Decompiled source of Masquerade Divinity v0.0.55
plugins/Masquerade Divinity/ProjectProphet.dll
Decompiled 6 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using GameConsole; using HarmonyLib; using ProjectProphet.Behaviours; using ProjectProphet.Behaviours.Props; using ProjectProphet.Patching; using ProjectProphet.StageAddons; using TMPro; using ULTRAKILL.Cheats; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets.ResourceLocators; using UnityEngine.Events; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ProjectProphet")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ProjectProphet")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("dfa813c9-c407-48f5-b20f-615a3c8fdbe3")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace ProjectProphet { [Serializable] public class ProphetResources : MonoBehaviour { public Sprite lightningBoltSmall; public Sprite lightningBolt; public Sprite lightningBoltBig; public Sprite fistIcon1; public Sprite fistIcon2; public Sprite jumpIcon; public Sprite logo; public Sprite[] ranks; public AudioClip shopMusic; public AudioClip sfxJump; public AudioClip sfxRetroJump; public AudioClip sfxLand; public AudioClip sfxDodge; public AudioClip sfxSharpLand; public GameObject sfxStomp; public GameObject sfxSlideLoop; public GameObject sfxSlideEnd; public AudioClip sfxWalljumpFatigue; public AudioClip mainMenuMusic; public AudioClip testamentMusic; public AudioClip[] sfxFootsteps; public GameObject dodgeParticle; public GameObject fallParticle; public GameObject scrapePrefab; public GameObject newWeaponCharges; public AssetReference[] justice; public AssetReference[] splendor; public AssetReference[] swordRed; public AssetReference[] crossbow; public AssetReference[] crossbowGreen; public AssetReference[] crossbowRed; public AssetReference blueFist; } [Serializable] public class Railsword : MonoBehaviour { public static Railsword inst; public LayerMask ignoreEnemyTrigger; public int variation; public float chargeAnti; public float chargeAntiRate; public float chargeAntiLimit; public Transform shootPoint; public GameObject swingSound; public GameObject swingHitSound; public GameObject splendorChargeSound; public GameObject splendorOuttaJuiceSound; public GameObject splendorGotJuiceSound; public GameObject splendorBlast; public Image splendorChargeBackground; public Image splendorChargeBar; public SpriteRenderer splendorChargeSprite; private InputManager inman; public WeaponIdentifier wid; private float gotWidDelay; private AudioSource aud; private CameraController cc; private StyleHUD shud; private Camera cam; private GunControl gc; private Animator anim; private SkinnedMeshRenderer smr; private WeaponCharges wc; private WeaponPos wpos; private WeaponIcon wicon; private bool zooming; private bool gotStuff; private CameraFrustumTargeter targeter; private LayerMask enemyMask; private LayerMask environmentMask; private TrailRenderer trail; private float chargeMag; public float maxSwingCooldown = 0.3f; public float swingDamage; public GameObject swingProjectile; public int projectileCount; private const string FILL = "_Fill"; private bool charging; private bool splendorCharging; private float splendorChargeDelay = 0.71f; private int splendorChargeMag; private float chargeTime; private bool nowcblock; private Vector3 chargeFwd; private float chargeDashCost = 1.5f; private const string pierceStyle = "justice.pierce"; private EnemyIdentifier lastChargeEid; private RaycastHit hit; private int swingCt = 0; private float spread = 20f; public float swingLength = 5f; public const string hitter = "slice"; private string quickdraw = "ultrakill.quickdraw"; private List<EnemyIdentifier> targetsThisSwing = new List<EnemyIdentifier>(); private void Awake() { if (!gotStuff) { wid = ((Component)this).GetComponent<WeaponIdentifier>(); wicon = ((Component)this).GetComponent<WeaponIcon>(); trail = ((Component)this).GetComponentInChildren<TrailRenderer>(); } } private void Start() { if (!gotStuff) { gotStuff = true; GetStuff(); } } private void OnEnable() { NewWeaponCharges.swordMax = maxSwingCooldown; inst = this; charging = false; chargeTime = 0f; if (!gotStuff) { gotStuff = true; GetStuff(); } nowcblock = false; } private void OnDisable() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)wc == (Object)null) { wc = ((Component)this).GetComponentInParent<WeaponCharges>(); } if ((Object)(object)wpos != (Object)null) { ((Component)this).transform.localPosition = wpos.currentDefault; } splendorCharging = false; charging = false; chargeTime = 0f; if (Object.op_Implicit((Object)(object)splendorChargeSprite)) { ((Renderer)splendorChargeSprite).enabled = false; } splendorChargeMag = 0; if (zooming) { zooming = false; cc.StopZoom(); } } private void Update() { //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) PlayerInput inputSource = MonoSingleton<InputManager>.Instance.InputSource; bool flag = !(NewWeaponCharges.sword0Charge < NewWeaponCharges.swordMax); if (NoWeaponCooldown.NoCooldown) { flag = !nowcblock; } if (inputSource.Fire1.IsPressed && gc.activated && flag && !splendorCharging && (variation != 1 || !charging)) { targetsThisSwing.Clear(); if (charging) { EndCharge(); } if (!Object.op_Implicit((Object)(object)wid) || wid.delay == 0f) { Swing(); } else { ((MonoBehaviour)this).Invoke("Swing", wid.delay); } if (NoWeaponCooldown.NoCooldown) { nowcblock = true; ((MonoBehaviour)this).Invoke("RefreshNoWc", maxSwingCooldown); } } switch (variation) { case 0: if (charging) { if (inputSource.Jump.IsPressed || inputSource.Slide.IsPressed || inputSource.Dodge.IsPressed) { EndCharge(); chargeTime = 0f; } else { ChargeChecks(); } } if (inputSource.Fire2.WasPerformedThisFrame && gc.activated && !charging && !inputSource.Jump.IsPressed && !inputSource.Slide.IsPressed && !inputSource.Dodge.IsPressed) { targetsThisSwing.Clear(); chargeTime -= Time.deltaTime; if (chargeTime <= 0f) { StartCharge(); } } break; case 1: { splendorChargeBar.fillAmount = NewWeaponCharges.sword1SCharge / NewWeaponCharges.sword1SMax; Color val = MonoSingleton<ColorBlindSettings>.Instance.variationColors[variation]; if (NewWeaponCharges.sword1SCharge == NewWeaponCharges.sword1SMax) { ((Graphic)splendorChargeBar).color = val; } else { ((Graphic)splendorChargeBar).color = Color.Lerp(val, Color.black, 0.25f); } if (splendorCharging) { bool flag2 = (splendorChargeMag == 0 && chargeTime > 0.3f) || splendorChargeMag != 0; if (inputSource.Fire1.WasPerformedThisFrame && flag2) { charging = true; EndJudgementCut(); } AnimatorStateInfo currentAnimatorStateInfo = anim.GetCurrentAnimatorStateInfo(0); if ((inputSource.Fire2.WasPerformedThisFrame || ((((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("JusticeChargeLoop") || ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("JusticeCharge")) && ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime > 0.3f && inputSource.Fire2.IsPressed)) && splendorChargeMag < 2 && flag2) { if (splendorChargeMag == 1 && NewWeaponCharges.sword1SCharge < NewWeaponCharges.sword1SMax && !NoWeaponCooldown.NoCooldown) { if (inputSource.Fire2.WasPerformedThisFrame) { Object.Instantiate<GameObject>(splendorOuttaJuiceSound); } break; } chargeTime = 0f; splendorChargeMag++; NewWeaponCharges.sword0Charge = 0f; PumpJudgement(); anim.Play("JusticeChargeLoop", -1, 0f); } chargeTime = Mathf.MoveTowards(chargeTime, splendorChargeDelay, Time.deltaTime); if (chargeTime == splendorChargeDelay && !charging) { charging = true; EndJudgementCut(); } } if (inputSource.Fire2.WasPerformedThisFrame && gc.activated && !charging && NewWeaponCharges.sword1Charge == NewWeaponCharges.swordMax && !splendorCharging) { StartJudgement(); } break; } } } private void RefreshNoWc() { nowcblock = false; } private void AddFardDamage(float damage) { if (MonoSingleton<NewMovement>.Instance.antiHp + damage <= chargeAntiLimit) { MonoSingleton<NewMovement>.Instance.ForceAddAntiHP(damage, true, true, true); } else if (MonoSingleton<NewMovement>.Instance.antiHp <= chargeAntiLimit) { MonoSingleton<NewMovement>.Instance.ForceAntiHP(chargeAntiLimit, true, true, true); } } private void StartCharge() { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) charging = true; anim.Play("HeavySwing", -1, 0f); Object.Instantiate<GameObject>(swingSound); if (!NoWeaponCooldown.NoCooldown) { if (NewWeaponCharges.sword0Exhaust <= 0f) { NewWeaponCharges.sword0Exhaust += 1f; } else { NewWeaponCharges.sword0Exhaust *= 2f; } } AddFardDamage(chargeAnti); lastChargeEid = null; chargeTime = 0.8f; chargeFwd = ((Component)cc).transform.forward; NewMovement instance = MonoSingleton<NewMovement>.Instance; Vector3 velocity = instance.rb.velocity; chargeMag = ((Vector3)(ref velocity)).magnitude * Time.fixedDeltaTime; if (chargeMag < 200f) { chargeMag = 200f; } Vector3 velocity2 = chargeFwd * chargeMag; velocity2.y -= 12f; instance.rb.velocity = velocity2; } private void ChargeChecks() { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)wid) || wid.delay == 0f) { chargeTime -= Time.deltaTime; if (chargeTime <= 0f) { EndCharge(); } NewMovement instance = MonoSingleton<NewMovement>.Instance; Vector3 velocity = chargeFwd * (chargeMag / 2f) * Mathf.Clamp(chargeTime, 0.2f, 2f); velocity.y -= 12f * Mathf.Clamp(NewWeaponCharges.sword0Exhaust, 0f, 999f); instance.rb.velocity = velocity; AddFardDamage(chargeAntiRate * Time.deltaTime); } SwingCheck(); if (Physics.Raycast(cc.GetDefaultPos(), ((Component)cc).transform.forward, ref hit, 4f, LayerMask.op_Implicit(environmentMask), (QueryTriggerInteraction)2) || Physics.SphereCast(cc.GetDefaultPos(), 1f, ((Component)cc).transform.forward, ref hit, 4f, LayerMask.op_Implicit(environmentMask), (QueryTriggerInteraction)2)) { Glass component = ((Component)((RaycastHit)(ref hit)).transform).gameObject.GetComponent<Glass>(); if ((Object)(object)component != (Object)null) { component.Shatter(); } } } private void SwingCheck() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) if (Physics.SphereCast(cc.GetDefaultPos(), 2f, ((Component)cc).transform.forward, ref hit, 4f, LayerMask.op_Implicit(ignoreEnemyTrigger), (QueryTriggerInteraction)2)) { Utils.Log(((Object)((Component)((RaycastHit)(ref hit)).collider).gameObject).name ?? ""); bool flag = false; RaycastHit val = default(RaycastHit); if (Physics.SphereCast(cc.GetDefaultPos(), 2f, ((Component)cc).transform.forward, ref val, 4f, LayerMask.op_Implicit(environmentMask)) && (double)Vector3.Distance(((Component)this).transform.position, ((RaycastHit)(ref hit)).point) > (double)Vector3.Distance(((Component)this).transform.position, ((RaycastHit)(ref val)).point)) { flag = true; } if (!flag) { SwingSuccess(((RaycastHit)(ref hit)).point, ((RaycastHit)(ref hit)).transform, 1, 1f, checkLastEid: true); } } } public void EndCharge() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) aud.Stop(); chargeTime = 0f; charging = false; anim.CrossFade("Idle", 0.5f); MonoSingleton<NewMovement>.Instance.rb.velocity = Vector3.ClampMagnitude(MonoSingleton<NewMovement>.Instance.rb.velocity, 70f); if (NoWeaponCooldown.NoCooldown) { NewWeaponCharges.sword0Exhaust = -1f; } } private void StartJudgement() { splendorCharging = true; anim.Play("JusticeCharge", -1, 0f); PumpJudgement(); } private void PumpJudgement() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) aud.pitch = 1f + (float)splendorChargeMag * 0.2f; aud.Play(); ((Renderer)splendorChargeSprite).enabled = true; Color white = Color.white; white.a = 0.3f; if (splendorChargeMag == 1) { white.a = 0.5f; } else if (splendorChargeMag == 2) { white.a = 1f; } splendorChargeSprite.color = white; } private void LightSwingAnim() { if (MonoSingleton<PrefsManager>.Instance.GetInt("weaponHoldPosition", 0) == 1) { anim.Play("MiddleSwing", -1, 0f); } else { anim.Play("SwingLight1", -1, 0f); } } private void EndJudgementCut() { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) if (splendorChargeMag != 2) { ((MonoBehaviour)this).StartCoroutine(CoJudgementCut()); return; } NewWeaponCharges.sword1SCharge = 0f; Object.Instantiate<GameObject>(swingSound); LightSwingAnim(); splendorCharging = false; NewWeaponCharges.sword0Charge = 0f; splendorChargeMag = 0; chargeTime = 0f; charging = false; ((Renderer)splendorChargeSprite).enabled = false; cc.CameraShake(1f); GameObject val = Object.Instantiate<GameObject>(splendorBlast, ((Component)cc).transform.position, Quaternion.identity); val.transform.up = ((Component)cc).transform.forward; Explosion componentInChildren = val.GetComponentInChildren<Explosion>(true); componentInChildren.sourceWeapon = gc.currentWeapon; componentInChildren.hitterWeapon = "gabriel.splendorblast"; } private IEnumerator CoJudgementCut() { splendorCharging = false; Vector3 spawnPos = cc.GetDefaultPos(); spawnPos.y -= 0.6f; int projectileCt = 5; if (splendorChargeMag == 1) { projectileCt = 7; } else if (splendorChargeMag == 2) { projectileCt = 9; } float intensity = (float)(splendorChargeMag + 1) * 15f; for (int i = 0; i < projectileCt; i++) { if (!gc.activated) { break; } LightSwingAnim(); spawnPos = cc.GetDefaultPos(); spawnPos.y -= 0.6f; float posRng = (float)splendorChargeMag * 0.1f; Vector3 up = ((Component)cc).transform.up; Vector3 right = ((Component)cc).transform.right; spawnPos += right * Random.Range(0f - posRng, posRng) * 2f; spawnPos += up * Random.Range(0f - posRng, posRng); Vector3 fwd4 = ((Component)cc).transform.forward; fwd4 = Quaternion.AngleAxis(Random.value * 360f, ((Component)cc).transform.forward) * fwd4; fwd4 = Quaternion.AngleAxis(intensity * Random.Range(-1f, 1f), up) * fwd4; fwd4 = Quaternion.AngleAxis(intensity * Random.Range(-1f, 1f), right) * fwd4; SpawnProjectile(spawnPos, fwd4, 1.2f, ((float)splendorChargeMag + 1f) * 30f); Object.Instantiate<GameObject>(swingSound); cc.CameraShake(0.4f); yield return (object)new WaitForSeconds(0.03f); } NewWeaponCharges.sword0Charge = 0f; splendorChargeMag = 0; chargeTime = 0f; charging = false; ((Renderer)splendorChargeSprite).enabled = false; } private void Swing() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) NewWeaponCharges.sword0Charge = 0f; SwingCheck(); LightSwingAnim(); cc.CameraShake(0.3f); Vector3 defaultPos = cc.GetDefaultPos(); defaultPos.y -= 0.4f; SpawnProjectile(defaultPos, ((Component)cc).transform.forward); Vector3 up = ((Component)cc).transform.up; Vector3 forward = ((Component)cc).transform.forward; forward = Quaternion.AngleAxis(0f - spread, up) * forward; Vector3 forward2 = ((Component)cc).transform.forward; forward2 = Quaternion.AngleAxis(spread, up) * forward2; SpawnProjectile(defaultPos, forward); SpawnProjectile(defaultPos, forward2); Object.Instantiate<GameObject>(swingSound); } private GameObject SpawnProjectile(Vector3 pos, Vector3 dir, float mod = 1f, float speedMod = 1f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) pos += ((Component)cc).transform.forward * 0.8f; GameObject val = Object.Instantiate<GameObject>(swingProjectile, pos, Quaternion.identity); val.transform.forward = dir; Projectile component = val.GetComponent<Projectile>(); component.sourceWeapon = ((Component)this).gameObject; component.weaponType = "sword" + variation; component.damage = swingDamage * mod; component.speed += speedMod; component.turnSpeed += speedMod * 10f; return val; } public void SwingSuccess(Vector3 point, Transform target, int total, float dmgMult = 1f, bool checkLastEid = false) { //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) StakeSpinning stakeSpinning = default(StakeSpinning); if (((Component)target).gameObject.tag == "Enemy" || ((Component)target).gameObject.tag == "Head" || ((Component)target).gameObject.tag == "Body" || ((Component)target).gameObject.tag == "Limb" || ((Component)target).gameObject.tag == "EndLimb") { EnemyIdentifier val = null; EnemyIdentifierIdentifier val2 = default(EnemyIdentifierIdentifier); if (((Component)target).TryGetComponent<EnemyIdentifierIdentifier>(ref val2)) { val = val2.eid; } if (!Object.op_Implicit((Object)(object)val) || val.dead) { return; } if (checkLastEid) { if ((Object)(object)lastChargeEid == (Object)(object)val) { return; } Object.Instantiate<GameObject>(swingHitSound); lastChargeEid = val; } if (!targetsThisSwing.Contains(val)) { targetsThisSwing.Add(val); if (!val.hitterWeapons.Contains("sword" + variation)) { val.hitterWeapons.Add("sword" + variation); } MonoSingleton<TimeController>.Instance.HitStop(0.05f); cc.CameraShake(0.5f); shud.AddPoints(1, "justice.pierce", ((Component)this).gameObject, (EnemyIdentifier)null, -1, "", ""); val.hitter = "slice"; val.DeliverDamage(((Component)target).gameObject, ((Component)cc).transform.forward * -3000f, point, swingDamage / (float)total, false, 1f, (GameObject)null, false, false); } } else if (((Component)target).gameObject.tag == "Coin") { Coin component = ((Component)target).GetComponent<Coin>(); if (Object.op_Implicit((Object)(object)component) && component.doubled) { Coin component2 = ((Component)target).GetComponent<Coin>(); if (component2 != null) { component2.DelayedPunchflection(); } } } else if (((Component)target).gameObject.layer == 14 && ((Component)target.root).TryGetComponent<StakeSpinning>(ref stakeSpinning)) { stakeSpinning.NewBreak(); } } private void GetStuff() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) environmentMask = LayerMask.op_Implicit(LayerMask.GetMask(new string[3] { "Environment", "Outdoors", "Item" })); ignoreEnemyTrigger = LayerMask.op_Implicit(LayerMask.GetMask(new string[3] { "Limb", "BigCorpse", "Projectile" })); enemyMask = LayerMask.op_Implicit(LayerMask.op_Implicit(enemyMask) | 0x400); shud = MonoSingleton<StyleHUD>.Instance; targeter = ((Component)Camera.main).GetComponent<CameraFrustumTargeter>(); inman = MonoSingleton<InputManager>.Instance; wid = ((Component)this).GetComponent<WeaponIdentifier>(); aud = ((Component)this).GetComponent<AudioSource>(); cc = MonoSingleton<CameraController>.Instance; cam = ((Component)cc).GetComponent<Camera>(); smr = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>(); gc = ((Component)this).GetComponentInParent<GunControl>(); anim = ((Component)this).GetComponentInChildren<Animator>(); wpos = ((Component)this).GetComponent<WeaponPos>(); wc = MonoSingleton<WeaponCharges>.Instance; } } public static class MetaDatabase { public static AssetBundle coreBundle; public static GameObject newShopPrefab; public static ProphetResources resources; public static CustomTerminal terminal; private const string StageAddonsNamespace = "ProjectProphet.StageAddons"; public static Dictionary<int, StageAddon> sceneToBundle; public static Dictionary<int, TipOfTheDay> levelNumberToTip; public static Dictionary<string, TipOfTheDay> levelNameToTip; public static List<KeyValuePair<string, string>> styleKVPs; public static List<KeyValuePair<string, float>> freshnessKVPs; public static void InitWeps(string bundleDir) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) coreBundle = AssetBundle.LoadFromFile(bundleDir); ((Object)coreBundle).hideFlags = (HideFlags)32; GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"ProjectProphet.Resources").WaitForCompletion(); resources = val.GetComponent<ProphetResources>(); terminal = val.GetComponent<CustomTerminal>(); newShopPrefab = coreBundle.LoadAsset<GameObject>(Utils.BundleProjectPath + "/NewShop.prefab"); } public static void InitStageAddons() { sceneToBundle = new Dictionary<int, StageAddon>(); levelNumberToTip = new Dictionary<int, TipOfTheDay>(); levelNameToTip = new Dictionary<string, TipOfTheDay>(); Assembly executingAssembly = Assembly.GetExecutingAssembly(); Type[] types = executingAssembly.GetTypes(); foreach (Type type in types) { if (type.Namespace != "ProjectProphet.StageAddons") { continue; } MethodInfo[] methods = type.GetMethods(); MethodInfo[] array = methods; foreach (MethodInfo methodInfo in array) { StageAddon customAttribute = methodInfo.GetCustomAttribute<StageAddon>(); if (customAttribute != null) { Utils.Log($"Found method {methodInfo.Name} in class {methodInfo.DeclaringType.Name} with level name of {customAttribute.stage}"); customAttribute.SetMethodInfo(methodInfo); sceneToBundle.Add(customAttribute.stage, customAttribute); } } FieldInfo[] fields = type.GetFields(); FieldInfo[] array2 = fields; foreach (FieldInfo fieldInfo in array2) { TipOfTheDay customAttribute2 = fieldInfo.GetCustomAttribute<TipOfTheDay>(); if (customAttribute2 != null) { customAttribute2.SetMethodInfo(fieldInfo); Utils.Log($"Found field {fieldInfo.Name} in class {fieldInfo.DeclaringType.Name} with level name of {customAttribute2.stage}"); if (string.IsNullOrEmpty(customAttribute2.sceneOverride)) { levelNumberToTip.Add(customAttribute2.stage, customAttribute2); } else { levelNameToTip.Add(customAttribute2.sceneOverride, customAttribute2); } } } } } public static void InitStyleKVPs() { styleKVPs = new List<KeyValuePair<string, string>>(); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.divineslice", "DIVINE SLICE")); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.criticalslice", "CRITICAL SLICE")); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.icespike", "GLITTERFREEZE")); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.inlight", "UNDER THE LIGHT")); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.blur", "<color=#00ffffff>BLUR</color>")); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.afterburn", "<color=#00ffffff>AFTERBURNER</color>")); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.axe", "<color=#00ffffff>CHUNGUS'D</color>")); styleKVPs.Add(new KeyValuePair<string, string>("justice.hit", string.Empty)); styleKVPs.Add(new KeyValuePair<string, string>("justice.pierce", string.Empty)); styleKVPs.Add(new KeyValuePair<string, string>("magicred.smoke", string.Empty)); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.iceleech", string.Empty)); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.splenda", string.Empty)); styleKVPs.Add(new KeyValuePair<string, string>("gabriel.ice", string.Empty)); freshnessKVPs = new List<KeyValuePair<string, float>>(); freshnessKVPs.Add(new KeyValuePair<string, float>("justice.hit", 0.35f)); freshnessKVPs.Add(new KeyValuePair<string, float>("justice.pierce", 0.9f)); freshnessKVPs.Add(new KeyValuePair<string, float>("gabriel.inlight", 1.4f)); freshnessKVPs.Add(new KeyValuePair<string, float>("gabriel.splenda", 1.1f)); freshnessKVPs.Add(new KeyValuePair<string, float>("magicred.smoke", 0.1f)); freshnessKVPs.Add(new KeyValuePair<string, float>("gabriel.ice", 0.4f)); freshnessKVPs.Add(new KeyValuePair<string, float>("gabriel.icespike", 0.7f)); freshnessKVPs.Add(new KeyValuePair<string, float>("gabriel.iceleech", 0.25f)); } } [Serializable] public class ProphetProgress { public bool wrathSwitch1; public bool wrathSwitch2; public bool wrathSwitch3; } public static class Utils { public static bool notifLaunched; private static string _bundleProjectPath; private static string _packedPath; public static Dictionary<string, Shader> shaders; private static Dictionary<AssetReference, AsyncOperationHandle<GameObject>> LoadedWeapons = new Dictionary<AssetReference, AsyncOperationHandle<GameObject>>(); public static StyleHUD shud => MonoSingleton<StyleHUD>.Instance; public static GunControl gc => MonoSingleton<GunControl>.Instance; public static WeaponCharges wc => MonoSingleton<WeaponCharges>.Instance; public static TimeController timeController => MonoSingleton<TimeController>.Instance; public static string BundleProjectPath { get { if (string.IsNullOrEmpty(_bundleProjectPath)) { _bundleProjectPath = Path.Combine("Assets", "Custom", "Maranara", "Code Mods", "Prophet"); } return _bundleProjectPath; } } public static string PackedPath { get { if (string.IsNullOrEmpty(_packedPath)) { _packedPath = Path.Combine(ModPath() ?? "", "bundles"); } return _packedPath; } } public static AssetBundle curStageBundle { get; private set; } private static string ModPath() { return Assembly.GetExecutingAssembly().Location.Substring(0, Assembly.GetExecutingAssembly().Location.LastIndexOf("\\")); } public static void Log(string log) { } public static void InitShaders() { Shader val = Shader.Find("psx/vertexlit/vertexlit"); if (!((Object)(object)val == (Object)null)) { shaders = new Dictionary<string, Shader>(); shaders.Add("psx/vertexlit/vertexlit", val); shaders.Add("Standard", val); shaders.Add("psx/unlit/transparent/nocull-fresnel", Shader.Find("psx/unlit/transparent/nocull-fresnel")); shaders.Add("psx/unlit/ambient", Shader.Find("psx/unlit/ambient")); shaders.Add("psx/unlit/transparent/unlit-scrolling", Shader.Find("psx/unlit/transparent/unlit-scrolling")); } } public static void FixShaders(this GameObject go) { Renderer[] componentsInChildren = (Renderer[])(object)go.GetComponentsInChildren<SkinnedMeshRenderer>(); Renderer[] array = componentsInChildren; componentsInChildren = (Renderer[])(object)go.GetComponentsInChildren<MeshRenderer>(); Renderer[] array2 = componentsInChildren; Renderer[] array3 = array; foreach (Renderer rend in array3) { FixRenderer(rend); } Renderer[] array4 = array2; foreach (Renderer rend2 in array4) { FixRenderer(rend2); } } private static void FixRenderer(Renderer rend) { Material[] sharedMaterials = rend.sharedMaterials; foreach (Material val in sharedMaterials) { if (!((Object)(object)val == (Object)null) && shaders.ContainsKey(((Object)val.shader).name)) { val.shader = shaders[((Object)val.shader).name]; } } } public static Vector3 ClampMagnitude(this Vector3 v, float max, float min) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) double num = ((Vector3)(ref v)).sqrMagnitude; if (num > (double)max * (double)max) { return ((Vector3)(ref v)).normalized * max; } if (num < (double)min * (double)min) { return ((Vector3)(ref v)).normalized * min; } return v; } public static ProphetProgress ReadSaveSlot() { ProphetProgress prophetProgress = (ProphetProgress)GameProgressSaver.ReadFile(Path.Combine(GameProgressSaver.SavePath, "prophet.bepis")); if (prophetProgress == null) { return new ProphetProgress(); } return prophetProgress; } public static void WriteSaveSlot(ProphetProgress progress) { GameProgressSaver.WriteFile(Path.Combine(GameProgressSaver.SavePath, "prophet.bepis"), (object)progress); } public static void HurtButDontKill(int damage) { NewMovement instance = MonoSingleton<NewMovement>.Instance; int num = 0; if (instance.hp != 1) { num = ((instance.hp > damage) ? damage : (instance.hp - 1)); instance.GetHurt(num, false, 1f, false, false, 0.35f, false); } } public static void PrintResources() { foreach (IResourceLocator resourceLocator in Addressables.ResourceLocators) { foreach (string key in resourceLocator.Keys) { if (key.Contains("Prophet")) { Log("Loaded Prophet Resource: " + key); } } } } public static bool CastLevelNameToInt(string name, out int result) { name = name.Substring(name.Length - 3); name = name.Remove(1, 1); return int.TryParse(name, out result); } public static void SetAssRefField(AssetReference asset, Traverse field, int i = -1) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Invalid comparison between Unknown and I4 //IL_0047: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; if (LoadedWeapons.TryGetValue(asset, out var value)) { val = value.Result; } else { AsyncOperationHandle<GameObject> value2 = Addressables.LoadAssetAsync<GameObject>((object)asset); value2.WaitForCompletion(); if ((int)value2.Status == 1) { LoadedWeapons.Add(asset, value2); val = value2.Result; } } if ((Object)(object)val != (Object)null && field != null) { if (i == -1) { field.SetValue((object)val); return; } GameObject[] array = (GameObject[])field.GetValue(); array[i] = val; field.SetValue((object)array); } } private static IEnumerator CoLoadAsset(AssetReference asset, Traverse set, int i) { GameObject tar = null; if (LoadedWeapons.TryGetValue(asset, out var preHandle)) { yield return preHandle; tar = preHandle.Result; } else { AsyncOperationHandle<GameObject> opHandle = Addressables.LoadAssetAsync<GameObject>((object)asset); yield return opHandle; if ((int)opHandle.Status == 1) { LoadedWeapons.Add(asset, opHandle); tar = opHandle.Result; } } if ((Object)(object)tar != (Object)null && set != null) { if (i == -1) { set.SetValue((object)tar); yield break; } GameObject[] arr = (GameObject[])set.GetValue(); arr[i] = tar; set.SetValue((object)arr); } } public static GameObject LoadAndInstantiateStage(string levelName) { string text = Path.Combine(PackedPath ?? "", levelName + ".lvl"); if ((Object)(object)curStageBundle == (Object)null) { curStageBundle = AssetBundle.LoadFromFile(text); } else { Log(((Object)curStageBundle).name); if (((Object)curStageBundle).name != levelName + ".lvl") { if ((Object)(object)curStageBundle != (Object)null) { curStageBundle.Unload(true); } curStageBundle = AssetBundle.LoadFromFile(text); ((Object)curStageBundle).name = levelName; Log("Loading stage bundle..."); } else { Log("Stage bundle already loaded"); } } if (curStageBundle.isStreamedSceneAssetBundle) { return null; } GameObject val = curStageBundle.LoadAsset<GameObject>(BundleProjectPath + "/LevelAddons/" + levelName + ".prefab"); return Object.Instantiate<GameObject>(val); } } internal class GabrielPatches { private static List<string> PrefsWhitelist = new List<string> { "gunColor", "weapon." }; private const string JUSTICE_HIT = "justice.hit"; private const string virtueHitter = "cannonpillar"; private static bool railcanonInit; [HarmonyPatch(typeof(Cannonball), "Collide")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> CustomCannonballMessage(IEnumerable<CodeInstruction> instructions) { foreach (CodeInstruction instruction in instructions) { if (instruction.opcode == OpCodes.Ldstr && (string)instruction.operand == "ultrakill.cannonballed") { instruction.operand = "gabriel.icespike"; } yield return