Decompiled source of ULTRAKIT Reloaded v2.3.1

plugins/Humanizer.dll

Decompiled 8 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using Humanizer.Bytes;
using Humanizer.Configuration;
using Humanizer.DateTimeHumanizeStrategy;
using Humanizer.Inflections;
using Humanizer.Localisation;
using Humanizer.Localisation.CollectionFormatters;
using Humanizer.Localisation.DateToOrdinalWords;
using Humanizer.Localisation.Formatters;
using Humanizer.Localisation.GrammaticalNumber;
using Humanizer.Localisation.NumberToWords;
using Humanizer.Localisation.NumberToWords.Italian;
using Humanizer.Localisation.NumberToWords.Romanian;
using Humanizer.Localisation.Ordinalizers;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyFileVersion("2.14.1.48190")]
[assembly: AssemblyInformationalVersion("2.14.1+3ebc38de58")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyMetadata("CommitHash", "3ebc38de585fc641a04b0e78ed69468453b0f8a1")]
[assembly: AssemblyCompany("Mehdi Khalili, Claire Novotny")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright © .NET Foundation and Contributors")]
[assembly: AssemblyDescription("A micro-framework that turns your normal strings, type names, enum fields, date fields ETC into a human friendly format")]
[assembly: AssemblyProduct("Humanizer (netstandard2.0)")]
[assembly: AssemblyTitle("Humanizer")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Humanizr/Humanizer")]
[assembly: AssemblyVersion("2.14.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
}
[GeneratedCode("Nerdbank.GitVersioning.Tasks", "3.4.255.64262")]
[ExcludeFromCodeCoverage]
internal static class ThisAssembly
{
	internal const string AssemblyConfiguration = "Release";

	internal const string AssemblyFileVersion = "2.14.1.48190";

	internal const string AssemblyInformationalVersion = "2.14.1+3ebc38de58";

	internal const string AssemblyName = "Humanizer";

	internal const string AssemblyTitle = "Humanizer";

	internal const string AssemblyVersion = "2.14.0.0";

	internal static readonly DateTime GitCommitDate = new DateTime(637790650430000000L, DateTimeKind.Utc);

	internal const string GitCommitId = "3ebc38de585fc641a04b0e78ed69468453b0f8a1";

	internal const bool IsPrerelease = false;

	internal const bool IsPublicRelease = true;

	internal const string PublicKey = "0024000004800000940000000602000000240000525341310004000001000100f9104f5f9bdb168ae140366eb1cd84c469b020ea3423d5d29996d5214ce2bd9b7c0ba3ead1ca545c4399668ab8911e61cc1cc83c7df6d50fd6b781365b467e65173f40a11c957d27c5aa0cb0f8da9c91c988203cc8aef1468c74a472839d0fd870da8d13a4dc6b3aafdaf0384d8e18e393c613d88bf02a64467a119902204fcc";

	internal const string PublicKeyToken = "979442b78dfc278e";

	internal const string RootNamespace = "Humanizer";
}
namespace Humanizer
{
	public static class EnglishArticle
	{
		public static string[] AppendArticlePrefix(string[] items)
		{
			if (items.Length == 0)
			{
				throw new ArgumentOutOfRangeException("items");
			}
			Regex regex = new Regex("^((The)|(the)|(a)|(A)|(An)|(an))\\s\\w+");
			string[] array = new string[items.Length];
			for (int i = 0; i < items.Length; i++)
			{
				if (regex.IsMatch(items[i]))
				{
					string text = items[i].Substring(0, items[i].IndexOf(" ", StringComparison.CurrentCulture));
					string text2 = items[i].Remove(0, items[i].IndexOf(" ", StringComparison.CurrentCulture)) + " " + text;
					array[i] = text2.Trim();
				}
				else
				{
					array[i] = items[i].Trim();
				}
			}
			Array.Sort(array);
			return array;
		}

		public static string[] PrependArticleSuffix(string[] appended)
		{
			string[] array = new string[appended.Length];
			for (int i = 0; i < appended.Length; i++)
			{
				if (appended[i].EndsWith(EnglishArticles.The.ToString()))
				{
					string suffix = appended[i].Substring(appended[i].IndexOf(" The", StringComparison.CurrentCulture));
					string text = ToOriginalFormat(appended, suffix, i);
					array[i] = text;
				}
				else if (appended[i].EndsWith(EnglishArticles.A.ToString()))
				{
					string suffix = appended[i].Substring(appended[i].IndexOf(" A", StringComparison.CurrentCulture));
					string text = ToOriginalFormat(appended, suffix, i);
					array[i] = text;
				}
				else if (appended[i].EndsWith(EnglishArticles.An.ToString()))
				{
					string suffix = appended[i].Substring(appended[i].IndexOf(" An", StringComparison.CurrentCulture));
					string text = ToOriginalFormat(appended, suffix, i);
					array[i] = text;
				}
				else if (appended[i].EndsWith(EnglishArticles.A.ToString().ToLowerInvariant()))
				{
					string suffix = appended[i].Substring(appended[i].IndexOf(" a", StringComparison.CurrentCulture));
					string text = ToOriginalFormat(appended, suffix, i);
					array[i] = text;
				}
				else if (appended[i].EndsWith(EnglishArticles.An.ToString().ToLowerInvariant()))
				{
					string suffix = appended[i].Substring(appended[i].IndexOf(" an", StringComparison.CurrentCulture));
					string text = ToOriginalFormat(appended, suffix, i);
					array[i] = text;
				}
				else if (appended[i].EndsWith(EnglishArticles.The.ToString().ToLowerInvariant()))
				{
					string suffix = appended[i].Substring(appended[i].IndexOf(" the", StringComparison.CurrentCulture));
					string text = ToOriginalFormat(appended, suffix, i);
					array[i] = text;
				}
				else
				{
					array[i] = appended[i];
				}
			}
			return array;
		}

		private static string ToOriginalFormat(string[] appended, string suffix, int i)
		{
			string text = appended[i].Remove(appended[i].IndexOf(suffix, StringComparison.CurrentCulture));
			return (suffix + " " + text).Trim();
		}
	}
	public enum EnglishArticles
	{
		A,
		An,
		The
	}
	public static class ByteSizeExtensions
	{
		public static ByteSize Bits(this byte input)
		{
			return ByteSize.FromBits(input);
		}

		public static ByteSize Bits(this sbyte input)
		{
			return ByteSize.FromBits(input);
		}

		public static ByteSize Bits(this short input)
		{
			return ByteSize.FromBits(input);
		}

		public static ByteSize Bits(this ushort input)
		{
			return ByteSize.FromBits(input);
		}

		public static ByteSize Bits(this int input)
		{
			return ByteSize.FromBits(input);
		}

		public static ByteSize Bits(this uint input)
		{
			return ByteSize.FromBits(input);
		}

		public static ByteSize Bits(this long input)
		{
			return ByteSize.FromBits(input);
		}

		public static ByteSize Bytes(this byte input)
		{
			return ByteSize.FromBytes((int)input);
		}

		public static ByteSize Bytes(this sbyte input)
		{
			return ByteSize.FromBytes(input);
		}

		public static ByteSize Bytes(this short input)
		{
			return ByteSize.FromBytes(input);
		}

		public static ByteSize Bytes(this ushort input)
		{
			return ByteSize.FromBytes((int)input);
		}

		public static ByteSize Bytes(this int input)
		{
			return ByteSize.FromBytes(input);
		}

		public static ByteSize Bytes(this uint input)
		{
			return ByteSize.FromBytes(input);
		}

		public static ByteSize Bytes(this double input)
		{
			return ByteSize.FromBytes(input);
		}

		public static ByteSize Bytes(this long input)
		{
			return ByteSize.FromBytes(input);
		}

		public static ByteSize Kilobytes(this byte input)
		{
			return ByteSize.FromKilobytes((int)input);
		}

		public static ByteSize Kilobytes(this sbyte input)
		{
			return ByteSize.FromKilobytes(input);
		}

		public static ByteSize Kilobytes(this short input)
		{
			return ByteSize.FromKilobytes(input);
		}

		public static ByteSize Kilobytes(this ushort input)
		{
			return ByteSize.FromKilobytes((int)input);
		}

		public static ByteSize Kilobytes(this int input)
		{
			return ByteSize.FromKilobytes(input);
		}

		public static ByteSize Kilobytes(this uint input)
		{
			return ByteSize.FromKilobytes(input);
		}

		public static ByteSize Kilobytes(this double input)
		{
			return ByteSize.FromKilobytes(input);
		}

		public static ByteSize Kilobytes(this long input)
		{
			return ByteSize.FromKilobytes(input);
		}

		public static ByteSize Megabytes(this byte input)
		{
			return ByteSize.FromMegabytes((int)input);
		}

		public static ByteSize Megabytes(this sbyte input)
		{
			return ByteSize.FromMegabytes(input);
		}

		public static ByteSize Megabytes(this short input)
		{
			return ByteSize.FromMegabytes(input);
		}

		public static ByteSize Megabytes(this ushort input)
		{
			return ByteSize.FromMegabytes((int)input);
		}

		public static ByteSize Megabytes(this int input)
		{
			return ByteSize.FromMegabytes(input);
		}

		public static ByteSize Megabytes(this uint input)
		{
			return ByteSize.FromMegabytes(input);
		}

		public static ByteSize Megabytes(this double input)
		{
			return ByteSize.FromMegabytes(input);
		}

		public static ByteSize Megabytes(this long input)
		{
			return ByteSize.FromMegabytes(input);
		}

		public static ByteSize Gigabytes(this byte input)
		{
			return ByteSize.FromGigabytes((int)input);
		}

		public static ByteSize Gigabytes(this sbyte input)
		{
			return ByteSize.FromGigabytes(input);
		}

		public static ByteSize Gigabytes(this short input)
		{
			return ByteSize.FromGigabytes(input);
		}

		public static ByteSize Gigabytes(this ushort input)
		{
			return ByteSize.FromGigabytes((int)input);
		}

		public static ByteSize Gigabytes(this int input)
		{
			return ByteSize.FromGigabytes(input);
		}

		public static ByteSize Gigabytes(this uint input)
		{
			return ByteSize.FromGigabytes(input);
		}

		public static ByteSize Gigabytes(this double input)
		{
			return ByteSize.FromGigabytes(input);
		}

		public static ByteSize Gigabytes(this long input)
		{
			return ByteSize.FromGigabytes(input);
		}

		public static ByteSize Terabytes(this byte input)
		{
			return ByteSize.FromTerabytes((int)input);
		}

		public static ByteSize Terabytes(this sbyte input)
		{
			return ByteSize.FromTerabytes(input);
		}

		public static ByteSize Terabytes(this short input)
		{
			return ByteSize.FromTerabytes(input);
		}

		public static ByteSize Terabytes(this ushort input)
		{
			return ByteSize.FromTerabytes((int)input);
		}

		public static ByteSize Terabytes(this int input)
		{
			return ByteSize.FromTerabytes(input);
		}

		public static ByteSize Terabytes(this uint input)
		{
			return ByteSize.FromTerabytes(input);
		}

		public static ByteSize Terabytes(this double input)
		{
			return ByteSize.FromTerabytes(input);
		}

		public static ByteSize Terabytes(this long input)
		{
			return ByteSize.FromTerabytes(input);
		}

		public static string Humanize(this ByteSize input, string format = null)
		{
			if (!string.IsNullOrWhiteSpace(format))
			{
				return input.ToString(format);
			}
			return input.ToString();
		}

		public static string Humanize(this ByteSize input, IFormatProvider formatProvider)
		{
			return input.ToString(formatProvider);
		}

		public static string Humanize(this ByteSize input, string format, IFormatProvider formatProvider)
		{
			if (!string.IsNullOrWhiteSpace(format))
			{
				return input.ToString(format, formatProvider);
			}
			return input.ToString(formatProvider);
		}

		public static ByteRate Per(this ByteSize size, TimeSpan interval)
		{
			return new ByteRate(size, interval);
		}
	}
	public static class CasingExtensions
	{
		public static string ApplyCase(this string input, LetterCasing casing)
		{
			return casing switch
			{
				LetterCasing.Title => input.Transform(To.TitleCase), 
				LetterCasing.LowerCase => input.Transform(To.LowerCase), 
				LetterCasing.AllCaps => input.Transform(To.UpperCase), 
				LetterCasing.Sentence => input.Transform(To.SentenceCase), 
				_ => throw new ArgumentOutOfRangeException("casing"), 
			};
		}
	}
	public enum ClockNotationRounding
	{
		None,
		NearestFiveMinutes
	}
	public static class CollectionHumanizeExtensions
	{
		public static string Humanize<T>(this IEnumerable<T> collection)
		{
			return Configurator.CollectionFormatter.Humanize(collection);
		}

		public static string Humanize<T>(this IEnumerable<T> collection, Func<T, string> displayFormatter)
		{
			if (displayFormatter == null)
			{
				throw new ArgumentNullException("displayFormatter");
			}
			return Configurator.CollectionFormatter.Humanize(collection, displayFormatter);
		}

		public static string Humanize<T>(this IEnumerable<T> collection, Func<T, object> displayFormatter)
		{
			if (displayFormatter == null)
			{
				throw new ArgumentNullException("displayFormatter");
			}
			return Configurator.CollectionFormatter.Humanize(collection, displayFormatter);
		}

		public static string Humanize<T>(this IEnumerable<T> collection, string separator)
		{
			return Configurator.CollectionFormatter.Humanize(collection, separator);
		}

		public static string Humanize<T>(this IEnumerable<T> collection, Func<T, string> displayFormatter, string separator)
		{
			if (displayFormatter == null)
			{
				throw new ArgumentNullException("displayFormatter");
			}
			return Configurator.CollectionFormatter.Humanize(collection, displayFormatter, separator);
		}

		public static string Humanize<T>(this IEnumerable<T> collection, Func<T, object> displayFormatter, string separator)
		{
			if (displayFormatter == null)
			{
				throw new ArgumentNullException("displayFormatter");
			}
			return Configurator.CollectionFormatter.Humanize(collection, displayFormatter, separator);
		}
	}
	public static class DateHumanizeExtensions
	{
		public static string Humanize(this DateTime input, bool? utcDate = null, DateTime? dateToCompareAgainst = null, CultureInfo culture = null)
		{
			DateTime dateTime = (dateToCompareAgainst.HasValue ? dateToCompareAgainst.Value : DateTime.UtcNow);
			bool valueOrDefault = utcDate.GetValueOrDefault();
			if (!utcDate.HasValue)
			{
				valueOrDefault = input.Kind != DateTimeKind.Local;
				utcDate = valueOrDefault;
			}
			dateTime = (utcDate.Value ? dateTime.ToUniversalTime() : dateTime.ToLocalTime());
			return Configurator.DateTimeHumanizeStrategy.Humanize(input, dateTime, culture);
		}

		public static string Humanize(this DateTime? input, bool? utcDate = null, DateTime? dateToCompareAgainst = null, CultureInfo culture = null)
		{
			if (input.HasValue)
			{
				return input.Value.Humanize(utcDate, dateToCompareAgainst, culture);
			}
			return Configurator.GetFormatter(culture).DateHumanize_Never();
		}

		public static string Humanize(this DateTimeOffset input, DateTimeOffset? dateToCompareAgainst = null, CultureInfo culture = null)
		{
			DateTimeOffset comparisonBase = dateToCompareAgainst ?? DateTimeOffset.UtcNow;
			return Configurator.DateTimeOffsetHumanizeStrategy.Humanize(input, comparisonBase, culture);
		}

		public static string Humanize(this DateTimeOffset? input, DateTimeOffset? dateToCompareAgainst = null, CultureInfo culture = null)
		{
			if (input.HasValue)
			{
				return input.Value.Humanize(dateToCompareAgainst, culture);
			}
			return Configurator.GetFormatter(culture).DateHumanize_Never();
		}
	}
	public static class DateToOrdinalWordsExtensions
	{
		public static string ToOrdinalWords(this DateTime input)
		{
			return Configurator.DateToOrdinalWordsConverter.Convert(input);
		}

		public static string ToOrdinalWords(this DateTime input, GrammaticalCase grammaticalCase)
		{
			return Configurator.DateToOrdinalWordsConverter.Convert(input, grammaticalCase);
		}
	}
	public static class EnumDehumanizeExtensions
	{
		public static TTargetEnum DehumanizeTo<TTargetEnum>(this string input) where TTargetEnum : struct, IComparable, IFormattable
		{
			return (TTargetEnum)DehumanizeToPrivate(input, typeof(TTargetEnum), OnNoMatch.ThrowsException);
		}

		public static Enum DehumanizeTo(this string input, Type targetEnum, OnNoMatch onNoMatch = OnNoMatch.ThrowsException)
		{
			return (Enum)DehumanizeToPrivate(input, targetEnum, onNoMatch);
		}

		private static object DehumanizeToPrivate(string input, Type targetEnum, OnNoMatch onNoMatch)
		{
			Enum? @enum = Enum.GetValues(targetEnum).Cast<Enum>().FirstOrDefault((Enum value) => string.Equals(value.Humanize(), input, StringComparison.OrdinalIgnoreCase));
			if (@enum == null && onNoMatch == OnNoMatch.ThrowsException)
			{
				throw new NoMatchFoundException("Couldn't find any enum member that matches the string " + input);
			}
			return @enum;
		}
	}
	public static class EnumHumanizeExtensions
	{
		private const string DisplayAttributeTypeName = "System.ComponentModel.DataAnnotations.DisplayAttribute";

		private const string DisplayAttributeGetDescriptionMethodName = "GetDescription";

		private const string DisplayAttributeGetNameMethodName = "GetName";

		private static readonly Func<PropertyInfo, bool> StringTypedProperty = (PropertyInfo p) => p.PropertyType == typeof(string);

		public static string Humanize(this Enum input)
		{
			Type enumType = input.GetType();
			TypeInfo typeInfo = enumType.GetTypeInfo();
			if (IsBitFieldEnum(typeInfo) && !Enum.IsDefined(enumType, input))
			{
				return (from e in (from Enum e in Enum.GetValues(enumType)
						where e.CompareTo(Convert.ChangeType(Enum.ToObject(enumType, 0), enumType)) != 0
						select e).Where(input.HasFlag)
					select e.Humanize()).Humanize();
			}
			string text = input.ToString();
			FieldInfo declaredField = typeInfo.GetDeclaredField(text);
			if (declaredField != null)
			{
				string customDescription = GetCustomDescription(declaredField);
				if (customDescription != null)
				{
					return customDescription;
				}
			}
			return text.Humanize();
		}

		private static bool IsBitFieldEnum(TypeInfo typeInfo)
		{
			return typeInfo.GetCustomAttribute(typeof(FlagsAttribute)) != null;
		}

		private static string GetCustomDescription(MemberInfo memberInfo)
		{
			object[] customAttributes = memberInfo.GetCustomAttributes(inherit: true);
			foreach (object obj in customAttributes)
			{
				Type type = obj.GetType();
				if (type.FullName == "System.ComponentModel.DataAnnotations.DisplayAttribute")
				{
					MethodInfo runtimeMethod = type.GetRuntimeMethod("GetDescription", new Type[0]);
					if (runtimeMethod != null)
					{
						object obj2 = runtimeMethod.Invoke(obj, new object[0]);
						if (obj2 != null)
						{
							return obj2.ToString();
						}
					}
					MethodInfo runtimeMethod2 = type.GetRuntimeMethod("GetName", new Type[0]);
					if (runtimeMethod2 != null)
					{
						object obj3 = runtimeMethod2.Invoke(obj, new object[0]);
						if (obj3 != null)
						{
							return obj3.ToString();
						}
					}
					return null;
				}
				PropertyInfo propertyInfo = type.GetRuntimeProperties().Where(StringTypedProperty).FirstOrDefault(Configurator.EnumDescriptionPropertyLocator);
				if (propertyInfo != null)
				{
					return propertyInfo.GetValue(obj, null).ToString();
				}
			}
			return null;
		}

		public static string Humanize(this Enum input, LetterCasing casing)
		{
			return input.Humanize().ApplyCase(casing);
		}
	}
	public class In
	{
		public static class One
		{
			public static DateTime Second => DateTime.UtcNow.AddSeconds(1.0);

			public static DateTime Minute => DateTime.UtcNow.AddMinutes(1.0);

			public static DateTime Hour => DateTime.UtcNow.AddHours(1.0);

			public static DateTime Day => DateTime.UtcNow.AddDays(1.0);

			public static DateTime Week => DateTime.UtcNow.AddDays(7.0);

			public static DateTime Month => DateTime.UtcNow.AddMonths(1);

			public static DateTime Year => DateTime.UtcNow.AddYears(1);

			public static DateTime SecondFrom(DateTime date)
			{
				return date.AddSeconds(1.0);
			}

			public static DateTime MinuteFrom(DateTime date)
			{
				return date.AddMinutes(1.0);
			}

			public static DateTime HourFrom(DateTime date)
			{
				return date.AddHours(1.0);
			}

			public static DateTime DayFrom(DateTime date)
			{
				return date.AddDays(1.0);
			}

			public static DateTime WeekFrom(DateTime date)
			{
				return date.AddDays(7.0);
			}

			public static DateTime MonthFrom(DateTime date)
			{
				return date.AddMonths(1);
			}

			public static DateTime YearFrom(DateTime date)
			{
				return date.AddYears(1);
			}
		}

		public static class Two
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(2.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(2.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(2.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(2.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(14.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(2);

			public static DateTime Years => DateTime.UtcNow.AddYears(2);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(2.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(2.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(2.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(2.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(14.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(2);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(2);
			}
		}

		public static class Three
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(3.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(3.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(3.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(3.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(21.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(3);

			public static DateTime Years => DateTime.UtcNow.AddYears(3);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(3.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(3.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(3.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(3.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(21.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(3);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(3);
			}
		}

		public static class Four
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(4.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(4.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(4.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(4.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(28.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(4);

			public static DateTime Years => DateTime.UtcNow.AddYears(4);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(4.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(4.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(4.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(4.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(28.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(4);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(4);
			}
		}

		public static class Five
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(5.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(5.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(5.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(5.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(35.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(5);

			public static DateTime Years => DateTime.UtcNow.AddYears(5);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(5.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(5.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(5.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(5.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(35.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(5);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(5);
			}
		}

		public static class Six
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(6.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(6.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(6.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(6.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(42.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(6);

			public static DateTime Years => DateTime.UtcNow.AddYears(6);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(6.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(6.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(6.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(6.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(42.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(6);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(6);
			}
		}

		public static class Seven
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(7.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(7.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(7.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(7.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(49.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(7);

			public static DateTime Years => DateTime.UtcNow.AddYears(7);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(7.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(7.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(7.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(7.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(49.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(7);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(7);
			}
		}

		public static class Eight
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(8.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(8.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(8.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(8.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(56.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(8);

			public static DateTime Years => DateTime.UtcNow.AddYears(8);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(8.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(8.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(8.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(8.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(56.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(8);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(8);
			}
		}

		public static class Nine
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(9.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(9.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(9.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(9.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(63.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(9);

			public static DateTime Years => DateTime.UtcNow.AddYears(9);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(9.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(9.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(9.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(9.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(63.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(9);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(9);
			}
		}

