Decompiled source of Dual Wield Skill v2.1.0

plugins/Dual Wield Skill.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Configgy;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Ultrakill Dual Wield Skill Mod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Ultrakill Dual Wield Skill Mod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("118d6cb8-6e15-4c1e-8f93-e0833b89ea40")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DualWieldSkill;

[BepInPlugin("com.ReFraX.ultrakill.dualwieldskill", "Dual Wield Skill", "2.1.0")]
public class DualWieldMod : BaseUnityPlugin
{
	public static DualWieldMod Instance;

	private ConfigEntry<float> cooldownConfig;

	private ConfigEntry<float> powerUpDurationConfig;

	[Configgable("UI", "Horizontal Position", 0, null)]
	private static FloatSlider uiXPositionConfig = new FloatSlider(-750f, -1000f, 1000f);

	[Configgable("UI", "Vertical Position", 0, null)]
	private static FloatSlider uiYPositionConfig = new FloatSlider(400f, -600f, 600f);

	[Configgable("UI", "Icon Size", 0, null)]
	private static FloatSlider uiScaleConfig = new FloatSlider(1f, 0.5f, 2f);

	[Configgable("", "Activate Dual-Wield", 0, null)]
	public static ConfigKeybind inputKeyConfig = new ConfigKeybind((KeyCode)98);

	private float nextUseTime;

	private float sceneLoadTime;

	private bool uiFadeInStarted;

	private Image activeIcon;

	private Image inactiveIcon;

	private Text timerText;

	private Font customFont;

	private Canvas uiCanvas;

	private CanvasGroup canvasGroup;

	private bool inputEnabled = true;

	private bool wasDead;

	private GameObject uiContainer;

	private float lastXValue;

	private float lastYValue;

	private float lastScaleValue = 1f;

	private float originalCooldownValue;

	private float cooldownStartTime;

	private bool cooldownActive;

	private void Awake()
	{
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		cooldownConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "Cooldown Time", 120f, "Cooldown time in seconds for the dual-wield power-up.");
		powerUpDurationConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "Power-Up Duration", 30f, "Duration in seconds for the dual-wield power-up.");
		originalCooldownValue = cooldownConfig.Value;
		cooldownConfig.SettingChanged += OnCooldownSettingChanged;
		new ConfigBuilder("Dual Wield Skill", (string)null).BuildAll();
		customFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
		new Harmony("com.ReFraX.ultrakill.dualwieldskill").PatchAll();
		CheckBepInExConfig();
	}

	private void OnCooldownSettingChanged(object sender, EventArgs e)
	{
		if (cooldownActive)
		{
			float num = Time.time - cooldownStartTime;
			float num2 = (originalCooldownValue - num) / originalCooldownValue * cooldownConfig.Value;
			nextUseTime = Time.time + num2;
			originalCooldownValue = cooldownConfig.Value;
			cooldownStartTime = Time.time - (cooldownConfig.Value - num2);
		}
	}

	private void OnEnable()
	{
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnDisable()
	{
		SceneManager.sceneLoaded -= OnSceneLoaded;
	}

	private void CheckBepInExConfig()
	{
		string path = Path.Combine(Paths.ConfigPath, "BepInEx.cfg");
		if (File.Exists(path) && File.ReadAllText(path).Contains("HideManagerGameObject = false"))
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"For the Dual Wield Skill mod to function correctly with newer ULTRAKILL versions, please set 'HideManagerGameObject = true' in BepInEx.cfg.");
		}
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		ResetCooldown();
		sceneLoadTime = Time.time;
		uiFadeInStarted = false;
		if ((Object)(object)canvasGroup != (Object)null)
		{
			canvasGroup.alpha = 0f;
		}
		UpdateUIPosition();
		((MonoBehaviour)this).Invoke("EnsureUIVisible", 3f);
	}

	private void EnsureUIVisible()
	{
		if (!uiFadeInStarted && !IsRealMenu() && !IsPauseMenu())
		{
			uiFadeInStarted = true;
			((Behaviour)uiCanvas).enabled = true;
			canvasGroup.alpha = 1f;
		}
	}

