using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using PluginConfig.API;
using PluginConfig.API.Decorators;
using PluginConfig.API.Fields;
using PluginConfig.API.Functionals;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ColorSets")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ColorSets")]
[assembly: AssemblyTitle("ColorSets")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ColorSets
{
public class BaseColors
{
[JsonIgnore]
public virtual int StringLength => 6;
public void ValidateColorStrings()
{
FieldInfo[] fields = GetType().GetFields();
foreach (FieldInfo fieldInfo in fields)
{
if (!(fieldInfo.FieldType == typeof(string)))
{
continue;
}
string text = (string)fieldInfo.GetValue(this);
if (text.Length != StringLength)
{
throw new FormatException("String \"" + fieldInfo.Name + "\" is not correct length.");
}
string text2 = text;
foreach (char character in text2)
{
if (!Uri.IsHexDigit(character))
{
throw new FormatException("String \"" + fieldInfo.Name + "\" contains invalid characters.");
}
}
}
}
protected void SetColorPrefs(string key, Color color)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
MonoSingleton<PrefsManager>.Instance.SetFloat(key + ".r", color.r);
MonoSingleton<PrefsManager>.Instance.SetFloat(key + ".g", color.g);
MonoSingleton<PrefsManager>.Instance.SetFloat(key + ".b", color.b);
}
public void PrepareColorBlindSetters(List<ColorBlindSetter> setters)
{
foreach (ColorBlindSetter setter in setters)
{
setter.Prepare();
}
}
}
public static class ConfigManager
{
[CompilerGenerated]
private static class <>O
{
public static OnClick <0>__ExportCurrentUIToCode;
public static OnClick <1>__ImportUIFromCode;
public static OnClick <2>__SaveCurrentUIToFile;
public static OnClick <3>__RefreshUIFiles;
public static OnClick <4>__ExportCurrentEnemyToCode;
public static OnClick <5>__ImportEnemyFromCode;
public static OnClick <6>__SaveCurrentEnemyToFile;
public static OnClick <7>__RefreshEnemyFiles;
public static OnClick <8>__ExportCurrentWeaponToCode;
public static OnClick <9>__ImportWeaponFromCode;
public static OnClick <10>__SaveCurrentWeaponToFile;
public static OnClick <11>__RefreshWeaponFiles;
}
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static OnClick <>9__29_0;
internal void <Initialize>b__29_0()
{
Application.OpenURL("file://" + Core.BaseFilePath);
}
}
public static PluginConfigurator config = null;
public static Dictionary<string, UIColors> loadedUIColors = new Dictionary<string, UIColors>();
public static Dictionary<string, EnemyColors> loadedEnemyColors = new Dictionary<string, EnemyColors>();
public static Dictionary<string, WeaponColors> loadedWeaponColors = new Dictionary<string, WeaponColors>();
public static ButtonField folderButton;
public static ConfigPanel uiPanel;
public static StringField uiCodeInput;
public static ButtonArrayField uiCodeButtons;
public static ConfigHeader uiCodeResult;
public static ButtonArrayField uiFilesButtons;
public static ConfigHeader uiFilesResult;
public static ConfigDivision uiFilesDiv;
public static ConfigPanel enemyPanel;
public static StringField enemyCodeInput;
public static ButtonArrayField enemyCodeButtons;
public static ConfigHeader enemyCodeResult;
public static ButtonArrayField enemyFilesButtons;
public static ConfigHeader enemyFilesResult;
public static ConfigDivision enemyFilesDiv;
public static ConfigPanel weaponPanel;
public static StringField weaponCodeInput;
public static ButtonArrayField weaponCodeButtons;
public static ConfigHeader weaponCodeResult;
public static ButtonArrayField weaponFilesButtons;
public static ConfigHeader weaponFilesResult;
public static ConfigDivision weaponFilesDiv;
public static readonly JsonSerializerSettings jsonSerializerSettings = new JsonSerializerSettings
{
MissingMemberHandling = (MissingMemberHandling)1
};
public static readonly char[] forbiddenChars = new char[14]
{
'&', '"', '?', '<', '>', '#', '{', '}', '%', '~',
'/', '\\', '.', '^'
};
public const int previewSize = 30;
public static void Initialize()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected O, but got Unknown
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Expected O, but got Unknown
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Expected O, but got Unknown
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Expected O, but got Unknown
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Expected O, but got Unknown
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Expected O, but got Unknown
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Expected O, but got Unknown
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Expected O, but got Unknown
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Expected O, but got Unknown
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Expected O, but got Unknown
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Expected O, but got Unknown
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Expected O, but got Unknown
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02ba: Expected O, but got Unknown
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0300: Expected O, but got Unknown
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Expected O, but got Unknown
//IL_031b: Unknown result type (might be due to invalid IL or missing references)
//IL_0320: Unknown result type (might be due to invalid IL or missing references)
//IL_0326: Expected O, but got Unknown
//IL_0364: Unknown result type (might be due to invalid IL or missing references)
//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
//IL_03b0: Expected O, but got Unknown
//IL_0347: Unknown result type (might be due to invalid IL or missing references)
//IL_034c: Unknown result type (might be due to invalid IL or missing references)
//IL_0352: Expected O, but got Unknown
//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
//IL_03d0: Unknown result type (might be due to invalid IL or missing references)
//IL_03d6: Expected O, but got Unknown
//IL_0414: Unknown result type (might be due to invalid IL or missing references)
//IL_041e: Expected O, but got Unknown
//IL_0428: Unknown result type (might be due to invalid IL or missing references)
//IL_0432: Expected O, but got Unknown
//IL_044c: Unknown result type (might be due to invalid IL or missing references)
//IL_0456: Expected O, but got Unknown
//IL_046c: Unknown result type (might be due to invalid IL or missing references)
//IL_0476: Expected O, but got Unknown
//IL_0482: Unknown result type (might be due to invalid IL or missing references)
//IL_048c: Expected O, but got Unknown
//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
//IL_04d2: Expected O, but got Unknown
//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0402: Expected O, but got Unknown
//IL_04ed: Unknown result type (might be due to invalid IL or missing references)
//IL_04f2: Unknown result type (might be due to invalid IL or missing references)
//IL_04f8: Expected O, but got Unknown
//IL_0536: Unknown result type (might be due to invalid IL or missing references)
//IL_0578: Unknown result type (might be due to invalid IL or missing references)
//IL_0582: Expected O, but got Unknown
//IL_0519: Unknown result type (might be due to invalid IL or missing references)
//IL_051e: Unknown result type (might be due to invalid IL or missing references)
//IL_0524: Expected O, but got Unknown
//IL_059d: Unknown result type (might be due to invalid IL or missing references)
//IL_05a2: Unknown result type (might be due to invalid IL or missing references)
//IL_05a8: Expected O, but got Unknown
//IL_05e6: Unknown result type (might be due to invalid IL or missing references)
//IL_05f0: Expected O, but got Unknown
//IL_05fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0604: Expected O, but got Unknown
//IL_05c9: Unknown result type (might be due to invalid IL or missing references)
//IL_05ce: Unknown result type (might be due to invalid IL or missing references)
//IL_05d4: Expected O, but got Unknown
if (config != null)
{
return;
}
config = PluginConfigurator.Create("ColorSets", "trpg.uk.colorsets");
string text = Path.Combine(Core.AssemblyDir, "icon.png");
if (File.Exists(text))
{
config.SetIconWithURL(text);
}
folderButton = new ButtonField(config.rootPanel, "OPEN FOLDER", "folderButton");
ButtonField obj = folderButton;
object obj2 = <>c.<>9__29_0;
if (obj2 == null)
{
OnClick val = delegate
{
Application.OpenURL("file://" + Core.BaseFilePath);
};
<>c.<>9__29_0 = val;
obj2 = (object)val;
}
obj.onClick += (OnClick)obj2;
uiPanel = new ConfigPanel(config.rootPanel, "UI COLORS", "uiPanel");
uiCodeInput = new StringField(uiPanel, "CODE", "uiCodeInput", "", true, false);
uiCodeResult = new ConfigHeader(uiPanel, "", 16);
uiCodeButtons = new ButtonArrayField(uiPanel, "uiCodeButtons", 2, new float[2] { 0.5f, 0.5f }, new string[2] { "EXPORT TO CODE", "IMPORT FROM CODE" }, 5f);
ButtonClickEvent obj3 = uiCodeButtons.OnClickEventHandler(0);