instruction; } } [HarmonyPatch(typeof(GunSetter), "CheckWeaponOrder")] [HarmonyPatch(typeof(GunSetter), "CheckWeapon")] [HarmonyPatch(typeof(GunSetter), "ForceWeapon")] [HarmonyPatch(typeof(GunColorGetter), "UpdateColor")] [HarmonyPatch(typeof(GunColorSetter), "OnEnable")] [HarmonyPatch(typeof(GunColorSetter), "UpdateColor")] [HarmonyPatch(typeof(GunColorTypeGetter), "OnEnable")] [HarmonyPatch(typeof(GunColorTypeGetter), "SetPreset")] [HarmonyPatch(typeof(GunColorTypeGetter), "SetType")] [HarmonyPatch(typeof(GunColorController), "UpdateColor")] [HarmonyPatch(typeof(GunColorController), "UpdateGunColors")] [HarmonyPatch(typeof(GunColorController), "GetGunColor")] [HarmonyPatch(typeof(WeaponOrderController), "ChangeOrderNumber")] [HarmonyPatch(typeof(WeaponOrderController), "ResetValues")] [HarmonyPatch(typeof(VariationInfo), "UpdateMoney")] [HarmonyPatch(typeof(VariationInfo), "WeaponBought")] [HarmonyPatch(typeof(VariationInfo), "ChangeEquipment")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> ReplacePrefs(IEnumerable<CodeInstruction> instructions, ILGenerator il) { foreach (CodeInstruction instruction in instructions) { if (instruction.opcode == OpCodes.Ldstr) { foreach (string a in PrefsWhitelist) { if (((string)instruction.operand).Contains(a)) { instruction.operand = "gabe." + (string)instruction.operand; break; } } } yield return instruction; } } [HarmonyPatch(typeof(GunColorGetter), "UpdateColor")] [HarmonyPrefix] private static bool IShouldntHaveToFixThisButWhatever(GunColorGetter __instance) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance.rend == (Object)null) { __instance.rend = ((Component)__instance).GetComponent<Renderer>(); } if (__instance.customColors == null) { __instance.customColors = new MaterialPropertyBlock(); } __instance.hasCustomColors = MonoSingleton<PrefsManager>.Instance.GetBool("gabe.gunColorType." + __instance.weaponNumber + (__instance.altVersion ? ".a" : ""), false) && MonoSingleton<GunColorController>.Instance.hasUnlockedColors[__instance.weaponNumber - 1]; GunColorPreset colors = __instance.GetColors(); if (__instance.currentColors != colors) { if (__instance.GetPreset() != 0 || __instance.hasCustomColors) { __instance.rend.materials = __instance.coloredMaterials; __instance.rend.GetPropertyBlock(__instance.customColors); __instance.customColors.SetColor("_CustomColor1", colors.color1); __instance.customColors.SetColor("_CustomColor2", colors.color2); __instance.customColors.SetColor("_CustomColor3", colors.color3); __instance.rend.SetPropertyBlock(__instance.customColors); } else { __instance.rend.GetPropertyBlock(__instance.customColors); __instance.customColors.Clear(); __instance.rend.SetPropertyBlock(__instance.customColors); __instance.rend.materials = __instance.defaultMaterials; } } __instance.currentColors = colors; return false; } [HarmonyPatch(typeof(GunColorController), "Start")] [HarmonyPrefix] private static void ColorPresetOverride(GunColorController __instance) { MetaDatabase.terminal.ApplyColors(__instance); } [HarmonyPatch(typeof(StyleCalculator), "HitCalculator")] [HarmonyPostfix] private static void Patch(StyleCalculator __instance, string hitter, string enemyType, string hitLimb, bool dead, EnemyIdentifier eid, GameObject sourceWeapon) { if (!(hitter == "gabriel.afterburn")) { if (hitter == "gabriel.axe" && dead) { AddPoints(50, "gabriel.blur", eid, sourceWeapon); } } else { AddPoints(150, "gabriel.afterburn", eid, sourceWeapon); } foreach (string hitterWeapon in eid.hitterWeapons) { string text = hitterWeapon; string text2 = text; if (!(text2 == "gabriel.afterburn")) { if (text2 == "gabriel.splendorblast") { if (dead) { AddPoints(50, "gabriel.inlight", eid, sourceWeapon); } else { AddPoints(10, "gabriel.splenda", eid, sourceWeapon); } } } else if (dead) { AddPoints(150, "gabriel.afterburn", eid, sourceWeapon); } if (hitterWeapon.Contains("sword")) { AddPoints(5, "justice.hit", eid, sourceWeapon); if (dead) { AddPoints(8, "justice.hit", eid, sourceWeapon); } } if (hitterWeapon.Contains("crossbow")) { AddPoints(8, string.Empty, eid, sourceWeapon); if (dead) { AddPoints(9, string.Empty, eid, sourceWeapon); } } } } [HarmonyPatch(typeof(OptionsMenuToManager), "Start")] [HarmonyPostfix] private static void ProphetMainMenu(OptionsMenuToManager __instance) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)__instance).transform.Find("Main Menu (1)"); if ((Object)(object)val == (Object)null) { return; } GameObject gameObject = ((Component)val.GetChild(0)).gameObject; GameObject val2 = Object.Instantiate<GameObject>(gameObject, gameObject.transform.parent); val2.GetComponent<Image>().sprite = MetaDatabase.resources.logo; Transform transform = val2.transform; transform.localScale *= 1.6f; Vector3 localPosition = val2.transform.localPosition; localPosition.y += 30f; val2.transform.localPosition = localPosition; gameObject.SetActive(false); TextMeshProUGUI component = ((Component)val2.transform.GetChild(0)).GetComponent<TextMeshProUGUI>(); ((TMP_Text)component).transform.parent = ((TMP_Text)component).transform.parent.parent; RectTransform component2 = ((Component)component).GetComponent<RectTransform>(); component2.pivot = new Vector2(0.5f, 0f); ((Graphic)component).color = Color.yellow; ((TMP_Text)component).text = "-- PRELUDE DEMO --\n0.0.5"; ((TMP_Text)component).transform.localScale = Vector3.one * 0.5f; localPosition = val2.transform.localPosition; localPosition.y = -466.2013f; ((TMP_Text)component).transform.localPosition = localPosition; AudioSource component3 = GameObject.Find("Music").GetComponent<AudioSource>(); component3.clip = MetaDatabase.resources.mainMenuMusic; component3.Play(); GameObject gameObject2 = ((Component)((Component)__instance).transform.Find("Chapter Select")).gameObject; MenuActSelect[] componentsInChildren = gameObject2.GetComponentsInChildren<MenuActSelect>(true); MenuActSelect[] array = componentsInChildren; foreach (MenuActSelect val3 in array) { bool flag = false; switch (((Object)((Component)val3).gameObject).name) { case "Act I": flag = true; break; case "Act II": flag = true; break; case "Act III": flag = true; break; case "Prime": flag = true; break; } if (flag) { Utils.Log("On Enable Call for " + ((Object)((Component)val3).gameObject).name); val3.forceOff = true; val3.OnEnable(); } } } [HarmonyPatch(typeof(LeaderboardController), "SubmitCyberGrindScore")] [HarmonyPrefix] private static bool SubmitCyberGrindScore(LeaderboardController __instance) { return false; } [HarmonyPatch(typeof(LeaderboardController), "SubmitLevelScore")] [HarmonyPrefix] private static bool SubmitLevelScore(LeaderboardController __instance) { return false; } [HarmonyPatch(typeof(Projectile), "Update")] [HarmonyPrefix] private static bool ProjectileUpdate(Projectile __instance) { if (((object)__instance).GetType() == typeof(SwordBeam)) { ((SwordBeam)(object)__instance).NewUpdate(); } return true; } [HarmonyPatch(typeof(Projectile), "Collided")] [HarmonyPrefix] private static bool ProjectileCollided(Projectile __instance, Collider other) { if (((object)__instance).GetType() == typeof(SwordBeam)) { ((SwordBeam)(object)__instance).NewCollide(other); return false; } return true; } [HarmonyPatch(typeof(Harpoon), "Punched")] [HarmonyPrefix] private static bool CannonballLaunch(Harpoon __instance) { if (((object)__instance).GetType() == typeof(StakeShard)) { ((StakeShard)(object)__instance).NewPunched(); return false; } return true; } [HarmonyPatch(typeof(Nail), "FixedUpdate")] [HarmonyPrefix] private static bool CannonballLaunch(Nail __instance) { if (((object)__instance).GetType() == typeof(Stake)) { ((Stake)(object)__instance).OnFixedUpdate(); return false; } return true; } [HarmonyPatch(typeof(Cannonball), "Launch")] [HarmonyPrefix] private static bool CannonballLaunch(Cannonball __instance) { if (((object)__instance).GetType() == typeof(StakeSpinning)) { ((StakeSpinning)(object)__instance).NewLaunch(); return false; } return true; } [HarmonyPatch(typeof(Cannonball), "Break")] [HarmonyPrefix] private static bool CannonballBreak(Cannonball __instance) { if (((object)__instance).GetType() == typeof(StakeSpinning)) { ((StakeSpinning)(object)__instance).NewBreak(); return false; } return true; } [HarmonyPatch(typeof(EnemyIdentifier), "DeliverDamage")] [HarmonyPostfix] private static void Patch(EnemyIdentifier __instance, GameObject target, Vector3 force, Vector3 hitPoint, float multiplier, bool tryForExplode, float critMultiplier = 0f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 //IL_0026: Unknown result type (might be due to invalid IL or missing references) if ((int)__instance.enemyType == 42) { MaliciousDrone component = ((Component)__instance).GetComponent<MaliciousDrone>(); if (!