using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("IHATEPROGRAMMING")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IHATEPROGRAMMING")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0e59b134-f599-4b91-a570-162325848ee9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace IHATEPROGRAMMING;
[BepInPlugin("Migel.NewSplashes", "NewSplashes", "1.1.0")]
public class NewSplashes : BaseUnityPlugin
{
private GameObject val;
private bool inMainMenu = false;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Plugin Loaded!");
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
inMainMenu = SceneHelper.CurrentScene == "Main Menu";
if (!inMainMenu)
{
return;
}
val = GameObject.Find("Canvas/Main Menu (1)/LeftSide/Text (3)/Text");
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"!!!!!!!!!!!!!! TEXT NOT FOUND");
return;
}
TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>();
if ((Object)(object)component == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"!!!!!!!!!!!!!! TEXT COMPONENT NOT FOUND");
return;
}
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string path = Path.Combine(directoryName, "splashes.txt");
if (File.Exists(path))
{
string[] array = File.ReadAllLines(path);
if (array.Length != 0)
{
Random random = new Random();
int num = random.Next(0, array.Length);
((TMP_Text)component).text = array[num];
}
}
else
{
((TMP_Text)component).text = "<color=red>WHERE IS MY splashes.txt</color>";
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"!!!!!!!!!!!!!! HELL YEAH");
}
private void Update()
{
if (inMainMenu)
{
EnsureTextIsActive();
}
}
private void EnsureTextIsActive()
{
if ((Object)(object)val != (Object)null && !val.activeSelf)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"just put the Active in the bag bro...");
val.SetActive(true);
}
}
}