object obj4 = <>O.<0>__ExportCurrentUIToCode;
if (obj4 == null)
{
OnClick val2 = ExportCurrentUIToCode;
<>O.<0>__ExportCurrentUIToCode = val2;
obj4 = (object)val2;
}
obj3.onClick += (OnClick)obj4;
ButtonClickEvent obj5 = uiCodeButtons.OnClickEventHandler(1);
object obj6 = <>O.<1>__ImportUIFromCode;
if (obj6 == null)
{
OnClick val3 = ImportUIFromCode;
<>O.<1>__ImportUIFromCode = val3;
obj6 = (object)val3;
}
obj5.onClick += (OnClick)obj6;
new ConfigHeader(uiPanel, "---", 24);
uiFilesButtons = new ButtonArrayField(uiPanel, "uiFilesButtons", 2, new float[2] { 0.5f, 0.5f }, new string[2] { "SAVE TO FILE", "REFRESH LIST" }, 5f);
ButtonClickEvent obj7 = uiFilesButtons.OnClickEventHandler(0);
object obj8 = <>O.<2>__SaveCurrentUIToFile;
if (obj8 == null)
{
OnClick val4 = SaveCurrentUIToFile;
<>O.<2>__SaveCurrentUIToFile = val4;
obj8 = (object)val4;
}
obj7.onClick += (OnClick)obj8;
ButtonClickEvent obj9 = uiFilesButtons.OnClickEventHandler(1);
object obj10 = <>O.<3>__RefreshUIFiles;
if (obj10 == null)
{
OnClick val5 = RefreshUIFiles;
<>O.<3>__RefreshUIFiles = val5;
obj10 = (object)val5;
}
obj9.onClick += (OnClick)obj10;
uiFilesResult = new ConfigHeader(uiPanel, "", 16);
uiFilesDiv = new ConfigDivision(uiPanel, "uiFilesDiv");
RefreshUIFiles();
enemyPanel = new ConfigPanel(config.rootPanel, "ENEMY COLORS", "enemyPanel");
enemyCodeInput = new StringField(enemyPanel, "CODE", "enemyCodeInput", "", true, false);
enemyCodeResult = new ConfigHeader(enemyPanel, "", 16);
enemyCodeButtons = new ButtonArrayField(enemyPanel, "enemyCodeButtons", 2, new float[2] { 0.5f, 0.5f }, new string[2] { "EXPORT TO CODE", "IMPORT FROM CODE" }, 5f);
ButtonClickEvent obj11 = enemyCodeButtons.OnClickEventHandler(0);
object obj12 = <>O.<4>__ExportCurrentEnemyToCode;
if (obj12 == null)
{
OnClick val6 = ExportCurrentEnemyToCode;
<>O.<4>__ExportCurrentEnemyToCode = val6;
obj12 = (object)val6;
}
obj11.onClick += (OnClick)obj12;
ButtonClickEvent obj13 = enemyCodeButtons.OnClickEventHandler(1);
object obj14 = <>O.<5>__ImportEnemyFromCode;
if (obj14 == null)
{
OnClick val7 = ImportEnemyFromCode;
<>O.<5>__ImportEnemyFromCode = val7;
obj14 = (object)val7;
}
obj13.onClick += (OnClick)obj14;
new ConfigHeader(enemyPanel, "---", 24);
enemyFilesButtons = new ButtonArrayField(enemyPanel, "enemyFilesButtons", 2, new float[2] { 0.5f, 0.5f }, new string[2] { "SAVE TO FILE", "REFRESH LIST" }, 5f);
ButtonClickEvent obj15 = enemyFilesButtons.OnClickEventHandler(0);
object obj16 = <>O.<6>__SaveCurrentEnemyToFile;
if (obj16 == null)
{
OnClick val8 = SaveCurrentEnemyToFile;
<>O.<6>__SaveCurrentEnemyToFile = val8;
obj16 = (object)val8;
}
obj15.onClick += (OnClick)obj16;
ButtonClickEvent obj17 = enemyFilesButtons.OnClickEventHandler(1);
object obj18 = <>O.<7>__RefreshEnemyFiles;
if (obj18 == null)
{
OnClick val9 = RefreshEnemyFiles;
<>O.<7>__RefreshEnemyFiles = val9;
obj18 = (object)val9;
}
obj17.onClick += (OnClick)obj18;
enemyFilesResult = new ConfigHeader(enemyPanel, "", 16);
enemyFilesDiv = new ConfigDivision(enemyPanel, "enemyFilesDiv");
RefreshEnemyFiles();
weaponPanel = new ConfigPanel(config.rootPanel, "WEAPON COLORS", "weaponPanel");
weaponCodeInput = new StringField(weaponPanel, "CODE", "weaponCodeInput", "", true, false);
weaponCodeResult = new ConfigHeader(weaponPanel, "", 16);
weaponCodeButtons = new ButtonArrayField(weaponPanel, "weaponCodeButtons", 2, new float[2] { 0.5f, 0.5f }, new string[2] { "EXPORT TO CODE", "IMPORT FROM CODE" }, 5f);
ButtonClickEvent obj19 = weaponCodeButtons.OnClickEventHandler(0);
object obj20 = <>O.<8>__ExportCurrentWeaponToCode;
if (obj20 == null)
{
OnClick val10 = ExportCurrentWeaponToCode;
<>O.<8>__ExportCurrentWeaponToCode = val10;
obj20 = (object)val10;
}
obj19.onClick += (OnClick)obj20;
ButtonClickEvent obj21 = weaponCodeButtons.OnClickEventHandler(1);
object obj22 = <>O.<9>__ImportWeaponFromCode;
if (obj22 == null)
{
OnClick val11 = ImportWeaponFromCode;
<>O.<9>__ImportWeaponFromCode = val11;
obj22 = (object)val11;
}
obj21.onClick += (OnClick)obj22;
new ConfigHeader(weaponPanel, "---", 24);
weaponFilesButtons = new ButtonArrayField(weaponPanel, "weaponFilesButtons", 2, new float[2] { 0.5f, 0.5f }, new string[2] { "SAVE TO FILE", "REFRESH LIST" }, 5f);
ButtonClickEvent obj23 = weaponFilesButtons.OnClickEventHandler(0);
object obj24 = <>O.<10>__SaveCurrentWeaponToFile;
if (obj24 == null)
{
OnClick val12 = SaveCurrentWeaponToFile;
<>O.<10>__SaveCurrentWeaponToFile = val12;
obj24 = (object)val12;
}
obj23.onClick += (OnClick)obj24;
ButtonClickEvent obj25 = weaponFilesButtons.OnClickEventHandler(1);
object obj26 = <>O.<11>__RefreshWeaponFiles;
if (obj26 == null)
{
OnClick val13 = RefreshWeaponFiles;
<>O.<11>__RefreshWeaponFiles = val13;
obj26 = (object)val13;
}
obj25.onClick += (OnClick)obj26;
weaponFilesResult = new ConfigHeader(weaponPanel, "", 16);
weaponFilesDiv = new ConfigDivision(weaponPanel, "weaponFilesDiv");
RefreshWeaponFiles();
}
public static void ExportCurrentUIToCode()
{
uiCodeInput.value = UIColors.Get().GetCode();
}
public static void ExportCurrentEnemyToCode()
{
enemyCodeInput.value = EnemyColors.Get().GetCode();
}
public static void ExportCurrentWeaponToCode()
{
weaponCodeInput.value = WeaponColors.Get().GetCode();
}
public static void ImportUIFromCode()
{
try
{
string path = Path.Combine(Core.UIFilePath, $"UIColors{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}.json");
byte[] bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject((object)UIColors.ParseCode(uiCodeInput.value)));
File.WriteAllBytes(path, bytes);
RefreshUIFiles();
uiCodeInput.value = "";
}
catch (FormatException ex)
{
uiCodeResult.text = ex.Message;
}
}
public static void ImportEnemyFromCode()
{
try
{
string path = Path.Combine(Core.EnemyFilePath, $"EnemyColors{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}.json");
byte[] bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject((object)EnemyColors.ParseCode(enemyCodeInput.value)));
File.WriteAllBytes(path, bytes);
RefreshEnemyFiles();
enemyCodeInput.value = "";
}
catch (FormatException ex)
{
enemyCodeResult.text = ex.Message;
}
}
public static void ImportWeaponFromCode()
{
try
{
string path = Path.Combine(Core.WeaponFilePath, $"WeaponColors{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}.json");
byte[] bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject((object)WeaponColors.ParseCode(weaponCodeInput.value)));
File.WriteAllBytes(path, bytes);
RefreshWeaponFiles();
weaponCodeInput.value = "";
}
catch (FormatException ex)
{
weaponCodeResult.text = ex.Message;
}
}
public static void RefreshUIFiles()
{
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Expected O, but got Unknown
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Expected O, but got Unknown
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Expected O, but got Unknown
//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Expected O, but got Unknown
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Expected O, but got Unknown
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Expected O, but got Unknown
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
//IL_0292: Expected O, but got Unknown
//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
//IL_02ad: Expected O, but got Unknown
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Expected O, but got Unknown
loadedUIColors.Clear();
ClearConfigPanel((ConfigPanel)(object)uiFilesDiv);
string[] files = Directory.GetFiles(Core.UIFilePath, "*.json");
int num = 0;
string[] array = files;
foreach (string text in array)
{
UIColors uIColors = null;
try
{
using (StreamReader streamReader = new StreamReader(text))
{
uIColors = JsonConvert.DeserializeObject<UIColors>(streamReader.ReadToEnd(), jsonSerializerSettings);
}
if (uIColors == null)
{
throw new FormatException("File is incorrect format.");
}
uIColors.ValidateColorStrings();
}
catch (Exception ex) when (ex is JsonReaderException || ex is JsonSerializationException || ex is FormatException)
{
Core.Logger.LogWarning((object)("Failed to load file at " + text + ": " + ex.Message));
continue;
}
string fileName = Path.GetFileName(text).Remove(Path.GetFileName(text).Length - 5, 5);
loadedUIColors.Add(fileName, uIColors);
num++;
new ConfigHeader((ConfigPanel)(object)uiFilesDiv, "---", 24);
new ConfigHeader((ConfigPanel)(object)uiFilesDiv, fileName, 24);
new ConfigHeader((ConfigPanel)(object)uiFilesDiv, uIColors.ToString(), 30, (TextAlignmentOptions)514);
StringField name = new StringField((ConfigPanel)(object)uiFilesDiv, "NAME", "uicolors." + fileName + ".name", fileName, false, false);
StringField code = new StringField((ConfigPanel)(object)uiFilesDiv, "CODE", "uicolors." + fileName + ".code", uIColors.GetCode(), false, false);
code.postValueChangeEvent += (PostStringValueChangeEvent)delegate
{
code.value = code.defaultValue;
};
ConfigHeader result = new ConfigHeader((ConfigPanel)(object)uiFilesDiv, "", 16);
name.onValueChange += (StringValueChangeEventDelegate)delegate