		public static class Ten
		{
			public static DateTime Seconds => DateTime.UtcNow.AddSeconds(10.0);

			public static DateTime Minutes => DateTime.UtcNow.AddMinutes(10.0);

			public static DateTime Hours => DateTime.UtcNow.AddHours(10.0);

			public static DateTime Days => DateTime.UtcNow.AddDays(10.0);

			public static DateTime Weeks => DateTime.UtcNow.AddDays(70.0);

			public static DateTime Months => DateTime.UtcNow.AddMonths(10);

			public static DateTime Years => DateTime.UtcNow.AddYears(10);

			public static DateTime SecondsFrom(DateTime date)
			{
				return date.AddSeconds(10.0);
			}

			public static DateTime MinutesFrom(DateTime date)
			{
				return date.AddMinutes(10.0);
			}

			public static DateTime HoursFrom(DateTime date)
			{
				return date.AddHours(10.0);
			}

			public static DateTime DaysFrom(DateTime date)
			{
				return date.AddDays(10.0);
			}

			public static DateTime WeeksFrom(DateTime date)
			{
				return date.AddDays(70.0);
			}

			public static DateTime MonthsFrom(DateTime date)
			{
				return date.AddMonths(10);
			}

			public static DateTime YearsFrom(DateTime date)
			{
				return date.AddYears(10);
			}
		}

		public static DateTime January => new DateTime(DateTime.UtcNow.Year, 1, 1);

		public static DateTime February => new DateTime(DateTime.UtcNow.Year, 2, 1);

		public static DateTime March => new DateTime(DateTime.UtcNow.Year, 3, 1);

		public static DateTime April => new DateTime(DateTime.UtcNow.Year, 4, 1);

		public static DateTime May => new DateTime(DateTime.UtcNow.Year, 5, 1);

		public static DateTime June => new DateTime(DateTime.UtcNow.Year, 6, 1);

		public static DateTime July => new DateTime(DateTime.UtcNow.Year, 7, 1);

		public static DateTime August => new DateTime(DateTime.UtcNow.Year, 8, 1);

		public static DateTime September => new DateTime(DateTime.UtcNow.Year, 9, 1);

		public static DateTime October => new DateTime(DateTime.UtcNow.Year, 10, 1);

		public static DateTime November => new DateTime(DateTime.UtcNow.Year, 11, 1);

		public static DateTime December => new DateTime(DateTime.UtcNow.Year, 12, 1);

		public static DateTime TheYear(int year)
		{
			return new DateTime(year, 1, 1);
		}

		public static DateTime JanuaryOf(int year)
		{
			return new DateTime(year, 1, 1);
		}

		public static DateTime FebruaryOf(int year)
		{
			return new DateTime(year, 2, 1);
		}

		public static DateTime MarchOf(int year)
		{
			return new DateTime(year, 3, 1);
		}

		public static DateTime AprilOf(int year)
		{
			return new DateTime(year, 4, 1);
		}

		public static DateTime MayOf(int year)
		{
			return new DateTime(year, 5, 1);
		}

		public static DateTime JuneOf(int year)
		{
			return new DateTime(year, 6, 1);
		}

		public static DateTime JulyOf(int year)
		{
			return new DateTime(year, 7, 1);
		}

		public static DateTime AugustOf(int year)
		{
			return new DateTime(year, 8, 1);
		}

		public static DateTime SeptemberOf(int year)
		{
			return new DateTime(year, 9, 1);
		}

		public static DateTime OctoberOf(int year)
		{
			return new DateTime(year, 10, 1);
		}

		public static DateTime NovemberOf(int year)
		{
			return new DateTime(year, 11, 1);
		}

		public static DateTime DecemberOf(int year)
		{
			return new DateTime(year, 12, 1);
		}
	}
	public class On
	{
		public class January
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 1, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 1, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 1, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 1, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 1, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 1, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 1, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 1, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 1, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 1, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 1, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 1, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 1, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 1, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 1, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 1, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 1, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 1, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 1, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 1, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 1, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 1, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 1, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 1, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 1, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 1, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 1, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 1, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 1, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 1, 30);

			public static DateTime The31st => new DateTime(DateTime.Now.Year, 1, 31);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 1, dayNumber);
			}
		}

		public class February
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 2, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 2, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 2, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 2, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 2, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 2, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 2, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 2, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 2, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 2, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 2, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 2, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 2, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 2, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 2, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 2, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 2, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 2, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 2, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 2, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 2, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 2, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 2, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 2, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 2, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 2, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 2, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 2, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 2, 29);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 2, dayNumber);
			}
		}

		public class March
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 3, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 3, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 3, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 3, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 3, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 3, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 3, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 3, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 3, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 3, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 3, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 3, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 3, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 3, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 3, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 3, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 3, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 3, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 3, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 3, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 3, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 3, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 3, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 3, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 3, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 3, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 3, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 3, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 3, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 3, 30);

			public static DateTime The31st => new DateTime(DateTime.Now.Year, 3, 31);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 3, dayNumber);
			}
		}

		public class April
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 4, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 4, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 4, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 4, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 4, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 4, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 4, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 4, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 4, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 4, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 4, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 4, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 4, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 4, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 4, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 4, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 4, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 4, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 4, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 4, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 4, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 4, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 4, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 4, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 4, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 4, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 4, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 4, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 4, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 4, 30);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 4, dayNumber);
			}
		}

		public class May
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 5, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 5, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 5, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 5, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 5, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 5, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 5, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 5, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 5, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 5, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 5, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 5, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 5, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 5, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 5, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 5, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 5, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 5, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 5, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 5, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 5, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 5, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 5, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 5, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 5, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 5, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 5, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 5, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 5, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 5, 30);

			public static DateTime The31st => new DateTime(DateTime.Now.Year, 5, 31);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 5, dayNumber);
			}
		}

		public class June
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 6, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 6, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 6, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 6, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 6, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 6, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 6, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 6, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 6, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 6, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 6, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 6, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 6, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 6, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 6, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 6, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 6, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 6, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 6, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 6, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 6, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 6, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 6, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 6, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 6, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 6, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 6, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 6, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 6, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 6, 30);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 6, dayNumber);
			}
		}

		public class July
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 7, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 7, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 7, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 7, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 7, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 7, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 7, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 7, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 7, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 7, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 7, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 7, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 7, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 7, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 7, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 7, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 7, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 7, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 7, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 7, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 7, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 7, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 7, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 7, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 7, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 7, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 7, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 7, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 7, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 7, 30);

			public static DateTime The31st => new DateTime(DateTime.Now.Year, 7, 31);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 7, dayNumber);
			}
		}

		public class August
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 8, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 8, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 8, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 8, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 8, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 8, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 8, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 8, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 8, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 8, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 8, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 8, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 8, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 8, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 8, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 8, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 8, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 8, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 8, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 8, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 8, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 8, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 8, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 8, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 8, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 8, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 8, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 8, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 8, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 8, 30);

			public static DateTime The31st => new DateTime(DateTime.Now.Year, 8, 31);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 8, dayNumber);
			}
		}

		public class September
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 9, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 9, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 9, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 9, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 9, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 9, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 9, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 9, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 9, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 9, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 9, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 9, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 9, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 9, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 9, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 9, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 9, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 9, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 9, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 9, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 9, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 9, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 9, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 9, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 9, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 9, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 9, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 9, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 9, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 9, 30);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 9, dayNumber);
			}
		}

		public class October
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 10, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 10, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 10, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 10, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 10, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 10, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 10, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 10, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 10, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 10, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 10, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 10, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 10, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 10, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 10, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 10, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 10, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 10, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 10, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 10, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 10, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 10, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 10, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 10, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 10, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 10, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 10, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 10, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 10, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 10, 30);

			public static DateTime The31st => new DateTime(DateTime.Now.Year, 10, 31);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 10, dayNumber);
			}
		}

		public class November
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 11, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 11, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 11, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 11, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 11, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 11, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 11, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 11, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 11, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 11, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 11, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 11, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 11, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 11, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 11, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 11, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 11, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 11, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 11, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 11, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 11, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 11, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 11, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 11, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 11, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 11, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 11, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 11, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 11, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 11, 30);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 11, dayNumber);
			}
		}

		public class December
		{
			public static DateTime The1st => new DateTime(DateTime.Now.Year, 12, 1);

			public static DateTime The2nd => new DateTime(DateTime.Now.Year, 12, 2);

			public static DateTime The3rd => new DateTime(DateTime.Now.Year, 12, 3);

			public static DateTime The4th => new DateTime(DateTime.Now.Year, 12, 4);

			public static DateTime The5th => new DateTime(DateTime.Now.Year, 12, 5);

			public static DateTime The6th => new DateTime(DateTime.Now.Year, 12, 6);

			public static DateTime The7th => new DateTime(DateTime.Now.Year, 12, 7);

			public static DateTime The8th => new DateTime(DateTime.Now.Year, 12, 8);

			public static DateTime The9th => new DateTime(DateTime.Now.Year, 12, 9);

			public static DateTime The10th => new DateTime(DateTime.Now.Year, 12, 10);

			public static DateTime The11th => new DateTime(DateTime.Now.Year, 12, 11);

			public static DateTime The12th => new DateTime(DateTime.Now.Year, 12, 12);

			public static DateTime The13th => new DateTime(DateTime.Now.Year, 12, 13);

			public static DateTime The14th => new DateTime(DateTime.Now.Year, 12, 14);

			public static DateTime The15th => new DateTime(DateTime.Now.Year, 12, 15);

			public static DateTime The16th => new DateTime(DateTime.Now.Year, 12, 16);

			public static DateTime The17th => new DateTime(DateTime.Now.Year, 12, 17);

			public static DateTime The18th => new DateTime(DateTime.Now.Year, 12, 18);

			public static DateTime The19th => new DateTime(DateTime.Now.Year, 12, 19);

			public static DateTime The20th => new DateTime(DateTime.Now.Year, 12, 20);

			public static DateTime The21st => new DateTime(DateTime.Now.Year, 12, 21);

			public static DateTime The22nd => new DateTime(DateTime.Now.Year, 12, 22);

			public static DateTime The23rd => new DateTime(DateTime.Now.Year, 12, 23);

			public static DateTime The24th => new DateTime(DateTime.Now.Year, 12, 24);

			public static DateTime The25th => new DateTime(DateTime.Now.Year, 12, 25);

			public static DateTime The26th => new DateTime(DateTime.Now.Year, 12, 26);

			public static DateTime The27th => new DateTime(DateTime.Now.Year, 12, 27);

			public static DateTime The28th => new DateTime(DateTime.Now.Year, 12, 28);

			public static DateTime The29th => new DateTime(DateTime.Now.Year, 12, 29);

			public static DateTime The30th => new DateTime(DateTime.Now.Year, 12, 30);

			public static DateTime The31st => new DateTime(DateTime.Now.Year, 12, 31);

			public static DateTime The(int dayNumber)
			{
				return new DateTime(DateTime.Now.Year, 12, dayNumber);
			}
		}
	}
	public static class PrepositionsExtensions
	{
		public static DateTime At(this DateTime date, int hour, int min = 0, int second = 0, int millisecond = 0)
		{
			return new DateTime(date.Year, date.Month, date.Day, hour, min, second, millisecond);
		}

		public static DateTime AtMidnight(this DateTime date)
		{
			return date.At(0);
		}

		public static DateTime AtNoon(this DateTime date)
		{
			return date.At(12);
		}

		public static DateTime In(this DateTime date, int year)
		{
			return new DateTime(year, date.Month, date.Day, date.Hour, date.Minute, date.Second, date.Millisecond);
		}
	}
	public enum GrammaticalCase
	{
		Nominative,
		Genitive,
		Dative,
		Accusative,
		Instrumental,
		Prepositional
	}
	public enum GrammaticalGender
	{
		Masculine,
		Feminine,
		Neuter
	}
	public enum HeadingStyle
	{
		Abbreviated,
		Full
	}
	public static class HeadingExtensions
	{
		internal static readonly string[] headings = new string[16]
		{
			"N", "NNE", "NE", "ENE", "E", "ESE", "SE", "SSE", "S", "SSW",
			"SW", "WSW", "W", "WNW", "NW", "NNW"
		};

		internal static readonly char[] headingArrows = new char[8] { '↑', '↗', '→', '↘', '↓', '↙', '←', '↖' };

		public static string ToHeading(this double heading, HeadingStyle style = HeadingStyle.Abbreviated, CultureInfo culture = null)
		{
			int num = (int)(heading / 22.5 + 0.5);
			string text = headings[num % 16];
			if (style == HeadingStyle.Abbreviated)
			{
				return Resources.GetResource(text + "_Short", culture);
			}
			return Resources.GetResource(text, culture);
		}

		public static char ToHeadingArrow(this double heading)
		{
			int num = (int)(heading / 45.0 + 0.5);
			return headingArrows[num % 8];
		}

		public static double FromAbbreviatedHeading(this string heading)
		{
			return heading.FromAbbreviatedHeading(null);
		}

		public static double FromAbbreviatedHeading(this string heading, CultureInfo culture = null)
		{
			if (heading == null)
			{
				throw new ArgumentNullException("heading");
			}
			if (culture == null)
			{
				culture = CultureInfo.CurrentCulture;
			}
			string @string = culture.TextInfo.ToUpper(heading);
			for (int i = 0; i < headings.Length; i++)
			{
				string resource = Resources.GetResource(headings[i] + "_Short", culture);
				if (culture.CompareInfo.Compare(@string, resource) == 0)
				{
					return (double)i * 22.5;
				}
			}
			return -1.0;
		}

		public static double FromHeadingArrow(this char heading)
		{
			int num = Array.IndexOf(headingArrows, heading);
			if (num == -1)
			{
				return -1.0;
			}
			return (double)num * 45.0;
		}

		public static double FromHeadingArrow(this string heading)
		{
			if (heading == null)
			{
				throw new ArgumentNullException("heading");
			}
			if (heading.Length != 1)
			{
				return -1.0;
			}
			return heading[0].FromHeadingArrow();
		}
	}
	public static class InflectorExtensions
	{
		public static string Pluralize(this string word, bool inputIsKnownToBeSingular = true)
		{
			return Vocabularies.Default.Pluralize(word, inputIsKnownToBeSingular);
		}

		public static string Singularize(this string word, bool inputIsKnownToBePlural = true, bool skipSimpleWords = false)
		{
			return Vocabularies.Default.Singularize(word, inputIsKnownToBePlural, skipSimpleWords);
		}

		public static string Titleize(this string input)
		{
			return input.Humanize(LetterCasing.Title);
		}

		public static string Pascalize(this string input)
		{
			return Regex.Replace(input, "(?:^|_| +)(.)", (Match match) => match.Groups[1].Value.ToUpper());
		}

		public static string Camelize(this string input)
		{
			string text = input.Pascalize();
			if (text.Length <= 0)
			{
				return text;
			}
			return text.Substring(0, 1).ToLower() + text.Substring(1);
		}

		public static string Underscore(this string input)
		{
			return Regex.Replace(Regex.Replace(Regex.Replace(input, "([\\p{Lu}]+)([\\p{Lu}][\\p{Ll}])", "$1_$2"), "([\\p{Ll}\\d])([\\p{Lu}])", "$1_$2"), "[-\\s]", "_").ToLower();
		}

		public static string Dasherize(this string underscoredWord)
		{
			return underscoredWord.Replace('_', '-');
		}

		public static string Hyphenate(this string underscoredWord)
		{
			return underscoredWord.Dasherize();
		}

		public static string Kebaberize(this string input)
		{
			return input.Underscore().Dasherize();
		}
	}
	public enum LetterCasing
	{
		Title,
		AllCaps,
		LowerCase,
		Sentence
	}
	public static class MetricNumeralExtensions
	{
		private struct UnitPrefix
		{
			private readonly string _longScaleWord;

			public string Name { get; }

			public string ShortScaleWord { get; }

			public string LongScaleWord => _longScaleWord ?? ShortScaleWord;

			public UnitPrefix(string name, string shortScaleWord, string longScaleWord = null)
			{
				Name = name;
				ShortScaleWord = shortScaleWord;
				_longScaleWord = longScaleWord;
			}
		}

		private static readonly double BigLimit;

		private static readonly double SmallLimit;

		private static readonly List<char>[] Symbols;

		private static readonly Dictionary<char, UnitPrefix> UnitPrefixes;

		static MetricNumeralExtensions()
		{
			Symbols = new List<char>[2]
			{
				new List<char> { 'k', 'M', 'G', 'T', 'P', 'E', 'Z', 'Y' },
				new List<char> { 'm', 'μ', 'n', 'p', 'f', 'a', 'z', 'y' }
			};
			UnitPrefixes = new Dictionary<char, UnitPrefix>
			{
				{
					'Y',
					new UnitPrefix("yotta", "septillion", "quadrillion")
				},
				{
					'Z',
					new UnitPrefix("zetta", "sextillion", "trilliard")
				},
				{
					'E',
					new UnitPrefix("exa", "quintillion", "trillion")
				},
				{
					'P',
					new UnitPrefix("peta", "quadrillion", "billiard")
				},
				{
					'T',
					new UnitPrefix("tera", "trillion", "billion")
				},
				{
					'G',
					new UnitPrefix("giga", "billion", "milliard")
				},
				{
					'M',
					new UnitPrefix("mega", "million")
				},
				{
					'k',
					new UnitPrefix("kilo", "thousand")
				},
				{
					'm',
					new UnitPrefix("milli", "thousandth")
				},
				{
					'μ',
					new UnitPrefix("micro", "millionth")
				},
				{
					'n',
					new UnitPrefix("nano", "billionth", "milliardth")
				},
				{
					'p',
					new UnitPrefix("pico", "trillionth", "billionth")
				},
				{
					'f',
					new UnitPrefix("femto", "quadrillionth", "billiardth")
				},
				{
					'a',
					new UnitPrefix("atto", "quintillionth", "trillionth")
				},
				{
					'z',
					new UnitPrefix("zepto", "sextillionth", "trilliardth")
				},
				{
					'y',
					new UnitPrefix("yocto", "septillionth", "quadrillionth")
				}
			};
			BigLimit = Math.Pow(10.0, 27.0);
			SmallLimit = Math.Pow(10.0, -27.0);
		}

		public static double FromMetric(this string input)
		{
			input = CleanRepresentation(input);
			return BuildNumber(input, input[input.Length - 1]);
		}

		[Obsolete("Please use overload with MetricNumeralFormats")]
		public static string ToMetric(this int input, bool hasSpace, bool useSymbol = true, int? decimals = null)
		{
			return ((double)input).ToMetric(hasSpace, useSymbol, decimals);
		}

		public static string ToMetric(this int input, MetricNumeralFormats? formats = null, int? decimals = null)
		{
			return ((double)input).ToMetric(formats, decimals);
		}

		[Obsolete("Please use overload with MetricNumeralFormats")]
		public static string ToMetric(this double input, bool hasSpace, bool useSymbol = true, int? decimals = null)
		{
			MetricNumeralFormats? metricNumeralFormats = null;
			if (hasSpace)
			{
				metricNumeralFormats = MetricNumeralFormats.WithSpace;
			}
			if (!useSymbol)
			{
				metricNumeralFormats = ((!metricNumeralFormats.HasValue) ? new MetricNumeralFormats?(MetricNumeralFormats.UseName) : (metricNumeralFormats | MetricNumeralFormats.UseName));
			}
			return input.ToMetric(metricNumeralFormats, decimals);
		}

		public static string ToMetric(this double input, MetricNumeralFormats? formats = null, int? decimals = null)
		{
			if (input.Equals(0.0))
			{
				return input.ToString();
			}
			if (input.IsOutOfRange())
			{
				throw new ArgumentOutOfRangeException("input");
			}
			return BuildRepresentation(input, formats, decimals);
		}

		private static string CleanRepresentation(string input)
		{
			if (input == null)
			{
				throw new ArgumentNullException("input");
			}
			input = input.Trim();
			input = ReplaceNameBySymbol(input);
			if (input.Length == 0 || input.IsInvalidMetricNumeral())
			{
				throw new ArgumentException("Empty or invalid Metric string.", "input");
			}
			return input.Replace(" ", string.Empty);
		}

		private static double BuildNumber(string input, char last)
		{
			if (!char.IsLetter(last))
			{
				return double.Parse(input);
			}
			return BuildMetricNumber(input, last);
		}

		private static double BuildMetricNumber(string input, char last)
		{
			double num = double.Parse(input.Remove(input.Length - 1));
			double num2 = Math.Pow(10.0, Symbols[0].Contains(last) ? getExponent(Symbols[0]) : (0.0 - getExponent(Symbols[1])));
			return num * num2;
			double getExponent(List<char> symbols)
			{
				return (symbols.IndexOf(last) + 1) * 3;
			}
		}

		private static string ReplaceNameBySymbol(string input)
		{
			return UnitPrefixes.Aggregate(input, (string current, KeyValuePair<char, UnitPrefix> unitPrefix) => current.Replace(unitPrefix.Value.Name, unitPrefix.Key.ToString()));
		}

		private static string BuildRepresentation(double input, MetricNumeralFormats? formats, int? decimals)
		{
			int exponent = (int)Math.Floor(Math.Log10(Math.Abs(input)) / 3.0);
			if (!exponent.Equals(0))
			{
				return BuildMetricRepresentation(input, exponent, formats, decimals);
			}
			string text = (decimals.HasValue ? Math.Round(input, decimals.Value).ToString() : input.ToString());
			if (((uint?)formats & 8u) == 8)
			{
				text += " ";
			}
			return text;
		}

		private static string BuildMetricRepresentation(double input, int exponent, MetricNumeralFormats? formats, int? decimals)
		{
			double value = input * Math.Pow(1000.0, -exponent);
			if (decimals.HasValue)
			{
				value = Math.Round(value, decimals.Value);
			}
			char symbol = ((Math.Sign(exponent) == 1) ? Symbols[0][exponent - 1] : Symbols[1][-exponent - 1]);
			return value.ToString("G15") + ((formats.HasValue && formats.Value.HasFlag(MetricNumeralFormats.WithSpace)) ? " " : string.Empty) + GetUnitText(symbol, formats);
		}

		private static string GetUnitText(char symbol, MetricNumeralFormats? formats)
		{
			if (formats.HasValue && formats.Value.HasFlag(MetricNumeralFormats.UseName))
			{
				return UnitPrefixes[symbol].Name;
			}
			if (formats.HasValue && formats.Value.HasFlag(MetricNumeralFormats.UseShortScaleWord))
			{
				return UnitPrefixes[symbol].ShortScaleWord;
			}
			if (formats.HasValue && formats.Value.HasFlag(MetricNumeralFormats.UseLongScaleWord))
			{
				return UnitPrefixes[symbol].LongScaleWord;
			}
			return symbol.ToString();
		}

		private static bool IsOutOfRange(this double input)
		{
			if (Math.Sign(input) != 1 || !outside(SmallLimit, BigLimit))
			{
				if (Math.Sign(input) == -1)
				{
					return outside(0.0 - BigLimit, 0.0 - SmallLimit);
				}
				return false;
			}
			return true;
			bool outside(double min, double max)
			{
				if (max > input)
				{
					return !(input > min);
				}
				return true;
			}
		}