((Object)(object)component == (Object)null)) { component.GetHurt(force, multiplier); } } } [HarmonyPatch(typeof(ShopZone), "Start")] [HarmonyPrefix] private static void Patch(ShopZone __instance) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)__instance).transform.Find("Cube"); if ((Object)(object)val != (Object)null) { ((Component)val).gameObject.SetActive(false); } GameObject val2 = Object.Instantiate<GameObject>(MetaDatabase.newShopPrefab); val2.transform.parent = ((Component)__instance).transform; val2.transform.localPosition = Vector3.zero; val2.transform.localRotation = Quaternion.identity; Canvas componentInChildren = ((Component)__instance).GetComponentInChildren<Canvas>(true); if ((Object)(object)componentInChildren != (Object)null) { RectTransform component = ((Component)componentInChildren).GetComponent<RectTransform>(); Vector3 localPosition = ((Transform)component).localPosition; localPosition.z = 1f; ((Transform)component).localPosition = localPosition; MetaDatabase.terminal.Apply(__instance); } AudioSource componentInChildren2 = ((Component)__instance).GetComponentInChildren<AudioSource>(); if ((Object)(object)componentInChildren2 != (Object)null && (Object)(object)componentInChildren2.clip != (Object)null && ((Object)componentInChildren2.clip).name == "shopmusic") { componentInChildren2.clip = MetaDatabase.resources.shopMusic; componentInChildren2.Play(); } } [HarmonyPatch(typeof(VirtueInsignia), "OnTriggerEnter")] [HarmonyPrefix] private static void Patch(VirtueInsignia __instance, Collider other) { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Invalid comparison between Unknown and I4 //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) if (((Component)__instance).gameObject.tag != "Player" || (((Component)other).gameObject.layer != 10 && ((Component)other).gameObject.layer != 11)) { return; } EnemyIdentifierIdentifier componentInParent = ((Component)other).GetComponentInParent<EnemyIdentifierIdentifier>(); if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent.eid != (Object)null) { Collider component = ((Component)componentInParent.eid).GetComponent<Collider>(); if ((Object)(object)component != (Object)null && !componentInParent.eid.dead && (int)componentInParent.eid.enemyType != 9) { componentInParent.eid.hitter = "cannonpillar"; componentInParent.eid.DeliverDamage(((Component)other).gameObject, Vector3.up * 9000f, ((Component)other).transform.position, 1f / 3f, false, 0f, (GameObject)null, false, false); } } } [HarmonyPatch(typeof(NewMovement), "Start")] [HarmonyPostfix] private static void MovementSoundPatch(NewMovement __instance) { int @int = MonoSingleton<PrefsManager>.Instance.GetInt("selectedSaveSlot", 0); if (@int == 10) { GameProgressMoneyAndGear generalProgress = GameProgressSaver.GetGeneralProgress(); generalProgress.revalt = 0; generalProgress.rev1 = 0; generalProgress.rev3 = 0; generalProgress.sho2 = 0; generalProgress.nai0 = 0; generalProgress.nai1 = 0; generalProgress.nai2 = 0; generalProgress.nai3 = 0; generalProgress.naialt = 0; generalProgress.beam0 = 0; generalProgress.beam1 = 0; generalProgress.beam2 = 0; generalProgress.beam3 = 0; generalProgress.rai0 = 0; generalProgress.rai1 = 0; generalProgress.rai2 = 0; generalProgress.rai3 = 0; generalProgress.rock0 = 0; generalProgress.rock1 = 0; generalProgress.rock2 = 0; generalProgress.rock3 = 0; if (generalProgress.arm1 == 1) { Debug.Log((object)"Smokin that axe pack brah"); } generalProgress.arm1 = 0; generalProgress.arm2 = 0; generalProgress.arm3 = 0; GameProgressSaver.WriteFile(GameProgressSaver.generalProgressPath, (object)generalProgress); } __instance.jumpSound = MetaDatabase.resources.sfxJump; __instance.landingSound = MetaDatabase.resources.sfxLand; __instance.slideScrapePrefab = MetaDatabase.resources.sfxSlideLoop; __instance.slideStopSound = MetaDatabase.resources.sfxSlideEnd; __instance.finalWallJump = MetaDatabase.resources.sfxWalljumpFatigue; __instance.dodgeParticle = MetaDatabase.resources.dodgeParticle; __instance.fallParticle = MetaDatabase.resources.fallParticle; __instance.scrapePrefab = MetaDatabase.resources.scrapePrefab; Object.Instantiate<GameObject>(MetaDatabase.resources.newWeaponCharges); } [HarmonyPatch(typeof(StyleHUD), "Start")] [HarmonyPrefix] private static void RankChanges(StyleHUD __instance) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Sprite[] ranks = MetaDatabase.resources.ranks; for (int i = 0; i < ranks.Length; i++) { __instance.ranks[i].sprite = ranks[i]; } __instance.rankImage.sprite = ranks[0]; __instance.defaultPos = new Vector3(-35f, -75f, 0f); } [HarmonyPatch(typeof(PlayerAnimations), "Start")] [HarmonyPostfix] private static void FootstepSoundPatch(PlayerAnimations __instance) { __instance.footsteps = MetaDatabase.resources.sfxFootsteps; } [HarmonyPatch(typeof(RailcannonMeter), "Start")] [HarmonyPrefix] private static void Patch(RailcannonMeter __instance) { __instance.meters[0].sprite = MetaDatabase.resources.lightningBolt; __instance.meters[1].sprite = MetaDatabase.resources.lightningBoltSmall; __instance.meterBackground.sprite = MetaDatabase.resources.lightningBolt; __instance.colorlessMeter.sprite = MetaDatabase.resources.lightningBoltSmall; } private static void AddPoints(int points, string pointName, EnemyIdentifier eid = null, GameObject sourceWeapon = null) { MonoSingleton<StyleHUD>.Instance.AddPoints(points, pointName, sourceWeapon, eid, -1, "", ""); } [HarmonyPatch(typeof(GunSetter), "Start")] [HarmonyPrefix] private static void GunSetterStart(GunSetter __instance) { if (!railcanonInit) { railcanonInit = true; } __instance.revolverPierce = MetaDatabase.resources.justice; __instance.revolverRicochet = MetaDatabase.resources.splendor; __instance.revolverTwirl = (AssetReference[])(object)new AssetReference[0]; __instance.shotgunGrenade = MetaDatabase.resources.crossbow; __instance.shotgunPump = MetaDatabase.resources.crossbowGreen; __instance.shotgunRed = (AssetReference[])(object)new AssetReference[0]; __instance.nailMagnet = (AssetReference[])(object)new AssetReference[0]; __instance.nailOverheat = (AssetReference[])(object)new AssetReference[0]; __instance.nailRed = (AssetReference[])(object)new AssetReference[0]; __instance.railCannon = (AssetReference[])(object)new AssetReference[0]; __instance.railHarpoon = (AssetReference[])(object)new AssetReference[0]; __instance.railMalicious = (AssetReference[])(object)new AssetReference[0]; __instance.rocketBlue = (AssetReference[])(object)new AssetReference[0]; __instance.rocketGreen = (AssetReference[])(object)new AssetReference[0]; __instance.rocketRed = (AssetReference[])(object)new AssetReference[0]; } [HarmonyPatch(typeof(WeaponCharges), "MaxCharges")] [HarmonyPrefix] private static void MaxCharge() { NewWeaponCharges.MaxCharge(); } [HarmonyPatch(typeof(StyleHUD), "Start")] [HarmonyPrefix] private static void ShudStart(StyleHUD __instance) { foreach (KeyValuePair<string, string> styleKVP in MetaDatabase.styleKVPs) { __instance.RegisterStyleItem(styleKVP.Key, styleKVP.Value); } foreach (KeyValuePair<string, float> freshnessKVP in MetaDatabase.freshnessKVPs) { __instance.freshnessDecayMultiplierDict.Add(freshnessKVP.Key, freshnessKVP.Value); } } [HarmonyPatch(typeof(WeaponCharges), "Charge")] [HarmonyPrefix] private static bool Charge(WeaponCharges __instance, float amount) { NewWeaponCharges.Charge(amount); if (__instance.rev0charge < 100f) { if (__instance.rev0alt) { __instance.rev0charge = Mathf.MoveTowards(__instance.rev0charge, 100f, 20f * amount); } else { __instance.rev0charge = Mathf.MoveTowards(__instance.rev0charge, 100f, 40f * amount); } } if (__instance.rev1charge < 400f) { __instance.rev1charge = Mathf.MoveTowards(__instance.rev1charge, 400f, 25f * amount); } if (__instance.naiHeatsinks < 2f) { __instance.naiHeatsinks = Mathf.MoveTowards(__instance.naiHeatsinks, 2f, amount * 0.075f); } if (__instance.naiSawHeatsinks < 1f) { __instance.naiSawHeatsinks = Mathf.MoveTowards(__instance.naiSawHeatsinks, 1f, amount * 0.075f); } if (__instance.naiheatUp > 0f) { __instance.naiheatUp = Mathf.MoveTowards(__instance.naiheatUp, 0f, amount * 0.3f); } if (__instance.raicharge < 5f && __instance.raicharge >= 4f && Object.op_Implicit((Object)(object)__instance.railCannonFullChargeSound)) { __instance.raicharge = 5f; } if (__instance.rocketcharge > 0f) { __instance.rocketcharge = Mathf.MoveTowards(__instance.rocketcharge, 0f, amount); } if (__instance.rocketCannonballCharge < 1f) { __instance.rocketCannonballCharge = Mathf.MoveTowards(__instance.rocketCannonballCharge, 1f, amount * 0.125f); } for (int i = 0; i < __instance.revaltpickupcharges.Length; i++) { if (__instance.revaltpickupcharges[i] > 0f) { __instance.revaltpickupcharges[i] = Mathf.MoveTowards(__instance.revaltpickupcharges[i], 0f, amount); } } if (!__instance.naiAmmoDontCharge) { __instance.naiAmmo = Mathf.MoveTowards(__instance.naiAmmo, 100f, amount * 3.5f); __instance.naiSaws = Mathf.MoveTowards(__instance.naiSaws, 10f, amount * 0.5f); } if (__instance.magnets.Count > 0) { for (int num = __instance.magnets.Count - 1; num >= 0; num--) { if ((Object)(object)__instance.magnets[num] == (Object)null) { __instance.magnets.RemoveAt(num); } } if (__instance.magnets.Count < 3 && __instance.naiMagnetCharge < (float)(3 - __instance.magnets.Count)) { __instance.naiMagnetCharge = Mathf.MoveTowards(__instance.naiMagnetCharge, (float)(3 - __instance.magnets.Count), amount * 3f); } } else if (__instance.naiMagnetCharge < 3f) { __instance.naiMagnetCharge = Mathf.MoveTowards(__instance.naiMagnetCharge, 3f, amount * 3f); } __instance.rocketFreezeTime = Mathf.MoveTowards(__instance.rocketFreezeTime, (float)((!__instance.rocketFrozen) ? 