{
result.text = "";
};
ButtonArrayField val = new ButtonArrayField((ConfigPanel)(object)uiFilesDiv, "uicolors." + fileName + ".buttons", 3, new float[3] { 0.33f, 0.33f, 0.33f }, new string[3] { "RENAME", "LOAD", "DELETE" }, 5f);
val.OnClickEventHandler(0).onClick += (OnClick)delegate
{
RenameUIColors(fileName, name.value, result);
};
val.OnClickEventHandler(1).onClick += (OnClick)delegate
{
LoadUIColors(fileName);
};
val.OnClickEventHandler(2).onClick += (OnClick)delegate
{
DeleteUIColors(fileName);
};
}
if (num != files.Length)
{
uiFilesResult.text = string.Format("{0} UI color set{1} loaded. <color=red>Failed to load {2} file{3}.</color>", num, (num != 1) ? "s" : "", files.Length - num, (files.Length - num != 1) ? "s" : "");
Core.Logger.LogWarning((object)string.Format("{0} UI color set{1} loaded. Failed to load {2} file{3}.", num, (num != 1) ? "s" : "", files.Length - num, (files.Length - num != 1) ? "s" : ""));
}
else
{
uiFilesResult.text = string.Format("{0} UI color set{1} loaded.", num, (num != 1) ? "s" : "");
Core.Logger.LogInfo((object)string.Format("{0} UI color set{1} loaded.", num, (num != 1) ? "s" : ""));
}
}
public static void RefreshEnemyFiles()
{
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Expected O, but got Unknown
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Expected O, but got Unknown
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Expected O, but got Unknown
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Expected O, but got Unknown
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Expected O, but got Unknown
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Expected O, but got Unknown
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Expected O, but got Unknown
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_0297: Expected O, but got Unknown
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02b2: Expected O, but got Unknown
loadedEnemyColors.Clear();
ClearConfigPanel((ConfigPanel)(object)enemyFilesDiv);
string[] files = Directory.GetFiles(Core.EnemyFilePath, "*.json");
int num = 0;
string[] array = files;
foreach (string text in array)
{
EnemyColors enemyColors = null;
try
{
using (StreamReader streamReader = new StreamReader(text))
{
enemyColors = JsonConvert.DeserializeObject<EnemyColors>(streamReader.ReadToEnd(), jsonSerializerSettings);
}
enemyColors.ValidateColorStrings();
}
catch (Exception ex) when (ex is JsonReaderException || ex is JsonSerializationException || ex is FormatException)
{
Core.Logger.LogWarning((object)("Failed to load file at " + text + ": " + ex.Message));
continue;
}
string fileName = Path.GetFileName(text).Remove(Path.GetFileName(text).Length - 5, 5);
loadedEnemyColors.Add(fileName, enemyColors);
num++;
new ConfigHeader((ConfigPanel)(object)enemyFilesDiv, "---", 24);
new ConfigHeader((ConfigPanel)(object)enemyFilesDiv, fileName, 24);
new ConfigHeader((ConfigPanel)(object)enemyFilesDiv, enemyColors.ToString(), 30, (TextAlignmentOptions)514);
StringField name = new StringField((ConfigPanel)(object)enemyFilesDiv, "NAME", "enemycolors." + fileName + ".name", fileName, false, false);
StringField code = new StringField((ConfigPanel)(object)enemyFilesDiv, "CODE", "enemycolors." + fileName + ".code", enemyColors.GetCode(), false, false);
code.postValueChangeEvent += (PostStringValueChangeEvent)delegate
{
code.value = code.defaultValue;
};
ConfigHeader result = new ConfigHeader((ConfigPanel)(object)enemyFilesDiv, "", 16);
name.onValueChange += (StringValueChangeEventDelegate)delegate
{
result.text = "";
};
ButtonArrayField val = new ButtonArrayField((ConfigPanel)(object)enemyFilesDiv, "enemycolors." + fileName + ".buttons", 3, new float[3] { 0.33f, 0.33f, 0.33f }, new string[3] { "RENAME", "LOAD", "DELETE" }, 5f);
val.OnClickEventHandler(0).onClick += (OnClick)delegate
{
RenameEnemyColors(fileName, name.value, result);
};
val.OnClickEventHandler(1).onClick += (OnClick)delegate
{
LoadEnemyColors(fileName);
};
val.OnClickEventHandler(2).onClick += (OnClick)delegate
{
DeleteEnemyColors(fileName);
};
}
if (num != files.Length)
{
enemyFilesResult.text = string.Format("{0} enemy color set{1} loaded. <color=red>Failed to load {2} file{3}.</color>", num, (num != 1) ? "s" : "", files.Length - num, (files.Length - num != 1) ? "s" : "");
Core.Logger.LogWarning((object)string.Format("{0} enemy color set{1} loaded. Failed to load {2} file{3}.", num, (num != 1) ? "s" : "", files.Length - num, (files.Length - num != 1) ? "s" : ""));
}
else
{
enemyFilesResult.text = string.Format("{0} enemy color set{1} loaded.", num, (num != 1) ? "s" : "");
Core.Logger.LogInfo((object)string.Format("{0} enemy color set{1} loaded.", num, (num != 1) ? "s" : ""));
}
}
public static void RefreshWeaponFiles()
{
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Expected O, but got Unknown
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Expected O, but got Unknown
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Expected O, but got Unknown
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Expected O, but got Unknown
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Expected O, but got Unknown
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Expected O, but got Unknown
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Expected O, but got Unknown
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_0297: Expected O, but got Unknown
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02b2: Expected O, but got Unknown
loadedWeaponColors.Clear();
ClearConfigPanel((ConfigPanel)(object)weaponFilesDiv);
string[] files = Directory.GetFiles(Core.WeaponFilePath, "*.json");
int num = 0;
string[] array = files;
foreach (string text in array)
{
WeaponColors weaponColors = null;
try
{
using (StreamReader streamReader = new StreamReader(text))
{
weaponColors = JsonConvert.DeserializeObject<WeaponColors>(streamReader.ReadToEnd(), jsonSerializerSettings);
}
weaponColors.ValidateColorStrings();
}
catch (Exception ex) when (ex is JsonReaderException || ex is JsonSerializationException || ex is FormatException)
{
Core.Logger.LogWarning((object)("Failed to load file at " + text + ": " + ex.Message));
continue;
}
string fileName = Path.GetFileName(text).Remove(Path.GetFileName(text).Length - 5, 5);
loadedWeaponColors.Add(fileName, weaponColors);
num++;
new ConfigHeader((ConfigPanel)(object)weaponFilesDiv, "---", 24);
new ConfigHeader((ConfigPanel)(object)weaponFilesDiv, fileName, 24);
new ConfigHeader((ConfigPanel)(object)weaponFilesDiv, weaponColors.ToString(), 30, (TextAlignmentOptions)514);
StringField name = new StringField((ConfigPanel)(object)weaponFilesDiv, "NAME", "weaponcolors." + fileName + ".name", fileName, false, false);
StringField code = new StringField((ConfigPanel)(object)weaponFilesDiv, "CODE", "weaponcolors." + fileName + ".code", weaponColors.GetCode(), false, false);
code.postValueChangeEvent += (PostStringValueChangeEvent)delegate
{
code.value = code.defaultValue;
};
ConfigHeader result = new ConfigHeader((ConfigPanel)(object)weaponFilesDiv, "", 16);
name.onValueChange += (StringValueChangeEventDelegate)delegate
{
result.text = "";
};
ButtonArrayField val = new ButtonArrayField((ConfigPanel)(object)weaponFilesDiv, "weaponcolors." + fileName + ".buttons", 3, new float[3] { 0.33f, 0.33f, 0.33f }, new string[3] { "RENAME", "LOAD", "DELETE" }, 5f);
val.OnClickEventHandler(0).onClick += (OnClick)delegate
{
RenameWeaponColors(fileName, name.value, result);
};
val.OnClickEventHandler(1).onClick += (OnClick)delegate
{
LoadWeaponColors(fileName);
};
val.OnClickEventHandler(2).onClick += (OnClick)delegate
{
DeleteWeaponColors(fileName);
};
}
if (num != files.Length)
{
weaponFilesResult.text = string.Format("{0} weapon color set{1} loaded. <color=red>Failed to load {2} file{3}.</color>", num, (num != 1) ? "s" : "", files.Length - num, (files.Length - num != 1) ? "s" : "");
Core.Logger.LogWarning((object)string.Format("{0} weapon color set{1} loaded. Failed to load {2} file{3}.", num, (num != 1) ? "s" : "", files.Length - num, (files.Length - num != 1) ? "s" : ""));
}
else
{
weaponFilesResult.text = string.Format("{0} weapon color set{1} loaded.", num, (num != 1) ? "s" : "");
Core.Logger.LogInfo((object)string.Format("{0} weapon color set{1} loaded.", num, (num != 1) ? "s" : ""));
}
}
public static void SaveCurrentUIToFile()
{
string path = Path.Combine(Core.UIFilePath, $"UIColors{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}.json");
byte[] bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject((object)UIColors.Get()));
File.WriteAllBytes(path, bytes);
RefreshUIFiles();
}
public static void SaveCurrentEnemyToFile()
{
string path = Path.Combine(Core.EnemyFilePath, $"EnemyColors{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}.json");
byte[] bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject((object)EnemyColors.Get()));
File.WriteAllBytes(path, bytes);
RefreshEnemyFiles();
}