	private void CreateUICanvas()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = GameObject.Find("DualWieldCanvas");
		if ((Object)(object)val != (Object)null)
		{
			Object.Destroy((Object)(object)val);
		}
		GameObject val2 = new GameObject("DualWieldCanvas");
		uiCanvas = val2.AddComponent<Canvas>();
		uiCanvas.renderMode = (RenderMode)0;
		canvasGroup = val2.AddComponent<CanvasGroup>();
		canvasGroup.alpha = 0f;
		CanvasScaler obj = val2.AddComponent<CanvasScaler>();
		obj.uiScaleMode = (ScaleMode)1;
		obj.referenceResolution = new Vector2(1920f, 1080f);
		obj.screenMatchMode = (ScreenMatchMode)0;
		obj.matchWidthOrHeight = 0.5f;
		val2.AddComponent<GraphicRaycaster>();
		Object.DontDestroyOnLoad((Object)(object)val2);
	}

	private void Start()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Expected O, but got Unknown
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Expected O, but got Unknown
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Expected O, but got Unknown
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Expected O, but got Unknown
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01de: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_022f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0236: Expected O, but got Unknown
		//IL_027f: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
		CreateUICanvas();
		GameObject val = new GameObject("CooldownUI");
		val.transform.SetParent(((Component)uiCanvas).transform, false);
		try
		{
			Sprite sprite = LoadEmbeddedResource("Dual_Wield_Skill.Assets.Dual Wield Skill Icon.png");
			Sprite sprite2 = LoadEmbeddedResource("Dual_Wield_Skill.Assets.Dual Wield Skill Icon Inactive.png");
			uiContainer = new GameObject("UIContainer");
			uiContainer.transform.SetParent(val.transform, false);
			RectTransform obj = uiContainer.AddComponent<RectTransform>();
			obj.anchorMin = new Vector2(0.5f, 0.5f);
			obj.anchorMax = new Vector2(0.5f, 0.5f);
			obj.pivot = new Vector2(0.5f, 0.5f);
			obj.sizeDelta = new Vector2(150f, 150f);
			GameObject val2 = new GameObject("InactiveIcon");
			val2.transform.SetParent(uiContainer.transform, false);
			inactiveIcon = val2.AddComponent<Image>();
			inactiveIcon.sprite = sprite2;
			inactiveIcon.type = (Type)0;
			inactiveIcon.preserveAspect = true;
			GameObject val3 = new GameObject("ActiveIcon");
			val3.transform.SetParent(uiContainer.transform, false);
			activeIcon = val3.AddComponent<Image>();
			activeIcon.sprite = sprite;
			activeIcon.type = (Type)3;
			activeIcon.fillMethod = (FillMethod)4;
			activeIcon.fillOrigin = 2;
			activeIcon.fillClockwise = true;
			activeIcon.preserveAspect = true;
			RectTransform[] array = (RectTransform[])(object)new RectTransform[2]
			{
				((Component)inactiveIcon).GetComponent<RectTransform>(),
				((Component)activeIcon).GetComponent<RectTransform>()
			};
			foreach (RectTransform obj2 in array)
			{
				obj2.anchorMin = new Vector2(0.5f, 0.5f);
				obj2.anchorMax = new Vector2(0.5f, 0.5f);
				obj2.pivot = new Vector2(0.5f, 0.5f);
				obj2.anchoredPosition = Vector2.zero;
				obj2.sizeDelta = new Vector2(100f, 100f);
			}
			GameObject val4 = new GameObject("TimerText");
			val4.transform.SetParent(uiContainer.transform, false);
			timerText = val4.AddComponent<Text>();
			timerText.font = customFont;
			timerText.fontSize = 24;
			((Graphic)timerText).color = Color.yellow;
			timerText.alignment = (TextAnchor)4;
			RectTransform component = ((Component)timerText).GetComponent<RectTransform>();
			component.anchorMin = new Vector2(0.5f, 0.5f);
			component.anchorMax = new Vector2(0.5f, 0.5f);
			component.pivot = new Vector2(0.5f, 0.5f);
			component.anchoredPosition = Vector2.zero;
			component.sizeDelta = new Vector2(150f, 50f);
			((Transform)component).SetAsLastSibling();
			UpdateUIPosition();
		}
		catch (Exception ex)
		{
			Debug.LogError((object)("Error setting up UI: " + ex));
		}
	}