		private static bool IsInvalidMetricNumeral(this string input)
		{
			int num = input.Length - 1;
			char item = input[num];
			double result;
			return !double.TryParse((Symbols[0].Contains(item) || Symbols[1].Contains(item)) ? input.Remove(num) : input, out result);
		}
	}
	[Flags]
	public enum MetricNumeralFormats
	{
		UseLongScaleWord = 1,
		UseName = 2,
		UseShortScaleWord = 4,
		WithSpace = 8
	}
	public class NoMatchFoundException : Exception
	{
		public NoMatchFoundException()
		{
		}

		public NoMatchFoundException(string message)
			: base(message)
		{
		}

		public NoMatchFoundException(string message, Exception inner)
			: base(message, inner)
		{
		}
	}
	public static class NumberToNumberExtensions
	{
		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static int Tens(this int input)
		{
			return input * 10;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static uint Tens(this uint input)
		{
			return input * 10;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static long Tens(this long input)
		{
			return input * 10;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static ulong Tens(this ulong input)
		{
			return input * 10;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static double Tens(this double input)
		{
			return input * 10.0;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static int Hundreds(this int input)
		{
			return input * 100;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static uint Hundreds(this uint input)
		{
			return input * 100;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static long Hundreds(this long input)
		{
			return input * 100;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static ulong Hundreds(this ulong input)
		{
			return input * 100;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static double Hundreds(this double input)
		{
			return input * 100.0;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static int Thousands(this int input)
		{
			return input * 1000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static uint Thousands(this uint input)
		{
			return input * 1000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static long Thousands(this long input)
		{
			return input * 1000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static ulong Thousands(this ulong input)
		{
			return input * 1000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static double Thousands(this double input)
		{
			return input * 1000.0;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static int Millions(this int input)
		{
			return input * 1000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static uint Millions(this uint input)
		{
			return input * 1000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static long Millions(this long input)
		{
			return input * 1000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static ulong Millions(this ulong input)
		{
			return input * 1000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static double Millions(this double input)
		{
			return input * 1000000.0;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static int Billions(this int input)
		{
			return input * 1000000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static uint Billions(this uint input)
		{
			return input * 1000000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static long Billions(this long input)
		{
			return input * 1000000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static ulong Billions(this ulong input)
		{
			return input * 1000000000;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static double Billions(this double input)
		{
			return input * 1000000000.0;
		}
	}
	public static class NumberToTimeSpanExtensions
	{
		public static TimeSpan Milliseconds(this byte ms)
		{
			return ((double)(int)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this sbyte ms)
		{
			return ((double)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this short ms)
		{
			return ((double)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this ushort ms)
		{
			return ((double)(int)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this int ms)
		{
			return ((double)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this uint ms)
		{
			return ((double)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this long ms)
		{
			return ((double)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this ulong ms)
		{
			return ((double)ms).Milliseconds();
		}

		public static TimeSpan Milliseconds(this double ms)
		{
			return TimeSpan.FromMilliseconds(ms);
		}

		public static TimeSpan Seconds(this byte seconds)
		{
			return ((double)(int)seconds).Seconds();
		}

		public static TimeSpan Seconds(this sbyte seconds)
		{
			return ((double)seconds).Seconds();
		}

		public static TimeSpan Seconds(this short seconds)
		{
			return ((double)seconds).Seconds();
		}

		public static TimeSpan Seconds(this ushort seconds)
		{
			return ((double)(int)seconds).Seconds();
		}

		public static TimeSpan Seconds(this int seconds)
		{
			return ((double)seconds).Seconds();
		}

		public static TimeSpan Seconds(this uint seconds)
		{
			return ((double)seconds).Seconds();
		}

		public static TimeSpan Seconds(this long seconds)
		{
			return ((double)seconds).Seconds();
		}

		public static TimeSpan Seconds(this ulong seconds)
		{
			return ((double)seconds).Seconds();
		}

		public static TimeSpan Seconds(this double seconds)
		{
			return TimeSpan.FromSeconds(seconds);
		}

		public static TimeSpan Minutes(this byte minutes)
		{
			return ((double)(int)minutes).Minutes();
		}

		public static TimeSpan Minutes(this sbyte minutes)
		{
			return ((double)minutes).Minutes();
		}

		public static TimeSpan Minutes(this short minutes)
		{
			return ((double)minutes).Minutes();
		}

		public static TimeSpan Minutes(this ushort minutes)
		{
			return ((double)(int)minutes).Minutes();
		}

		public static TimeSpan Minutes(this int minutes)
		{
			return ((double)minutes).Minutes();
		}

		public static TimeSpan Minutes(this uint minutes)
		{
			return ((double)minutes).Minutes();
		}

		public static TimeSpan Minutes(this long minutes)
		{
			return ((double)minutes).Minutes();
		}

		public static TimeSpan Minutes(this ulong minutes)
		{
			return ((double)minutes).Minutes();
		}

		public static TimeSpan Minutes(this double minutes)
		{
			return TimeSpan.FromMinutes(minutes);
		}

		public static TimeSpan Hours(this byte hours)
		{
			return ((double)(int)hours).Hours();
		}

		public static TimeSpan Hours(this sbyte hours)
		{
			return ((double)hours).Hours();
		}

		public static TimeSpan Hours(this short hours)
		{
			return ((double)hours).Hours();
		}

		public static TimeSpan Hours(this ushort hours)
		{
			return ((double)(int)hours).Hours();
		}

		public static TimeSpan Hours(this int hours)
		{
			return ((double)hours).Hours();
		}

		public static TimeSpan Hours(this uint hours)
		{
			return ((double)hours).Hours();
		}

		public static TimeSpan Hours(this long hours)
		{
			return ((double)hours).Hours();
		}

		public static TimeSpan Hours(this ulong hours)
		{
			return ((double)hours).Hours();
		}

		public static TimeSpan Hours(this double hours)
		{
			return TimeSpan.FromHours(hours);
		}

		public static TimeSpan Days(this byte days)
		{
			return ((double)(int)days).Days();
		}

		public static TimeSpan Days(this sbyte days)
		{
			return ((double)days).Days();
		}

		public static TimeSpan Days(this short days)
		{
			return ((double)days).Days();
		}

		public static TimeSpan Days(this ushort days)
		{
			return ((double)(int)days).Days();
		}

		public static TimeSpan Days(this int days)
		{
			return ((double)days).Days();
		}

		public static TimeSpan Days(this uint days)
		{
			return ((double)days).Days();
		}

		public static TimeSpan Days(this long days)
		{
			return ((double)days).Days();
		}

		public static TimeSpan Days(this ulong days)
		{
			return ((double)days).Days();
		}

		public static TimeSpan Days(this double days)
		{
			return TimeSpan.FromDays(days);
		}

		public static TimeSpan Weeks(this byte input)
		{
			return ((double)(int)input).Weeks();
		}

		public static TimeSpan Weeks(this sbyte input)
		{
			return ((double)input).Weeks();
		}

		public static TimeSpan Weeks(this short input)
		{
			return ((double)input).Weeks();
		}

		public static TimeSpan Weeks(this ushort input)
		{
			return ((double)(int)input).Weeks();
		}

		public static TimeSpan Weeks(this int input)
		{
			return ((double)input).Weeks();
		}

		public static TimeSpan Weeks(this uint input)
		{
			return ((double)input).Weeks();
		}

		public static TimeSpan Weeks(this long input)
		{
			return ((double)input).Weeks();
		}

		public static TimeSpan Weeks(this ulong input)
		{
			return ((double)input).Weeks();
		}

		public static TimeSpan Weeks(this double input)
		{
			return (7.0 * input).Days();
		}
	}
	public static class NumberToWordsExtension
	{
		public static string ToOrdinalWords(this int number, CultureInfo culture = null)
		{
			return Configurator.GetNumberToWordsConverter(culture).ConvertToOrdinal(number);
		}

		public static string ToOrdinalWords(this int number, WordForm wordForm, CultureInfo culture = null)
		{
			return Configurator.GetNumberToWordsConverter(culture).ConvertToOrdinal(number, wordForm);
		}

		public static string ToOrdinalWords(this int number, GrammaticalGender gender, CultureInfo culture = null)
		{
			return Configurator.GetNumberToWordsConverter(culture).ConvertToOrdinal(number, gender);
		}

		public static string ToOrdinalWords(this int number, GrammaticalGender gender, WordForm wordForm, CultureInfo culture = null)
		{
			return Configurator.GetNumberToWordsConverter(culture).ConvertToOrdinal(number, gender, wordForm);
		}

		public static string ToTuple(this int number, CultureInfo culture = null)
		{
			return Configurator.GetNumberToWordsConverter(culture).ConvertToTuple(number);
		}

		public static string ToWords(this int number, CultureInfo culture = null)
		{
			return ToWords(number, culture, addAnd: true);
		}

		public static string ToWords(this int number, WordForm wordForm, CultureInfo culture = null)
		{
			return ToWords(number, wordForm, culture, addAnd: false);
		}

		public static string ToWords(this int number, bool addAnd, CultureInfo culture = null)
		{
			return ToWords(number, culture, addAnd);
		}

		public static string ToWords(this int number, bool addAnd, WordForm wordForm, CultureInfo culture = null)
		{
			return ToWords(number, wordForm, culture, addAnd);
		}

		public static string ToWords(this int number, GrammaticalGender gender, CultureInfo culture = null)
		{
			return ((long)number).ToWords(gender, culture);
		}

		public static string ToWords(this int number, WordForm wordForm, GrammaticalGender gender, CultureInfo culture = null)
		{
			return ((long)number).ToWords(wordForm, gender, culture);
		}

		public static string ToWords(this long number, CultureInfo culture = null, bool addAnd = true)
		{
			return Configurator.GetNumberToWordsConverter(culture).Convert(number, addAnd);
		}

		public static string ToWords(this long number, WordForm wordForm, CultureInfo culture = null, bool addAnd = false)
		{
			return Configurator.GetNumberToWordsConverter(culture).Convert(number, addAnd, wordForm);
		}

		public static string ToWords(this long number, GrammaticalGender gender, CultureInfo culture = null)
		{
			return Configurator.GetNumberToWordsConverter(culture).Convert(number, gender);
		}

		public static string ToWords(this long number, WordForm wordForm, GrammaticalGender gender, CultureInfo culture = null)
		{
			return Configurator.GetNumberToWordsConverter(culture).Convert(number, wordForm, gender);
		}
	}
	public enum OnNoMatch
	{
		ThrowsException,
		ReturnsNull
	}
	public static class OrdinalizeExtensions
	{
		public static string Ordinalize(this string numberString)
		{
			return Configurator.Ordinalizer.Convert(int.Parse(numberString), numberString);
		}

		public static string Ordinalize(this string numberString, WordForm wordForm)
		{
			return Configurator.Ordinalizer.Convert(int.Parse(numberString), numberString, wordForm);
		}

		public static string Ordinalize(this string numberString, CultureInfo culture)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(int.Parse(numberString, culture), numberString);
		}

		public static string Ordinalize(this string numberString, CultureInfo culture, WordForm wordForm)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(int.Parse(numberString, culture), numberString, wordForm);
		}

		public static string Ordinalize(this string numberString, GrammaticalGender gender)
		{
			return Configurator.Ordinalizer.Convert(int.Parse(numberString), numberString, gender);
		}

		public static string Ordinalize(this string numberString, GrammaticalGender gender, WordForm wordForm)
		{
			return Configurator.Ordinalizer.Convert(int.Parse(numberString), numberString, gender, wordForm);
		}

		public static string Ordinalize(this string numberString, GrammaticalGender gender, CultureInfo culture)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(int.Parse(numberString, culture), numberString, gender);
		}

		public static string Ordinalize(this string numberString, GrammaticalGender gender, CultureInfo culture, WordForm wordForm)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(int.Parse(numberString, culture), numberString, gender, wordForm);
		}

		public static string Ordinalize(this int number)
		{
			return Configurator.Ordinalizer.Convert(number, number.ToString(CultureInfo.InvariantCulture));
		}

		public static string Ordinalize(this int number, WordForm wordForm)
		{
			return Configurator.Ordinalizer.Convert(number, number.ToString(CultureInfo.InvariantCulture), wordForm);
		}

		public static string Ordinalize(this int number, CultureInfo culture)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(number, number.ToString(culture));
		}

		public static string Ordinalize(this int number, CultureInfo culture, WordForm wordForm)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(number, number.ToString(culture), wordForm);
		}

		public static string Ordinalize(this int number, GrammaticalGender gender)
		{
			return Configurator.Ordinalizer.Convert(number, number.ToString(CultureInfo.InvariantCulture), gender);
		}

		public static string Ordinalize(this int number, GrammaticalGender gender, WordForm wordForm)
		{
			return Configurator.Ordinalizer.Convert(number, number.ToString(CultureInfo.InvariantCulture), gender, wordForm);
		}

		public static string Ordinalize(this int number, GrammaticalGender gender, CultureInfo culture)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(number, number.ToString(culture), gender);
		}

		public static string Ordinalize(this int number, GrammaticalGender gender, CultureInfo culture, WordForm wordForm)
		{
			return Configurator.Ordinalizers.ResolveForCulture(culture).Convert(number, number.ToString(culture), gender, wordForm);
		}
	}
	public enum Plurality
	{
		Singular,
		Plural,
		CouldBeEither
	}
	internal static class RegexOptionsUtil
	{
		public static RegexOptions Compiled { get; }

		static RegexOptionsUtil()
		{
			Compiled = (Enum.TryParse<RegexOptions>("Compiled", out var result) ? result : RegexOptions.None);
		}
	}
	public static class RomanNumeralExtensions
	{
		private const int NumberOfRomanNumeralMaps = 13;

		private static readonly IDictionary<string, int> RomanNumerals = new Dictionary<string, int>(13)
		{
			{ "M", 1000 },
			{ "CM", 900 },
			{ "D", 500 },
			{ "CD", 400 },
			{ "C", 100 },
			{ "XC", 90 },
			{ "L", 50 },
			{ "XL", 40 },
			{ "X", 10 },
			{ "IX", 9 },
			{ "V", 5 },
			{ "IV", 4 },
			{ "I", 1 }
		};

		private static readonly Regex ValidRomanNumeral = new Regex("^(?i:(?=[MDCLXVI])((M{0,3})((C[DM])|(D?C{0,3}))?((X[LC])|(L?XX{0,2})|L)?((I[VX])|(V?(II{0,2}))|V)?))$", RegexOptionsUtil.Compiled);

		public static int FromRoman(this string input)
		{
			if (input == null)
			{
				throw new ArgumentNullException("input");
			}
			input = input.Trim().ToUpperInvariant();
			int length = input.Length;
			if (length == 0 || IsInvalidRomanNumeral(input))
			{
				throw new ArgumentException("Empty or invalid Roman numeral string.", "input");
			}
			int num = 0;
			int num2 = length;
			while (num2 > 0)
			{
				int num3 = RomanNumerals[input[--num2].ToString()];
				if (num2 > 0)
				{
					int num4 = RomanNumerals[input[num2 - 1].ToString()];
					if (num4 < num3)
					{
						num3 -= num4;
						num2--;
					}
				}
				num += num3;
			}
			return num;
		}

		public static string ToRoman(this int input)
		{
			if (input < 1 || input > 3999)
			{
				throw new ArgumentOutOfRangeException();
			}
			StringBuilder stringBuilder = new StringBuilder(15);
			foreach (KeyValuePair<string, int> romanNumeral in RomanNumerals)
			{
				while (input / romanNumeral.Value > 0)
				{
					stringBuilder.Append(romanNumeral.Key);
					input -= romanNumeral.Value;
				}
			}
			return stringBuilder.ToString();
		}

		private static bool IsInvalidRomanNumeral(string input)
		{
			return !ValidRomanNumeral.IsMatch(input);
		}
	}
	public static class StringDehumanizeExtensions
	{
		public static string Dehumanize(this string input)
		{
			IEnumerable<string> values = from word in input.Split(new char[1] { ' ' })
				select word.Humanize().Pascalize();
			return string.Join("", values).Replace(" ", "");
		}
	}
	public static class StringExtensions
	{
		public static string FormatWith(this string format, params object[] args)
		{
			return string.Format(format, args);
		}

		public static string FormatWith(this string format, IFormatProvider provider, params object[] args)
		{
			return string.Format(provider, format, args);
		}
	}
	public static class StringHumanizeExtensions
	{
		private static readonly Regex PascalCaseWordPartsRegex;

		private static readonly Regex FreestandingSpacingCharRegex;

		static StringHumanizeExtensions()
		{
			PascalCaseWordPartsRegex = new Regex("[\\p{Lu}]?[\\p{Ll}]+|[0-9]+[\\p{Ll}]*|[\\p{Lu}]+(?=[\\p{Lu}][\\p{Ll}]|[0-9]|\\b)|[\\p{Lo}]+", RegexOptions.ExplicitCapture | RegexOptions.IgnorePatternWhitespace | RegexOptionsUtil.Compiled);
			FreestandingSpacingCharRegex = new Regex("\\s[-_]|[-_]\\s", RegexOptionsUtil.Compiled);
		}

		private static string FromUnderscoreDashSeparatedWords(string input)
		{
			return string.Join(" ", input.Split('_', '-'));
		}

		private static string FromPascalCase(string input)
		{
			string text = string.Join(" ", from Match match in PascalCaseWordPartsRegex.Matches(input)
				select (!match.Value.ToCharArray().All(char.IsUpper) || (match.Value.Length <= 1 && (match.Index <= 0 || input[match.Index - 1] != ' ') && !(match.Value == "I"))) ? match.Value.ToLower() : match.Value);
			if (text.Replace(" ", "").ToCharArray().All((char c) => char.IsUpper(c)) && text.Contains(" "))
			{
				text = text.ToLower();
			}
			if (text.Length <= 0)
			{
				return text;
			}
			return char.ToUpper(text[0]) + text.Substring(1, text.Length - 1);
		}

		public static string Humanize(this string input)
		{
			if (input.ToCharArray().All(char.IsUpper))
			{
				return input;
			}
			if (FreestandingSpacingCharRegex.IsMatch(input))
			{
				return FromPascalCase(FromUnderscoreDashSeparatedWords(input));
			}
			if (input.Contains("_") || input.Contains("-"))
			{
				return FromUnderscoreDashSeparatedWords(input);
			}
			return FromPascalCase(input);
		}

		public static string Humanize(this string input, LetterCasing casing)
		{
			return input.Humanize().ApplyCase(casing);
		}
	}
	public static class TimeSpanHumanizeExtensions
	{
		private const int _daysInAWeek = 7;

		private const double _daysInAYear = 365.2425;

		private const double _daysInAMonth = 30.436875;

		public static string Humanize(this TimeSpan timeSpan, int precision = 1, CultureInfo culture = null, TimeUnit maxUnit = TimeUnit.Week, TimeUnit minUnit = TimeUnit.Millisecond, string collectionSeparator = ", ", bool toWords = false)
		{
			return timeSpan.Humanize(precision, countEmptyUnits: false, culture, maxUnit, minUnit, collectionSeparator, toWords);
		}

		public static string Humanize(this TimeSpan timeSpan, int precision, bool countEmptyUnits, CultureInfo culture = null, TimeUnit maxUnit = TimeUnit.Week, TimeUnit minUnit = TimeUnit.Millisecond, string collectionSeparator = ", ", bool toWords = false)
		{
			return ConcatenateTimeSpanParts(SetPrecisionOfTimeSpan(CreateTheTimePartsWithUpperAndLowerLimits(timeSpan, culture, maxUnit, minUnit, toWords), precision, countEmptyUnits), culture, collectionSeparator);
		}

		private static IEnumerable<string> CreateTheTimePartsWithUpperAndLowerLimits(TimeSpan timespan, CultureInfo culture, TimeUnit maxUnit, TimeUnit minUnit, bool toWords = false)
		{
			IFormatter formatter = Configurator.GetFormatter(culture);
			bool flag = false;
			IEnumerable<TimeUnit> enumTypesForTimeUnit = GetEnumTypesForTimeUnit();
			List<string> list = new List<string>();
			foreach (TimeUnit item in enumTypesForTimeUnit)
			{
				string timeUnitPart = GetTimeUnitPart(item, timespan, maxUnit, minUnit, formatter, toWords);
				if (timeUnitPart != null || flag)
				{
					flag = true;
					list.Add(timeUnitPart);
				}
			}
			if (IsContainingOnlyNullValue(list))
			{
				list = CreateTimePartsWithNoTimeValue(toWords ? formatter.TimeSpanHumanize_Zero() : formatter.TimeSpanHumanize(minUnit, 0, toWords));
			}
			return list;
		}

		private static IEnumerable<TimeUnit> GetEnumTypesForTimeUnit()
		{
			return ((IEnumerable<TimeUnit>)Enum.GetValues(typeof(TimeUnit))).Reverse();
		}

		private static string GetTimeUnitPart(TimeUnit timeUnitToGet, TimeSpan timespan, TimeUnit maximumTimeUnit, TimeUnit minimumTimeUnit, IFormatter cultureFormatter, bool toWords = false)
		{
			if (timeUnitToGet <= maximumTimeUnit && timeUnitToGet >= minimumTimeUnit)
			{
				int timeUnitNumericalValue = GetTimeUnitNumericalValue(timeUnitToGet, timespan, maximumTimeUnit);
				return BuildFormatTimePart(cultureFormatter, timeUnitToGet, timeUnitNumericalValue, toWords);
			}
			return null;
		}

		private static int GetTimeUnitNumericalValue(TimeUnit timeUnitToGet, TimeSpan timespan, TimeUnit maximumTimeUnit)
		{
			bool isTimeUnitToGetTheMaximumTimeUnit = timeUnitToGet == maximumTimeUnit;
			return timeUnitToGet switch
			{
				TimeUnit.Millisecond => GetNormalCaseTimeAsInteger(timespan.Milliseconds, timespan.TotalMilliseconds, isTimeUnitToGetTheMaximumTimeUnit), 
				TimeUnit.Second => GetNormalCaseTimeAsInteger(timespan.Seconds, timespan.TotalSeconds, isTimeUnitToGetTheMaximumTimeUnit), 
				TimeUnit.Minute => GetNormalCaseTimeAsInteger(timespan.Minutes, timespan.TotalMinutes, isTimeUnitToGetTheMaximumTimeUnit), 
				TimeUnit.Hour => GetNormalCaseTimeAsInteger(timespan.Hours, timespan.TotalHours, isTimeUnitToGetTheMaximumTimeUnit), 
				TimeUnit.Day => GetSpecialCaseDaysAsInteger(timespan, maximumTimeUnit), 
				TimeUnit.Week => GetSpecialCaseWeeksAsInteger(timespan, isTimeUnitToGetTheMaximumTimeUnit), 
				TimeUnit.Month => GetSpecialCaseMonthAsInteger(timespan, isTimeUnitToGetTheMaximumTimeUnit), 
				TimeUnit.Year => GetSpecialCaseYearAsInteger(timespan), 
				_ => 0, 
			};
		}