public static void SaveCurrentWeaponToFile()
{
string path = Path.Combine(Core.WeaponFilePath, $"WeaponColors{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}.json");
byte[] bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject((object)WeaponColors.Get()));
File.WriteAllBytes(path, bytes);
RefreshWeaponFiles();
}
public static void RenameUIColors(string originalName, string newName, ConfigHeader result)
{
newName = newName.Trim();
if (newName.IndexOfAny(forbiddenChars) >= 0)
{
string text = "Name contains invalid characters.";
result.text = text;
return;
}
string text2 = Path.Combine(Core.UIFilePath, originalName + ".json");
string text3 = Path.Combine(Core.UIFilePath, newName + ".json");
if (File.Exists(text3))
{
string text5 = (result.text = "A file with name \"" + newName + "\" already exists.");
Core.Logger.LogWarning((object)text5);
return;
}
UIColors value = loadedUIColors[originalName];
loadedUIColors.Remove(originalName);
loadedUIColors[newName] = value;
if (File.Exists(text2))
{
File.Move(text2, text3);
}
Core.Logger.LogInfo((object)("Renamed UI colors: " + originalName + " -> " + newName));
RefreshUIFiles();
}
public static void RenameEnemyColors(string originalName, string newName, ConfigHeader result)
{
newName = newName.Trim();
if (newName.IndexOfAny(forbiddenChars) >= 0)
{
string text = "Name contains invalid characters.";
result.text = text;
return;
}
string text2 = Path.Combine(Core.EnemyFilePath, originalName + ".json");
string text3 = Path.Combine(Core.EnemyFilePath, newName + ".json");
if (File.Exists(text3))
{
string text5 = (result.text = "A file with name \"" + newName + "\" already exists.");
Core.Logger.LogWarning((object)text5);
return;
}
EnemyColors value = loadedEnemyColors[originalName];
loadedEnemyColors.Remove(originalName);
loadedEnemyColors[newName] = value;
if (File.Exists(text2))
{
File.Move(text2, text3);
}
Core.Logger.LogInfo((object)("Renamed enemy colors: " + originalName + " -> " + newName));
RefreshEnemyFiles();
}
public static void RenameWeaponColors(string originalName, string newName, ConfigHeader result)
{
newName = newName.Trim();
if (newName.IndexOfAny(forbiddenChars) >= 0)
{
string text = "Name contains invalid characters.";
result.text = text;
return;
}
string text2 = Path.Combine(Core.WeaponFilePath, originalName + ".json");
string text3 = Path.Combine(Core.WeaponFilePath, newName + ".json");
if (File.Exists(text3))
{
string text5 = (result.text = "A file with name \"" + newName + "\" already exists.");
Core.Logger.LogWarning((object)text5);
return;
}
WeaponColors value = loadedWeaponColors[originalName];
loadedWeaponColors.Remove(originalName);
loadedWeaponColors[newName] = value;
if (File.Exists(text2))
{
File.Move(text2, text3);
}
Core.Logger.LogInfo((object)("Renamed weapon colors: " + originalName + " -> " + newName));
RefreshWeaponFiles();
}
public static void LoadUIColors(string name)
{
loadedUIColors[name].Set();
Core.Logger.LogInfo((object)("Loaded UI colors: " + name));
}
public static void LoadEnemyColors(string name)
{
loadedEnemyColors[name].Set();
Core.Logger.LogInfo((object)("Loaded enemy colors: " + name));
}
public static void LoadWeaponColors(string name)
{
loadedWeaponColors[name].Set();
Core.Logger.LogInfo((object)("Loaded weapon colors: " + name));
}
public static void DeleteUIColors(string name)
{
loadedUIColors.Remove(name);
string path = Path.Combine(Core.UIFilePath, name + ".json");
if (File.Exists(path))
{
File.Delete(path);
}
Core.Logger.LogInfo((object)("Deleted UI colors: " + name));
RefreshUIFiles();
}
public static void DeleteEnemyColors(string name)
{
loadedEnemyColors.Remove(name);
string path = Path.Combine(Core.EnemyFilePath, name + ".json");
if (File.Exists(path))
{
File.Delete(path);
}
Core.Logger.LogInfo((object)("Deleted enemy colors: " + name));
RefreshEnemyFiles();
}
public static void DeleteWeaponColors(string name)
{
loadedWeaponColors.Remove(name);
string path = Path.Combine(Core.WeaponFilePath, name + ".json");
if (File.Exists(path))
{
File.Delete(path);
}
Core.Logger.LogInfo((object)("Deleted weapon colors: " + name));
RefreshWeaponFiles();
}
public static void ClearConfigPanel(ConfigPanel configPanel)
{
Traverse val = Traverse.Create((object)configPanel);
List<List<Transform>> value = val.Field<List<List<Transform>>>("fieldObjects").Value;
foreach (List<Transform> item in value)
{
foreach (Transform item2 in item)
{
Object.Destroy((Object)(object)((Component)item2).gameObject);
}
}
val.Field<List<List<Transform>>>("fieldObjects").Value = new List<List<Transform>>();
val.Field<List<ConfigField>>("fields").Value = new List<ConfigField>();
}
}
[BepInPlugin("trpg.uk.colorsets", "ColorSets", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Core : BaseUnityPlugin
{
public const string PluginGUID = "trpg.uk.colorsets";
public const string PluginName = "ColorSets";
public const string PluginVersion = "1.0.0";
public static string AssemblyPath { get; private set; }
public static string AssemblyDir { get; private set; }
public static string BaseFilePath { get; private set; }
public static string UIFilePath { get; private set; }
public static string EnemyFilePath { get; private set; }
public static string WeaponFilePath { get; private set; }
internal static ManualLogSource Logger { get; } = Logger.CreateLogSource("ColorSets");
public static Dictionary<string, List<ColorBlindSetter>> ColorBlindSetters { get; private set; } = new Dictionary<string, List<ColorBlindSetter>>();
private void Awake()
{
AssemblyPath = Assembly.GetExecutingAssembly().Location;
AssemblyDir = Path.GetDirectoryName(AssemblyPath);
BaseFilePath = Path.GetFullPath(Path.Combine(GameProgressSaver.BaseSavePath, "..\\ColorSets\\"));
UIFilePath = Path.Combine(BaseFilePath, "UIColors\\");
EnemyFilePath = Path.Combine(BaseFilePath, "EnemyColors\\");
WeaponFilePath = Path.Combine(BaseFilePath, "WeaponColors\\");
Directory.CreateDirectory(UIFilePath);
Directory.CreateDirectory(EnemyFilePath);
Directory.CreateDirectory(WeaponFilePath);
SceneManager.sceneLoaded += delegate
{
ColorBlindSetters.Clear();
};
ConfigManager.Initialize();
}
public static void FindColorBlindSetters()
{
ColorBlindSetters.Clear();
ColorBlindSetter[] array = Object.FindObjectsOfType<ColorBlindSetter>(true);
foreach (ColorBlindSetter val in array)
{
if (ColorBlindSetters.ContainsKey(val.name))
{
ColorBlindSetters[val.name].Add(val);
continue;
}
ColorBlindSetters[val.name] = new List<ColorBlindSetter> { val };
}
}
}
public enum ColorSetType
{
UI,
Enemy,
Weapon
}
public class EnemyColors : BaseColors
{
public string filth = "5E7631";
public string stray = "B04244";
public string maliciousFace = "6C5C50";
public string schism = "715959";
public string swordsmachine = "E9990D";
public string cerberus = "606060";
public string drone = "7039AA";
public string streetcleaner = "7B4426";
public string v2 = "95130C";
public string soldier = "EEDCDB";
public string mindflayer = "42E3BD";
public string virtue = "67C0F0";
public string stalker = "262626";
public string insurrectionist = "CF8B6C";
public string sentry = "B2C847";
public string idol = "C3B0A1";
public string ferryman = "08828C";
public string mannequin = "DBDBDB";
public string gutterman = "6F411F";
public string guttertank = "AD0600";
public override string ToString()
{
return "<color=#" + filth + ">â– </color><color=#" + stray + ">â– </color><color=#" + maliciousFace + ">â– </color><color=#" + schism + ">â– </color><color=#" + swordsmachine + ">â– </color><color=#" + cerberus + ">â– </color><color=#" + drone + ">â– </color><color=#" + streetcleaner + ">â– </color><color=#" + v2 + ">â– </color><color=#" + soldier + ">â– </color><color=#" + mindflayer + ">â– </color><color=#" + virtue + ">â– </color><color=#" + stalker + ">â– </color><color=#" + insurrectionist + ">â– </color><color=#" + sentry + ">â– </color><color=#" + idol + ">â– </color><color=#" + ferryman + ">â– </color><color=#" + mannequin + ">â– </color><color=#" + gutterman + ">â– </color><color=#" + guttertank + ">â– </color>";
}
public static EnemyColors Get()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
return new EnemyColors
{
filth = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.filthColor),
stray = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.strayColor),
maliciousFace = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.maliciousColor),
schism = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.schismColor),
swordsmachine = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.swordsmachineColor),
cerberus = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.cerberusColor),
drone = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.droneColor),
streetcleaner = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.streetcleanerColor),
v2 = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.v2Color),
soldier = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.shotgunnerColor),
