using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoTutorial")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("No tutorials when starting new save files in ULTRAKILL.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoTutorial")]
[assembly: AssemblyTitle("NoTutorial")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace NoTutorial;
[BepInPlugin("trpg.uk.notutorial", "NoTutorial", "1.0.0")]
public class Core : BaseUnityPlugin
{
public const string PluginGUID = "trpg.uk.notutorial";
public const string PluginName = "NoTutorial";
public const string PluginVersion = "1.0.0";
public static ManualLogSource Logger = Logger.CreateLogSource("NoTutorial");
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("NoTutorial");
val.PatchAll();
Logger.LogInfo((object)"NoTutorial is loaded.");
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
FindIntroButtons();
}
private void FindIntroButtons()
{
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected O, but got Unknown
if (SceneHelper.CurrentScene != "Main Menu")
{
return;
}
GameObject val = GameObject.Find("/Canvas");
GameObject val2 = null;
LayerSelect[] componentsInChildren = val.GetComponentsInChildren<LayerSelect>(true);
foreach (LayerSelect val3 in componentsInChildren)
{
if (val3.layerNumber == 0)
{
val2 = ((Component)((Component)val3).transform.parent).gameObject;
break;
}
}
Button component = ((Component)val2.transform.Find("FullIntroPopup").Find("Panel").Find("Button")).GetComponent<Button>();
((UnityEvent)component.onClick).AddListener((UnityAction)delegate
{
SetTutorial();
});
}
private void SetTutorial()
{
if (!GameProgressSaver.GetTutorial())
{
GameProgressSaver.SetTutorial(true);
}
}
}
[HarmonyPatch(typeof(OptionsMenuToManager), "CheckIfTutorialBeaten")]
public class OptionsMenuToManager_CheckIfTutorialBeaten_Patch
{
public static bool Prefix()
{
if (!GameProgressSaver.GetTutorial())
{
Core.Logger.LogInfo((object)"No tutorial!");
}
return false;
}
}
[HarmonyPatch(typeof(Bootstrap), "Start")]
public class Bootstrap_Start_Patch
{
public static bool Prefix()
{
Debug.Log((object)Addressables.RuntimePath);
if (!GameProgressSaver.GetTutorial())
{
Core.Logger.LogInfo((object)"No tutorial!");
}
SceneHelper.LoadScene("Intro", true);
return false;
}
}
[HarmonyPatch(typeof(IntroViolenceScreen), "GetTargetScene")]
public class IntroViolenceScreen_GetTargetScene_Patch
{
public static void Postfix(ref string __result)
{
__result = "Main Menu";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoTutorial";
public const string PLUGIN_NAME = "NoTutorial";
public const string PLUGIN_VERSION = "1.0.0";
}