using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Birdbrain")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Birdbrain")]
[assembly: AssemblyTitle("Birdbrain")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Birdbrain
{
[BepInPlugin("Birdbrain", "Birdbrain", "1.0.0")]
public class Birdbrain : BaseUnityPlugin
{
public static AssetBundle Anims;
public static Birdbrain Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"Birdbrain v1.0.0 has loaded!");
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "brain");
Anims = AssetBundle.LoadFromFile(text);
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Birdbrain");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Birdbrain";
public const string PLUGIN_NAME = "Birdbrain";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Birdbrain.Patches
{
[HarmonyPatch(typeof(PlayerAnimations))]
public class Animater
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void ChangeAnimator(PlayerAnimations __instance)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Expected O, but got Unknown
((Component)__instance).gameObject.SetActive(false);
SkinnedMeshRenderer component = ((Component)((Component)__instance).transform.Find("v1_mdl")).GetComponent<SkinnedMeshRenderer>();
GameObject val = Object.Instantiate<GameObject>(Birdbrain.Anims.LoadAsset<GameObject>("Assets/New Folder/v1_combined.prefab"));
val.transform.parent = ((Component)__instance).transform.parent;
val.transform.position = ((Component)__instance).transform.position - ((Component)__instance).transform.localPosition;
val.transform.localScale = Vector3.one * 2.25f;
SkinnedMeshRenderer component2 = ((Component)val.transform.Find("v1_mdl")).GetComponent<SkinnedMeshRenderer>();
((Renderer)component2).material = ((Renderer)component).material;
((Renderer)component2).materials = ((Renderer)component).materials;
((Renderer)component2).sharedMaterial = ((Renderer)component).sharedMaterial;
((Renderer)component2).sharedMaterials = ((Renderer)component).sharedMaterials;
((Component)component2).gameObject.layer = 30;
List<GameObject> list = new List<GameObject>();
foreach (Transform item in val.transform.Find("v1_combined/metarig/spine/spine.001/spine.002/spine.003"))
{
Transform val2 = item;
if (((Object)val2).name.Contains("wing_") & ((Object)val2).name.Contains("_1"))
{
list.Add(((Component)val2).gameObject);
}
}
for (int i = 0; i < list.Count; i++)
{
DragBehind val3 = list[i].AddComponent<DragBehind>();
val3.notAnimated = true;
val3.active = true;
val3.dragAmount = 0.2f;
}
Object.Destroy((Object)(object)__instance);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}