using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("BetterWeaponWheel")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("improve the weapon wheel")]
[assembly: AssemblyFileVersion("2.0.1.0")]
[assembly: AssemblyInformationalVersion("2.0.1+381e4446180f7f71353488ab51f632198fc0a70e")]
[assembly: AssemblyProduct("BetterWeaponWheel")]
[assembly: AssemblyTitle("BetterWeaponWheel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BetterWeaponWheel
{
[BepInPlugin("BetterWeaponWheel", "BetterWeaponWheel", "2.0.1")]
public sealed class Plugin : BaseUnityPlugin
{
private static readonly FieldInfo segmentsField = typeof(WeaponWheel).GetField("segments", BindingFlags.Instance | BindingFlags.NonPublic);
public void Awake()
{
Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WeaponWheel), "Update")]
private static void UpdateWheelCursor(ref Vector2 ___direction)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
MonoSingleton<WheelDot>.Instance.UpdateCursor(___direction);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WheelSegment), "SetActive")]
private static void OverrideSegmentColors(WheelSegment __instance, ref bool active)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected I4, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (active)
{
int num = (int)__instance.descriptor.variationColor;
Color color = MonoSingleton<ColorBlindSettings>.Instance.variationColors[num];
((Graphic)__instance.icon).color = color;
((Graphic)__instance.iconGlow).color = color;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GunControl), "SwitchWeapon", new Type[]
{
typeof(int),
typeof(List<GameObject>),
typeof(bool),
typeof(bool),
typeof(bool),
typeof(bool)
})]
[HarmonyPatch(typeof(WeaponWheel), "SetSegments")]
private static void OverrideWheelIcons()
{
GunControl instance = MonoSingleton<GunControl>.Instance;
List<WheelSegment> list = (List<WheelSegment>)segmentsField.GetValue(MonoSingleton<WeaponWheel>.Instance);
int num = 0;
for (int i = 0; i < instance.slots.Count; i++)
{
List<GameObject> list2 = instance.slots[i];
if (list2.Any())
{
int index = ((i + 1 == instance.currentSlot) ? ((instance.currentVariation + 1) % list2.Count) : (instance.variationMemory ? PlayerPrefs.GetInt($"Slot{i + 1}Var", 0) : 0));
WheelSegment val = list[num++];
WeaponDescriptor weaponDescriptor = list2[index].GetComponent<WeaponIcon>().weaponDescriptor;
if (!((Object)(object)val.descriptor == (Object)(object)weaponDescriptor))
{
val.descriptor = weaponDescriptor;
val.icon.sprite = weaponDescriptor.icon;
val.iconGlow.sprite = weaponDescriptor.glowIcon;
}
}
}
}
}
public sealed class WheelDot : MonoSingleton<WheelDot>
{
private bool initialized;
private Vector2 position;
private GameObject overlay = new GameObject();
private GameObject wheelDot = new GameObject();
public void Update()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if (TryInit())
{
bool isActiveAndEnabled = ((Behaviour)MonoSingleton<WeaponWheel>.Instance).isActiveAndEnabled;
overlay.SetActive(isActiveAndEnabled);
wheelDot.SetActive(isActiveAndEnabled);
if (isActiveAndEnabled)
{
wheelDot.GetComponent<RectTransform>().anchoredPosition = position * 71f;
}
}
}
private bool TryInit()
{
if (initialized)
{
return true;
}
InitOverlay();
InitWheelDot();
initialized = true;
return true;
}
private void InitOverlay()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("Overlay");
Canvas obj = val.AddComponent<Canvas>();
obj.renderMode = (RenderMode)0;
obj.sortingOrder = 50;
CanvasScaler obj2 = val.AddComponent<CanvasScaler>();
obj2.uiScaleMode = (ScaleMode)1;
obj2.screenMatchMode = (ScreenMatchMode)0;
obj2.matchWidthOrHeight = 0f;
obj2.referenceResolution = new Vector2(1920f, 1080f);
val.AddComponent<CanvasGroup>().blocksRaycasts = false;
overlay = val;
}
private void InitWheelDot()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
wheelDot = new GameObject();
wheelDot.SetActive(false);
Image val = wheelDot.AddComponent<Image>();
val.sprite = null;
int @int = MonoSingleton<PrefsManager>.Instance.GetInt("crossHairColor", 0);
Image val2 = val;
Color color;
switch (@int)
{
case 0:
case 1:
color = Color.white;
break;
case 2:
color = Color.gray;
break;
case 3:
color = Color.black;
break;
case 4:
color = Color.red;
break;
case 5:
color = Color.green;
break;
case 6:
color = Color.blue;
break;
case 7:
color = Color.cyan;
break;
case 8:
color = Color.yellow;
break;
case 9:
color = Color.magenta;
break;
default:
color = Color.white;
break;
}
((Graphic)val2).color = color;
if (@int == 0)
{
Crosshair component = MonoSingleton<StatsManager>.Instance.crosshair.GetComponent<Crosshair>();
((Graphic)val).material = component.invertMaterial;
}
RectTransform component2 = wheelDot.GetComponent<RectTransform>();
((Transform)component2).SetParent((Transform)(object)overlay.GetComponent<RectTransform>());
Vector2 val3 = default(Vector2);
((Vector2)(ref val3))..ctor(0.5f, 0.5f);
component2.anchorMax = val3;
Vector2 pivot = (component2.anchorMin = val3);
component2.pivot = pivot;
component2.sizeDelta = new Vector2(3f, 3f);
((Transform)component2).Rotate(0f, 0f, 45f);
}
public void UpdateCursor(Vector2 direction)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
position = direction;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BetterWeaponWheel";
public const string PLUGIN_NAME = "BetterWeaponWheel";
public const string PLUGIN_VERSION = "2.0.1";
}
}