using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("GlassBridge")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GlassBridge")]
[assembly: AssemblyTitle("GlassBridge")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GlassBridge
{
[BepInPlugin("GlassBridge", "GlassBridge", "1.0.0")]
public class GlassBridge : BaseUnityPlugin
{
public static List<Explosion> Explosions = new List<Explosion>();
public static float TimeTillParry = 1.6f;
public static GlassBridge Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"GlassBridge v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("GlassBridge");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "GlassBridge";
public const string PLUGIN_NAME = "GlassBridge";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace GlassBridge.Patches
{
public class CannonballExplosion : MonoBehaviour
{
}
[HarmonyPatch(typeof(Explosion))]
public class GlassExplosion
{
[HarmonyPatch("Collide")]
[HarmonyPrefix]
private static void Exploder(Explosion __instance, ref Collider other)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
GlassBridge.Logger.LogInfo((object)GlassBridge.Explosions.Contains(__instance));
if (!GlassBridge.Explosions.Contains(__instance))
{
return;
}
Glass component = ((Component)other).GetComponent<Glass>();
if ((Object)(object)component != (Object)null)
{
GlassBridge.Logger.LogInfo((object)"boom");
GameObject val = Object.Instantiate<GameObject>(MonoSingleton<DefaultReferenceManager>.Instance.superExplosion, ((Component)component).transform.position, Quaternion.identity);
Explosion[] componentsInChildren = val.GetComponentsInChildren<Explosion>();
Explosion[] array = componentsInChildren;
foreach (Explosion val2 in array)
{
GlassBridge.Explosions.Add(val2);
val2.sourceWeapon = __instance.sourceWeapon;
val2.hitterWeapon = ((Object)__instance.sourceWeapon).name;
val2.maxSize *= 0.75f;
val2.speed *= 0.75f;
}
}
}
}
[HarmonyPatch(typeof(Cannonball))]
public class Boulder
{
[HarmonyPatch("FixedUpdate")]
[HarmonyPrefix]
private static void GetBall(Cannonball __instance, ref Rigidbody ___rb)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
Rigidbody obj = ___rb;
Vector3 velocity = ___rb.velocity;
Vector3 normalized = ((Vector3)(ref velocity)).normalized;
velocity = ___rb.velocity;
RaycastHit val = default(RaycastHit);
if (!obj.SweepTest(normalized, ref val, ((Vector3)(ref velocity)).magnitude * Time.fixedDeltaTime))
{
return;
}
Glass component = ((Component)((RaycastHit)(ref val)).collider).GetComponent<Glass>();
GlassBridge.Logger.LogInfo((object)((Object)(object)component != (Object)null));
if ((Object)(object)component != (Object)null)
{
GlassBridge.Logger.LogInfo((object)"boom");
GameObject val2 = Object.Instantiate<GameObject>(MonoSingleton<DefaultReferenceManager>.Instance.superExplosion, ((Component)component).transform.position, Quaternion.identity);
Explosion[] componentsInChildren = val2.GetComponentsInChildren<Explosion>();
Explosion[] array = componentsInChildren;
foreach (Explosion val3 in array)
{
GlassBridge.Explosions.Add(val3);
val3.sourceWeapon = __instance.sourceWeapon;
val3.hitterWeapon = ((Object)__instance.sourceWeapon).name;
val3.maxSize *= 0.75f;
val3.speed *= 0.75f;
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}