mindflayer = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.mindflayerColor),
virtue = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.virtueColor),
stalker = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.stalkerColor),
insurrectionist = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.sisyphusColor),
sentry = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.turretColor),
idol = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.idolColor),
ferryman = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.ferrymanColor),
mannequin = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.mannequinColor),
gutterman = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.guttermanColor),
guttertank = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.guttertankColor)
};
}
public void Set()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_037c: Unknown result type (might be due to invalid IL or missing references)
//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0430: Unknown result type (might be due to invalid IL or missing references)
//IL_046c: Unknown result type (might be due to invalid IL or missing references)
//IL_04a8: Unknown result type (might be due to invalid IL or missing references)
if (Core.ColorBlindSetters.Count == 0)
{
Core.FindColorBlindSetters();
}
Color color = default(Color);
ColorUtility.TryParseHtmlString("#" + filth, ref color);
SetColorPrefs("enemyColor.filth", color);
PrepareColorBlindSetters(Core.ColorBlindSetters["filth"]);
Color color2 = default(Color);
ColorUtility.TryParseHtmlString("#" + stray, ref color2);
SetColorPrefs("enemyColor.stray", color2);
PrepareColorBlindSetters(Core.ColorBlindSetters["stray"]);
Color color3 = default(Color);
ColorUtility.TryParseHtmlString("#" + maliciousFace, ref color3);
SetColorPrefs("enemyColor.malf", color3);
PrepareColorBlindSetters(Core.ColorBlindSetters["malf"]);
Color color4 = default(Color);
ColorUtility.TryParseHtmlString("#" + schism, ref color4);
SetColorPrefs("enemyColor.schism", color4);
PrepareColorBlindSetters(Core.ColorBlindSetters["schism"]);
Color color5 = default(Color);
ColorUtility.TryParseHtmlString("#" + swordsmachine, ref color5);
SetColorPrefs("enemyColor.swordsmachine", color5);
PrepareColorBlindSetters(Core.ColorBlindSetters["swordsmachine"]);
Color color6 = default(Color);
ColorUtility.TryParseHtmlString("#" + cerberus, ref color6);
SetColorPrefs("enemyColor.cerberus", color6);
PrepareColorBlindSetters(Core.ColorBlindSetters["cerberus"]);
Color color7 = default(Color);
ColorUtility.TryParseHtmlString("#" + drone, ref color7);
SetColorPrefs("enemyColor.drone", color7);
PrepareColorBlindSetters(Core.ColorBlindSetters["drone"]);
Color color8 = default(Color);
ColorUtility.TryParseHtmlString("#" + streetcleaner, ref color8);
SetColorPrefs("enemyColor.streetcleaner", color8);
PrepareColorBlindSetters(Core.ColorBlindSetters["streetcleaner"]);
Color color9 = default(Color);
ColorUtility.TryParseHtmlString("#" + v2, ref color9);
SetColorPrefs("enemyColor.v2", color9);
PrepareColorBlindSetters(Core.ColorBlindSetters["v2"]);
Color color10 = default(Color);
ColorUtility.TryParseHtmlString("#" + soldier, ref color10);
SetColorPrefs("enemyColor.shotgunner", color10);
PrepareColorBlindSetters(Core.ColorBlindSetters["shotgunner"]);
Color color11 = default(Color);
ColorUtility.TryParseHtmlString("#" + mindflayer, ref color11);
SetColorPrefs("enemyColor.milf", color11);
PrepareColorBlindSetters(Core.ColorBlindSetters["milf"]);
Color color12 = default(Color);
ColorUtility.TryParseHtmlString("#" + virtue, ref color12);
SetColorPrefs("enemyColor.virtue", color12);
PrepareColorBlindSetters(Core.ColorBlindSetters["virtue"]);
Color color13 = default(Color);
ColorUtility.TryParseHtmlString("#" + stalker, ref color13);
SetColorPrefs("enemyColor.stalker", color13);
PrepareColorBlindSetters(Core.ColorBlindSetters["stalker"]);
Color color14 = default(Color);
ColorUtility.TryParseHtmlString("#" + insurrectionist, ref color14);
SetColorPrefs("enemyColor.sisyphus", color14);
PrepareColorBlindSetters(Core.ColorBlindSetters["sisyphus"]);
Color color15 = default(Color);
ColorUtility.TryParseHtmlString("#" + sentry, ref color15);
SetColorPrefs("enemyColor.turret", color15);
PrepareColorBlindSetters(Core.ColorBlindSetters["turret"]);
Color color16 = default(Color);
ColorUtility.TryParseHtmlString("#" + idol, ref color16);
SetColorPrefs("enemyColor.idol", color16);
PrepareColorBlindSetters(Core.ColorBlindSetters["idol"]);
Color color17 = default(Color);
ColorUtility.TryParseHtmlString("#" + ferryman, ref color17);
SetColorPrefs("enemyColor.ferryman", color17);
PrepareColorBlindSetters(Core.ColorBlindSetters["ferryman"]);
Color color18 = default(Color);
ColorUtility.TryParseHtmlString("#" + mannequin, ref color18);
SetColorPrefs("enemyColor.mannequin", color18);
PrepareColorBlindSetters(Core.ColorBlindSetters["mannequin"]);
Color color19 = default(Color);
ColorUtility.TryParseHtmlString("#" + gutterman, ref color19);
SetColorPrefs("enemyColor.gutterman", color19);
PrepareColorBlindSetters(Core.ColorBlindSetters["gutterman"]);
Color color20 = default(Color);
ColorUtility.TryParseHtmlString("#" + guttertank, ref color20);
SetColorPrefs("enemyColor.guttertank", color20);
PrepareColorBlindSetters(Core.ColorBlindSetters["guttertank"]);
MonoSingleton<ColorBlindSettings>.Instance.UpdateEnemyColors();
}
public string GetCode()
{
return "e1" + filth + stray + maliciousFace + schism + swordsmachine + cerberus + drone + streetcleaner + v2 + soldier + mindflayer + virtue + stalker + insurrectionist + sentry + idol + ferryman + mannequin + gutterman + guttertank;
}
public static EnemyColors ParseCode(string code)
{
if (code[0] != 'e')
{
throw new FormatException("Input string is not an Enemy Color code.");
}
code = code.Remove(0, 2);
string text = code;
foreach (char character in text)
{
if (!Uri.IsHexDigit(character))
{
throw new FormatException("Code contains invalid characters.");
}
}
if (code.Length % 6 != 0)
{
throw new FormatException("Code is not correct length.");
}
int chunkSize = 6;
string[] array = (from i in Enumerable.Range(0, code.Length / chunkSize)
select code.Substring(i * chunkSize, chunkSize)).ToArray();
if (array.Length != 20)
{
throw new FormatException("Code is not correct length.");
}
return new EnemyColors
{
filth = array[0],
stray = array[1],
maliciousFace = array[2],
schism = array[3],
swordsmachine = array[4],
cerberus = array[5],
drone = array[6],
streetcleaner = array[7],
v2 = array[8],
soldier = array[9],
mindflayer = array[10],
virtue = array[11],
stalker = array[12],
insurrectionist = array[13],
sentry = array[14],
idol = array[15],
ferryman = array[16],
mannequin = array[17],
gutterman = array[18],
guttertank = array[19]
};
}
}
public static class Extensions
{
public static string ToHex(this float f)
{
return ((int)Math.Round(f * 255f)).ToString("X2");
}
}
public class UIColors : BaseColors
{
public string health = "FF0000";
public string healthNumber = "FFFFFF";
public string softDamage = "FF6400";
public string hardDamage = "595959";
public string overheal = "00FF01";
public string staminaFull = "00DFFF";
public string staminaCharging = "00DFFF";
public string staminaEmpty = "FF0000";
public string railcannonFull = "40E7FF";
public string railcannonCharging = "FF0000";
public string blueVariation = "40E7FF";
public string greenVariation = "44FF45";
public string redVariation = "FF3C3C";
public string goldVariation = "FFDF3C";
public override string ToString()
{
return "<color=#" + health + ">â– </color><color=#" + healthNumber + ">â– </color><color=#" + softDamage + ">â– </color><color=#" + hardDamage + ">â– </color><color=#" + overheal + ">â– </color><color=#" + staminaFull + ">â– </color><color=#" + staminaCharging + ">â– </color><color=#" + staminaEmpty + ">â– </color><color=#" + railcannonFull + ">â– </color><color=#" + railcannonCharging + ">â– </color><color=#" + blueVariation + ">â– </color><color=#" + greenVariation + ">â– </color><color=#" + redVariation + ">â– </color><color=#" + goldVariation + ">â– </color>";
}
public static UIColors Get()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
return new UIColors
{
health = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.healthBarColor),
healthNumber = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.healthBarTextColor),
softDamage = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.healthBarAfterImageColor),
hardDamage = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.antiHpColor),
overheal = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.overHealColor),
staminaFull = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.staminaColor),
staminaCharging = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.staminaChargingColor),
staminaEmpty = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.staminaEmptyColor),
railcannonFull = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.railcannonFullColor),
