Decompiled source of GutterTankColor v1.0.0

GutterTankColor/GuttertankColorMod.dll

Decompiled 2 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("GuttertankColorMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GuttertankColorMod")]
[assembly: AssemblyTitle("GuttertankColorMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.antek.guttertankcolors", "Guttertank Color Mod", "1.2.0")]
public class GuttertankColorMod : BaseUnityPlugin
{
	private static readonly List<Color> possibleColors = new List<Color>
	{
		Color.white,
		new Color(0f, 0.4f, 0.8f),
		Color.green,
		new Color(0f, 1f, 1f)
	};

	private readonly HashSet<GameObject> coloredEnemies = new HashSet<GameObject>();

	private void Start()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Guttertank Color Mod 1.2.0 załadowany!");
	}

	private void Update()
	{
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		GameObject[] array = Object.FindObjectsOfType<GameObject>();
		foreach (GameObject val in array)
		{
			if (((Object)val).name.Contains("Guttertank") && !coloredEnemies.Contains(val))
			{
				Renderer componentInChildren = val.GetComponentInChildren<Renderer>();
				if ((Object)(object)componentInChildren != (Object)null && (Object)(object)componentInChildren.material != (Object)null)
				{
					Color val2 = possibleColors[Random.Range(0, possibleColors.Count)];
					componentInChildren.material.color = val2;
					coloredEnemies.Add(val);
					((BaseUnityPlugin)this).Logger.LogInfo((object)$"Przeciwnik {((Object)val).name} ma kolor: R={val2.r:F2} G={val2.g:F2} B={val2.b:F2}");
				}
			}
		}
	}
}