5 : 0), __instance.rocketFrozen ? Time.deltaTime : (amount / 2f)); if (__instance.rocketFrozen && Object.op_Implicit((Object)(object)__instance.rocketLauncher) && Object.op_Implicit((Object)(object)__instance.rocketLauncher.currentTimerTickSound)) { __instance.rocketLauncher.currentTimerTickSound.pitch = Mathf.Lerp(0.75f, 1f, __instance.rocketFreezeTime / 5f); } if (__instance.rocketFrozen && __instance.rocketFreezeTime <= 0f) { __instance.rocketLauncher.UnfreezeRockets(); } return false; } public static void RaicanonSubtract(float amt) { if (MonoSingleton<WeaponCharges>.Instance.raicharge >= 5f) { MonoSingleton<WeaponCharges>.Instance.raicharge = 4f; WeaponCharges instance = MonoSingleton<WeaponCharges>.Instance; instance.raicharge -= amt; } else { WeaponCharges instance2 = MonoSingleton<WeaponCharges>.Instance; instance2.raicharge -= amt; } } [HarmonyPatch(typeof(FistControl), "Start")] [HarmonyPrefix] private static void FistOverride(FistControl __instance) { __instance.blueArm = MetaDatabase.resources.blueFist; __instance.fistIcon.sprite = MetaDatabase.resources.fistIcon1; } [HarmonyPatch(typeof(FistControl), "ArmChange")] [HarmonyPostfix] private static void FistChange(FistControl __instance, int orderNum) { if (orderNum == 0) { __instance.fistIcon.sprite = MetaDatabase.resources.fistIcon1; } else { __instance.fistIcon.sprite = MetaDatabase.resources.fistIcon2; } } } [BepInPlugin("maranara_project_prophet", "Masquerade Divinity", "0.0.5")] public class ProjectProphet : BaseUnityPlugin { public const string VERSION_NUMBER = "0.0.5"; public static bool gabeOn; public static Harmony harmony; private static ProjectProphet inst; public static ConfigEntry<bool> DidPopup; private void OnEnable() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Expected O, but got Unknown ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; ((Object)((Component)ThreadingHelper.Instance).gameObject).hideFlags = (HideFlags)61; inst = this; DidPopup = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SawPopup", false, (ConfigDescription)null); Utils.InitShaders(); harmony = new Harmony("maranara_project_prophet"); ((MonoBehaviour)this).StartCoroutine(LoadContent()); MetaDatabase.InitStageAddons(); MetaDatabase.InitStyleKVPs(); Harmony val = new Harmony("maranara_project_prophet-save"); val.PatchAll(typeof(UniversalPatches)); } public static void SwitchGabe(bool enableGabriel) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (enableGabriel == gabeOn) { return; } gabeOn = enableGabriel; if (enableGabriel) { Utils.notifLaunched = false; harmony.PatchAll(typeof(GabrielPatches)); Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).buildIndex != 1 && (Object)(object)MonoSingleton<OptionsManager>.Instance != (Object)null) { MonoSingleton<OptionsManager>.Instance.QuitMission(); } } else { harmony.UnpatchSelf(); MonoSingleton<OptionsManager>.Instance.QuitMission(); Damned.Disable(); } } private IEnumerator LoadContent() { AsyncOperationHandle<IResourceLocator> res = Addressables.LoadContentCatalogAsync(Path.Combine(Utils.PackedPath ?? "", "projectprophet.json"), true, (string)null); while (!res.IsDone) { yield return null; } string bundleDir = Path.Combine(Utils.PackedPath ?? "", "prophet.bd"); MetaDatabase.InitWeps(bundleDir); } public static void ToggleOffPopup() { inst.PopupOff(); } private void PopupOff() { DidPopup.Value = true; ((BaseUnityPlugin)this).Config.Save(); } } } namespace ProjectProphet.StageAddons { public class GConstruct { public static void ILaunchedGarrysModAndInstalledAGabrielAvatarAndThisIsTheMostEuphoricExperienceIveHadInMyLife() { ShopZone[] array = Resources.FindObjectsOfTypeAll<ShopZone>(); ShopZone[] array2 = array; foreach (ShopZone val in array2) { if (((Object)((Component)val).gameObject).name == "Sandbox Shop" || ((Object)((Component)val).gameObject).name == "Garry Shop") { ((ScreenZone)val).music.clip = MetaDatabase.resources.testamentMusic; ((ScreenZone)val).music.Play(); } } } } public static class GEA { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__1_0; public static UnityAction <>9__4_0; internal void <DoorLoader>b__1_0() { LoadEarlyAccess(); } internal void <FinalizeEarlyAccess>b__4_0() { SceneHelper.LoadScene("Main Menu", false); } } public static void EAAssurance() { DoorLoader(); LoadEarlyAccess(); } public static void DoorLoader() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown try { UnityEvent onFullyOpened = ((Component)GameObject.Find("FirstRoom").transform.Find("Room").Find("FinalDoor")).GetComponent<FinalDoor>().doors[0].onFullyOpened; object obj = <>c.<>9__1_0; if (obj == null) { UnityAction val = delegate { LoadEarlyAccess(); }; <>c.<>9__1_0 = val; obj = (object)val; } onFullyOpened.AddListener((UnityAction)obj); } catch { } } public static void LoadEarlyAccess() { ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(WaitAndLoad()); } private static IEnumerator WaitAndLoad() { while (!string.IsNullOrEmpty(SceneHelper.PendingScene)) { yield return (object)new WaitForEndOfFrame(); } try { SceneHelper.LoadScene("ProjectProphet.Scenes.End", false); } catch { SceneManager.LoadScene("Main Menu"); } } public static void FinalizeEarlyAccess() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown ButtonClickedEvent onClick = GameObject.Find("Quit Mission").GetComponent<Button>().onClick; object obj = <>c.<>9__4_0; if (obj == null) { UnityAction val = delegate { SceneHelper.LoadScene("Main Menu", false); }; <>c.<>9__4_0 = val; obj = (object)val; } ((UnityEvent)onClick).AddListener((UnityAction)obj); } } public static class G02 { [StageAddon(2, true)] public static void WhoUpSwordsingTheyMachineRn() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) GameObject val = Utils.LoadAndInstantiateStage("02"); GameObject gameObject = ((Component)Resources.FindObjectsOfTypeAll<WeaponPickUp>()[0]).gameObject; foreach (Transform item in gameObject.transform) { Transform val2 = item; Object.Destroy((Object)(object)((Component)val2).gameObject); } Object.Destroy((Object)(object)gameObject.GetComponent<Animator>()); Transform val3 = val.transform.Find("CrossbowPickup"); val3.SetParent(gameObject.transform); val3.localPosition = Vector3.zero; val3.localRotation = Quaternion.identity; val3.localScale = new Vector3(6.6666665f, 6.6666665f, 5f); Traverse field = Traverse.Create((object)gameObject.GetComponent<WeaponPickUp>()).Field("weapon"); Utils.SetAssRefField(MetaDatabase.resources.crossbow[0], field); } } public static class G0S { private const string BalladI = "<color=blue>As I sink deeper below\r\n\r\nKnowing there is no water to swallow,\r\n\r\nI feel each and all parts of me\r\n\r\nCalling your name</color>"; public static void SomethingWicked() { Debug.Log((object)"0S..."); ShopZone[] array = Resources.FindObjectsOfTypeAll<ShopZone>(); ShopZone[] array2 = array; foreach (ShopZone val in array2) { if (((Object)((Component)val).gameObject).name == "Testament Shop") { AudioSource component = ((Component)((Component)val).transform.GetChild(0)).GetComponent<AudioSource>(); component.clip = MetaDatabase.resources.testamentMusic; component.Play(); Transform child = ((Component)val).transform.Find("Canvas").Find("Border").GetChild(0) .GetChild(0); TextMeshProUGUI component2 = ((Component)child.GetChild(0)).GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).text = "BALLAD I"; TextMeshProUGUI component3 = ((Component)child.GetChild(1)).GetComponent<TextMeshProUGUI>(); ((TMP_Text)component3).text = "<color=blue>As I sink deeper below\r\n\r\nKnowing there is no water to swallow,\r\n\r\nI feel each and all parts of me\r\n\r\nCalling your name</color>"; } } Object.Destroy((Object)(object)MonoSingleton<GunControl>.Instance.slot1[0]); MonoSingleton<GunControl>.Instance.slot1.Clear(); } } public static class GTutorial { private const string IntroText = " STATUS UPDATE: \r\n\r\n MACHINE ID: NOT FOUND ½\r\n LOCATION: UNKNOWN ½\r\n CURRENT OBJECTIVE: RECOVER ½½½\r\n\r\n*THE BLOOD DRIPS_½½\r\n*FROM THIS METAL FRAME_½½\r\n*and½the½sound½is½½divine_½½&"; private const string IntroFadeText = " <color=blue>THE BLOOD DRIPS\r\n FROM THIS METAL FRAME\r\n and the sound is divine</color>"; public static void CalibrateTutorial() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)V62.heresyEndCanvas != (Object)null) { V62.heresyEndCanvas.SetActive(false); Object.DestroyImmediate((Object)(object)V62.heresyEndCanvas); } IntroText[] array = Resources.FindObjectsOfTypeAll<IntroText>(); IntroText[] array2 = array; foreach (IntroText val in array2) { Debug.Log((object)((Object)((Component)val).gameObject).name); if (((Object)((Component)val).gameObject).name == "Page 2") { Scene scene = ((Component)val).gameObject.scene; if (((Scene)(ref scene)).name == "DontDestroyOnLoad") { Object.Destroy((Object)(object)((Component)((Component)val).gameObject.transform.root).gameObject); continue; } val.fullString = " STATUS UPDATE: \r\n\r\n MACHINE ID: NOT FOUND ½\r\n LOCATION: UNKNOWN ½\r\n CURRENT OBJECTIVE: RECOVER ½½½\r\n\r\n*THE BLOOD DRIPS_½½\r\n*FROM THIS METAL FRAME_½½\r\n*and½the½sound½is½½divine_½½&"; ((TMP_Text)((Component)val).gameObject.GetComponent<TextMeshProUGUI>()).text = " STATUS UPDATE: \r\n\r\n MACHINE ID: NOT FOUND ½\r\n LOCATION: UNKNOWN ½\r\n CURRENT OBJECTIVE: RECOVER ½½½\r\n\r\n*THE BLOOD DRIPS_½½\r\n*FROM THIS METAL FRAME_½½\r\n*and½the½sound½is½½divine_½½&"; ((Component)((Component)val).transform.root.Find("Intro").Find("Audio Source")).GetComponent<AudioSource>().clip = MetaDatabase.resources.mainMenuMusic; ((TMP_Text)((Component)((Component)val).transform.parent.Find("Page 2 NoFade")).GetComponent<TextMeshProUGUI>()).text = " <color=blue>THE BLOOD DRIPS\r\n FROM THIS METAL FRAME\r\n and the sound is divine</color>"; } } } } public static class G03 { [StageAddon(3, true)] public static void WokeUltrakillBeLikeSwordstheychine() { //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Expected O, but got Unknown //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Expected O, but got Unknown //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) GameObject val = Utils.LoadAndInstantiateStage("03"); GoreZone[] array = Resources.FindObjectsOfTypeAll<GoreZone>(); Transform val2 = null; Transform val3 = null; GoreZone[] array2 = array; foreach (GoreZone val4 in array2) { if (((Object)((Component)val4).gameObject).name == "Most of the Stuff") { val2 = ((Component)val4).transform; } else if (((Object)((Component)val4).gameObject).name == "Boss Arena Contents") { val3 = ((Component)val4).transform; } } Object.Destroy((Object)(object)((Component)val2.Find("NeoBreakable")).gameObject); Object.Destroy((Object)(object)((Component)val2.parent.Find("7 Nonstuff").Find("Leading Hallway").Find("Afterbreak")).gameObject); GameObject gameObject = ((Component)Resources.FindObjectsOfTypeAll<WeaponPickUp>()[0]).gameObject; foreach (Transform item in gameObject.transform) { Transform val5 = item; Object.Destroy((Object)(object)((Component)val5).gameObject); } Object.Destroy((Object)(object)gameObject.GetComponent<Animator>()); Transform val6 = val.transform.Find("CrossbowPickup"); val6.SetParent(gameObject.transform); val6.localPosition = Vector3.zero; val6.localRotation = Quaternion.identity; val6.localScale = new Vector3(6.6666665f, 6.6666665f, 5f); Traverse field = Traverse.Create((object)gameObject.GetComponent<WeaponPickUp>()).Field("weapon"); Utils.SetAssRefField(MetaDatabase.resources.crossbow[0], field); HudMessage[] array3 = Resources.FindObjectsOfTypeAll<HudMessage>(); HudMessage[] array4 = array3; foreach (HudMessage val7 in array4) { if (((Object)((Component)val7).gameObject).name == "Cube (3)") { val7.message = "<color=#00ffff>CROSSBOW</color>: Secondary fire's smokestream also ignites projectiles"; } else if (((Object)((Component)((Component)val7).transform.parent).gameObject).name == "Spot Light") { val7.message = "<color=#00ffff>CROSSBOW</color>: Press '<color=orange>"; val7.message2 = "</color>' to launch an ignited stake that fires a flaming stream of smoke."; } } Transform val8 = val3.Find("NeoBreakable"); Object.Destroy((Object)(object)((Component)val8.Find("NeoBreakable (1)")).gameObject); Object.Destroy((Object)(object)((Component)val8.Find("Plane")).gameObject); Object.Destroy((Object)(object)((Component)val8.Find("Quad (1)")).gameObject); Object.Destroy((Object)(object)((Component)val8).GetComponent<Breakable>()); Object.Destroy((Object)(object)((Component)val8).GetComponent<BoxCollider>()); foreach (Transform item2 in val8.Find("GameObject")) { Transform val9 = item2; if (!