Decompiled source of ULTRAKILLMultiplayer v1.0.0

UltrakillMultiplayerVEST.dll

Decompiled 2 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UltrakillMultiplayerVEST")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UltrakillMultiplayerVEST")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ea87a78a-f210-4ba8-bc1d-8e18b2de9694")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.ultrakillmultiplayer", "Ultrakill Multiplayer", "1.1.0")]
public class UltrakillMultiplayer : BaseUnityPlugin
{
	public static UltrakillMultiplayer Instance;

	private Dictionary<string, PlayerData> players = new Dictionary<string, PlayerData>();

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
	}

	private void Start()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Ultrakill Multiplayer Mod Loaded Successfully!");
	}

	private void Update()
	{
		HandlePlayerInputs();
		SyncGameData();
	}

	private void HandlePlayerInputs()
	{
		if (Input.GetKeyDown((KeyCode)282))
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"F1 Pressed - Test Log");
		}
	}

	private void SyncGameData()
	{
		foreach (PlayerData value in players.Values)
		{
			SyncPlayerData(value);
		}
	}

	private void SyncPlayerData(PlayerData player)
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		((BaseUnityPlugin)this).Logger.LogInfo((object)$"Syncing {player.Name} | Health: {player.Health} | Position: {player.Position}");
	}

	public void RegisterPlayer(string playerId, string playerName, Vector3 startPosition)
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		if (!players.ContainsKey(playerId))
		{
			players[playerId] = new PlayerData(playerId, playerName, startPosition);
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Player Registered: " + playerName + " (ID: " + playerId + ")"));
		}
	}

	public void UpdatePlayerHealth(string playerId, float health)
	{
		if (players.ContainsKey(playerId))
		{
			players[playerId].Health = health;
		}
	}
}
public class PlayerData
{
	public string ID { get; private set; }

	public string Name { get; private set; }

	public Vector3 Position { get; set; }

	public float Health { get; set; }

	public PlayerData(string id, string name, Vector3 startPos)
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		ID = id;
		Name = name;
		Position = startPos;
		Health = 100f;
	}
}