using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ULTRAKILL.Enemy;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("FraudTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6f2602dc647d2f72156061e069aab45bd0518fda")]
[assembly: AssemblyProduct("FraudTweaks")]
[assembly: AssemblyTitle("FraudTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FraudTweaks
{
[BepInPlugin("FraudTweaks", "FraudTweaks", "1.0.0")]
public class FraudTweaks : BaseUnityPlugin
{
public static float RocketDelay = 0f;
public static Dictionary<RevolverBeam, Vision> HitPointVisions = new Dictionary<RevolverBeam, Vision>();
public static FraudTweaks Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"FraudTweaks v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("FraudTweaks");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "FraudTweaks";
public const string PLUGIN_NAME = "FraudTweaks";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace FraudTweaks.Patches
{
[HarmonyPatch(typeof(Grenade))]
public class Rocket
{
[HarmonyPatch("PlayerRideStart")]
[HarmonyPostfix]
private static void RideOn(Grenade __instance, ref GameObject ___interruptSphere)
{
if ((Object)(object)___interruptSphere != (Object)null)
{
___interruptSphere.SetActive(true);
}
}
}
[HarmonyPatch(typeof(ShotgunHammer))]
public class JackhammerRocket
{
[HarmonyPatch("ImpactRoutine")]
[HarmonyPrefix]
private static void RocketPuncher(ShotgunHammer __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Vector3 defaultPos = MonoSingleton<CameraController>.Instance.GetDefaultPos();
Collider[] array = Physics.OverlapSphere(defaultPos, 0.01f);
if (array.Length == 0)
{
return;
}
ParryHelper val2 = default(ParryHelper);
for (int i = 0; i < array.Length; i++)
{
Transform val = ((Component)array[i]).transform;
if (((Component)val).TryGetComponent<ParryHelper>(ref val2))
{
val = val2.target;
}
if (MonoSingleton<ObjectTracker>.Instance.grenadeList.Count <= 0 || ((Component)val).gameObject.layer != 10)
{
continue;
}
Grenade componentInParent = ((Component)val).GetComponentInParent<Grenade>();
if (!(Object.op_Implicit((Object)(object)componentInParent) & componentInParent.rocket))
{
continue;
}
if (FraudTweaks.RocketDelay > 4f)
{
object? value = AccessTools.Field(typeof(Grenade), "interruptSphere").GetValue(componentInParent);
GameObject val3 = (GameObject)((value is GameObject) ? value : null);
val3.SetActive(false);
continue;
}
object? value2 = AccessTools.Field(typeof(Grenade), "interruptSphere").GetValue(componentInParent);
GameObject val4 = (GameObject)((value2 is GameObject) ? value2 : null);
val4.SetActive(true);
FraudTweaks.RocketDelay += 1f;
if (componentInParent.levelledUp)
{
FraudTweaks.RocketDelay += 0.5f;
}
}
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void DelayFallOff(ShotgunHammer __instance)
{
FraudTweaks.RocketDelay = Mathf.Clamp(FraudTweaks.RocketDelay - Time.deltaTime, 0f, 5f);
}
}
[HarmonyPatch(typeof(RevolverBeam))]
public class Revolver
{
[HarmonyPatch("PiercingShotOrder")]
[HarmonyPrefix]
private static void RevolverPierce(RevolverBeam __instance, ref PhysicsCastResult rayHit, ref bool ___splitcoinable, ref LayerMask ___enemyLayerMask)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
if (!__instance.strongAlt & ((Object)__instance).name.Contains("Revolver Beam Super"))
{
___splitcoinable = false;
flag = true;
}
if (!(flag | ___splitcoinable))
{
return;
}
Vector3 position = ((Component)((Component)__instance).transform).transform.position;
Vector3 forward = ((Component)((Component)__instance).transform).transform.forward;
float num = 1000f;
PhysicsCastResult val = default(PhysicsCastResult);
PortalTraversalV2[] array = default(PortalTraversalV2[]);
Vector3 val2 = default(Vector3);
Coin val3 = default(Coin);
if (PortalPhysicsV2.Raycast(position, forward, num, LayerMask.op_Implicit(___enemyLayerMask), ref val, ref array, ref val2, (QueryTriggerInteraction)0) && ((Component)val.transform).gameObject.TryGetComponent<Coin>(ref val3))
{
object? value = AccessTools.Field(typeof(Coin), "vision").GetValue(val3);
Vision val4 = (Vision)((value is Vision) ? value : null);
object? value2 = AccessTools.Field(typeof(Coin), "enemyQuery").GetValue(val3);
VisionQuery val5 = (VisionQuery)((value2 is VisionQuery) ? value2 : null);
object? value3 = AccessTools.Field(typeof(Coin), "coinQuery").GetValue(val3);
VisionQuery val6 = (VisionQuery)((value3 is VisionQuery) ? value3 : null);
val4.UpdateSourcePos(((Component)val3).transform.position);
TargetDataRef val7 = default(TargetDataRef);
bool flag2 = val4.TrySee(val5, ref val7);
TargetDataRef val8 = default(TargetDataRef);
bool flag3 = val4.TrySee(val6, ref val8);
Coin val9 = default(Coin);
if (flag3 && val8.target.GameObject.TryGetComponent<Coin>(ref val9) && (Object)(object)val9.ccc != (Object)null && val9.ccc.beenHit.Contains(((Component)val9).gameObject))
{
___splitcoinable = true;
}
if (flag2 && !flag3)
{
___splitcoinable = true;
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}