using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("FallParry")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FallParry")]
[assembly: AssemblyTitle("FallParry")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FallParry
{
[BepInPlugin("FallParry", "FallParry", "1.0.0")]
public class FallParry : BaseUnityPlugin
{
public static Dictionary<Machine, float> ToBeParriedlist = new Dictionary<Machine, float>();
public static Dictionary<Machine, Gutterman> BoomList = new Dictionary<Machine, Gutterman>();
public static float TimeTillParry = 1.6f;
public static FallParry Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"FallParry v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("FallParry");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "FallParry";
public const string PLUGIN_NAME = "FallParry";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace FallParry.Patches
{
[HarmonyPatch(typeof(Machine))]
public class Sploder
{
[HarmonyPatch("GetHurt")]
[HarmonyPostfix]
private static void GutterHitter(Machine __instance)
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
if (!FallParry.BoomList.ContainsKey(__instance))
{
return;
}
EnemyIdentifier component = ((Component)__instance).GetComponent<EnemyIdentifier>();
if (component.hitter == "heavypunch" || component.hitter == "hammer")
{
FallParry.BoomList.TryGetValue(__instance, out Gutterman value);
FallParry.BoomList.Remove(__instance);
Rigidbody rb = MonoSingleton<NewMovement>.Instance.rb;
if (component.hitter != "hammer")
{
MonoSingleton<NewMovement>.Instance.Launch(Vector3.up * 350f + (rb.position - ((Component)__instance).gameObject.transform.position) * 400f, 8f, false);
}
value.Explode();
MonoSingleton<TimeController>.Instance.ParryFlash();
MonoSingleton<TimeController>.Instance.TrueStop(0.5f);
MonoSingleton<StyleHUD>.Instance.AddPoints(100, "<color=green>HERE COMES THE BOOM</color>", (GameObject)null, (EnemyIdentifier)null, -1, "", "");
}
}
}
[HarmonyPatch(typeof(Gutterman))]
public class FallChecker
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void ParryCheck(Gutterman __instance)
{
Machine component = ((Component)__instance).gameObject.GetComponent<Machine>();
try
{
if (Time.realtimeSinceStartup - FallParry.ToBeParriedlist[component] > FallParry.TimeTillParry / Time.timeScale)
{
FallParry.ToBeParriedlist.Remove(component);
FallParry.BoomList.Remove(component);
}
}
catch
{
}
}
[HarmonyPatch("Death")]
[HarmonyPrefix]
private static void Dying(Gutterman __instance)
{
Machine component = ((Component)__instance).gameObject.GetComponent<Machine>();
FallParry.ToBeParriedlist.Add(component, Time.realtimeSinceStartup);
FallParry.BoomList.Add(component, __instance);
}
[HarmonyPatch("FallOver")]
[HarmonyPrefix]
private static void FallDone(Gutterman __instance)
{
Machine component = ((Component)__instance).gameObject.GetComponent<Machine>();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}