railcannonCharging = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.railcannonChargingColor),
blueVariation = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.variationColors[0]),
greenVariation = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.variationColors[1]),
redVariation = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.variationColors[2]),
goldVariation = ColorUtility.ToHtmlStringRGB(MonoSingleton<ColorBlindSettings>.Instance.variationColors[3])
};
}
public void Set()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
if (Core.ColorBlindSetters.Count == 0)
{
Core.FindColorBlindSetters();
}
Color color = default(Color);
ColorUtility.TryParseHtmlString("#" + health, ref color);
SetColorPrefs("hudColor.hp", color);
PrepareColorBlindSetters(Core.ColorBlindSetters["hp"]);
Color color2 = default(Color);
ColorUtility.TryParseHtmlString("#" + healthNumber, ref color2);
SetColorPrefs("hudColor.hptext", color2);
PrepareColorBlindSetters(Core.ColorBlindSetters["hptext"]);
Color color3 = default(Color);
ColorUtility.TryParseHtmlString("#" + softDamage, ref color3);
SetColorPrefs("hudColor.hpaft", color3);
PrepareColorBlindSetters(Core.ColorBlindSetters["hpaft"]);
Color color4 = default(Color);
ColorUtility.TryParseHtmlString("#" + hardDamage, ref color4);
SetColorPrefs("hudColor.hphdmg", color4);
PrepareColorBlindSetters(Core.ColorBlindSetters["hphdmg"]);
Color color5 = default(Color);
ColorUtility.TryParseHtmlString("#" + overheal, ref color5);
SetColorPrefs("hudColor.hpover", color5);
PrepareColorBlindSetters(Core.ColorBlindSetters["hpover"]);
Color color6 = default(Color);
ColorUtility.TryParseHtmlString("#" + staminaFull, ref color6);
SetColorPrefs("hudColor.stm", color6);
PrepareColorBlindSetters(Core.ColorBlindSetters["stm"]);
Color color7 = default(Color);
ColorUtility.TryParseHtmlString("#" + staminaCharging, ref color7);
SetColorPrefs("hudColor.stmchr", color7);
PrepareColorBlindSetters(Core.ColorBlindSetters["stmchr"]);
Color color8 = default(Color);
ColorUtility.TryParseHtmlString("#" + staminaEmpty, ref color8);
SetColorPrefs("hudColor.stmemp", color8);
PrepareColorBlindSetters(Core.ColorBlindSetters["stmemp"]);
Color color9 = default(Color);
ColorUtility.TryParseHtmlString("#" + railcannonFull, ref color9);
SetColorPrefs("hudColor.raifull", color9);
PrepareColorBlindSetters(Core.ColorBlindSetters["raifull"]);
Color color10 = default(Color);
ColorUtility.TryParseHtmlString("#" + railcannonCharging, ref color10);
SetColorPrefs("hudColor.raicha", color10);
PrepareColorBlindSetters(Core.ColorBlindSetters["raicha"]);
Color color11 = default(Color);
ColorUtility.TryParseHtmlString("#" + blueVariation, ref color11);
SetColorPrefs("hudColor.var0", color11);
PrepareColorBlindSetters(Core.ColorBlindSetters["var0"]);
Color color12 = default(Color);
ColorUtility.TryParseHtmlString("#" + greenVariation, ref color12);
SetColorPrefs("hudColor.var1", color12);
PrepareColorBlindSetters(Core.ColorBlindSetters["var1"]);
Color color13 = default(Color);
ColorUtility.TryParseHtmlString("#" + redVariation, ref color13);
SetColorPrefs("hudColor.var2", color13);
PrepareColorBlindSetters(Core.ColorBlindSetters["var2"]);
Color color14 = default(Color);
ColorUtility.TryParseHtmlString("#" + goldVariation, ref color14);
SetColorPrefs("hudColor.var3", color14);
PrepareColorBlindSetters(Core.ColorBlindSetters["var3"]);
MonoSingleton<ColorBlindSettings>.Instance.UpdateHudColors();
MonoSingleton<ColorBlindSettings>.Instance.UpdateWeaponColors();
}
public string GetCode()
{
return "u1" + health + healthNumber + softDamage + hardDamage + overheal + staminaFull + staminaCharging + staminaEmpty + railcannonFull + railcannonCharging + blueVariation + greenVariation + redVariation + goldVariation;
}
public static UIColors ParseCode(string code)
{
if (code[0] != 'u')
{
throw new FormatException("Input string is not a UI Color code.");
}
code = code.Remove(0, 2);
string text = code;
foreach (char character in text)
{
if (!Uri.IsHexDigit(character))
{
throw new FormatException("Code contains invalid characters.");
}
}
if (code.Length % 6 != 0)
{
throw new FormatException("Code is not correct length.");
}
int chunkSize = 6;
string[] array = (from i in Enumerable.Range(0, code.Length / chunkSize)
select code.Substring(i * chunkSize, chunkSize)).ToArray();
if (array.Length != 14)
{
throw new FormatException("Code is not correct length.");
}
return new UIColors
{
health = array[0],
healthNumber = array[1],
softDamage = array[2],
hardDamage = array[3],
overheal = array[4],
staminaFull = array[5],
staminaCharging = array[6],
staminaEmpty = array[7],
railcannonFull = array[8],
railcannonCharging = array[9],
blueVariation = array[10],
greenVariation = array[11],
redVariation = array[12],
goldVariation = array[13]
};
}
}
public class WeaponColors : BaseColors
{
public string rev1 = "FFFFFF00";
public string rev2 = "FFFFFF00";
public string rev3 = "FFFFFF00";
public string revalt1 = "FFFFFF00";
public string revalt2 = "FFFFFF00";
public string revalt3 = "FFFFFF00";
public string sho1 = "FFFFFF00";
public string sho2 = "FFFFFF00";
public string sho3 = "FFFFFF00";
public string shoalt1 = "FFFFFF00";
public string shoalt2 = "FFFFFF00";
public string shoalt3 = "FFFFFF00";
public string nai1 = "FFFFFF00";
public string nai2 = "FFFFFF00";
public string nai3 = "FFFFFF00";
public string naialt1 = "FFFFFF00";
public string naialt2 = "FFFFFF00";
public string naialt3 = "FFFFFF00";
public string rai1 = "FFFFFF00";
public string rai2 = "FFFFFF00";
public string rai3 = "FFFFFF00";
public string rock1 = "FFFFFF00";
public string rock2 = "FFFFFF00";
public string rock3 = "FFFFFF00";
public override int StringLength => 8;
public override string ToString()
{
return "<color=#" + rev1.Substring(0, 6) + ">â– </color><color=#" + rev2.Substring(0, 6) + ">â– </color><color=#" + rev3.Substring(0, 6) + ">â– </color><color=#" + revalt1.Substring(0, 6) + ">â– </color><color=#" + revalt2.Substring(0, 6) + ">â– </color><color=#" + revalt3.Substring(0, 6) + ">â– </color><color=#" + sho1.Substring(0, 6) + ">â– </color><color=#" + sho2.Substring(0, 6) + ">â– </color><color=#" + sho3.Substring(0, 6) + ">â– </color><color=#" + shoalt1.Substring(0, 6) + ">â– </color><color=#" + shoalt2.Substring(0, 6) + ">â– </color><color=#" + shoalt3.Substring(0, 6) + ">â– </color><color=#" + nai1.Substring(0, 6) + ">â– </color><color=#" + nai2.Substring(0, 6) + ">â– </color><color=#" + nai3.Substring(0, 6) + ">â– </color><color=#" + naialt1.Substring(0, 6) + ">â– </color><color=#" + naialt2.Substring(0, 6) + ">â– </color><color=#" + naialt3.Substring(0, 6) + ">â– </color><color=#" + rai1.Substring(0, 6) + ">â– </color><color=#" + rai2.Substring(0, 6) + ">â– </color><color=#" + rai3.Substring(0, 6) + ">â– </color><color=#" + rock1.Substring(0, 6) + ">â– </color><color=#" + rock2.Substring(0, 6) + ">â– </color><color=#" + rock3.Substring(0, 6) + ">â– </color>";
}
public static WeaponColors Get()
{
return new WeaponColors
{
rev1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.a", 0f).ToHex(),
rev2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.a", 0f).ToHex(),
rev3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.a", 0f).ToHex(),
revalt1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.1.aa", 0f).ToHex(),
revalt2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.2.aa", 0f).ToHex(),
revalt3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.1.3.aa", 0f).ToHex(),
sho1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.a", 0f).ToHex(),
sho2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.a", 0f).ToHex(),
sho3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.a", 0f).ToHex(),
shoalt1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.1.aa", 0f).ToHex(),
shoalt2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.2.aa", 0f).ToHex(),
shoalt3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.2.3.aa", 0f).ToHex(),
nai1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.a", 0f).ToHex(),
nai2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.a", 0f).ToHex(),
nai3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.a", 0f).ToHex(),
naialt1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.1.aa", 0f).ToHex(),
naialt2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.2.aa", 0f).ToHex(),
naialt3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.ar", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.ag", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.ab", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.3.3.aa", 0f).ToHex(),
rai1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.1.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.1.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.1.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.1.a", 0f).ToHex(),
rai2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.2.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.2.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.2.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.2.a", 0f).ToHex(),
