = "redferrymanmod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}