Decompiled source of DynamicFPS v1.0.3

FurfFPSmod.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Configgy;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("FurfFPSmod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Furf FPS Mod")]
[assembly: AssemblyTitle("FurfFPSmod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FurfFPSmod
{
	[BepInPlugin("FurfFPSmod", "Furf FPS Mod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		[Configgable("", "Mod enabled", 0, null)]
		public static bool enab = true;

		[Configgable("", "Low Health FPS", 0, null)]
		public static int MinFPS = 5;

		[Configgable("", "Max Health FPS", 0, null)]
		public static int MaxFPS = 120;

		[Configgable("", "Uncap when full", 0, null)]
		public static bool overflow = true;

		private void Awake()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			ConfigBuilder val = new ConfigBuilder("FurfFPSmod", "Furf FPS Mod");
			val.BuildAll();
			Logger.LogInfo((object)"Plugin FurfFPSmod is loaded!");
		}

		private void Update()
		{
			if (Application.isPlaying && enab && MonoSingleton<NewMovement>.Instance != null)
			{
				NewMovement instance = MonoSingleton<NewMovement>.Instance;
				int hp = instance.hp;
				int num = ((MonoSingleton<PrefsManager>.Instance.GetInt("difficulty", 0) == 0) ? 200 : 100);
				bool flag = hp < 1;
				bool flag2 = hp >= num;
				bool flag3 = hp > num;
				if (flag || (flag2 && (MaxFPS == 0 || overflow)))
				{
					Application.targetFrameRate = MaxFPS;
				}
				else
				{
					double num2 = (double)hp / (double)num;
					if (MinFPS > MaxFPS)
					{
						num2 = Math.Max(1.0 - num2, 0.0);
					}
					int num3 = Math.Abs(MaxFPS - MinFPS);
					int targetFrameRate = Math.Min(MinFPS, MaxFPS) + (int)Math.Ceiling(num2 * (double)num3);
					Application.targetFrameRate = targetFrameRate;
				}
			}
			if (!enab)
			{
				Application.targetFrameRate = 0;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "FurfFPSmod";

		public const string PLUGIN_NAME = "Furf FPS Mod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}