Decompiled source of FallParry v1.1.1

BepInEx/plugins/FallParry.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("FallParry")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FallParry")]
[assembly: AssemblyTitle("FallParry")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FallParry
{
	[BepInPlugin("FallParry", "FallParry", "1.0.0")]
	public class FallParry : BaseUnityPlugin
	{
		public static Dictionary<Machine, float> ToBeParriedlist = new Dictionary<Machine, float>();

		public static Dictionary<Machine, Gutterman> BoomList = new Dictionary<Machine, Gutterman>();

		public static float TimeTillParry = 1.6f;

		public static FallParry Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"FallParry v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("FallParry");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "FallParry";

		public const string PLUGIN_NAME = "FallParry";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace FallParry.Patches
{
	[HarmonyPatch(typeof(Machine))]
	public class Sploder
	{
		[HarmonyPatch("GetHurt")]
		[HarmonyPostfix]
		private static void GutterHitter(Machine __instance)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			if (!FallParry.BoomList.ContainsKey(__instance))
			{
				return;
			}
			EnemyIdentifier component = ((Component)__instance).GetComponent<EnemyIdentifier>();
			if (component.hitter == "heavypunch" || component.hitter == "hammer")
			{
				FallParry.BoomList.TryGetValue(__instance, out Gutterman value);
				FallParry.BoomList.Remove(__instance);
				Rigidbody rb = MonoSingleton<NewMovement>.Instance.rb;
				if (component.hitter != "hammer")
				{
					MonoSingleton<NewMovement>.Instance.Launch(Vector3.up * 350f + (rb.position - ((Component)__instance).gameObject.transform.position) * 400f, 8f, false);
				}
				value.Explode();
				MonoSingleton<TimeController>.Instance.ParryFlash();
				MonoSingleton<TimeController>.Instance.TrueStop(0.5f);
				MonoSingleton<StyleHUD>.Instance.AddPoints(100, "<color=green>HERE COMES THE BOOM</color>", (GameObject)null, (EnemyIdentifier)null, -1, "", "");
			}
		}
	}
	[HarmonyPatch(typeof(Gutterman))]
	public class FallChecker
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void ParryCheck(Gutterman __instance)
		{
			Machine component = ((Component)__instance).gameObject.GetComponent<Machine>();
			try
			{
				if (Time.realtimeSinceStartup - FallParry.ToBeParriedlist[component] > FallParry.TimeTillParry / Time.timeScale)
				{
					FallParry.ToBeParriedlist.Remove(component);
					FallParry.BoomList.Remove(component);
				}
			}
			catch
			{
			}
		}

		[HarmonyPatch("Death")]
		[HarmonyPrefix]
		private static void Dying(Gutterman __instance)
		{
			Machine component = ((Component)__instance).gameObject.GetComponent<Machine>();
			FallParry.ToBeParriedlist.Add(component, Time.realtimeSinceStartup);
			FallParry.BoomList.Add(component, __instance);
		}

		[HarmonyPatch("FallOver")]
		[HarmonyPrefix]
		private static void FallDone(Gutterman __instance)
		{
			Machine component = ((Component)__instance).gameObject.GetComponent<Machine>();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}