		private static int GetSpecialCaseMonthAsInteger(TimeSpan timespan, bool isTimeUnitToGetTheMaximumTimeUnit)
		{
			if (isTimeUnitToGetTheMaximumTimeUnit)
			{
				return (int)((double)timespan.Days / 30.436875);
			}
			return (int)((double)timespan.Days % 365.2425 / 30.436875);
		}

		private static int GetSpecialCaseYearAsInteger(TimeSpan timespan)
		{
			return (int)((double)timespan.Days / 365.2425);
		}

		private static int GetSpecialCaseWeeksAsInteger(TimeSpan timespan, bool isTimeUnitToGetTheMaximumTimeUnit)
		{
			if (isTimeUnitToGetTheMaximumTimeUnit || (double)timespan.Days < 30.436875)
			{
				return timespan.Days / 7;
			}
			return 0;
		}

		private static int GetSpecialCaseDaysAsInteger(TimeSpan timespan, TimeUnit maximumTimeUnit)
		{
			if (maximumTimeUnit == TimeUnit.Day)
			{
				return timespan.Days;
			}
			if ((double)timespan.Days < 30.436875 || maximumTimeUnit == TimeUnit.Week)
			{
				return timespan.Days % 7;
			}
			return (int)((double)timespan.Days % 30.436875);
		}

		private static int GetNormalCaseTimeAsInteger(int timeNumberOfUnits, double totalTimeNumberOfUnits, bool isTimeUnitToGetTheMaximumTimeUnit)
		{
			if (isTimeUnitToGetTheMaximumTimeUnit)
			{
				try
				{
					return (int)totalTimeNumberOfUnits;
				}
				catch
				{
					return 0;
				}
			}
			return timeNumberOfUnits;
		}

		private static string BuildFormatTimePart(IFormatter cultureFormatter, TimeUnit timeUnitType, int amountOfTimeUnits, bool toWords = false)
		{
			if (amountOfTimeUnits == 0)
			{
				return null;
			}
			return cultureFormatter.TimeSpanHumanize(timeUnitType, Math.Abs(amountOfTimeUnits), toWords);
		}

		private static List<string> CreateTimePartsWithNoTimeValue(string noTimeValue)
		{
			return new List<string> { noTimeValue };
		}

		private static bool IsContainingOnlyNullValue(IEnumerable<string> timeParts)
		{
			return timeParts.Count((string x) => x != null) == 0;
		}

		private static IEnumerable<string> SetPrecisionOfTimeSpan(IEnumerable<string> timeParts, int precision, bool countEmptyUnits)
		{
			if (!countEmptyUnits)
			{
				timeParts = timeParts.Where((string x) => x != null);
			}
			timeParts = timeParts.Take(precision);
			if (countEmptyUnits)
			{
				timeParts = timeParts.Where((string x) => x != null);
			}
			return timeParts;
		}

		private static string ConcatenateTimeSpanParts(IEnumerable<string> timeSpanParts, CultureInfo culture, string collectionSeparator)
		{
			if (collectionSeparator == null)
			{
				return Configurator.CollectionFormatters.ResolveForCulture(culture).Humanize(timeSpanParts);
			}
			return string.Join(collectionSeparator, timeSpanParts);
		}
	}
	public static class TimeUnitToSymbolExtensions
	{
		public static string ToSymbol(this TimeUnit unit, CultureInfo culture = null)
		{
			return Configurator.GetFormatter(culture).TimeUnitHumanize(unit);
		}
	}
	public enum ShowQuantityAs
	{
		None,
		Numeric,
		Words
	}
	public static class ToQuantityExtensions
	{
		public static string ToQuantity(this string input, int quantity, ShowQuantityAs showQuantityAs = ShowQuantityAs.Numeric)
		{
			return input.ToQuantity(quantity, showQuantityAs, null, null);
		}

		public static string ToQuantity(this string input, int quantity, string format, IFormatProvider formatProvider = null)
		{
			return input.ToQuantity(quantity, ShowQuantityAs.Numeric, format, formatProvider);
		}

		public static string ToQuantity(this string input, long quantity, ShowQuantityAs showQuantityAs = ShowQuantityAs.Numeric)
		{
			return input.ToQuantity(quantity, showQuantityAs, null, null);
		}

		public static string ToQuantity(this string input, long qu

plugins/ULTRAKIT.Data.dll

Decompiled 8 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ULTRAKIT.Data")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP Inc.")]
[assembly: AssemblyProduct("ULTRAKIT.Data")]
[assembly: AssemblyCopyright("Copyright © HP Inc. 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cef77a9b-383b-4080-aece-6b92dc5bf990")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ULTRAKIT.Data;

public class Glow : MonoBehaviour
{
	public Color glowColor;

	public float glowIntensity;
}
public class Arm : ScriptableObject
{
	public string id;

	public string Name;

	public GameObject Prefab;

	public Sprite Icon;

	public bool Unlocked = true;

	[HideInInspector]
	public string modName;
}
public class AssetBundleData : ScriptableObject
{
}
public class HatRegistry : ScriptableObject
{
	public string hatID;

	public Hat[] hats;

	[HideInInspector]
	public Dictionary<EnemyType, Hat> hatDict;
}
public class Hat : ScriptableObject
{
	public GameObject obj;

	public Vector3 position_offset;

	public Vector3 rotation_offset;

	public Vector3 scale_offset;

	public EnemyType enemyType;
}
public class UKSpawnable : ScriptableObject
{
	public SpawnableObjectDataType type;

	public string identifier;

	public GameObject prefab;

	public Sprite icon;
}
public class Weapon : ScriptableObject
{
	public string id;

	public string[] Names;

	[HideInInspector]
	public GameObject[] All_Variants;

	public GameObject[] Variants;

	public GameObject[] AltVariants;

	public Sprite[] Icons;

	public bool Unlocked = true;

	[HideInInspector]
	public int[] equipOrder;

	[HideInInspector]
	public int[] equipStatus;

	[HideInInspector]
	public string modName;
}
public class ReplacementWeapon : ScriptableObject
{
	public GameObject Prefab;

	public WeaponType WeaponType;

	[Range(0f, 2f)]
	public int Variant;

	public bool Alt;

	[HideInInspector]
	public string modName;
}
public enum WeaponType
{
	Revolver,
	Shotgun,
	Nailgun,
	Railcannon,
	RocketLauncher
}
public class UKAsset : AssetReference
{
	private Object _asset;

	public override Object Asset => _asset;

	public UKAsset(Object asset)
	{
		_asset = asset;
	}
}

plugins/ULTRAKIT.dll

Decompiled 8 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using GameConsole;
using ULTRAKIT.Core.Cheats;
using ULTRAKIT.Core.Commands;
using ULTRAKIT.Extensions;
using ULTRAKIT.Extensions.Data;
using ULTRAKIT.Loader;
using ULTRAKIT.Loader.Loaders;
using ULTRAKIT.Properties;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ULTRAKIT")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP Inc.")]
[assembly: AssemblyProduct("ULTRAKIT")]
[assembly: AssemblyCopyright("Copyright © HP Inc. 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("da42fe3a-4e5b-4191-bdc2-cc62c2d04f63")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ULTRAKIT.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("ULTRAKIT.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] cameye_jpg
		{
			get
			{
				object @object = ResourceManager.GetObject("cameye_jpg", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] d_drone_jpg
		{
			get
			{
				object @object = ResourceManager.GetObject("d_drone_jpg", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] fpeye_jpg
		{
			get
			{
				object @object = ResourceManager.GetObject("fpeye_jpg", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] fpface_jpg
		{
			get
			{
				object @object = ResourceManager.GetObject("fpface_jpg", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] levi_jpg
		{
			get
			{
				object @object = ResourceManager.GetObject("levi_jpg", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] minos_jpg
		{
			get
			{
				object @object = ResourceManager.GetObject("minos_jpg", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static string rlocation_1 => ResourceManager.GetString("rlocation_1", resourceCulture);

		internal static byte[] ultrakit_tophat
		{
			get
			{
				object @object = ResourceManager.GetObject("ultrakit_tophat", resourceCulture);
				return (byte[])@object;
			}
		}

		internal static byte[] wicked_jpg
		{
			get
			{
				object @object = ResourceManager.GetObject("wicked_jpg", resourceCulture);
				return (byte[])@object;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace ULTRAKIT.Core
{
	internal class Initializer
	{
		public static void Init()
		{
			SetSpawnerSprites();
			((MonoBehaviour)Plugin.plugin).StartCoroutine(InitializeComponents());
		}

		public static IEnumerator InitializeComponents()
		{
			while ((Object)(object)MonoSingleton<AssetHelper>.Instance == (Object)null)
			{
				yield return (object)new WaitForSeconds(0.5f);
			}
			Initializer.Initialize(Resources.rlocation_1);
			Initializer.Initialize();
			LoadCommands();
			LoadHats();
			SceneManager.sceneLoaded += OnSceneLoaded;
			SceneManager.sceneUnloaded += OnSceneUnloaded;
			yield return null;
		}

		private unsafe static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			LoadCheats();
			Plugin.Invoke(new Action(MonoSingleton<GunSetter>.Instance, (nint)(delegate*<GunSetter, void>)(&GunSetterExtension.RefreshWeapons)), 0.05f);
		}

		private static void OnSceneUnloaded(Scene scene)
		{
			if (!HatLoader.Persistent)
			{
				Registries.hat_activeHats.Clear();
				HatLoader.SetSeasonals();
			}
		}

		private static void SetSpawnerSprites()
		{
			Sprite value = GraphicsUtilities.CreateSprite(Resources.fpeye_jpg, 128, 128);
			Sprite value2 = GraphicsUtilities.CreateSprite(Resources.fpface_jpg, 128, 128);
			Sprite value3 = GraphicsUtilities.CreateSprite(Resources.levi_jpg, 128, 128);
			Sprite value4 = GraphicsUtilities.CreateSprite(Resources.minos_jpg, 128, 128);
			Sprite value5 = GraphicsUtilities.CreateSprite(Resources.wicked_jpg, 128, 128);
			Sprite value6 = GraphicsUtilities.CreateSprite(Resources.d_drone_jpg, 128, 128);
			Sprite value7 = GraphicsUtilities.CreateSprite(Resources.cameye_jpg, 128, 128);
			Registries.spawn_sprites.Add("DroneFlesh", value);
			Registries.spawn_sprites.Add("DroneSkull Variant", value2);
			Registries.spawn_sprites.Add("MinosBoss", value4);
			Registries.spawn_sprites.Add("Wicked", value5);
			Registries.spawn_sprites.Add("Leviathan", value3);
			Registries.spawn_sprites.Add("Drone Variant", value6);
			Registries.spawn_sprites.Add("DroneFleshCamera Variant", value7);
		}

		private static void LoadHats()
		{
			AssetBundle val = AssetBundle.LoadFromMemory(Resources.ultrakit_tophat);
			HatLoader.LoadHats(val);
		}

		private static void LoadCheats()
		{
			if (Object.op_Implicit((Object)(object)MonoSingleton<CheatsManager>.Instance))
			{
				MonoSingleton<CheatsManager>.Instance.RegisterCheat((ICheat)(object)new Refresher(), "ULTRAKIT");
				MonoSingleton<CheatsManager>.Instance.RegisterCheat((ICheat)(object)new ActivateHats(), "ULTRAKIT");
			}
		}

		private static void LoadCommands()
		{
			MonoSingleton<Console>.Instance.RegisterCommand((ICommand)(object)new AltSetter());
		}
	}
	[BepInPlugin("ULTRAKIT.core_module", "ULTRAKIT Reloaded", "2.3.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin plugin;

		public static bool isUMM;

		public static bool isWaffle;

		private void Awake()
		{
			ConfigData.config = ((BaseUnityPlugin)this).Config;
			ConfigData.LoadConfig();
			plugin = this;
			Registries.Invoke = Invoke;
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				if (pluginInfo.Value.Metadata.GUID == "UMM")
				{
					isUMM = true;
					Initializer.isUMMInstalled = true;
				}
				if (pluginInfo.Value.Metadata.GUID == "waffle.ultrakill.extraalts")
				{
					isWaffle = true;
					Initializer.isWaffle = true;
				}
			}
			Initializer.Init();
		}

		private static void OnApplicationQuit()
		{
			SaveData.Save();
			PlayerPrefs.SetInt("CurSlo", 1);
		}

		public static void Invoke(Action func, float delay)
		{
			((MonoBehaviour)plugin).StartCoroutine(Delay());
			IEnumerator Delay()
			{
				yield return (object)new WaitForSeconds(delay);
				func();
			}
		}
	}
}
namespace ULTRAKIT.Core.Commands
{
	public class AltSetter : ICommand
	{
		private string[] weaponNames = new string[15]
		{
			"rev0", "rev1", "rev2", "sho0", "sho1", "sho2", "nai0", "nai1", "nai2", "rai0",
			"rai1", "rai2", "rock0", "rock1", "rock2"
		};

		public string Name => "Set Weapon Alt";

		public string Description => "Sets a weapon to either normal or alternate variants.";

		public string Command => "setalt";

		public void Execute(Console con, string[] args)
		{
			if (args.Length < 2)
			{
				con.PrintLine("Usage: setalt <weapon> <equipStatus>");
				return;
			}
			if (!weaponNames.Contains(args[0]))
			{
				con.PrintLine("Invalid weapon name. Valid names are:");
				string[] array = weaponNames;
				foreach (string text in array)
				{
					con.PrintLine(text);
				}
				return;
			}
			int num = Convert.ToInt32(args[1]);
			if (num != 0 && num != 1 && num != 2)
			{
				con.PrintLine("Invalid weapon state. Valids states are: [0, 1, 2]");
				return;
			}
			if (!MonoSingleton<PrefsManager>.Instance.prefMap.ContainsKey("weapon." + args[0]))
			{
				MonoSingleton<PrefsManager>.Instance.prefMap.Add("weapon." + args[0], num);
			}
			MonoSingleton<PrefsManager>.Instance.prefMap["weapon." + args[0]] = num;
			GunSetterExtension.RefreshWeapons(MonoSingleton<GunSetter>.Instance);
		}
	}
}
namespace ULTRAKIT.Core.Cheats
{
	public class ActivateHats : ICheat
	{
		public string LongName => "Toggle Top Hats";

		public string Identifier => "ULTRAKIT.toggle_hats";

		public string ButtonEnabledOverride => "Hats Enabled";

		public string ButtonDisabledOverride => "Hats Disabled";

		public bool DefaultState => false;

		public bool IsActive => false;

		public string Icon => "warning";

		public StatePersistenceMode PersistenceMode => (StatePersistenceMode)1;

		public void Enable()
		{
			HatLoader.SetAllActive("ultrakit.tophat", true);
		}

		public void Disable()
		{
			HatLoader.SetAllActive("ultrakit.tophat", false);
		}

		public void Update()
		{
		}
	}
	public class Refresher : ICheat
	{
		public string LongName => "Refresh Weapons";

		public string Identifier => "ULTRAKIT.refresh_weapons";

		public string ButtonEnabledOverride => "Refreshing";

		public string ButtonDisabledOverride => "Refresh";

		public bool DefaultState => false;

		public bool IsActive => false;

		public string Icon => "warning";

		public StatePersistenceMode PersistenceMode => (StatePersistenceMode)0;

		public void Enable()
		{
			GunSetterExtension.RefreshWeapons(MonoSingleton<GunSetter>.Instance);
			Disable();
		}

		public void Disable()
		{
		}

		public void Update()
		{
		}
	}
}

plugins/ULTRAKIT.Editor.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ULTRAKIT.Data;
using UnityEditor;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ULTRAKIT.Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP Inc.")]
[assembly: AssemblyProduct("ULTRAKIT.Editor")]
[assembly: AssemblyCopyright("Copyright © HP Inc. 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("98797264-a4e1-45e2-ac4a-95bab64cba34")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ULTRAKIT.EditorScripts;

[CustomEditor(typeof(AssetBundleData))]
public class AssetBundleEditor : Editor
{
	private static string outputPath = "";

	public override void OnInspectorGUI()
	{
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		Object target = ((Editor)this).target;
		AssetBundleData val = (AssetBundleData)(object)((target is AssetBundleData) ? target : null);
		string assetPath = AssetDatabase.GetAssetPath(((Object)val).GetInstanceID());
		EditorGUILayout.LabelField("EXPORT", EditorStyles.boldLabel, Array.Empty<GUILayoutOption>());
		EditorGUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		outputPath = EditorGUILayout.TextField(outputPath, Array.Empty<GUILayoutOption>());
		if (GUILayout.Button("Browse", Array.Empty<GUILayoutOption>()))
		{
			outputPath = EditorUtility.SaveFilePanel("Export AssetBundle", "Assets", "modAssets", "assetBundle");
		}
		EditorGUILayout.EndHorizontal();
		if (!GUILayout.Button("Export AssetBundle", Array.Empty<GUILayoutOption>()))
		{
			return;
		}
		if (outputPath == null || outputPath.Length == 0)
		{
			EditorUtility.DisplayDialog("Invalid Path", "Please choose a valid output directory", "OK");
			return;
		}
		string implicitAssetBundleName = AssetDatabase.GetImplicitAssetBundleName(assetPath);
		if (!BuildAssetBundleByName(implicitAssetBundleName, outputPath))
		{
			Debug.LogError((object)"AssetBundle export failed");
		}
	}

	public static bool BuildAssetBundleByName(string name, string outputPath)
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		if (File.Exists(outputPath) && !EditorUtility.DisplayDialog("Replace File", "File '" + Path.GetFileName(outputPath) + "' already exists. Would you like to replace it?", "Yes", "No"))
		{
			return false;
		}
		string text = "Assets/_tempexport";
		if (Directory.Exists(text))
		{
			Directory.Delete(text, recursive: true);
		}
		Directory.CreateDirectory(text);
		AssetBundleBuild val = default(AssetBundleBuild);
		val.assetBundleName = name;
		val.assetNames = AssetDatabase.GetAssetPathsFromAssetBundle(name);
		BuildPipeline.BuildAssetBundles(text, (AssetBundleBuild[])(object)new AssetBundleBuild[1] { val }, (BuildAssetBundleOptions)0, (BuildTarget)5);
		try
		{
			File.Copy(text + "/" + name, outputPath, overwrite: true);
		}
		catch (ArgumentException)
		{
			Debug.LogError((object)"AssetBundle has no name. Did you forget to assign one to the folder in the editor?");
			return false;
		}
		Directory.Delete(text, recursive: true);
		if (outputPath.Contains("Assets/"))
		{
			AssetDatabase.Refresh();
		}
		Debug.Log((object)("AssetBundle export successful at " + outputPath));
		return true;
	}
}
public class SOMenuInjector
{
	[MenuItem("Assets/ULTRAKIT/Exporter")]
	public static void NewAssetBundleData()
	{
		CreateObject<AssetBundleData>("Exporter");
	}

	[MenuItem("Assets/ULTRAKIT/New Weapon")]
	public static void NewWeapon()
	{
		CreateObject<Weapon>("New_Weapon");
	}

	[MenuItem("Assets/ULTRAKIT/New Vanilla Weapon")]
	public static void NewReplacementWeapon()
	{
		CreateObject<ReplacementWeapon>("New_Vanilla_Weapon");
	}

	[MenuItem("Assets/ULTRAKIT/New Hat")]
	public static void NewHat()
	{
		CreateObject<Hat>("New_Hat");
	}

	[MenuItem("Assets/ULTRAKIT/New Hat Registry")]
	public static void NewHatRegistry()
	{
		CreateObject<HatRegistry>("New_Hat_Registry");
	}

	[MenuItem("Assets/ULTRAKIT/New Spawnable")]
	public static void NewSpawnable()
	{
		CreateObject<UKSpawnable>("New_Spawnable");
	}

	private static void CreateObject<T>(string name) where T : ScriptableObject
	{
		T val = ScriptableObject.CreateInstance<T>();
		string assetPath = AssetDatabase.GetAssetPath(Selection.activeObject);
		string text = AssetDatabase.GenerateUniqueAssetPath(assetPath + "\\" + name + ".asset");
		AssetDatabase.CreateAsset((Object)(object)val, text);
		AssetDatabase.Refresh();
		Selection.activeObject = (Object)(object)val;
	}
}

plugins/ULTRAKIT.Extensions.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx.Configuration;
using HarmonyLib;
using Humanizer;
using Newtonsoft.Json;
using ULTRAKIT.Data;
using ULTRAKIT.Extensions.Classes;
using ULTRAKIT.Extensions.Interfaces;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ULTRAKIT.Extensions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP Inc.")]
[assembly: AssemblyProduct("ULTRAKIT.Extensions")]
[assembly: AssemblyCopyright("Copyright © HP Inc. 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("456a436c-031e-495d-9c2e-350694b6e3c9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ULTRAKIT.Extensions
{
	public static class Events
	{
		public static CheatStateChangedEvent CheatStateChanged { get; set; }

		public static EnemySpawnedEvent EnemySpawned { get; set; }

		public static EnemyDiedEvent EnemyDied { get; set; }

		public static UnityEvent ArenaActivated { get; set; }

		public static UnityEvent ArenaCompleted { get; set; }
	}
	[Serializable]
	public class CheatStateChangedEvent : UnityEvent<string>
	{
	}
	[Serializable]
	public class EnemySpawnedEvent : UnityEvent<EnemyIdentifier>
	{
	}
	[Serializable]
	public class EnemyDiedEvent : UnityEvent<EnemyIdentifier>
	{
	}
	public static class AssetLoader
	{
		public static Dictionary<string, string> ShortToFullAssets = new Dictionary<string, string>();

		internal static void Init(string unparsedAssetData)
		{
			string[] source = unparsedAssetData.Split(new string[1] { "=================================" }, StringSplitOptions.None);
			source = (from s in source.Skip(1)
				select s.Split(new char[1] { '\n' })[1]).ToArray();
			source = source.Select((string s) => s.Substring(6)).ToArray();
			string[] array = source;
			foreach (string text in array)
			{
				string key = text.Split(new char[1] { '/' }).Last();
				if (!ShortToFullAssets.ContainsKey(key))
				{
					ShortToFullAssets.Add(key, text);
				}
			}
		}

		public static T[] GetAll<T>(IEnumerable<object> allAssets)
		{
			return (T[])allAssets.Where((object k) => k is T).ToArray().Cast<T>();
		}

		public static T AssetFind<T>(string name) where T : Object
		{
			Object val = LoadAsset(name);
			if (val == (Object)null)
			{
				UKLogger.LogError("Failed to load asset " + name);
				return default(T);
			}
			T val2 = (T)(object)((val is T) ? val : null);
			if (val2 == null)
			{
				UKLogger.LogError($"Asset {name} is not a(n) {typeof(T)}");
				return default(T);
			}
			return val2;
		}

		internal static Object LoadAsset(string name)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (ShortToFullAssets.ContainsKey(name))
			{
				name = ShortToFullAssets[name];
			}
			Object val = Addressables.LoadAssetAsync<Object>((object)name).WaitForCompletion();
			if (val == (Object)null)
			{
				UKLogger.LogWarning("Asset " + name + " not found");
			}
			return val;
		}
	}
	public static class ComponentExt
	{
		public static IEnumerable<T> GetComponentsInArray<T>(this Component[] source) where T : Component
		{
			List<T> list = new List<T>();
			T item = default(T);
			foreach (Component val in source)
			{
				if (val.TryGetComponent<T>(ref item))
				{
					list.Add(item);
				}
			}
			return list;
		}

