using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UltrakillMultiplayerVEST")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UltrakillMultiplayerVEST")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ea87a78a-f210-4ba8-bc1d-8e18b2de9694")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.ultrakillmultiplayer", "Ultrakill Multiplayer", "1.1.0")]
public class UltrakillMultiplayer : BaseUnityPlugin
{
public static UltrakillMultiplayer Instance;
private Dictionary<string, PlayerData> players = new Dictionary<string, PlayerData>();
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
}
private void Start()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Ultrakill Multiplayer Mod Loaded Successfully!");
}
private void Update()
{
HandlePlayerInputs();
SyncGameData();
}
private void HandlePlayerInputs()
{
if (Input.GetKeyDown((KeyCode)282))
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"F1 Pressed - Test Log");
}
}
private void SyncGameData()
{
foreach (PlayerData value in players.Values)
{
SyncPlayerData(value);
}
}
private void SyncPlayerData(PlayerData player)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Syncing {player.Name} | Health: {player.Health} | Position: {player.Position}");
}
public void RegisterPlayer(string playerId, string playerName, Vector3 startPosition)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
if (!players.ContainsKey(playerId))
{
players[playerId] = new PlayerData(playerId, playerName, startPosition);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Player Registered: " + playerName + " (ID: " + playerId + ")"));
}
}
public void UpdatePlayerHealth(string playerId, float health)
{
if (players.ContainsKey(playerId))
{
players[playerId].Health = health;
}
}
}
public class PlayerData
{
public string ID { get; private set; }
public string Name { get; private set; }
public Vector3 Position { get; set; }
public float Health { get; set; }
public PlayerData(string id, string name, Vector3 startPos)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
ID = id;
Name = name;
Position = startPos;
Health = 100f;
}
}