(((Object)((Component)val9).gameObject).name == "Cube")) { Object.Destroy((Object)(object)((Component)val9).gameObject); } } Transform val10 = val.transform.Find("LegaBreaker"); val10.parent = val8; ((Component)val10).transform.localPosition = Vector3.zero; ((Component)val10).transform.localRotation = Quaternion.Euler(0f, 90f, 0f); } } public static class GMuseum { public static void RollCredits() { GameObject val = Utils.LoadAndInstantiateStage("m"); } } public static class G05 { [StageAddon(5, true)] public static void Cerberus() { } } public static class G01 { [StageAddon(1, true)] public static void IntoTheFire() { //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown if ((Object)(object)V62.heresyEndCanvas != (Object)null) { Object.Destroy((Object)(object)V62.heresyEndCanvas); } ObjectActivator[] components = GameObject.Find("Credits 1").GetComponents<ObjectActivator>(); ObjectActivator[] components2 = GameObject.Find("Credits 2").GetComponents<ObjectActivator>(); components[0].events.toActivateObjects = components2[0].events.toActivateObjects; components[1].events.toDisActivateObjects = components2[1].events.toDisActivateObjects; GameObject gameObject = components2[0].events.toActivateObjects[0].gameObject; GameObject val = Object.Instantiate<GameObject>(gameObject, gameObject.transform.parent); ((TMP_Text)val.GetComponentInChildren<TextMeshProUGUI>()).text = "A <color=orange>SPECIAL EDITION</color> BY ETHAN \"<color=orange>MARANARA</color>\" MARA"; components2[0].events.toActivateObjects = (GameObject[])(object)new GameObject[1] { val }; components2[1].events.toDisActivateObjects = components2[0].events.toActivateObjects; GameObject gameObject2 = ((Component)Utils.LoadAndInstantiateStage("01").transform.GetChild(0)).gameObject; Transform transform = GameObject.Find("RevolverPickUp").transform; ((Component)transform).GetComponent<BoxCollider>().size = new Vector3(2f, 2f, 5.5f); ((Component)transform.GetChild(0)).gameObject.SetActive(false); gameObject2.transform.SetParent(transform, true); GameObject gameObject3 = ((Component)Object.FindObjectOfType<OptionsMenuToManager>()).gameObject; foreach (Transform item in gameObject3.transform) { Transform val2 = item; Utils.Log(((Object)((Component)val2).gameObject).name); } Transform child = gameObject3.transform.GetChild(3); child = child.GetChild(2); child = child.GetChild(0); ((Component)child).GetComponent<Image>().sprite = MetaDatabase.resources.logo; } } public static class PreludeTips { [TipOfTheDay("Endless")] public static string Cybergrind = "If blown too far off the arena, <color=#00FFFF>JUSTICE's</color> secondary fire is a good way to get back."; [TipOfTheDay(2)] public static string PreludeFirst = "While the SWORD's primary swing fires projectiles, it also serves as a <color=orange>melee attack</color> that <color=orange>deals extra damage</color> to close enemies."; [TipOfTheDay(3)] public static string PreludeSecond = "You can cancel JUSTICE's secondary fire <color=orange>with Jump</color>, <color=orange>Slide</color> or your <color=orange>primary fire</color>.\n\nWhen cancelled, you <color=orange>pertain the momentum granted</color> by the secondary fire."; [TipOfTheDay(4)] public static string PreludeThird = "MAGIC'S RED'S secondary fire, after piercing the environment, can be <color=orange>punched</color> to cause a <color=orange>large explosion</color>."; [TipOfTheDay(5)] public static string PreludeCerberus = "GLITTERFREEZE's secondary stake can be <color=orange>parried</color> while or after leeching off of an enemy.\n\nUse this to <color=orange>chain together multiple attacks</color> with one stake."; [TipOfTheDay(11)] public static string EarlyAccess = "<color=red>Y O U ' R E N O T\nS U P P O S E D T O B E H E R E .</color>"; } public static class V53 { [StageAddon(53, false)] public static void ShipSecret() { //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Expected O, but got Unknown GameObject val = Utils.LoadAndInstantiateStage("53"); GameObject gabeHologram = null; GameObject upsideDownHologram = null; GameObject upsideDownGlass = null; GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); ObjectActivator component = ((Component)val.transform.Find("UnrotatedSecret").Find("SecretRoom").Find("ElectricityBox") .Find("Breakable")).gameObject.GetComponent<Breakable>().activateOnBreak[1].GetComponent<ObjectActivator>(); ((Component)component).gameObject.transform.parent = null; GameObject[] array2 = array; foreach (GameObject val2 in array2) { if (((Object)val2).name == "Unrotated") { Transform val3 = val2.transform.Find("5 - Hologram Room"); gabeHologram = ((Component)val3.Find("5 Nonstuff").Find("Decorations").Find("Hologram")).gameObject; val.transform.parent = val3.Find("5 Stuff"); val.SetActive(true); Transform val4 = val3.Find("5 Nonstuff").Find("Walls"); ((Component)val4.GetChild(2)).gameObject.SetActive(false); ((Component)val4.GetChild(8)).gameObject.SetActive(false); } else if (((Object)val2).name == "Rotated") { Transform val5 = val2.transform.Find("5 - Hologram Room"); upsideDownGlass = ((Component)val5.Find("5 Stuff").Find("Glasscase")).gameObject; upsideDownHologram = ((Component)val5.Find("5 Nonstuff").Find("Decorations").Find("Hologram Master")).gameObject; } } MonoSingleton<CameraController>.Instance.cam.useOcclusionCulling = false; component.events.onActivate.AddListener((UnityAction)delegate { FinalizeShip(gabeHologram, upsideDownHologram, upsideDownGlass); }); } public static void FinalizeShip(GameObject hologram1, GameObject hologram2, GameObject glass) { hologram1.SetActive(false); hologram2.SetActive(false); ((Component)hologram2.transform.GetChild(0)).gameObject.SetActive(false); ((Component)hologram2.transform.GetChild(1)).gameObject.SetActive(false); glass.SetActive(false); ProphetProgress prophetProgress = Utils.ReadSaveSlot(); prophetProgress.wrathSwitch3 = true; Utils.WriteSaveSlot(prophetProgress); } } public static class V52 { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__0_0; internal void <OceanSecret>b__0_0() { ProphetProgress prophetProgress = Utils.ReadSaveSlot(); prophetProgress.wrathSwitch2 = true; Utils.WriteSaveSlot(prophetProgress); } } [StageAddon(52, false)] public static void OceanSecret() { //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Expected O, but got Unknown GameObject val = Utils.LoadAndInstantiateStage("52"); ((Component)val.transform.Find("LighthouseIndoors")).transform.parent = GameObject.Find("GlobalLights (3)").transform.Find("Cabin Interiors"); Transform transform = ((Component)GameObject.Find("OutdoorsObjects").transform.Find("Lighthouse")).transform; ((Component)transform.Find("Tower").Find("Cylinder (1)")).gameObject.SetActive(false); ((Component)transform.Find("Island")).gameObject.SetActive(false); GameObject gameObject = ((Component)transform.Find("House")).gameObject; ((Renderer)gameObject.GetComponent<MeshRenderer>()).enabled = false; ((Collider)gameObject.GetComponent<BoxCollider>()).enabled = false; ((Component)gameObject.transform.Find("LargeDoorSmallest Variant (1)")).gameObject.SetActive(false); ((Component)gameObject.transform.GetChild(0)).gameObject.SetActive(false); MonoSingleton<CameraController>.Instance.cam.useOcclusionCulling = false; UnityEvent onActivate = ((Component)val.transform.Find("InsideHouse").Find("Shop").Find("Canvas") .Find("Main Menu") .Find("obac")).gameObject.GetComponent<ObjectActivator>().events.onActivate; object obj = <>c.<>9__0_0; if (obj == null) { UnityAction val2 = delegate { ProphetProgress prophetProgress = Utils.ReadSaveSlot(); prophetProgress.wrathSwitch2 = true; Utils.WriteSaveSlot(prophetProgress); }; <>c.