		public static IEnumerable<T> GetAllComponentsInArray<T>(this Component[] source, bool searchInactive) where T : Component
		{
			List<T> list = new List<T>();
			foreach (Component val in source)
			{
				T[] componentsInChildren = val.GetComponentsInChildren<T>(searchInactive);
				if (componentsInChildren.Length != 0)
				{
					list.AddRange(componentsInChildren);
				}
			}
			return list;
		}

		public static IEnumerable<Transform> ListChildren(this Component parent)
		{
			List<Transform> list = new List<Transform>();
			list.AddRange(parent.GetComponentsInChildren<Transform>(true));
			list.Remove(parent.transform);
			return list;
		}

		public static Transform FindInChildren(this Component parent, string name)
		{
			Transform[] componentsInChildren = parent.GetComponentsInChildren<Transform>();
			foreach (Transform val in componentsInChildren)
			{
				if (((Object)val).name == name)
				{
					return val;
				}
			}
			UKLogger.LogWarning("Could not find child " + name);
			return null;
		}
	}
	public static class EnumerableExt
	{
		public static int FindIndexOf<T>(this IEnumerable<T> source, T obj)
		{
			int result = 0;
			for (int i = 0; i < source.Count(); i++)
			{
				if (source.ElementAt(i).Equals(obj))
				{
					result = i;
					break;
				}
			}
			return result;
		}

		public static int[] FindIdexesOf<T>(this IEnumerable<T> source, T obj)
		{
			List<int> list = new List<int>();
			for (int i = 0; i < source.Count(); i++)
			{
				if (source.ElementAt(i).Equals(obj))
				{
					list.Add(i);
				}
			}
			return list?.ToArray() ?? new int[0];
		}

		public static void RemoveRange<T>(this List<T> list, IEnumerable<T> range)
		{
			foreach (T item in range)
			{
				list.Remove(item);
			}
		}

		public static void ReplaceOrAddTo<T>(this List<T> list, T item, int index)
		{
			while (index >= list.Count)
			{
				list.Add(default(T));
			}
			list[index] = item;
		}
	}
	public static class GraphicsUtilities
	{
		public static Sprite CreateSprite(byte[] bytes, int width, int height)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = new Texture2D(width, height);
			ImageConversion.LoadImage(val, bytes);
			return Sprite.Create(val, new Rect(0f, 0f, (float)width, (float)height), new Vector2((float)(width / 2), (float)(height / 2)));
		}

		public static void RenderObject<T>(this T obj, LayerMask layer) where T : Component
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Renderer[] componentsInChildren = ((Component)obj).GetComponentsInChildren<Renderer>(true);
			foreach (Renderer val in componentsInChildren)
			{
				((Component)val).gameObject.layer = LayerMask.op_Implicit(layer);
				Glow component = ((Component)val).gameObject.GetComponent<Glow>();
				if (Object.op_Implicit((Object)(object)component))
				{
					val.material.shader = Shader.Find("psx/railgun");
					val.material.SetFloat("_EmissivePosition", 5f);
					val.material.SetFloat("_EmissiveStrength", component.glowIntensity);
					val.material.SetColor("_EmissiveColor", component.glowColor);
				}
				else
				{
					val.material.shader = Shader.Find(((Object)val.material.shader).name);
				}
			}
		}

		public static string BonePath(int start, int end)
		{
			string text = string.Empty;
			for (int i = start; i <= end; i++)
			{
				text = text + "Bone" + ((i < 100) ? ("0" + i) : i.ToString());
				text += "/";
			}
			return text.Substring(0, text.Length - 1);
		}
	}
	public class Initializer
	{
		public static void Initialize(string assetFileData)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			CreateEvents();
			AssetLoader.Init(assetFileData);
			Harmony val = new Harmony("ULTRAKIT.Extensions");
			val.PatchAll();
		}

		private static void CreateEvents()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			Events.CheatStateChanged = new CheatStateChangedEvent();
			Events.EnemySpawned = new EnemySpawnedEvent();
			Events.EnemyDied = new EnemyDiedEvent();
			Events.ArenaActivated = new UnityEvent();
			Events.ArenaCompleted = new UnityEvent();
		}
	}
	public static class UKLogger
	{
		private static int counter;

		public static void Log(object obj)
		{
			string name = Assembly.GetCallingAssembly().GetName().Name;
			Debug.Log((object)$"[{name}] {obj}");
		}

		public static void LogWarning(object obj)
		{
			string name = Assembly.GetCallingAssembly().GetName().Name;
			Debug.LogWarning((object)$"[{name}] {obj}");
		}

		public static void LogError(object obj)
		{
			string name = Assembly.GetCallingAssembly().GetName().Name;
			Debug.LogError((object)$"[{name}] {obj}");
		}

		public static void LogCounter()
		{
			string name = Assembly.GetCallingAssembly().GetName().Name;
			Debug.LogError((object)$"[{name}] {counter}");
			counter++;
		}
	}
	public static class GunSetterExtension
	{
		public static void RefreshWeapons(this GunSetter gs)
		{
			try
			{
				int currentSlot = gs.gunc.currentSlot;
				int currentVariation = gs.gunc.currentVariation;
				gs.ResetWeapons(false);
				gs.gunc.currentSlot = currentSlot;
				gs.gunc.currentVariation = currentVariation;
				gs.gunc.YesWeapon();
			}
			catch
			{
			}
		}
	}
	public static class CheatsManagerExtension
	{
		public static void PrintCheatIDs(this CheatsManager manager)
		{
			foreach (KeyValuePair<string, ICheat> item in manager.GetFieldValue<Dictionary<string, ICheat>>("idToCheat", isPrivate: true))
			{
				Debug.Log((object)item.Key);
			}
		}

		public static bool SetCheatState(this CheatsManager manager, string id, bool enabled)
		{
			Dictionary<string, ICheat> fieldValue = manager.GetFieldValue<Dictionary<string, ICheat>>("idToCheat", isPrivate: true);
			if (fieldValue.ContainsKey(id))
			{
				manager.WrappedSetState(fieldValue[id], enabled);
				manager.UpdateCheatState(fieldValue[id]);
				return true;
			}
			Debug.LogWarning((object)("Could not find cheat with id: '" + id + "'"));
			return false;
		}
	}
	public static class ReflectionExt
	{
		public static void SetFieldValue(this object obj, string name, object value, bool isPrivate = false)
		{
			if (isPrivate)
			{
				obj.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, value);
			}
			else
			{
				obj.GetType().GetField(name).SetValue(obj, value);
			}
		}

		public static T GetFieldValue<T>(this object obj, string name, bool isPrivate = false)
		{
			if (isPrivate)
			{
				return (T)obj.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic).GetValue(obj);
			}
			return (T)obj.GetType().GetField(name).GetValue(obj);
		}

		public static void SetPropertyValue(this object obj, string name, object value, bool isPrivate = false)
		{
			if (isPrivate)
			{
				obj.GetType().GetProperty(name, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, value);
			}
			else
			{
				obj.GetType().GetProperty(name).SetValue(obj, value);
			}
		}

		public static T GetPropertyValue<T>(this object obj, string name, bool isPrivate = false)
		{
			if (isPrivate)
			{
				return (T)obj.GetType().GetProperty(name, BindingFlags.Instance | BindingFlags.NonPublic).GetValue(obj);
			}
			return (T)obj.GetType().GetProperty(name).GetValue(obj);
		}

		public static FieldInfo[] GetFieldInfos(this object obj)
		{
			List<FieldInfo> list = new List<FieldInfo>();
			Type type = obj.GetType();
			list.AddRange(type.GetFields());
			list.AddRange(type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic));
			return list.ToArray();
		}

		public static PropertyInfo[] GetPropertyInfos(this object obj)
		{
			List<PropertyInfo> list = new List<PropertyInfo>();
			Type type = obj.GetType();
			list.AddRange(type.GetProperties());
			list.AddRange(type.GetProperties(BindingFlags.Instance | BindingFlags.NonPublic));
			return list.ToArray();
		}

		public static Type GetInternalType(string name)
		{
			Type type = typeof(GunControl).Assembly.GetType(name);
			if (type == null)
			{
				UKLogger.LogWarning("Could not find type " + name);
			}
			return type ?? null;
		}
	}
}
namespace ULTRAKIT.Extensions.Managers
{
	public class BuffsManager : MonoBehaviour
	{
		public Dictionary<string, IBuff> buffs = new Dictionary<string, IBuff>();

		public EnemyIdentifier eid;

		public void LoadBuffs(IBuff[] buffsToLoad)
		{
			foreach (IBuff buff in buffsToLoad)
			{
				buff.eid = eid;
				buffs.Add(buff.id, buff);
			}
		}

		public void SetBuffState(string id, bool active)
		{
			if (buffs.ContainsKey(id))
			{
				if (active && !buffs[id].IsActive)
				{
					buffs[id].Enable();
				}
				else if (!active && buffs[id].IsActive)
				{
					buffs[id].Disable();
				}
			}
		}

		private void Update()
		{
			foreach (KeyValuePair<string, IBuff> buff in buffs)
			{
				if (buff.Value.IsActive)
				{
					buff.Value.Update();
				}
			}
		}
	}
	public class HatsManager : MonoBehaviour
	{
		public Dictionary<string, GameObject> hats;

		private SeasonalHats sh;

		private void Awake()
		{
			if ((Object)(object)sh == (Object)null)
			{
				sh = ((Component)this).GetComponent<SeasonalHats>();
			}
			hats = new Dictionary<string, GameObject>();
			hats.Add("christmas", sh.GetFieldValue<GameObject>("christmas", isPrivate: true));
			hats.Add("halloween", sh.GetFieldValue<GameObject>("halloween", isPrivate: true));
			hats.Add("easter", sh.GetFieldValue<GameObject>("easter", isPrivate: true));
		}

		public void LoadHat(HatRegistry registry)
		{
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Invalid comparison between Unknown and I4
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			Hat val = ScriptableObject.CreateInstance<Hat>();
			try
			{
				Transform val2 = ((Component)this).transform;
				while ((Object)(object)((Component)val2).GetComponent<EnemyIdentifier>() == (Object)null && ((Component)val2).tag != "Player")
				{
					val2 = val2.parent;
				}
				if (((Component)val2).tag == "Player")
				{
					val = registry.hatDict[(EnemyType)8];
				}
				else
				{
					EnemyType enemyType = ((Component)val2).GetComponentInChildren<EnemyIdentifier>().enemyType;
					val = registry.hatDict[enemyType];
					if ((int)enemyType == 1 && ((Object)val2).name.Contains("Mandalore"))
					{
						val = registry.hatDict[(EnemyType)25];
					}
				}
				if (((Object)((Component)this).transform.parent).name.Contains("Cancerous Rodent"))
				{
					val = registry.hatDict[(EnemyType)23];
				}
				if (((Object)((Component)this).transform.parent).name.Contains("Very Cancerous Rodent"))
				{
					val = registry.hatDict[(EnemyType)24];
				}
			}
			catch
			{
				return;
			}
			GameObject val3 = Object.Instantiate<GameObject>(val.obj, ((Component)this).gameObject.transform);
			val3.transform.localPosition = val.obj.transform.position + val.position_offset;
			val3.transform.localRotation = val.obj.transform.rotation * Quaternion.Euler(val.rotation_offset);
			val3.transform.localScale = val.obj.transform.localScale + val.scale_offset;
			val3.transform.RenderObject<Transform>(LayerMask.op_Implicit(LayerMask.NameToLayer("Limb")));
			val3.SetActive(false);
			hats.Add(registry.hatID, val3);
		}

		public void SetHatActive(string hatID, bool active)
		{
			if (hats.ContainsKey(hatID))
			{
				hats[hatID].SetActive(active);
			}
		}
	}
}
namespace ULTRAKIT.Extensions.Patches
{
	[HarmonyPatch(typeof(ActivateArena))]
	public class ActivateArenaPatch
	{
		public static UnityEvent ArenaActivated
		{
			get
			{
				return Events.ArenaActivated;
			}
			set
			{
				Events.ArenaActivated = value;
			}
		}

		[HarmonyPatch("Activate")]
		[HarmonyPostfix]
		private static void ActivatePostfix()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (ArenaActivated == null)
			{
				ArenaActivated = new UnityEvent();
			}
			ArenaActivated.Invoke();
		}
	}
	[HarmonyPatch(typeof(ActivateNextWave))]
	public class ActivateNextWavePatch
	{
		public static UnityEvent ArenaCompleted
		{
			get
			{
				return Events.ArenaCompleted;
			}
			set
			{
				Events.ArenaCompleted = value;
			}
		}

		[HarmonyPatch("EndWaves")]
		[HarmonyPostfix]
		private static void EndWavesPostfix()
		{
			ArenaCompleted.Invoke();
		}
	}
	[HarmonyPatch(typeof(ActivateNextWaveHP))]
	public class ActivateNextWaveHPPatch
	{
		public static UnityEvent ArenaCompleted
		{
			get
			{
				return Events.ArenaCompleted;
			}
			set
			{
				Events.ArenaCompleted = value;
			}
		}

		[HarmonyPatch("EndWaves")]
		[HarmonyPostfix]
		private static void EndWavesPostfix()
		{
			ArenaCompleted.Invoke();
		}
	}
	[HarmonyPatch(typeof(CheatsManager))]
	public class CheatsManagerPatch
	{
		public static CheatStateChangedEvent CheatStateChanged
		{
			get
			{
				return Events.CheatStateChanged;
			}
			set
			{
				Events.CheatStateChanged = value;
			}
		}

		[HarmonyPatch("WrappedSetState")]
		[HarmonyPostfix]
		public static void Postfix(CheatsManager __instance, ICheat targetCheat)
		{
			((UnityEvent<string>)CheatStateChanged).Invoke(targetCheat.Identifier);
		}
	}
	[HarmonyPatch(typeof(EnemyTracker))]
	public class EnemyTrackerPatch
	{
		public static EnemySpawnedEvent EnemySpawned
		{
			get
			{
				return Events.EnemySpawned;
			}
			set
			{
				Events.EnemySpawned = value;
			}
		}

		[HarmonyPatch("AddEnemy")]
		[HarmonyPostfix]
		private static void AddEnemyPostfix(EnemyTracker __instance, EnemyIdentifier eid)
		{
			((UnityEvent<EnemyIdentifier>)EnemySpawned).Invoke(eid);
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier))]
	public class EnemyIdentifierPatch
	{
		public static EnemyDiedEvent EnemyDied
		{
			get
			{
				return Events.EnemyDied;
			}
			set
			{
				Events.EnemyDied = value;
			}
		}

		[HarmonyPatch("Death")]
		[HarmonyPostfix]
		private static void DeathPostfix(EnemyIdentifier __instance)
		{
			((UnityEvent<EnemyIdentifier>)EnemyDied).Invoke(__instance);
		}
	}
}
namespace ULTRAKIT.Extensions.Classes
{
	public class CustomHealthbarPos : MonoBehaviour
	{
		public float size = 0.1f;

		public Vector3 offset;

		public GameObject enemy;

		public GameObject barObj;

		public Camera playerCam;

		private void OnEnable()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			barObj.transform.localScale = Vector3.one * size;
			playerCam = ((Component)MonoSingleton<CameraController>.Instance).GetComponent<Camera>();
		}

		private void Update()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if ((Object)(object)enemy == (Object)null)
				{
					((Behaviour)this).enabled = false;
					barObj.SetActive(false);
					return;
				}
				Vector3 val = enemy.transform.position + offset;
				Vector3 val2 = val - ((Component)playerCam).transform.position;
				Vector3 normalized = ((Vector3)(ref val2)).normalized;
				Vector3 val3 = playerCam.WorldToViewportPoint(val);
				bool active = Vector3.Dot(normalized, ((Component)playerCam).transform.forward) > 0f;
				barObj.SetActive(active);
				barObj.transform.position = new Vector3(val3.x * (float)Screen.width, val3.y * (float)Screen.height);
			}
			catch
			{
			}
		}
	}
	public class RenderFixer : MonoBehaviour
	{
		public string LayerName;

		public void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			this.RenderObject<RenderFixer>(LayerMask.op_Implicit(LayerMask.NameToLayer(LayerName)));
		}
	}
	[Serializable]
	public class SettingChangedEvent : UnityEvent<UKSetting>
	{
	}
	[Serializable]
	public class UKSetting
	{
		[JsonProperty("OnValueChanged")]
		public SettingChangedEvent OnValueChanged = new SettingChangedEvent();

		[JsonProperty("Section")]
		public string Section { get; internal set; }

		[JsonProperty("Heading")]
		public string Heading { get; internal set; }

		[JsonProperty("Name")]
		public string Name { get; internal set; }

		[JsonProperty("ID")]
		public string ID { get; internal set; }
	}
	public class UKCheckbox : UKSetting
	{
		[JsonProperty("ValueCheck")]
		public bool Value { get; internal set; }

		public UKCheckbox(string section, string heading, string name, string id, bool defaultValue)
		{
			base.Section = section;
			base.Heading = heading;
			base.Name = name;
			base.ID = id;
			Value = defaultValue;
		}

		public bool GetValue()
		{
			return Value;
		}

		public void SetValue(bool value)
		{
			Value = value;
			((UnityEvent<UKSetting>)OnValueChanged).Invoke((UKSetting)this);
		}
	}
	public class UKPicker : UKSetting
	{
		[JsonProperty("ValuePick")]
		public int Value { get; internal set; }

		[JsonProperty("Options")]
		public string[] Options { get; internal set; }

		public UKPicker(string section, string heading, string name, string id, string[] options, int startingIndex)
		{
			base.Section = section;
			base.Heading = heading;
			base.Name = name;
			base.ID = id;
			Options = options;
			Value = startingIndex;
		}

		public int GetValue()
		{
			return Value;
		}

		public void SetValue(int value)
		{
			Value = value;
			((UnityEvent<UKSetting>)OnValueChanged).Invoke((UKSetting)this);
		}
	}
	public class UKSlider : UKSetting
	{
		[JsonProperty("ValueSlide")]
		public float Value { get; internal set; }

		[JsonProperty("Range")]
		public Tuple<float, float> Range { get; internal set; }

		public UKSlider(string section, string heading, string name, string id, float min, float max, float defaultValue)
		{
			base.Section = section;
			base.Heading = heading;
			base.Name = name;
			base.ID = id;
			Range = new Tuple<float, float>(min, max);
			Value = defaultValue;
		}

		public float GetValue()
		{
			return Value;
		}

		public void SetValue(float value)
		{
			Value = value;
			((UnityEvent<UKSetting>)OnValueChanged).Invoke((UKSetting)this);
		}
	}
	public class UKKeySetting : UKSetting
	{
		public KeyCode Key { get; internal set; }

		public BindingInfo Binding { get; internal set; }

		public UKKeySetting(string heading, string name, KeyCode defaultKey)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			base.Section = "Controls";
			base.Heading = heading;
			base.Name = name;
			base.ID = "keybind." + StringDehumanizeExtensions.Dehumanize(name);
			Key = defaultKey;
			InputAction action = new InputAction(name, (InputActionType)1, (string)null, (string)null, (string)null, (string)null);
			BindingInfo val = new BindingInfo();
			val.Action = action;
			val.Name = StringDehumanizeExtensions.Dehumanize(name);
			val.Offset = 0;
			val.DefaultKey = defaultKey;
			Binding = val;
		}

		public KeyCode GetValue()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			return Key;
		}

		public void SetValue(KeyCode key)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			Key = key;
			((UnityEvent<UKSetting>)OnValueChanged).Invoke((UKSetting)this);
		}
	}
	public class Buff : IBuff
	{
		private bool active;

		public Action EnableScript;

		public Action DisableScript;

		public Action UpdateScript;

		public bool IsActive => active;

		public string id { get; set; }

		public EnemyIdentifier eid { get; set; }

		public void Enable()
		{
			active = true;
			EnableScript();
		}

		public void Disable()
		{
			active = false;
			DisableScript();
		}

		public void Update()
		{
			UpdateScript();
		}
	}
	public class Cheat : ICheat
	{
		private static Cheat _lastInstance;

		private bool active;

		public Action EnableScript;

		public Action DisableScript;

		public Action UpdateScript;

		public static Cheat Instance => _lastInstance;

		public string LongName { get; set; }

		public string Identifier { get; set; }

		public string ButtonEnabledOverride { get; set; }

		public string ButtonDisabledOverride { get; set; }

		public string Icon => "warning";

		public bool IsActive => active;

		public bool DefaultState { get; set; }

		public StatePersistenceMode PersistenceMode { get; set; }

		public void Enable()
		{
			active = true;
			_lastInstance = this;
			EnableScript();
		}

		public void Disable()
		{
			active = false;
			DisableScript();
		}

		public void Update()
		{
			UpdateScript();
		}
	}
}
namespace ULTRAKIT.Extensions.Interfaces
{
	public interface IBuff
	{
		string id { get; }

