using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("IntroSkip")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("attempt to skip the game's intro")]
[assembly: AssemblyFileVersion("4.1.1.0")]
[assembly: AssemblyInformationalVersion("4.1.1+885f8e42a172e30086f9b80c003959961d210a85")]
[assembly: AssemblyProduct("IntroSkip")]
[assembly: AssemblyTitle("IntroSkip")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("4.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace IntroSkip
{
[BepInPlugin("IntroSkip", "IntroSkip", "4.1.1")]
public sealed class Plugin : BaseUnityPlugin
{
private static string targetScene = "Main Menu";
public Plugin()
{
ConfigEntry<string> val = ((BaseUnityPlugin)this).Config.Bind<string>("IntroSkip", "TargetScene", "Main Menu", (ConfigDescription)null);
targetScene = GetSceneArg() ?? val.Value;
Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
}
[HarmonyPatch(typeof(IntroViolenceScreen), "Start")]
[HarmonyPrefix]
public static bool KillIntro(IntroViolenceScreen __instance, ref GameObject ___loadingScreen)
{
typeof(SceneHelper).GetProperty("PendingScene", BindingFlags.Static | BindingFlags.Public).SetValue(null, null);
SceneHelper.LoadScene(targetScene, false);
((Component)__instance).gameObject.SetActive(false);
___loadingScreen.SetActive(true);
Cursor.visible = false;
return false;
}
private static string? GetSceneArg()
{
try
{
string[] commandLineArgs = Environment.GetCommandLineArgs();
int num = Array.IndexOf(commandLineArgs, "--scene");
if (num < 0)
{
return null;
}
return commandLineArgs[num + 1];
}
catch
{
return null;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "IntroSkip";
public const string PLUGIN_NAME = "IntroSkip";
public const string PLUGIN_VERSION = "4.1.1";
}
}