<>9__0_0 = val2; obj = (object)val2; } onActivate.AddListener((UnityAction)obj); } } public static class V51 { private static DisableEnemySpawns floodSpawnDisabler; [StageAddon(51, false)] public static void FloodSecret() { //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Expected O, but got Unknown GameObject val = Utils.LoadAndInstantiateStage("51"); List<Light> lights = new List<Light>(); List<MeshRenderer> emissiveObjects = new List<MeshRenderer>(); GameObject gameObject = ((Component)val.transform.Find("EmergencyPower")).gameObject; gameObject.SetActive(false); lights.AddRange(val.GetComponentsInChildren<Light>()); Transform val2 = null; GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); GameObject[] array2 = array; foreach (GameObject val3 in array2) { if (((Object)val3).name == "3 - Sentry Entry") { Transform val4 = val3.transform.Find("3 Nonstuff"); val2 = val3.transform.Find("3 Stuff"); ((Component)val4.Find("Lights").GetChild(0)).gameObject.SetActive(false); ((Component)val4.Find("Walls").GetChild(21)).gameObject.SetActive(false); ((Component)val4.Find("Walls").Find("Cube (6)")).gameObject.SetActive(false); lights.AddRange(val3.GetComponentsInChildren<Light>(true)); emissiveObjects.AddRange(val3.GetComponentsInChildren<MeshRenderer>(true)); } if (((Object)val3).name == "4 - Water Processing Chamber") { lights.AddRange(val3.GetComponentsInChildren<Light>(true)); emissiveObjects.AddRange(val3.GetComponentsInChildren<MeshRenderer>(true)); } } ObjectActivator componentInChildren = val.GetComponentInChildren<ObjectActivator>(true); componentInChildren.events.onActivate.AddListener((UnityAction)delegate { FinalizeFlood(lights.ToArray(), emissiveObjects.ToArray()); }); MonoSingleton<CameraController>.Instance.cam.useOcclusionCulling = false; } private static void FinalizeFlood(Light[] lights, MeshRenderer[] grids) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown Utils.Log("Reading Progress..."); ProphetProgress prophetProgress = Utils.ReadSaveSlot(); Utils.Log($"Is Progress Null? {prophetProgress == null}"); prophetProgress.wrathSwitch1 = true; Utils.Log($"Setting Progress {prophetProgress == null}"); Utils.WriteSaveSlot(prophetProgress); Utils.Log($"Progress Over {prophetProgress == null}"); DisableEnemySpawns val = new DisableEnemySpawns(); val.Enable(); floodSpawnDisabler = val; SceneManager.sceneUnloaded += DisableFloodCheat; try { Transform val2 = GameObject.Find("3 - Sentry Entry").transform.Find("3 Stuff(Clone)"); if ((Object)(object)((Component)val2.Find("Trigger")).gameObject.GetComponent<ActivateArena>() != (Object)null) { ((Component)val2.Find("Trigger")).gameObject.SetActive(false); } else { GameObject gameObject = ((Component)val2.Find("Enemies")).gameObject; if (Object.op_Implicit((Object)(object)gameObject)) { ActivateNextWave component = gameObject.GetComponent<ActivateNextWave>(); if (Object.op_Implicit((Object)(object)component)) { component.EndWaves(); } gameObject.SetActive(false); } } } catch { } Transform val3 = GameObject.Find("Tunnel Final (1)").transform.Find("Tunnel A"); try { ((Component)val3.Find("Tunnel Light")).gameObject.SetActive(false); ((Component)val3.Find("Door Light")).gameObject.SetActive(false); } catch { } try { GameObject gameObject2 = ((Component)val3.Find("CircularDoor (A)")).gameObject; ((Component)gameObject2.transform.Find("NoPass")).gameObject.SetActive(false); ((Component)gameObject2.transform.Find("Opener")).gameObject.SetActive(false); gameObject2.GetComponent<Door>().LockClose(); gameObject2.GetComponent<Door>().Lock(); ((Renderer)((Component)gameObject2.transform.Find("CircularDoorObject")).gameObject.GetComponent<MeshRenderer>()).materials[0].SetFloat("_EmissiveIntensity", 0f); } catch { } try { GameObject val4 = GameObject.Find("CircularDoor"); ((Renderer)((Component)val4.transform.Find("CircularDoorObject")).gameObject.GetComponent<MeshRenderer>()).materials[0].SetFloat("_EmissiveIntensity", 0f); } catch { } foreach (Light val5 in lights) { if ((Object)(object)val5 != (Object)null) { val5.intensity = 0f; } } foreach (MeshRenderer val6 in grids) { if ((Object)(object)val6 == (Object)null) { continue; } Material[] materials = ((Renderer)val6).materials; foreach (Material val7 in materials) { if (((Object)val7).name.Contains("LaserGrid")) { ((Component)val6).gameObject.SetActive(false); } val7.SetFloat("_EmissiveIntensity", 0f); } } RenderSettings.fog = false; } private static void DisableFloodCheat(Scene arg0) { Utils.Log("Disable cehets :)"); floodSpawnDisabler.Disable(); SceneManager.sceneUnloaded -= DisableFloodCheat; } } public static class V62 { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__1_0; internal void <Initialize>b__1_0() { FinalizeScene(); } } private static DisableEnemySpawns enemyDisabler; private static GameObject heresyNailPrefab; public static GameObject heresyEndCanvas; private static AssetBundle heresyEmptyScene; [StageAddon(62, false)] public static void Initialize() { //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Expected O, but got Unknown //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Expected O, but got Unknown //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Expected O, but got Unknown //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Expected O, but got Unknown Debug.Log((object)"Blarg"); if ((Object)(object)heresyEmptyScene != (Object)null) { return; } GameObject val = Utils.LoadAndInstantiateStage("62"); ObjectActivator component = ((Component)val.transform.Find("UnlockRoom").Find("Stabber")).GetComponent<ObjectActivator>(); heresyEndCanvas = ((Component)val.transform.Find("Canvas")).gameObject; heresyNailPrefab = ((Component)val.transform.Find("UnlockRoom").Find("Attack").Find("ProphetEnterSequence") .Find("Nail")).gameObject; heresyNailPrefab.GetComponent<AudioSource>().playOnAwake = true; heresyNailPrefab.gameObject.SetActive(false); component.events.onActivate = new UnityEvent(); component.events.onActivate.AddListener(new UnityAction(LockPlayer)); ObjectActivator component2 = ((Component)heresyEndCanvas.transform.Find("Intro").Find("LoadSlotOBA")).GetComponent<ObjectActivator>(); component2.events.onActivate = new UnityEvent(); component2.events.onActivate.AddListener(new UnityAction(EnterGabriel)); ObjectActivator componentInChildren = ((Component)val.transform.Find("Electric Gate").Find("ActivateKey")).GetComponentInChildren<ObjectActivator>(true); componentInChildren.events.onActivate.AddListener(new UnityAction(StartCheats)); UnityEvent onFullyOpened = ((Component)GameObject.Find("FirstRoom").transform.Find("Room").Find("FinalDoor")).GetComponent<FinalDoor>().doors[0].onFullyOpened; object obj = <>c.<>9__1_0; if (obj == null) { UnityAction val2 = delegate { FinalizeScene(); }; <>c.<>9__1_0 = val2; obj = (object)val2; } onFullyOpened.AddListener((UnityAction)obj); } private static void EndCheats(Scene arg0) { enemyDisabler.Disable(); SceneManager.sceneUnloaded -= EndCheats; } private static void StartCheats() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown DisableEnemySpawns val = new DisableEnemySpawns(); val.Enable(); enemyDisabler = val; SceneManager.sceneUnloaded += EndCheats; } public static void FinalizeScene() { Transform transform = GameObject.Find("1 - Entryway").transform; Transform val = transform.Find("Platforming"); Transform val2 = val.Find("Walls"); ((Component)val2.Find("Cube (8)")).gameObject.SetActive(false); } public static void LockPlayer() { MonoSingleton<OptionsMenuToManager>.Instance.opm.inIntro = true; MonoSingleton<NewMovement>.Instance.StopSlide(); MonoSingleton<NewMovement>.Instance.StopMovement(); MonoSingleton<NewMovement>.Instance.LockMovementAxes(); MonoSingleton<NewMovement>.Instance.modNoJump = true; MonoSingleton<NewMovement>.Instance.modNoDashSlide = true; MonoSingleton<NewMovement>.Instance.rb.constraints = (RigidbodyConstraints)126; heresyEndCanvas.transform.parent = null; Object.DontDestroyOnLoad((Object)(object)heresyEndCanvas); ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(HeresySequence()); } private static IEnumerator HeresySequence() { Vector3 euler = Vector3.zero; euler.y = ((Component)MonoSingleton<CameraController>.Instance).transform.eulerAngles.y; Quaternion cameraRot = Quaternion.Euler(euler); Vector3 cameraPos = ((Component)MonoSingleton<CameraController>.Instance).transform.position; Vector3 startPos = new Vector3(0f, -6.95f, 12.03f); Vector3 endPos12 = new Vector3(0f, -4.34f, 7.5f); ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); try { MonoSingleton<GunSetter>.Instance.forcedLoadout = new ForcedLoadout(); MonoSingleton<GunSetter>.Instance.ResetWeapons(false); } catch { } yield return (object)new WaitForSeconds(5f); startPos.x = -3.1f; startPos.z = -1.9f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); yield return (object)new WaitForSeconds(0.1f); startPos.x = 4.65f; startPos.y = -4.85f; startPos.z = -1.51f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); yield return (object)new WaitForSeconds(0.05f); startPos.x = -2.3f; startPos.y = 4.64f; startPos.z = 6.44f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); startPos.x = 2.56f; startPos.y = 4.64f; startPos.z = 8.03f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); startPos.x = 0.37f; startPos.y = 4.64f; startPos.z = 0.93f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); yield return (object)new WaitForSeconds(0.3f); startPos.x = -6.45f; startPos.y = -3.97f; startPos.z = 5.73f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); startPos.y = -0.93f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); startPos.y = 1.92f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); yield return (object)new WaitForSeconds(0.1f); startPos.x = 6.99f; startPos.y = -4.77f; startPos.z = 5.73f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); startPos.y = -1.73f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); startPos.y = 1.12f; endPos12 = startPos; ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(NailPierce(cameraPos, cameraRot, startPos, endPos12, 0.07f)); ((MonoBehaviour)ThreadingHelper.Instance).StartCoroutine(FadeOutAndIn()); yield return (object)new WaitForSeconds(5f); ((Component)MonoSingleton<CameraController>.Instance).gameObject.SetActive(false); heresyEmptyScene = AssetBundle.LoadFromFile(Path.Combine(Utils.PackedPath, "empty.lvl")); SceneManager.LoadScene(heresyEmptyScene.GetAllScenePaths()[0]); heresyEndCanvas.gameObject.SetActive(true); } private static IEnumerator FadeOutAndIn() { float i = AudioListener.volume; float max = 5f; float t = max; while (t > 0f) { AudioListener.volume = t / max * i; t -= Time.deltaTime; yield return (object)new WaitForEndOfFrame(); } while (t < max) { AudioListener.volume = t / max * i; t += Time.deltaTime; yield return (object)new WaitForEndOfFrame(); } AudioListener.volume = i; } private static IEnumerator NailPierce(Vector3 cameraPos, Quaternion cameraRot, Vector3 startPos, Vector3 endPos, float speed) { //IL_00