rai3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.3.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.3.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.3.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.4.3.a", 0f).ToHex(),
rock1 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.1.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.1.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.1.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.1.a", 0f).ToHex(),
rock2 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.2.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.2.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.2.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.2.a", 0f).ToHex(),
rock3 = MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.3.r", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.3.g", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.3.b", 1f).ToHex() + MonoSingleton<PrefsManager>.Instance.GetFloat("gunColor.5.3.a", 0f).ToHex()
};
}
public void Set()
{
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0299: Unknown result type (might be due to invalid IL or missing references)
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
//IL_030d: Unknown result type (might be due to invalid IL or missing references)
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
//IL_036a: Unknown result type (might be due to invalid IL or missing references)
//IL_0381: Unknown result type (might be due to invalid IL or missing references)
//IL_0398: Unknown result type (might be due to invalid IL or missing references)
//IL_03c7: Unknown result type (might be due to invalid IL or missing references)
//IL_03de: Unknown result type (might be due to invalid IL or missing references)
//IL_03f5: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
//IL_043b: Unknown result type (might be due to invalid IL or missing references)
//IL_0452: Unknown result type (might be due to invalid IL or missing references)
//IL_0469: Unknown result type (might be due to invalid IL or missing references)
//IL_0480: Unknown result type (might be due to invalid IL or missing references)
//IL_04af: Unknown result type (might be due to invalid IL or missing references)
//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
//IL_04dd: Unknown result type (might be due to invalid IL or missing references)
//IL_04f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0523: Unknown result type (might be due to invalid IL or missing references)
//IL_053a: Unknown result type (might be due to invalid IL or missing references)
//IL_0551: Unknown result type (might be due to invalid IL or missing references)
//IL_0568: Unknown result type (might be due to invalid IL or missing references)
//IL_0597: Unknown result type (might be due to invalid IL or missing references)
//IL_05ae: Unknown result type (might be due to invalid IL or missing references)
//IL_05c5: Unknown result type (might be due to invalid IL or missing references)
//IL_05dc: Unknown result type (might be due to invalid IL or missing references)
//IL_060b: Unknown result type (might be due to invalid IL or missing references)
//IL_0622: Unknown result type (might be due to invalid IL or missing references)
//IL_0639: Unknown result type (might be due to invalid IL or missing references)
//IL_0650: Unknown result type (might be due to invalid IL or missing references)
//IL_067f: Unknown result type (might be due to invalid IL or missing references)
//IL_0696: Unknown result type (might be due to invalid IL or missing references)
//IL_06ad: Unknown result type (might be due to invalid IL or missing references)
//IL_06c4: Unknown result type (might be due to invalid IL or missing references)
//IL_06f3: Unknown result type (might be due to invalid IL or missing references)
//IL_070a: Unknown result type (might be due to invalid IL or missing references)
//IL_0721: Unknown result type (might be due to invalid IL or missing references)
//IL_0738: Unknown result type (might be due to invalid IL or missing references)
//IL_0767: Unknown result type (might be due to invalid IL or missing references)
//IL_077e: Unknown result type (might be due to invalid IL or missing references)
//IL_0795: Unknown result type (might be due to invalid IL or missing references)
//IL_07ac: Unknown result type (might be due to invalid IL or missing references)
//IL_07db: Unknown result type (might be due to invalid IL or missing references)
//IL_07f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0809: Unknown result type (might be due to invalid IL or missing references)
//IL_0820: Unknown result type (might be due to invalid IL or missing references)
//IL_084f: Unknown result type (might be due to invalid IL or missing references)
//IL_0866: Unknown result type (might be due to invalid IL or missing references)
//IL_087d: Unknown result type (might be due to invalid IL or missing references)
//IL_0894: Unknown result type (might be due to invalid IL or missing references)
//IL_08c3: Unknown result type (might be due to invalid IL or missing references)
//IL_08da: Unknown result type (might be due to invalid IL or missing references)
//IL_08f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0908: Unknown result type (might be due to invalid IL or missing references)
//IL_0937: Unknown result type (might be due to invalid IL or missing references)
//IL_094e: Unknown result type (might be due to invalid IL or missing references)
//IL_0965: Unknown result type (might be due to invalid IL or missing references)
//IL_097c: Unknown result type (might be due to invalid IL or missing references)
//IL_09ab: Unknown result type (might be due to invalid IL or missing references)
//IL_09c2: Unknown result type (might be due to invalid IL or missing references)
//IL_09d9: Unknown result type (might be due to invalid IL or missing references)
//IL_09f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0a1f: Unknown result type (might be due to invalid IL or missing references)
//IL_0a36: Unknown result type (might be due to invalid IL or missing references)
//IL_0a4d: Unknown result type (might be due to invalid IL or missing references)
//IL_0a64: Unknown result type (might be due to invalid IL or missing references)
//IL_0a93: Unknown result type (might be due to invalid IL or missing references)
//IL_0aaa: Unknown result type (might be due to invalid IL or missing references)
//IL_0ac1: Unknown result type (might be due to invalid IL or missing references)
//IL_0ad8: Unknown result type (might be due to invalid IL or missing references)
//IL_0b07: Unknown result type (might be due to invalid IL or missing references)
//IL_0b1e: Unknown result type (might be due to invalid IL or missing references)
//IL_0b35: Unknown result type (might be due to invalid IL or missing references)
//IL_0b4c: Unknown result type (might be due to invalid IL or missing references)
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.1", true);
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.1.a", true);
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.2", true);
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.2.a", true);
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.3", true);
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.3.a", true);
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.4", true);
MonoSingleton<PrefsManager>.Instance.SetBool("gunColorType.5", true);
Color val = default(Color);
ColorUtility.TryParseHtmlString("#" + rev1, ref val);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.r", val.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.g", val.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.b", val.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.a", val.a);
Color val2 = default(Color);
ColorUtility.TryParseHtmlString("#" + rev2, ref val2);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.r", val2.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.g", val2.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.b", val2.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.a", val2.a);
Color val3 = default(Color);
ColorUtility.TryParseHtmlString("#" + rev3, ref val3);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.r", val3.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.g", val3.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.b", val3.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.a", val3.a);
Color val4 = default(Color);
ColorUtility.TryParseHtmlString("#" + revalt1, ref val4);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.ar", val4.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.ag", val4.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.ab", val4.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.1.aa", val4.a);
Color val5 = default(Color);