	private void UpdateUIPosition()
	{
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)uiContainer == (Object)null) && !((Object)(object)uiCanvas == (Object)null))
		{
			RectTransform component = uiContainer.GetComponent<RectTransform>();
			if (!((Object)(object)component == (Object)null))
			{
				float value = ((ConfigValueElement<float>)(object)uiXPositionConfig).Value;
				float value2 = ((ConfigValueElement<float>)(object)uiYPositionConfig).Value;
				float value3 = ((ConfigValueElement<float>)(object)uiScaleConfig).Value;
				component.anchoredPosition = new Vector2(value, value2);
				((Transform)component).localScale = new Vector3(value3, value3, 1f);
				lastXValue = value;
				lastYValue = value2;
				lastScaleValue = value3;
			}
		}
	}

	private Sprite LoadEmbeddedResource(string resourceName)
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Expected O, but got Unknown
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName);
		if (stream == null)
		{
			Debug.LogError((object)("Resource not found: " + resourceName));
			return null;
		}
		byte[] array = new byte[stream.Length];
		stream.Read(array, 0, array.Length);
		Texture2D val = new Texture2D(2, 2);
		ImageConversion.LoadImage(val, array);
		return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
	}

	private void Update()
	{
		//IL_0214: Unknown result type (might be due to invalid IL or missing references)
		if (!Object.op_Implicit((Object)(object)activeIcon) || !Object.op_Implicit((Object)(object)inactiveIcon) || !Object.op_Implicit((Object)(object)timerText) || !Object.op_Implicit((Object)(object)canvasGroup))
		{
			return;
		}
		if (Time.time - sceneLoadTime < 2.5f)
		{
			((Behaviour)uiCanvas).enabled = false;
			return;
		}
		if (!uiFadeInStarted)
		{
			uiFadeInStarted = true;
			canvasGroup.alpha = 0f;
			((Behaviour)uiCanvas).enabled = true;
		}
		if (canvasGroup.alpha < 1f)
		{
			canvasGroup.alpha = Mathf.Min(1f, canvasGroup.alpha + Time.deltaTime * 2f);
		}
		if (((ConfigValueElement<float>)(object)uiXPositionConfig).Value != lastXValue || ((ConfigValueElement<float>)(object)uiYPositionConfig).Value != lastYValue || ((ConfigValueElement<float>)(object)uiScaleConfig).Value != lastScaleValue)
		{
			UpdateUIPosition();
		}
		if ((Object)(object)MonoSingleton<NewMovement>.Instance != (Object)null && MonoSingleton<NewMovement>.Instance.dead)
		{
			SetUIVisibility(visible: false);
			wasDead = true;
			return;
		}
		if (wasDead)
		{
			wasDead = false;
			((Behaviour)uiCanvas).enabled = true;
			canvasGroup.alpha = 1f;
			UpdateUIPosition();
		}
		if (IsRealMenu())
		{
			SetUIVisibility(visible: false);
			inputEnabled = false;
			return;
		}
		inputEnabled = !IsPauseMenu();
		if (!uiFadeInStarted && Time.time - sceneLoadTime >= 2.5f)
		{
			uiFadeInStarted = true;
			((Behaviour)uiCanvas).enabled = true;
		}
		if (uiFadeInStarted && canvasGroup.alpha < 1f)
		{
			canvasGroup.alpha = Mathf.Min(1f, canvasGroup.alpha + Time.deltaTime * 2f);
		}
		if (!(Time.time - sceneLoadTime < 2.5f))
		{
			if (inputEnabled && Input.GetKeyDown(((ConfigValueElement<KeyCode>)(object)inputKeyConfig).Value) && Time.time >= nextUseTime)
			{
				ActivateDualWield();
				nextUseTime = Time.time + cooldownConfig.Value;
				cooldownActive = true;
				cooldownStartTime = Time.time;
				originalCooldownValue = cooldownConfig.Value;
			}
			float num = Mathf.Max(0f, nextUseTime - Time.time);
			if (num > 0f)
			{
				float num2 = (cooldownActive ? originalCooldownValue : cooldownConfig.Value);
				float num3 = num2 - num;
				activeIcon.fillAmount = num3 / num2;
				((Component)inactiveIcon).gameObject.SetActive(true);
				timerText.text = $"{num:F1}s";
			}
			else
			{
				activeIcon.fillAmount = 1f;
				((Component)inactiveIcon).gameObject.SetActive(false);
				timerText.text = "Ready!";
				cooldownActive = false;
			}
			if (!cooldownActive)
			{
				activeIcon.fillAmount = 1f;
				((Component)inactiveIcon).gameObject.SetActive(false);
				timerText.text = "Ready!";
			}
		}
	}