		EnemyIdentifier eid { get; set; }

		bool IsActive { get; }

		void Enable();

		void Disable();

		void Update();
	}
}
namespace ULTRAKIT.Extensions.Data
{
	public static class ConfigData
	{
		public static ConfigFile config;

		public static void LoadConfig()
		{
		}
	}
	public static class SaveData
	{
		private const string folderName = "data";

		private static string dataFilePath = GetDataPath("save.ultradata");

		private static PersistentData _data;

		public static PersistentData data
		{
			get
			{
				if (_data == null)
				{
					Load();
				}
				return _data;
			}
			set
			{
				if (value != null && value != _data)
				{
					_data = value;
					Save();
				}
			}
		}

		public static string GetDataPath(params string[] subpath)
		{
			string location = Assembly.GetExecutingAssembly().Location;
			location = Path.GetDirectoryName(location);
			string text = Path.Combine(location, "data");
			if (subpath.Length != 0)
			{
				string path = Path.Combine(subpath);
				text = Path.Combine(text, path);
			}
			return text;
		}

		public static bool Internal_SetValue<TKey, TValue>(Dictionary<TKey, TValue> dict, TKey key, TValue value)
		{
			if (dict.ContainsKey(key))
			{
				dict[key] = value;
				Save();
				return true;
			}
			dict.Add(key, value);
			Save();
			return false;
		}

		private static bool Internal_SetPrivateValue<TKey, TValue>(Dictionary<string, Dictionary<TKey, TValue>> dict, TKey key, TValue value, string assemblyName)
		{
			if (dict.ContainsKey(assemblyName))
			{
				return Internal_SetValue(dict[assemblyName], key, value);
			}
			dict.Add(assemblyName, new Dictionary<TKey, TValue>());
			Internal_SetValue(dict[assemblyName], key, value);
			return false;
		}

		public static void Save()
		{
			if (!Directory.Exists(GetDataPath()))
			{
				Directory.CreateDirectory(GetDataPath());
			}
			string contents = JsonConvert.SerializeObject((object)_data);
			File.WriteAllText(dataFilePath, contents);
			UKLogger.Log("Saved persistent data");
		}

		public static void Load()
		{
			UKLogger.Log("Loading persistent data...");
			if (!File.Exists(dataFilePath))
			{
				_data = PersistentData.Default;
				Save();
				return;
			}
			string text;
			using (StreamReader streamReader = new StreamReader(dataFilePath))
			{
				text = streamReader.ReadToEnd();
			}
			_data = JsonConvert.DeserializeObject<PersistentData>(text);
		}

		public static bool SetPersistent(string key, object value, bool global)
		{
			if (global)
			{
				if (value is string)
				{
					Internal_SetValue(data.g_string_data, key, (string)value);
					return true;
				}
				if (value is int)
				{
					Internal_SetValue(data.g_int_data, key, (int)value);
					return true;
				}
				if (value is float)
				{
					Internal_SetValue(data.g_float_data, key, (float)value);
					return true;
				}
				if (value is bool)
				{
					Internal_SetValue(data.g_bool_data, key, (bool)value);
					return true;
				}
				if (value is string[])
				{
					Internal_SetValue(data.g_string_data_array, key, (string[])value);
					return true;
				}
				if (value is int[])
				{
					Internal_SetValue(data.g_int_data_array, key, (int[])value);
					return true;
				}
				if (value is float[])
				{
					Internal_SetValue(data.g_float_data_array, key, (float[])value);
					return true;
				}
				if (value is bool[])
				{
					Internal_SetValue(data.g_bool_data_array, key, (bool[])value);
					return true;
				}
				return false;
			}
			string name = Assembly.GetCallingAssembly().GetName().Name;
			if (value is string)
			{
				Internal_SetPrivateValue(data.p_string_data, key, (string)value, name);
				return true;
			}
			if (value is int)
			{
				Internal_SetPrivateValue(data.p_int_data, key, (int)value, name);
				return true;
			}
			if (value is float)
			{
				Internal_SetPrivateValue(data.p_float_data, key, (float)value, name);
				return true;
			}
			if (value is bool)
			{
				Internal_SetPrivateValue(data.p_bool_data, key, (bool)value, name);
				return true;
			}
			if (value is string[])
			{
				Internal_SetPrivateValue(data.p_string_data_array, key, (string[])value, name);
				return true;
			}
			if (value is int[])
			{
				Internal_SetPrivateValue(data.p_int_data_array, key, (int[])value, name);
				return true;
			}
			if (value is float[])
			{
				Internal_SetPrivateValue(data.p_float_data_array, key, (float[])value, name);
				return true;
			}
			if (value is bool[])
			{
				Internal_SetPrivateValue(data.p_bool_data_array, key, (bool[])value, name);
				return true;
			}
			return false;
		}

		public static bool GetPersistent<T>(string key, bool global, out object value)
		{
			Type typeFromHandle = typeof(T);
			if (global)
			{
				if (typeFromHandle.IsEquivalentTo(typeof(string)))
				{
					string value2;
					bool result = data.g_string_data.TryGetValue(key, out value2);
					value = value2;
					return result;
				}
				if (typeFromHandle.IsEquivalentTo(typeof(int)))
				{
					int value3;
					bool result2 = data.g_int_data.TryGetValue(key, out value3);
					value = value3;
					return result2;
				}
				if (typeFromHandle.IsEquivalentTo(typeof(float)))
				{
					float value4;
					bool result3 = data.g_float_data.TryGetValue(key, out value4);
					value = value4;
					return result3;
				}
				if (typeFromHandle.IsEquivalentTo(typeof(bool)))
				{
					bool value5;
					bool result4 = data.g_bool_data.TryGetValue(key, out value5);
					value = value5;
					return result4;
				}
				if (typeFromHandle.IsEquivalentTo(typeof(string[])))
				{
					string[] value6;
					bool result5 = data.g_string_data_array.TryGetValue(key, out value6);
					value = value6;
					return result5;
				}
				if (typeFromHandle.IsEquivalentTo(typeof(int[])))
				{
					int[] value7;
					bool result6 = data.g_int_data_array.TryGetValue(key, out value7);
					value = value7;
					return result6;
				}
				if (typeFromHandle.IsEquivalentTo(typeof(float[])))
				{
					float[] value8;
					bool result7 = data.g_float_data_array.TryGetValue(key, out value8);
					value = value8;
					return result7;
				}
				if (typeFromHandle.IsEquivalentTo(typeof(bool[])))
				{
					bool[] value9;
					bool result8 = data.g_bool_data_array.TryGetValue(key, out value9);
					value = value9;
					return result8;
				}
				value = default(T);
				return false;
			}
			string name = Assembly.GetCallingAssembly().GetName().Name;
			if (typeFromHandle.IsEquivalentTo(typeof(string)))
			{
				bool result9 = false;
				string value10 = null;
				if (data.p_string_data.TryGetValue(name, out var value11))
				{
					result9 = value11.TryGetValue(key, out value10);
				}
				value = value10;
				return result9;
			}
			if (typeFromHandle.IsEquivalentTo(typeof(int)))
			{
				bool result10 = false;
				int value12 = 0;
				if (data.p_int_data.TryGetValue(name, out var value13))
				{
					result10 = value13.TryGetValue(key, out value12);
				}
				value = value12;
				return result10;
			}
			if (typeFromHandle.IsEquivalentTo(typeof(float)))
			{
				bool result11 = false;
				float value14 = 0f;
				if (data.p_float_data.TryGetValue(name, out var value15))
				{
					result11 = value15.TryGetValue(key, out value14);
				}
				value = value14;
				return result11;
			}
			if (typeFromHandle.IsEquivalentTo(typeof(bool)))
			{
				bool result12 = false;
				bool value16 = false;
				if (data.p_bool_data.TryGetValue(name, out var value17))
				{
					result12 = value17.TryGetValue(key, out value16);
				}
				value = value16;
				return result12;
			}
			if (typeFromHandle.IsEquivalentTo(typeof(string[])))
			{
				bool result13 = false;
				string[] value18 = null;
				if (data.p_string_data_array.TryGetValue(name, out var value19))
				{
					result13 = value19.TryGetValue(key, out value18);
				}
				value = value18;
				return result13;
			}
			if (typeFromHandle.IsEquivalentTo(typeof(int[])))
			{
				bool result14 = false;
				int[] value20 = null;
				if (data.p_int_data_array.TryGetValue(name, out var value21))
				{
					result14 = value21.TryGetValue(key, out value20);
				}
				value = value20;
				return result14;
			}
			if (typeFromHandle.IsEquivalentTo(typeof(float[])))
			{
				bool result15 = false;
				float[] value22 = null;
				if (data.p_float_data_array.TryGetValue(name, out var value23))
				{
					result15 = value23.TryGetValue(key, out value22);
				}
				value = value22;
				return result15;
			}
			if (typeFromHandle.IsEquivalentTo(typeof(bool[])))
			{
				bool result16 = false;
				bool[] value24 = null;
				if (data.p_bool_data_array.TryGetValue(name, out var value25))
				{
					result16 = value25.TryGetValue(key, out value24);
				}
				value = value24;
				return result16;
			}
			value = default(T);
			return false;
		}
	}
	[Serializable]
	public class PersistentData
	{
		public Dictionary<string, int[]> weapon_order;

		public Dictionary<string, int[]> weapon_status;

		public Dictionary<string, bool> weapon_unlock;

		public Dictionary<string, UKCheckbox> settings_check;

		public Dictionary<string, UKSlider> settings_slide;

		public Dictionary<string, UKPicker> settings_pick;

		public Dictionary<string, string> g_string_data;

		public Dictionary<string, int> g_int_data;

		public Dictionary<string, float> g_float_data;

		public Dictionary<string, bool> g_bool_data;

		public Dictionary<string, string[]> g_string_data_array;

		public Dictionary<string, int[]> g_int_data_array;

		public Dictionary<string, float[]> g_float_data_array;

		public Dictionary<string, bool[]> g_bool_data_array;

		public Dictionary<string, Dictionary<string, string>> p_string_data;

		public Dictionary<string, Dictionary<string, int>> p_int_data;

		public Dictionary<string, Dictionary<string, float>> p_float_data;

		public Dictionary<string, Dictionary<string, bool>> p_bool_data;

		public Dictionary<string, Dictionary<string, string[]>> p_string_data_array;

		public Dictionary<string, Dictionary<string, int[]>> p_int_data_array;

		public Dictionary<string, Dictionary<string, float[]>> p_float_data_array;

		public Dictionary<string, Dictionary<string, bool[]>> p_bool_data_array;

		internal static readonly PersistentData Default = new PersistentData
		{
			weapon_order = new Dictionary<string, int[]>(),
			weapon_status = new Dictionary<string, int[]>(),
			weapon_unlock = new Dictionary<string, bool>(),
			settings_check = new Dictionary<string, UKCheckbox>(),
			settings_slide = new Dictionary<string, UKSlider>(),
			settings_pick = new Dictionary<string, UKPicker>(),
			g_string_data = new Dictionary<string, string>(),
			g_int_data = new Dictionary<string, int>(),
			g_float_data = new Dictionary<string, float>(),
			g_bool_data = new Dictionary<string, bool>(),
			g_string_data_array = new Dictionary<string, string[]>(),
			g_int_data_array = new Dictionary<string, int[]>(),
			g_float_data_array = new Dictionary<string, float[]>(),
			g_bool_data_array = new Dictionary<string, bool[]>(),
			p_string_data = new Dictionary<string, Dictionary<string, string>>(),
			p_int_data = new Dictionary<string, Dictionary<string, int>>(),
			p_float_data = new Dictionary<string, Dictionary<string, float>>(),
			p_bool_data = new Dictionary<string, Dictionary<string, bool>>(),
			p_string_data_array = new Dictionary<string, Dictionary<string, string[]>>(),
			p_int_data_array = new Dictionary<string, Dictionary<string, int[]>>(),
			p_float_data_array = new Dictionary<string, Dictionary<string, float[]>>(),
			p_bool_data_array = new Dictionary<string, Dictionary<string, bool[]>>()
		};
	}
}

plugins/ULTRAKIT.Loader.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Humanizer;
using Sandbox;
using TMPro;
using ULTRAKIT.Data;
using ULTRAKIT.Extensions;
using ULTRAKIT.Extensions.Classes;
using ULTRAKIT.Extensions.Data;
using ULTRAKIT.Extensions.Interfaces;
using ULTRAKIT.Extensions.Managers;
using ULTRAKIT.Loader.Injectors;
using ULTRAKIT.Loader.Loaders;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ULTRAKIT.Loader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP Inc.")]
[assembly: AssemblyProduct("ULTRAKIT.Loader")]
[assembly: AssemblyCopyright("Copyright © HP Inc. 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("919834fc-81ec-4f1a-9fd1-aa4272eeaf19")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ULTRAKIT.Loader
{
	public class Initializer
	{
		public static bool isUMMInstalled;

		public static bool isWaffle;

		public static void Initialize()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("ULTRAKIT.Loader");
			val.PatchAll();
			HatLoader.Init();
			UltrakitInputManager.UpdateKeyBinds();
		}
	}
	public static class Registries
	{
		public static Action<Action, float> Invoke;

		public static Dictionary<string, List<Weapon>> weap_registry = new Dictionary<string, List<Weapon>>();

		public static List<Weapon> weap_allWeapons = new List<Weapon>();

		public static Dictionary<Tuple<WeaponType, int>, ReplacementWeapon> weap_replacements = new Dictionary<Tuple<WeaponType, int>, ReplacementWeapon>();

		public static List<HatRegistry> hat_registries = new List<HatRegistry>();

		public static List<string> hat_activeHats = new List<string>();

		public static List<IBuff> buff_buffRegistry = new List<IBuff>();

		public static List<UKSpawnable> spawn_spawnables = new List<UKSpawnable>();

		public static SpawnableObjectsDatabase spawn_spawnablesDatabase = ScriptableObject.CreateInstance<SpawnableObjectsDatabase>();

		public static SpawnableObject[] spawn_tools = (SpawnableObject[])(object)new SpawnableObject[0];

		public static SpawnableObject[] spawn_enemies = (SpawnableObject[])(object)new SpawnableObject[0];

		public static SpawnableObject[] spawn_objects = (SpawnableObject[])(object)new SpawnableObject[0];

		public static Dictionary<string, Sprite> spawn_sprites = new Dictionary<string, Sprite>();

		public static SortedList<string, UKSetting> options_registry = new SortedList<string, UKSetting>();

		public static Dictionary<string, GameObject> options_menus = new Dictionary<string, GameObject>();

		public static Dictionary<string, GameObject> options_buttons = new Dictionary<string, GameObject>();

		public static List<string> options_menusToAdd = new List<string>();

		public static Dictionary<string, UKKeySetting> key_registry = new Dictionary<string, UKKeySetting>();

		public static Dictionary<string, InputActionState> key_states = new Dictionary<string, InputActionState>();

		private static int counter = 0;

		public static void RegisterSetting(UKSetting setting)
		{
			options_registry.Add($"{setting.Section}{setting.Heading}{counter}", setting);
			counter++;
		}
	}
	public static class UltrakitInputManager
	{
		public static InputActionState Slot7;

		public static InputActionState Slot8;

		public static InputActionState Slot9;

		public static InputActionState Slot10;

		public static InputActionState Slot11;

		public static InputActionState Slot12;

		public static InputActionState Slot13;

		public static InputActionState Slot14;

		public static InputActionState Slot15;

		public static InputActionState Slot16;

		public static InputActionState Slot17;

		public static InputActionState Slot18;

		public static InputActionState Slot19;

		public static InputActionState Slot20;

		public static void UpdateKeyBinds()
		{
			int num = Registries.weap_allWeapons.Count + 6;
			if ((Object)(object)MonoSingleton<GunControl>.Instance != (Object)null)
			{
				num = MonoSingleton<GunControl>.Instance.slots.Count;
			}
			if (num > 6)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 7", (KeyCode)55);
				OptionsLoader.GetKeyBind("Slot 7", out Slot7);
			}
			if (num > 7)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 8", (KeyCode)56);
				OptionsLoader.GetKeyBind("Slot 8", out Slot8);
			}
			if (num > 8)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 9", (KeyCode)57);
				OptionsLoader.GetKeyBind("Slot 9", out Slot9);
			}
			if (num > 9)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 10", (KeyCode)48);
				OptionsLoader.GetKeyBind("Slot 10", out Slot10);
			}
			if (num > 10)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 11", (KeyCode)256);
				OptionsLoader.GetKeyBind("Slot 11", out Slot11);
			}
			if (num > 11)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 12", (KeyCode)257);
				OptionsLoader.GetKeyBind("Slot 12", out Slot12);
			}
			if (num > 12)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 13", (KeyCode)258);
				OptionsLoader.GetKeyBind("Slot 13", out Slot13);
			}
			if (num > 13)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 14", (KeyCode)259);
				OptionsLoader.GetKeyBind("Slot 14", out Slot14);
			}
			if (num > 14)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 15", (KeyCode)260);
				OptionsLoader.GetKeyBind("Slot 15", out Slot15);
			}
			if (num > 15)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 16", (KeyCode)261);
				OptionsLoader.GetKeyBind("Slot 16", out Slot16);
			}
			if (num > 16)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 17", (KeyCode)262);
				OptionsLoader.GetKeyBind("Slot 17", out Slot17);
			}
			if (num > 17)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 18", (KeyCode)263);
				OptionsLoader.GetKeyBind("Slot 18", out Slot18);
			}
			if (num > 18)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 19", (KeyCode)264);
				OptionsLoader.GetKeyBind("Slot 19", out Slot19);
			}
			if (num > 19)
			{
				OptionsLoader.SetKeyBind("ULTRAKIT Reloaded", "Slot 20", (KeyCode)265);
				OptionsLoader.GetKeyBind("Slot 20", out Slot20);
			}
		}
	}
}
namespace ULTRAKIT.Loader.Patches
{
	[HarmonyPatch(typeof(MinosBoss))]
	public static class MinosPatch
	{
		private static float minosHeight = 600f;

		private static float minosOffset = 200f;

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		public static void StartPrefix(MinosBoss __instance)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			CustomHealthbarPos componentInChildren = ((Component)__instance).GetComponentInChildren<CustomHealthbarPos>(true);
			if (Object.op_Implicit((Object)(object)componentInChildren))
			{
				componentInChildren.offset = Vector3.up * minosHeight * 1.5f;
				componentInChildren.size = 0.25f;
			}
			if (Object.op_Implicit((Object)(object)((Component)__instance).GetComponentInChildren<SandboxEnemy>()))
			{
				Transform transform = ((Component)MonoSingleton<NewMovement>.Instance).transform;
				((Component)__instance).transform.position = transform.position + Vector3.down * minosHeight;
				Transform transform2 = ((Component)__instance).transform;
				transform2.position += transform.forward * minosOffset;
				Transform transform3 = ((Component)__instance).transform;
				Vector3 val = transform.position - ((Component)__instance).transform.position;
				transform3.forward = Vector3.ProjectOnPlane(((Vector3)(ref val)).normalized, Vector3.up);
			}
		}
	}
	[HarmonyPatch(typeof(LeviathanHead))]
	public static class LeviathanPatch
	{
		private static float leviHeight = 50f;

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		public static void StartPrefix(LeviathanHead __instance)
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			CustomHealthbarPos componentInChildren = ((Component)((Component)__instance).transform.parent).GetComponentInChildren<CustomHealthbarPos>(true);
			if (Object.op_Implicit((Object)(object)componentInChildren))
			{
				componentInChildren.offset = Vector3.up * leviHeight * 1.5f;
				componentInChildren.size = 0.25f;
			}
			SkinnedMeshRenderer component = ((Component)((Component)__instance).transform.Find("Leviathan_SplineHook_Basic/ArmR")).GetComponent<SkinnedMeshRenderer>();
			((Renderer)component).material.color = Color.white;
			((Renderer)component).material.mainTexture = ((Renderer)component).material.mainTexture;
		}
	}
	[HarmonyPatch(typeof(SpawnMenu))]
	public static class SpawnMenuPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		public static void AwakePrefix(SpawnMenu __instance, SpawnableObjectsDatabase ___objects)
		{
			if (!SpawnablesLoader.init)
			{
				SpawnablesInjector.Init();
				Registries.spawn_spawnablesDatabase.enemies = ___objects.enemies;
				Registries.spawn_spawnablesDatabase.objects = ___objects.objects;
				Registries.spawn_spawnablesDatabase.sandboxTools = ___objects.sandboxTools;
				SpawnablesLoader.init = true;
			}
			SpawnablesLoader.InjectSpawnables(__instance);
			___objects.sandboxTools = Registries.spawn_tools;
			___objects.enemies = Registries.spawn_enemies;
			___objects.objects = Registries.spawn_objects;
		}
	}
	[HarmonyPatch(typeof(LeviathanTail))]
	public static class LeviathanTailPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void AwakePostfix(LeviathanTail __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			SkinnedMeshRenderer component = ((Component)((Component)__instance).transform.Find("Leviathan_SplineHook_Basic/ArmR")).GetComponent<SkinnedMeshRenderer>();
			((Renderer)component).material.color = Color.white;
			((Renderer)component).material.mainTexture = ((Renderer)component).material.mainTexture;
		}
	}
	[HarmonyPatch(typeof(ComplexSplasher))]
	public static class LeviathanTeasePatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void AwakePostfix(ComplexSplasher __instance)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Transform val = ((Component)__instance).transform.Find("Leviathan_SplineHook_Basic/ArmR");
			if (!((Object)(object)val == (Object)null))
			{
				SkinnedMeshRenderer component = ((Component)val).GetComponent<SkinnedMeshRenderer>();
				((Renderer)component).material.color = Color.white;
				((Renderer)component).material.mainTexture = ((Renderer)component).material.mainTexture;
			}
		}
	}
	[HarmonyPatch(typeof(ObjectActivator))]
	public static class LeviathanTeasePatch2
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void StartPostfix(ObjectActivator __instance)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Transform val = ((Component)__instance).transform.Find("Leviathan_HeadFix/Leviathan");
			if (!((Object)(object)val == (Object)null))
			{
				SkinnedMeshRenderer component = ((Component)val).GetComponent<SkinnedMeshRenderer>();
				((Renderer)component).material.color = Color.white;
				((Renderer)component).material.mainTexture = ((Renderer)component).material.mainTexture;
			}
		}
	}
	[HarmonyPatch(typeof(Wicked))]
	public static class WickedPatch
	{
		[HarmonyPatch("GetHit")]
		[HarmonyPrefix]
		public static bool GetHitPrefix(Wicked __instance)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance.patrolPoints[0] == (Object)null)
			{
				AudioSource component = __instance.hitSound.GetComponent<AudioSource>();
				GameObject val = new GameObject();
				val.transform.position = ((Component)__instance).transform.position;
				AudioSource val2 = val.AddComponent<AudioSource>();
				val2.playOnAwake = false;
				val2.clip = component.clip;
				val2.volume = component.volume;
				val2.pitch = component.pitch;
				val2.spatialBlend = component.spatialBlend;
				val2.Play();
				Object.Destroy((Object)(object)val, val2.clip.length);
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
				return false;
			}
			return true;
		}
	}
}
namespace ULTRAKIT.Loader.Loaders
{
	public static class ArmLoader
	{
	}
	public static class BuffLoader
	{
		private static List<IBuff> buffRegistry => Registries.buff_buffRegistry;

		public static void RegisterBuff(IBuff buff)
		{
			UKLogger.Log((object)$"Loading buff {buff.id} into {Registries.buff_buffRegistry}");
			buffRegistry.Add(buff);
		}
	}
	public static class HatLoader
	{
		public static List<HatsManager> managerInstances;

		public static bool Persistent;

		private static List<HatRegistry> registries => Registries.hat_registries;

		private static List<string> activeHats => Registries.hat_activeHats;

		internal static void Init()
		{
			SceneManager.sceneUnloaded += ClearInstances;
			if (managerInstances == null)
			{
				managerInstances = new List<HatsManager>();
			}
			SetSeasonals();
		}

		public static void LoadHats(AssetBundle bundle)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			Hat[] array = bundle.LoadAllAssets<Hat>();
			HatRegistry[] array2 = bundle.LoadAllAssets<HatRegistry>();
			HatRegistry[] array3 = array2;
			foreach (HatRegistry val in array3)
			{
				val.hatDict = new Dictionary<EnemyType, Hat>();
				Hat[] hats = val.hats;
				foreach (Hat val2 in hats)
				{
					val.hatDict.Add(val2.enemyType, val2);
				}
			}
			registries.AddRange(array2);
			UKLogger.Log((object)("Loaded hats from " + ((Object)bundle).name));
		}

		public static void SetAllActive(string hatID, bool active)
		{
			List<HatsManager> list = new List<HatsManager>();
			foreach (HatsManager managerInstance in managerInstances)
			{
				if ((Object)(object)managerInstance == (Object)null)
				{
					list.Add(managerInstance);
				}
				else if (((Behaviour)managerInstance).isActiveAndEnabled)
				{
					managerInstance.SetHatActive(hatID, active);
				}
			}
			if (active && !activeHats.Contains(hatID))
			{
				activeHats.Add(hatID);
			}
			if (!active && activeHats.Contains(hatID))
			{
				activeHats.Remove(hatID);
			}
			EnumerableExt.RemoveRange<HatsManager>(managerInstances, (IEnumerable<HatsManager>)list);
		}