ColorUtility.TryParseHtmlString("#" + revalt2, ref val5);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.ar", val5.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.ag", val5.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.ab", val5.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.2.aa", val5.a);
Color val6 = default(Color);
ColorUtility.TryParseHtmlString("#" + revalt3, ref val6);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.ar", val6.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.ag", val6.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.ab", val6.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.1.3.aa", val6.a);
Color val7 = default(Color);
ColorUtility.TryParseHtmlString("#" + sho1, ref val7);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.r", val7.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.g", val7.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.b", val7.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.a", val7.a);
Color val8 = default(Color);
ColorUtility.TryParseHtmlString("#" + sho2, ref val8);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.r", val8.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.g", val8.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.b", val8.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.a", val8.a);
Color val9 = default(Color);
ColorUtility.TryParseHtmlString("#" + sho3, ref val9);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.r", val9.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.g", val9.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.b", val9.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.a", val9.a);
Color val10 = default(Color);
ColorUtility.TryParseHtmlString("#" + shoalt1, ref val10);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.ar", val10.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.ag", val10.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.ab", val10.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.1.aa", val10.a);
Color val11 = default(Color);
ColorUtility.TryParseHtmlString("#" + shoalt2, ref val11);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.ar", val11.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.ag", val11.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.ab", val11.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.2.aa", val11.a);
Color val12 = default(Color);
ColorUtility.TryParseHtmlString("#" + shoalt3, ref val12);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.ar", val12.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.ag", val12.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.ab", val12.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.2.3.aa", val12.a);
Color val13 = default(Color);
ColorUtility.TryParseHtmlString("#" + nai1, ref val13);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.r", val13.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.g", val13.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.b", val13.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.a", val13.a);
Color val14 = default(Color);
ColorUtility.TryParseHtmlString("#" + nai2, ref val14);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.r", val14.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.g", val14.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.b", val14.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.a", val14.a);
Color val15 = default(Color);
ColorUtility.TryParseHtmlString("#" + nai3, ref val15);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.r", val15.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.g", val15.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.b", val15.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.a", val15.a);
Color val16 = default(Color);
ColorUtility.TryParseHtmlString("#" + naialt1, ref val16);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.ar", val16.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.ag", val16.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.ab", val16.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.1.aa", val16.a);
Color val17 = default(Color);
ColorUtility.TryParseHtmlString("#" + naialt2, ref val17);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.ar", val17.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.ag", val17.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.ab", val17.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.2.aa", val17.a);
Color val18 = default(Color);
ColorUtility.TryParseHtmlString("#" + naialt3, ref val18);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.ar", val18.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.ag", val18.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.ab", val18.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.3.3.aa", val18.a);
Color val19 = default(Color);
ColorUtility.TryParseHtmlString("#" + rai1, ref val19);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.1.r", val19.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.1.g", val19.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.1.b", val19.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.1.a", val19.a);
Color val20 = default(Color);
ColorUtility.TryParseHtmlString("#" + rai2, ref val20);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.2.r", val20.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.2.g", val20.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.2.b", val20.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.2.a", val20.a);
Color val21 = default(Color);
ColorUtility.TryParseHtmlString("#" + rai3, ref val21);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.3.r", val21.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.3.g", val21.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.3.b", val21.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.4.3.a", val21.a);
Color val22 = default(Color);
ColorUtility.TryParseHtmlString("#" + rock1, ref val22);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.1.r", val22.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.1.g", val22.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.1.b", val22.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.1.a", val22.a);
Color val23 = default(Color);
ColorUtility.TryParseHtmlString("#" + rock2, ref val23);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.2.r", val23.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.2.g", val23.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.2.b", val23.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.2.a", val23.a);
Color val24 = default(Color);
ColorUtility.TryParseHtmlString("#" + rock3, ref val24);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.3.r", val24.r);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.3.g", val24.g);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.3.b", val24.b);
MonoSingleton<PrefsManager>.Instance.SetFloat("gunColor.5.3.a", val24.a);
MonoSingleton<ColorBlindSettings>.Instance.UpdateWeaponColors();
MonoSingleton<GunColorController>.Instance.UpdateGunColors();
GunColorGetter[] array = Object.FindObjectsOfType<GunColorGetter>();
foreach (GunColorGetter val25 in array)
{
val25.UpdateColor();
}
GunColorTypeGetter[] array2 = Object.FindObjectsOfType<GunColorTypeGetter>(true);
foreach (GunColorTypeGetter val26 in array2)
{
val26.UpdatePreview();
}
}
public string GetCode()
{
return "w1" + rev1 + rev2 + rev3 + revalt1 + revalt2 + revalt3 + sho1 + sho2 + sho3 + shoalt1 + shoalt2 + shoalt3 + nai1 + nai2 + nai3 + naialt1 + naialt2 + naialt3 + rai1 + rai2 + rai3 + rock1 + rock2 + rock3;
}
public static WeaponColors ParseCode(string code)
{
if (code[0] != 'w')
{
throw new FormatException("Input string is not a Weapon Color code.");
}
code = code.Remove(0, 2);
string text = code;
foreach (char character in text)
{
if (!Uri.IsHexDigit(character))
{
throw new FormatException("Code contains invalid characters.");
}
}
if (code.Length % 8 != 0)
{
throw new FormatException("Code is not correct length.");
}
int chunkSize = 8;
string[] array = (from i in Enumerable.Range(0, code.Length / chunkSize)
select code.Substring(i * chunkSize, chunkSize)).ToArray();
if (array.Length != 24)
{
throw new FormatException("Code is not correct length.");
}
return new WeaponColors
{
rev1 = array[0],
rev2 = array[1],
rev3 = array[2],
revalt1 = array[3],
revalt2 = array[4],
revalt3 = array[5],
sho1 = array[6],
sho2 = array[7],
sho3 = array[8],
shoalt1 = array[9],
shoalt2 = array[10],
shoalt3 = array[11],
nai1 = array[12],
nai2 = array[13],
nai3 = array[14],
naialt1 = array[15],
naialt2 = array[16],
naialt3 = array[17],
rai1 = array[18],
rai2 = array[19],
rai3 = array[20],
rock1 = array[21],
rock2 = array[22],
rock3 = array[23]
};
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ColorSets";
public const string PLUGIN_NAME = "ColorSets";
public const string PLUGIN_VERSION = "1.0.0";
}
}