	private void SetUIVisibility(bool visible)
	{
		if ((Object)(object)uiCanvas != (Object)null)
		{
			((Behaviour)uiCanvas).enabled = visible;
		}
	}

	public static bool IsRealMenu()
	{
		if (SceneHelper.CurrentScene == null)
		{
			return true;
		}
		return new string[6] { "Intro", "Bootstrap", "Main Menu", "Level 2-S", "Intermission1", "Intermission2" }.Contains(SceneHelper.CurrentScene);
	}

	public static bool IsPauseMenu()
	{
		if ((Object)(object)MonoSingleton<OptionsManager>.Instance != (Object)null && MonoSingleton<OptionsManager>.Instance.paused)
		{
			return !IsRealMenu();
		}
		return false;
	}

	public void ResetCooldown()
	{
		nextUseTime = 0f;
		cooldownActive = false;
		if ((Object)(object)activeIcon != (Object)null)
		{
			activeIcon.fillAmount = 1f;
		}
		if ((Object)(object)inactiveIcon != (Object)null)
		{
			((Component)inactiveIcon).gameObject.SetActive(false);
		}
		if ((Object)(object)timerText != (Object)null)
		{
			timerText.text = "Ready!";
		}
	}

	private void ActivateDualWield()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Expected O, but got Unknown
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)MonoSingleton<GunControl>.Instance))
		{
			GameObject val = new GameObject();
			val.transform.SetParent(((Component)MonoSingleton<GunControl>.Instance).transform, true);
			val.transform.localRotation = Quaternion.identity;
			DualWield[] componentsInChildren = ((Component)MonoSingleton<GunControl>.Instance).GetComponentsInChildren<DualWield>();
			if (componentsInChildren != null && componentsInChildren.Length % 2 == 0)
			{
				val.transform.localScale = new Vector3(-1f, 1f, 1f);
			}
			else
			{
				val.transform.localScale = Vector3.one;
			}
			if (componentsInChildren == null || componentsInChildren.Length == 0)
			{
				val.transform.localPosition = Vector3.zero;
			}
			else if (componentsInChildren.Length % 2 == 0)
			{
				val.transform.localPosition = new Vector3((float)(componentsInChildren.Length / 2) * -1.5f, 0f, 0f);
			}
			else
			{
				val.transform.localPosition = new Vector3((float)((componentsInChildren.Length + 1) / 2) * 1.5f, 0f, 0f);
			}
			DualWield val2 = val.AddComponent<DualWield>();
			val2.delay = 0.05f;
			val2.juiceAmount = powerUpDurationConfig.Value;
			if (componentsInChildren != null && componentsInChildren.Length != 0)
			{
				val2.delay += (float)componentsInChildren.Length / 20f;
			}
		}
	}
}
[HarmonyPatch(typeof(OptionsMenuToManager), "RestartCheckpoint")]
public static class CheckpointRestartPatch
{
	[HarmonyPrefix]
	public static void OnCheckpointRestart()
	{
		if ((Object)(object)DualWieldMod.Instance != (Object)null)
		{
			DualWieldMod.Instance.ResetCooldown();
		}
	}
}
[HarmonyPatch(typeof(NewMovement), "GetHurt")]
public static class PlayerDeathPatch
{
	[HarmonyPostfix]
	public static void OnPlayerDeath()
	{
		if ((Object)(object)MonoSingleton<NewMovement>.Instance != (Object)null && MonoSingleton<NewMovement>.Instance.dead && (Object)(object)DualWieldMod.Instance != (Object)null)
		{
			DualWieldMod.Instance.ResetCooldown();
		}
	}
}