		private static void ClearInstances(Scene scene)
		{
			managerInstances.Clear();
		}

		private static DateTime GetEaster(int year)
		{
			int num = year % 19;
			int num2 = year / 100;
			int num3 = (num2 - num2 / 4 - (8 * num2 + 13) / 25 + 19 * num + 15) % 30;
			int num4 = num3 - num3 / 28 * (1 - num3 / 28 * (29 / (num3 + 1)) * ((21 - num) / 11));
			int num5 = num4 - (year + year / 4 + num4 + 2 - num2 + num2 / 4) % 7;
			int num6 = 3 + (num5 + 40) / 44;
			int day = num5 + 28 - 31 * (num6 / 4);
			return new DateTime(year, num6, day);
		}

		public static void SetSeasonals()
		{
			DateTime now = DateTime.Now;
			switch (now.Month)
			{
			case 12:
				if (now.Day >= 22 && now.Day <= 28)
				{
					activeHats.Add("christmas");
				}
				return;
			case 10:
				if (now.Day >= 25 && now.Day <= 31)
				{
					activeHats.Add("halloween");
				}
				return;
			}
			DateTime easter = GetEaster(now.Year);
			if (now.DayOfYear >= easter.DayOfYear - 2 && now.DayOfYear <= easter.DayOfYear)
			{
				activeHats.Add("easter");
			}
		}
	}
	public static class OptionsLoader
	{
		public static UKCheckbox RegisterCheckbox(string section, string heading, string name, string id, bool defaultValue, bool overwrite = false)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			string text = "checkbox." + StringDehumanizeExtensions.Dehumanize(id);
			UKCheckbox val;
			if (!overwrite && SaveData.data.settings_check.ContainsKey(text))
			{
				val = SaveData.data.settings_check[text];
				Registries.RegisterSetting((UKSetting)(object)val);
				return val;
			}
			val = new UKCheckbox(section, heading, name, id, defaultValue);
			Registries.RegisterSetting((UKSetting)(object)val);
			SaveData.Internal_SetValue<string, UKCheckbox>(SaveData.data.settings_check, text, val);
			return val;
		}

		public static UKSlider RegisterSlider(string section, string heading, string name, string id, float min, float max, float defaultValue, bool overwrite = false)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			string text = "slider." + StringDehumanizeExtensions.Dehumanize(id);
			UKSlider val;
			if (!overwrite && SaveData.data.settings_slide.ContainsKey(text))
			{
				val = SaveData.data.settings_slide[text];
				Registries.RegisterSetting((UKSetting)(object)val);
				return val;
			}
			val = new UKSlider(section, heading, name, id, min, max, defaultValue);
			Registries.RegisterSetting((UKSetting)(object)val);
			SaveData.Internal_SetValue<string, UKSlider>(SaveData.data.settings_slide, text, val);
			return val;
		}

		public static UKPicker RegisterPicker(string section, string heading, string name, string id, string[] options, int defaultIndex, bool overwrite = false)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			string text = "picker." + StringDehumanizeExtensions.Dehumanize(id);
			UKPicker val;
			if (!overwrite && SaveData.data.settings_pick.ContainsKey(text))
			{
				val = SaveData.data.settings_pick[text];
				Registries.RegisterSetting((UKSetting)(object)val);
				return val;
			}
			val = new UKPicker(section, heading, name, id, options, defaultIndex);
			Registries.RegisterSetting((UKSetting)(object)val);
			SaveData.Internal_SetValue<string, UKPicker>(SaveData.data.settings_pick, text, val);
			return val;
		}

		public static bool GetCheckbox(string id, out UKCheckbox checkbox)
		{
			id = "checkbox." + StringDehumanizeExtensions.Dehumanize(id);
			if (SaveData.data.settings_check.TryGetValue(id, out checkbox))
			{
				return true;
			}
			checkbox = null;
			return false;
		}

		public static bool GetSlider(string id, out UKSlider slider)
		{
			id = "slider." + StringDehumanizeExtensions.Dehumanize(id);
			if (SaveData.data.settings_slide.TryGetValue(id, out slider))
			{
				return true;
			}
			slider = null;
			return false;
		}

		public static bool GetPicker(string id, out UKPicker picker)
		{
			id = "picker." + StringDehumanizeExtensions.Dehumanize(id);
			if (SaveData.data.settings_pick.TryGetValue(id, out picker))
			{
				return true;
			}
			picker = null;
			return false;
		}

		public static UKKeySetting SetKeyBind(string heading, string name, KeyCode defaultKey)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			string key = "keybind." + StringDehumanizeExtensions.Dehumanize(name);
			if (Registries.key_registry.ContainsKey(key))
			{
				return Registries.key_registry[key];
			}
			UKKeySetting val = new UKKeySetting(heading, name, defaultKey);
			Registries.key_registry.Add(((UKSetting)val).ID, val);
			Registries.RegisterSetting((UKSetting)(object)val);
			return val;
		}

		public static bool GetKeyBind(string name, out InputActionState actionState)
		{
			string key = "keybind." + StringDehumanizeExtensions.Dehumanize(name);
			if (Registries.key_states.ContainsKey(key))
			{
				actionState = Registries.key_states[key];
				return true;
			}
			actionState = null;
			return false;
		}

		public static void CreateMenu(string name)
		{
		}

		public static (GameObject button, GameObject menu) GetMenu(string name)
		{
			string key = StringDehumanizeExtensions.Dehumanize(name);
			GameObject item = Registries.options_buttons[key] ?? null;
			GameObject item2 = Registries.options_menus[key] ?? null;
			return (item, item2);
		}
	}
	public static class SpawnablesLoader
	{
		public static bool init;

		private static List<UKSpawnable> spawnables => Registries.spawn_spawnables;

		private static SpawnableObjectsDatabase spawnablesDatabase => Registries.spawn_spawnablesDatabase;

		public static void LoadSpawnables(AssetBundle bundle)
		{
			UKSpawnable[] array = bundle.LoadAllAssets<UKSpawnable>();
			UKSpawnable[] array2 = array;
			foreach (UKSpawnable val in array2)
			{
				val.prefab.AddComponent<RenderFixer>().LayerName = "Outdoors";
				if (!spawnables.Contains(val))
				{
					spawnables.Add(val);
				}
			}
		}

		public static void UnloadSpawnables(AssetBundle bundle)
		{
			UKSpawnable[] array = bundle.LoadAllAssets<UKSpawnable>();
			UKSpawnable[] array2 = array;
			foreach (UKSpawnable item in array2)
			{
				if (spawnables.Contains(item))
				{
					spawnables.Remove(item);
				}
			}
		}

		public static void InjectSpawnables(SpawnMenu spawnMenu)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected I4, but got Unknown
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			List<SpawnableObject> list = new List<SpawnableObject>();
			List<SpawnableObject> list2 = new List<SpawnableObject>();
			List<SpawnableObject> list3 = new List<SpawnableObject>();
			foreach (UKSpawnable spawn_spawnable in Registries.spawn_spawnables)
			{
				SpawnableObject val = ScriptableObject.CreateInstance<SpawnableObject>();
				val.identifier = spawn_spawnable.identifier;
				val.spawnableObjectType = spawn_spawnable.type;
				val.objectName = spawn_spawnable.identifier;
				val.type = "UKSpawnable";
				val.enemyType = (EnemyType)18;
				val.gameObject = spawn_spawnable.prefab;
				val.preview = new GameObject();
				val.gridIcon = spawn_spawnable.icon;
				SpawnableObjectDataType type = spawn_spawnable.type;
				SpawnableObjectDataType val2 = type;
				switch ((int)val2)
				{
				case 3:
					val.spawnableType = (SpawnableType)2;
					list.Add(val);
					break;
				case 1:
					val.spawnableType = (SpawnableType)0;
					list2.Add(val);
					break;
				case 0:
					val.spawnableType = (SpawnableType)0;
					list3.Add(val);
					break;
				}
			}
			list2.AddRange(SpawnablesInjector._enemies);
			Registries.spawn_tools = spawnablesDatabase.sandboxTools.Concat(list).ToArray();
			Registries.spawn_enemies = spawnablesDatabase.enemies.Concat(list2).ToArray();
			Registries.spawn_objects = spawnablesDatabase.objects.Concat(list3).ToArray();
		}
	}
	public static class WeaponLoader
	{
		private static Dictionary<string, List<Weapon>> registry => Registries.weap_registry;

		private static List<Weapon> allWeapons => Registries.weap_allWeapons;

		private static Dictionary<Tuple<WeaponType, int>, ReplacementWeapon> replacements => Registries.weap_replacements;

		public static Weapon[] LoadWeapons(AssetBundle bundle)
		{
			string name = ((Object)bundle).name;
			registry.Add(name, new List<Weapon>());
			Weapon[] array = bundle.LoadAllAssets<Weapon>();
			Weapon[] array2 = array;
			foreach (Weapon val in array2)
			{
				val.modName = name;
				if (!SaveData.data.weapon_order.TryGetValue(val.modName + "." + val.id, out var value))
				{
					value = new int[3] { 0, 1, 2 };
				}
				if (!SaveData.data.weapon_status.TryGetValue(val.modName + "." + val.id, out var value2))
				{
					value2 = new int[3] { 1, 1, 1 };
				}
				if (!SaveData.data.weapon_unlock.TryGetValue(val.modName + "." + val.id, out var value3))
				{
					value3 = val.Unlocked;
				}
				val.equipOrder = value;
				val.equipStatus = value2;
				val.Unlocked = value3;
				List<GameObject> list = new List<GameObject>();
				list.AddRange(val.Variants);
				list.AddRange(val.AltVariants);
				val.All_Variants = list.ToArray();
			}
			registry[name].AddRange(array);
			allWeapons.AddRange(array);
			UKLogger.Log((object)("Loaded weapons from " + name));
			UltrakitInputManager.UpdateKeyBinds();
			return array;
		}

		public static void LoadReplacements(AssetBundle bundle)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			string name = ((Object)bundle).name;
			ReplacementWeapon[] array = bundle.LoadAllAssets<ReplacementWeapon>();
			ReplacementWeapon[] array2 = array;
			foreach (ReplacementWeapon val in array2)
			{
				val.modName = name;
				Tuple<WeaponType, int> key = new Tuple<WeaponType, int>(val.WeaponType, val.Variant);
				if (replacements.ContainsKey(key))
				{
					UKLogger.LogWarning((object)$"{{{name}}} Failed to load weapon: {val.WeaponType} variant {val.Variant} replacement already loaded.");
				}
				else
				{
					replacements.Add(key, val);
				}
			}
		}

		public static void UnloadWeapons(string bundleName)
		{
			List<Tuple<WeaponType, int>> list = new List<Tuple<WeaponType, int>>();
			foreach (KeyValuePair<Tuple<WeaponType, int>, ReplacementWeapon> replacement in replacements)
			{
				if (replacement.Value.modName == bundleName)
				{
					list.Add(replacement.Key);
				}
			}
			foreach (Tuple<WeaponType, int> item in list)
			{
				replacements.Remove(item);
			}
			foreach (Weapon item2 in registry[bundleName])
			{
				allWeapons.Remove(item2);
			}
			registry.Remove(bundleName);
			AssetBundle[] array = (from b in AssetBundle.GetAllLoadedAssetBundles()
				where ((Object)b).name == bundleName
				select b).ToArray();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				val.Unload(true);
			}
			UltrakitInputManager.UpdateKeyBinds();
		}

		public static Weapon idToWeapon(string bundleName, string weaponId)
		{
			List<Weapon> list = new List<Weapon>();
			try
			{
				list = registry[bundleName];
			}
			catch (ArgumentOutOfRangeException)
			{
				UKLogger.LogWarning((object)("No bundle of name " + bundleName + " found."));
				return null;
			}
			foreach (Weapon item in list)
			{
				if (item.id == weaponId)
				{
					return item;
				}
			}
			UKLogger.LogWarning((object)("No weapon " + weaponId + " found."));
			return null;
		}

		public static bool SetWeaponUnlock(string bundleName, string weaponId, bool state)
		{
			Weapon val = idToWeapon(bundleName, weaponId);
			if ((Object)(object)val == (Object)null)
			{
				UKLogger.LogWarning((object)"Weapon not found");
				return false;
			}
			val.Unlocked = state;
			SaveData.Internal_SetValue<string, bool>(SaveData.data.weapon_unlock, val.modName + "." + val.id, state);
			GunSetterExtension.RefreshWeapons(MonoSingleton<GunSetter>.Instance);
			return true;
		}

		public static bool SetWeaponUnlock(Weapon weapon, bool state)
		{
			if ((Object)(object)weapon == (Object)null)
			{
				UKLogger.LogWarning((object)"Weapon not found");
				return false;
			}
			weapon.Unlocked = state;
			SaveData.Internal_SetValue<string, bool>(SaveData.data.weapon_unlock, weapon.modName + "." + weapon.id, state);
			GunSetterExtension.RefreshWeapons(MonoSingleton<GunSetter>.Instance);
			return true;
		}
	}
}
namespace ULTRAKIT.Loader.Injectors
{
	[HarmonyPatch(typeof(InputManager))]
	public class KeybindsInjector
	{
		[HarmonyPatch("OnEnable")]
		[HarmonyPostfix]
		private static void OnEnablePostfix(InputManager __instance)
		{
			SetKeys(__instance);
		}

		public static void SetKeys(InputManager instance)
		{
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			instance.legacyBindings = CollectionExtensions.AddRangeToArray<BindingInfo>(instance.legacyBindings, (from n in Registries.key_registry
				select n.Value.Binding into s
				where !instance.legacyBindings.Contains(s)
				select s).ToArray());
			Registries.key_states = ((IEnumerable<KeyValuePair<string, UKKeySetting>>)Registries.key_registry).ToDictionary((Func<KeyValuePair<string, UKKeySetting>, string>)((KeyValuePair<string, UKKeySetting> item) => item.Key), (Func<KeyValuePair<string, UKKeySetting>, InputActionState>)((KeyValuePair<string, UKKeySetting> item) => new InputActionState(item.Value.Binding.Action)));
			foreach (UKKeySetting value in Registries.key_registry.Values)
			{
				if (!MonoSingleton<PrefsManager>.Instance.HasKey(value.Binding.PrefName))
				{
					MonoSingleton<PrefsManager>.instance.prefMap.Add(value.Binding.PrefName, value.Binding.DefaultKey);
				}
				BindingSyntax val = InputActionSetupExtensions.AddBinding(value.Binding.Action, default(InputBinding));
				((BindingSyntax)(ref val)).WithGroup("Keyboard");
				value.Binding.Action.Enable();
			}
			instance.UpgradeBindings();
		}
	}
	[HarmonyPatch(typeof(ControlsOptions))]
	public class ControlsOptionsPatch
	{
		public static UKKeySetting currentKey;

		[HarmonyPatch("OnActionChanged")]
		[HarmonyPostfix]
		private static void OnGUIPostix()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			if (currentKey != null)
			{
				currentKey.SetValue(MonoSingleton<InputManager>.instance.Inputs[currentKey.Binding.PrefName]);
			}
		}
	}
	public static class ArmInjector
	{
	}
	[HarmonyPatch(typeof(EnemyIdentifier))]
	public static class EnemyIdentifierPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(EnemyIdentifier __instance)
		{
			BuffsManager val = ((Component)__instance).gameObject.AddComponent<BuffsManager>();
			val.eid = __instance;
			val.LoadBuffs(Registries.buff_buffRegistry.ToArray());
		}
	}
	[HarmonyPatch(typeof(SeasonalHats))]
	public static class SeasonalHatsPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void StartPrefix(SeasonalHats __instance)
		{
			HatsManager val = ((Component)__instance).gameObject.AddComponent<HatsManager>();
			foreach (HatRegistry hat_registry in Registries.hat_registries)
			{
				val.LoadHat(hat_registry);
			}
			HatLoader.managerInstances.Add(val);
			ClearSeasonal(val);
			foreach (string hat_activeHat in Registries.hat_activeHats)
			{
				val.SetHatActive(hat_activeHat, true);
			}
		}

		private static void ClearSeasonal(HatsManager manager)
		{
			manager.SetHatActive("christmas", false);
			manager.SetHatActive("halloween", false);
			manager.SetHatActive("easter", false);
		}
	}
	[HarmonyPatch(typeof(VariationInfo))]
	public static class VariationInfoInjections
	{
		[HarmonyPatch("ChangeEquipment")]
		[HarmonyPrefix]
		public static bool ChangeEquipmentPrefix(VariationInfo __instance)
		{
			return ((Behaviour)__instance).enabled;
		}
	}
	[HarmonyPatch(typeof(ShopGearChecker))]
	public static class ShopInjector
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Func<TextMeshProUGUI, bool> <>9__12_0;

			public static Func<TextMeshProUGUI, bool> <>9__13_4;

			public static Func<TextMeshProUGUI, bool> <>9__13_5;

			public static UnityAction <>9__14_0;

			internal bool <CreatePanels>b__12_0(TextMeshProUGUI k)
			{
				return ((Object)((TMP_Text)k).transform.parent).name == "Order";
			}

			internal bool <CreateVariantOption>b__13_4(TextMeshProUGUI k)
			{
				return ((Object)((TMP_Text)k).transform.parent).name == "Order";
			}

			internal bool <CreateVariantOption>b__13_5(TextMeshProUGUI k)
			{
				return ((Object)((TMP_Text)k).transform.parent).name == "Order";
			}

			internal void <CreatePageButton>b__14_0()
			{
				page++;
				UpdatePage();
			}
		}

		private static GameObject buttonTemplate;

		private static GameObject panelTemplate;

		private static GameObject variantTemplate;

		private static int buttonHeight = 30;

		private static int variantHeight = 80;

		private static Dictionary<Weapon, GameObject> panels;

		private static List<List<GameObject>> pages;

		private static int page;

		private static GameObject pageButton;

		[HarmonyPatch("OnEnable")]
		[HarmonyPostfix]
		public static void TurnOnPostFix(ShopGearChecker __instance)
		{
			if (!Object.op_Implicit((Object)(object)pageButton))
			{
				page = 0;
				buttonTemplate = ((Component)((Component)__instance).GetComponentInChildren<ShopButton>(true)).gameObject;
				variantTemplate = ((Component)((Component)__instance).GetComponentInChildren<VariationInfo>(true)).gameObject;
				panelTemplate = ((Component)variantTemplate.transform.parent).gameObject;
				panels = CreatePanels(((Component)__instance).gameObject);
				pages = CreatePages(((Component)__instance).gameObject);
				pageButton = CreatePageButton();
			}
			UpdatePage();
		}

		private static List<List<GameObject>> CreatePages(GameObject parent)
		{
			List<List<GameObject>> list = new List<List<GameObject>>();
			list.Add(new List<GameObject>());
			ShopButton[] componentsInChildren = parent.gameObject.GetComponentsInChildren<ShopButton>();
			foreach (ShopButton val in componentsInChildren)
			{
				foreach (GameObject value in panels.Values)
				{
					val.toDeactivate = CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)val.toDeactivate, value).ToArray();
				}
				list[0].Add(((Component)val).gameObject);
			}
			List<Weapon> weap_allWeapons = Registries.weap_allWeapons;
			int num = 1;
			int num2 = 0;
			list.Add(new List<GameObject>());
			foreach (Weapon item in weap_allWeapons)
			{
				if (item.Unlocked)
				{
					list[num].Add(CreateWeaponButton(parent, item, num2));
					num2++;
					if (num2 > 5)
					{
						list.Add(new List<GameObject>());
						num++;
						num2 = 0;
					}
				}
			}
			return list;
		}

		private static GameObject CreateWeaponButton(GameObject parent, Weapon weap, int i)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			GameObject val = Object.Instantiate<GameObject>(buttonTemplate, parent.transform);
			int num = 80 - buttonHeight * i;
			RectTransform component = val.GetComponent<RectTransform>();
			component.offsetMax = new Vector2(-100f, (float)num);
			component.offsetMin = new Vector2(-260f, (float)(num - buttonHeight));
			((Transform)component).SetAsFirstSibling();
			((TMP_Text)val.GetComponentInChildren<TextMeshProUGUI>()).text = weap.Names[0].ToUpper();
			val.GetComponent<ShopButton>().deactivated = true;
			((UnityEvent)val.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Expected O, but got Unknown
				foreach (KeyValuePair<Weapon, GameObject> panel in panels)
				{
					panel.Value.SetActive((Object)(object)panels[weap] == (Object)(object)panel.Value);
				}
				foreach (Transform item in parent.transform)
				{
					Transform val2 = item;
					if (!((Object)(object)val2 == (Object)(object)parent.transform) && (Object)(object)((Component)val2).GetComponentInChildren<VariationInfo>(true) != (Object)null)
					{
						((Component)val2).gameObject.SetActive((Object)(object)panels[weap] == (Object)(object)((Component)val2).gameObject);
					}
				}
			});
			val.AddComponent<HudOpenEffect>();
			return val;
		}

		private static Dictionary<Weapon, GameObject> CreatePanels(GameObject parent)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			Dictionary<Weapon, GameObject> dictionary = new Dictionary<Weapon, GameObject>();
			List<Weapon> weap_allWeapons = Registries.weap_allWeapons;
			foreach (Weapon item in weap_allWeapons)
			{
				GameObject val = Object.Instantiate<GameObject>(panelTemplate, parent.transform);
				foreach (Transform item2 in val.transform)
				{
					Transform val2 = item2;
					Object.Destroy((Object)(object)((Component)val2).gameObject);
				}
				for (int i = 0; i < item.Variants.Length; i++)
				{
					CreateVariantOption(val, item, i);
				}
				TextMeshProUGUI[] array = (from k in val.GetComponentsInChildren<TextMeshProUGUI>(true)
					where ((Object)((TMP_Text)k).transform.parent).name == "Order"
					select k).ToArray();
				for (int j = 0; j < item.Variants.Length; j++)
				{
					((TMP_Text)array[j]).text = (item.equipOrder[j] + 1).ToString();
				}
				dictionary.Add(item, val);
			}
			return dictionary;
		}

		private static GameObject CreateVariantOption(GameObject panel, Weapon weapon, int i)
		{
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Expected O, but got Unknown
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Expected O, but got Unknown
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Expected O, but got Unknown
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Expected O, but got Unknown
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Expected O, but got Unknown
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Expected O, but got Unknown
			//IL_02e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0350: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(variantTemplate, panel.transform);
			VariationInfo info = val.GetComponent<VariationInfo>();
			((Behaviour)info).enabled = false;
			ColorBlindGet componentInChildren = ((Component)info).GetComponentInChildren<ColorBlindGet>();
			((Component)componentInChildren).GetComponent<Image>().sprite = weapon.Icons[i];
			componentInChildren.variationNumber = i;
			((TMP_Text)((Component)((Component)info).transform.Find("Text")).GetComponent<TextMeshProUGUI>()).text = weapon.Names[i];
			((Component)((Component)info).transform.Find("Text (1)")).gameObject.SetActive(false);
			Transform val2 = ((Component)info).transform.Find("EquipmentStuffs");
			Button component = ((Component)val2.Find("PreviousButton")).GetComponent<Button>();
			Button component2 = ((Component)val2.Find("NextButton")).GetComponent<Button>();
			Transform val3 = val2.Find("Order");
			((Behaviour)((Component)val3).GetComponent<WeaponOrderController>()).enabled = false;
			GameObject gameObject = ((Component)val3.Find("UpButton")).gameObject;
			GameObject gameObject2 = ((Component)val3.Find("DownButton")).gameObject;
			Image component3 = ((Component)val3.Find("Image")).GetComponent<Image>();
			Image img = ((Component)((Component)info.equipButton).transform.GetChild(0)).GetComponent<Image>();
			img.sprite = info.equipSprites[weapon.equipStatus[i]];
			UnityAction val4 = (UnityAction)delegate
			{
				int num4 = ((weapon.AltVariants.Length > i && (Object)(object)weapon.AltVariants[i] != (Object)null) ? 1 : 0);
				weapon.equipStatus[i] = (int)Mathf.Repeat((float)(weapon.equipStatus[i] - 1), (float)(2 + num4));
				GunSetterPatch.equippedDict[weapon.All_Variants[i]] = weapon.equipStatus[i] == 1;
				if (num4 == 1)
				{
					GunSetterPatch.equippedDict[weapon.All_Variants[i + weapon.Variants.Length]] = weapon.equipStatus[i] == 2;
				}
				img.sprite = info.equipSprites[weapon.equipStatus[i]];
				MonoSingleton<GunSetter>.Instance.ResetWeapons(false);
			};
			UnityAction val5 = (UnityAction)delegate
			{
				int num3 = ((weapon.AltVariants.Length > i && (Object)(object)weapon.AltVariants[i] != (Object)null) ? 1 : 0);
				weapon.equipStatus[i] = (int)Mathf.Repeat((float)(weapon.equipStatus[i] + 1), (float)(2 + num3));
				GunSetterPatch.equippedDict[weapon.All_Variants[i]] = weapon.equipStatus[i] == 1;
				if (num3 == 1)
				{
					GunSetterPatch.equippedDict[weapon.All_Variants[i + weapon.Variants.Length]] = weapon.equipStatus[i] == 2;
				}
				img.sprite = info.equipSprites[weapon.equipStatus[i]];
				MonoSingleton<GunSetter>.Instance.ResetWeapons(false);
			};
			UnityAction val6 = (UnityAction)delegate
			{
				TextMeshProUGUI[] array2 = (from k in ((Component)((Component)info).transform.parent).GetComponentsInChildren<TextMeshProUGUI>()
					where ((Object)((TMP_Text)k).transform.parent).name == "Order"
					select k).ToArray();
				int num2 = (int)Mathf.Repeat((float)(weapon.equipOrder[i] + 1), (float)weapon.Variants.Length);
				weapon.equipOrder[EnumerableExt.FindIndexOf<int>((IEnumerable<int>)weapon.equipOrder, num2)] = weapon.equipOrder[i];
				weapon.equipOrder[i] = num2;
				for (int l = 0; l < weapon.Variants.Length; l++)
				{
					((TMP_Text)array2[l]).text = (weapon.equipOrder[l] + 1).ToString();
				}
				MonoSingleton<GunSetter>.Instance.ResetWeapons(false);
			};
			UnityAction val7 = (UnityAction)delegate
			{
				TextMeshProUGUI[] array = (from k in ((Component)((Component)info).transform.parent).GetComponentsInChildren<TextMeshProUGUI>()
					where ((Object)((TMP_Text)k).transform.parent).name == "Order"
					select k).ToArray();
				int num = (int)Mathf.Repeat((float)(weapon.equipOrder[i] - 1), (float)weapon.Variants.Length);
				weapon.equipOrder[EnumerableExt.FindIndexOf<int>((IEnumerable<int>)weapon.equipOrder, num)] = weapon.equipOrder[i];
				weapon.equipOrder[i] = num;
				for (int j = 0; j < weapon.Variants.Length; j++)
				{
					((TMP_Text)array[j]).text = (weapon.equipOrder[j] + 1).ToString();
				}
				MonoSingleton<GunSetter>.Instance.ResetWeapons(false);
			};
			UnityEvent val8 = new UnityEvent();
			UnityEvent val9 = new UnityEvent();
			val8.AddListener(val6);
			val9.AddListener(val7);
			Type internalType = ReflectionExt.GetInternalType("ControllerPointer");
			Component component4 = gameObject.GetComponent(internalType);
			FieldInfo field = ((object)component4).GetType().GetField("onPressed", BindingFlags.Instance | BindingFlags.NonPublic);
			field.SetValue(component4, val8);
			Component component5 = gameObject2.GetComponent(internalType);
			FieldInfo field2 = ((object)component5).GetType().GetField("onPressed", BindingFlags.Instance | BindingFlags.NonPublic);
			field2.SetValue(component5, val9);
			((UnityEvent)component.onClick).AddListener(val4);
			((UnityEvent)component2.onClick).AddListener(val5);
			component3.sprite = weapon.Icons[i];
			((Graphic)component3).color = new Color(MonoSingleton<ColorBlindSettings>.Instance.variationColors[i].r, MonoSingleton<ColorBlindSettings>.Instance.variationColors[i].g, MonoSingleton<ColorBlindSettings>.Instance.variationColors[i].b, ((Graphic)component3).color.a);
			((Component)val3).gameObject.SetActive(true);
			val.GetComponent<RectTransform>().offsetMax = new Vector2(0f, (float)(160 - i * variantHeight));
			val.GetComponent<RectTransform>().offsetMin = new Vector2(-360f, (float)(80 - i * variantHeight));
			return val;
		}

		private static GameObject CreatePageButton()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			GameObject val = Object.Instantiate<GameObject>(buttonTemplate, buttonTemplate.transform.parent);
			int num = -10 - buttonHeight * 4;
			RectTransform component = val.GetComponent<RectTransform>();
			component.offsetMax = new Vector2(-100f, (float)(-130 + (Initializer.isWaffle ? (buttonHeight * 2) : 0)));
			component.offsetMin = new Vector2(-260f, (float)(-160 + (Initializer.isWaffle ? (buttonHeight * 2) : 0)));
			((Transform)component).SetAsFirstSibling();
			((TMP_Text)val.GetComponentInChildren<TextMeshProUGUI>()).text = $"PAGE {page + 1}";
			val.GetComponent<ShopButton>().deactivated = true;
			ButtonClickedEvent onClick = val.GetComponent<Button>().onClick;
			object obj = <>c.<>9__14_0;
			if (obj == null)
			{
				UnityAction val2 = delegate
				{
					page++;
					UpdatePage();
				};
				<>c.<>9__14_0 = val2;
				obj = (object)val2;
			}
			((UnityEvent)onClick).AddListener((UnityAction)obj);
			val.AddComponent<HudOpenEffect>();
			return val;
		}

		private static void UpdatePage()
		{
			page = (int)Mathf.Repeat((float)page, (float)pages.Count);
			((TMP_Text)pageButton.GetComponentInChildren<TextMeshProUGUI>(true)).text = $"PAGE {page + 1}";
			int num = 0;
			foreach (List<GameObject> page in pages)
			{
				foreach (GameObject item in page)
				{
					if ((Object)(object)item != (Object)null)
					{
						item.SetActive(ShopInjector.page == num);
					}
				}
				num++;
			}
		}
	}
	public static class SpawnablesInjector
	{
		public static List<SpawnableObject> _enemies = new List<SpawnableObject>();

		private static Dictionary<string, EnemyType> SpawnList = new Dictionary<string, EnemyType>
		{
			{
				"DroneFlesh",
				(EnemyType)1
			},
			{
				"DroneSkull Variant",
				(EnemyType)1
			},
			{
				"MinosBoss",
				(EnemyType)11
			},
			{
				"Wicked",
				(EnemyType)10
			},
			{
				"Drone Variant",
				(EnemyType)1
			},
			{
				"DroneFleshCamera Variant",
				(EnemyType)1
			}
		};

		public static void Init()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			PrepLeviathan();
			foreach (KeyValuePair<string, EnemyType> spawn in SpawnList)
			{
				SpawnableObject val = ScriptableObject.CreateInstance<SpawnableObject>();
				val.identifier = spawn.Key;
				val.spawnableObjectType = (SpawnableObjectDataType)1;
				val.objectName = spawn.Key;
				val.type = "Enemy";
				val.enemyType = spawn.Value;
				val.spawnableType = (SpawnableType)0;
				val.gameObject = GrabEnemy(spawn.Key + ".prefab");
				val.preview = new GameObject();
				val.gridIcon = Registries.spawn_sprites[spawn.Key];
				_enemies.Add(val);
			}
		}

		private static void PrepLeviathan()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Expected O, but got Unknown
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Expected O, but got Unknown
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_0361: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("Leviathan");
			val.SetActive(false);
			GameObject val2 = Object.Instantiate<GameObject>(AssetLoader.AssetFind<GameObject>("LeviathanHead.prefab"), val.transform);
			GameObject val3 = Object.Instantiate<GameObject>(AssetLoader.AssetFind<GameObject>("LeviathanTail Variant.prefab"), val.transform);
			GameObject val4 = Object.Instantiate<GameObject>(AssetLoader.AssetFind<GameObject>("SplashBig.prefab"), val.transform);
			LeviathanController val5 = val.AddComponent<LeviathanController>();
			EnemyIdentifier val6 = val.AddComponent<EnemyIdentifier>();
			Statue val7 = val.AddComponent<Statue>();
			SphereCollider val8 = val.AddComponent<SphereCollider>();
			Rigidbody val9 = val.AddComponent<Rigidbody>();
			BossIdentifier val10 = val.AddComponent<BossIdentifier>();
			BossHealthBar val11 = val.AddComponent<BossHealthBar>();
			val5.head = val2.GetComponent<LeviathanHead>();
			val5.tail = val3.GetComponent<LeviathanTail>();
			val5.bigSplash = AssetLoader.AssetFind<GameObject>("SplashBig.prefab");
			val5.headWeakPoint = val2.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone001/Heart");
			val5.tailWeakPoint = val3.transform.Find("Leviathan_SplineHook_Basic/Armature/" + GraphicsUtilities.BonePath(43, 86));
			val5.headPartsParent = val2.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone044");
			val5.tailPartsParent = val3.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone044");
			val5.phaseChangeHealth = 100f;
			val6.overrideFullName = "Leviathan";
			val6.bigEnemy = true;
			val6.damageBuffModifier = 1.5f;
			val6.enemyClass = (EnemyClass)2;
			val6.enemyType = (EnemyType)27;
			val6.health = 200f;
			val6.healthBuffModifier = 1.5f;
			val6.speedBuffModifier = 1.5f;
			val6.unbounceable = true;
			val6.weakPoint = ((Component)val2.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone001/Heart")).gameObject;
			val7.affectedByGravity = true;
			val7.bigBlood = true;
			val7.extraDamageMultiplier = 3f;
			val7.extraDamageZones = new List<GameObject> { ((Component)val2.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone001/Heart")).gameObject };
			val7.health = 200f;
			val7.specialDeath = true;
			val11.bossName = "LEVIATHAN";
			HealthLayer val12 = new HealthLayer();
			HealthLayer val13 = new HealthLayer();
			val12.health = 100f;
			val13.health = 100f;
			val11.healthLayers = (HealthLayer[])(object)new HealthLayer[2] { val12, val13 };
			val9.isKinematic = true;
			val5.head.shootPoint = val2.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone001/ShootPoint");
			val5.head.projectileSpreadAmount = 5f;
			val5.head.tracker = val2.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone001");
			val5.head.tailBone = val2.transform.Find("Leviathan_SplineHook_Basic/Armature/" + GraphicsUtilities.BonePath(43, 56));
			val5.head.lookAtPlayer = true;
			val5.head.biteSwingCheck = ((Component)val2.transform.Find("Leviathan_SplineHook_Basic/Armature/Bone043/Bone001/SwingCheck")).GetComponent<SwingCheck2>();
			val5.head.warningFlash = AssetLoader.AssetFind<GameObject>("V2FlashUnparriable.prefab");
			((Component)val5).gameObject.tag = "Enemy";
			Object.DontDestroyOnLoad((Object)(object)val);
			SpawnableObject val14 = ScriptableObject.CreateInstance<SpawnableObject>();
			val14.identifier = "leviathan";
			val14.spawnableObjectType = (SpawnableObjectDataType)1;
			val14.objectName = "leviathan";
			val14.type = "Enemy";
			val14.enemyType = (EnemyType)27;
			val14.spawnableType = (SpawnableType)0;
			val14.gameObject = val;
			val14.preview = AssetLoader.AssetFind<GameObject>("Leviathan Preview Variant.prefab");
			val14.gridIcon = Registries.spawn_sprites["Leviathan"];
			SetHealthBar(val, "Leviathan");
			_enemies.Add(val14);
		}

		public static GameObject GrabEnemy(string enemy)
		{
			GameObject val = AssetLoader.AssetFind<GameObject>(enemy);
			if ((Object)(object)val != (Object)null)
			{
				SetHealthBar(val, enemy);
				return val;
			}
			UKLogger.LogWarning((object)("Could not find enemy " + enemy));
			return null;
		}

		public static void SetHealthBar(GameObject obj, string enemy)
		{
			BossHealthBar componentInChildren = obj.GetComponentInChildren<BossHealthBar>();
			if ((Object)(object)componentInChildren == (Object)null && (enemy == "MinosBoss" || enemy == "Leviathan"))
			{
				componentInChildren = ((Component)obj.GetComponentInChildren<EnemyIdentifier>(true)).gameObject.AddComponent<BossHealthBar>();
				componentInChildren.bossName = "";
			}
		}
	}
	[HarmonyPatch(typeof(GunSetter))]
	public class GunSetterPatch
	{
		public static List<List<GameObject>> modSlots = new List<List<GameObject>>();

		public static Dictionary<GameObject, bool> equippedDict = new Dictionary<GameObject, bool>();

		private static void SetPref(string weapon, bool alt)
		{
			if (!MonoSingleton<PrefsManager>.Instance.prefMap.ContainsKey("weapon." + weapon))
			{
				MonoSingleton<PrefsManager>.Instance.prefMap.Add("weapon." + weapon, 1);
			}
			if (!GameProgressSaverPatch.loadedWeapons.Contains(weapon))
			{
				GameProgressSaverPatch.loadedWeapons.Add(weapon);
			}
			string item = weapon.Remove(weapon.Length - 1) + "alt";
			if (alt && !GameProgressSaverPatch.loadedWeapons.Contains(item))
			{
				GameProgressSaverPatch.loadedWeapons.Add(item);
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void StartPrefix(GunSetter __instance)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected I4, but got Unknown
			foreach (ReplacementWeapon value in Registries.weap_replacements.Values)
			{
				int num = (value.Alt ? 1 : 0);
				value.Prefab.SetActive(false);
				value.Prefab.AddComponent<RenderFixer>().LayerName = "AlwaysOnTop";
				WeaponType weaponType = value.WeaponType;
				WeaponType val = weaponType;
				switch ((int)val)
				{
				case 0:
					switch (value.Variant)
					{
					case 0:
					{
						List<GameObject> list15 = ((IEnumerable<AssetReference>)__instance.revolverPierce).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list15, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list15).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.revolverPierce = rocketRed;
						SetPref("rev0", value.Alt);
						break;
					}
					case 1:
					{
						List<GameObject> list14 = ((IEnumerable<AssetReference>)__instance.revolverRicochet).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list14, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list14).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.revolverRicochet = rocketRed;
						SetPref("rev2", value.Alt);
						break;
					}
					case 2:
					{
						List<GameObject> list13 = ((IEnumerable<AssetReference>)__instance.revolverTwirl).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list13, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list13).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.revolverTwirl = rocketRed;
						SetPref("rev1", value.Alt);
						break;
					}
					}
					break;
				case 1:
					switch (value.Variant)
					{
					case 0:
					{
						List<GameObject> list12 = ((IEnumerable<AssetReference>)__instance.shotgunGrenade).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list12, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list12).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.shotgunGrenade = rocketRed;
						SetPref("sho0", value.Alt);
						break;
					}
					case 1:
					{
						List<GameObject> list11 = ((IEnumerable<AssetReference>)__instance.shotgunPump).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list11, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list11).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.shotgunPump = rocketRed;
						SetPref("sho1", value.Alt);
						break;
					}
					case 2:
					{
						List<GameObject> list10 = ((IEnumerable<AssetReference>)__instance.shotgunRed).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list10, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list10).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.shotgunRed = rocketRed;
						SetPref("sho2", value.Alt);
						break;
					}
					}
					break;
				case 2:
					switch (value.Variant)
					{
					case 0:
					{
						List<GameObject> list9 = ((IEnumerable<AssetReference>)__instance.nailMagnet).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list9, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list9).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.nailMagnet = rocketRed;
						SetPref("nai0", value.Alt);
						break;
					}
					case 1:
					{
						List<GameObject> list8 = ((IEnumerable<AssetReference>)__instance.nailOverheat).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list8, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list8).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.nailOverheat = rocketRed;
						SetPref("nai1", value.Alt);
						break;
					}
					case 2:
					{
						List<GameObject> list7 = ((IEnumerable<AssetReference>)__instance.nailRed).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list7, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list7).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.nailRed = rocketRed;
						SetPref("nai2", value.Alt);
						break;
					}
					}
					break;
				case 3:
					switch (value.Variant)
					{
					case 0:
					{
						List<GameObject> list6 = ((IEnumerable<AssetReference>)__instance.railCannon).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list6, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list6).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.railCannon = rocketRed;
						SetPref("rai0", value.Alt);
						break;
					}
					case 1:
					{
						List<GameObject> list5 = ((IEnumerable<AssetReference>)__instance.railHarpoon).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list5, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list5).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.railHarpoon = rocketRed;
						SetPref("rai1", value.Alt);
						break;
					}
					case 2:
					{
						List<GameObject> list4 = ((IEnumerable<AssetReference>)__instance.railMalicious).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list4, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list4).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.railMalicious = rocketRed;
						SetPref("rai2", value.Alt);
						break;
					}
					}
					break;
				case 4:
					switch (value.Variant)
					{
					case 0:
					{
						List<GameObject> list3 = ((IEnumerable<AssetReference>)__instance.rocketBlue).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list3, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list3).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.rocketBlue = rocketRed;
						SetPref("rock0", value.Alt);
						break;
					}
					case 1:
					{
						List<GameObject> list2 = ((IEnumerable<AssetReference>)__instance.rocketGreen).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list2, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list2).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.rocketGreen = rocketRed;
						SetPref("rock1", value.Alt);
						break;
					}
					case 2:
					{
						List<GameObject> list = ((IEnumerable<AssetReference>)__instance.rocketRed).Select((Func<AssetReference, GameObject>)((AssetReference k) => (GameObject)k.Asset)).ToList();
						EnumerableExt.ReplaceOrAddTo<GameObject>(list, value.Prefab, num);
						AssetReference[] rocketRed = (AssetReference[])(object)((IEnumerable<GameObject>)list).Select((Func<GameObject, UKAsset>)((GameObject k) => new UKAsset((Object)(object)k))).ToArray();
						__instance.rocketRed = rocketRed;
						SetPref("rock2", value.Alt);
						break;
					}
					}
					break;
				}
			}
		}

		[HarmonyPatch("ResetWeapons")]
		[HarmonyPostfix]
		private static void ResetWeaponsPostfix(GunSetter __instance)
		{
			//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0315: Unknown result type (might be due to invalid IL or missing references)
			foreach (List<GameObject> modSlot in modSlots)
			{
				foreach (GameObject item in modSlot)
				{
					if (Object.op_Implicit((Object)(object)item))
					{
						Object.Destroy((Object)(object)item);
					}
				}
				if ((__instance.gunc?.slots?.Contains(modSlot)).GetValueOrDefault())
				{
					__instance.gunc.slots.Remove(modSlot);
				}
			}
			modSlots.Clear();
			foreach (KeyValuePair<string, List<Weapon>> item2 in Registries.weap_registry)
			{
				foreach (Weapon item3 in item2.Value)
				{
					if (!item3.Unlocked)
					{
						continue;
					}
					List<GameObject> list = new List<GameObject>();
					SaveData.Internal_SetValue<string, int[]>(SaveData.data.weapon_order, item3.modName + "." + item3.id, item3.equipOrder);
					SaveData.Internal_SetValue<string, int[]>(SaveData.data.weapon_status, item3.modName + "." + item3.id, item3.equipStatus);
					for (int i = 0; i < item3.All_Variants.Length; i++)
					{
						GameObject key = item3.All_Variants[i];
						if (!equippedDict.ContainsKey(key))
						{
							int num = (int)Mathf.Repeat((float)i, (float)item3.Variants.Length);
							bool value = (i < item3.Variants.Length && item3.equipStatus[num] == 1) || (i >= item3.Variants.Length && item3.equipStatus[num] == 2);
							equippedDict.Add(key, value);
						}
					}
					for (int j = 0; j < item3.Variants.Length; j++)
					{
						int num2 = EnumerableExt.FindIndexOf<int>((IEnumerable<int>)item3.equipOrder, j);
						GameObject val = ((item3.equipStatus[num2] == 2) ? item3.AltVariants[num2] : item3.Variants[num2]);
						if (equippedDict[val])
						{
							GameObject val2 = Object.Instantiate<GameObject>(val, ((Component)__instance).transform);
							val2.SetActive(false);
							GraphicsUtilities.RenderObject<Transform>(val2.transform, LayerMask.op_Implicit(LayerMask.NameToLayer("AlwaysOnTop")));
							WeaponIcon val3 = val2.AddComponent<WeaponIcon>();
							val3.weaponDescriptor = ScriptableObject.CreateInstance<WeaponDescriptor>();
							val3.weaponDescriptor.icon = item3.Icons[j];
							val3.weaponDescriptor.glowIcon = item3.Icons[j];
							val3.weaponDescriptor.variationColor = (WeaponVariant)j;
							val3.variationColoredRenderers = (Renderer[])(((object)(from k in val2.GetComponentsInChildren<Renderer>()
								where ((Object)k.material).name.Contains(".var")
								select k).ToArray()) ?? ((object)new Renderer[0]));
							val3.variationColoredImages = (Image[])(object)new Image[0];
							MonoSingleton<StyleHUD>.Instance.weaponFreshness.Add(val2, 10f);
							list.Add(val2);
							__instance.gunc.allWeapons.Add(val2);
						}
					}
					__instance.gunc.slots.Add(list);
					modSlots.Add(list);
				}
			}
			UltrakitInputManager.UpdateKeyBinds();
		}
	}
	[HarmonyPatch(typeof(GunControl))]
	internal class GunControlPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void StartPrefix(GunControl __instance)
		{
			if (PlayerPrefs.GetInt("CurSlo", 1) > __instance.slots.Count)
			{
				PlayerPrefs.SetInt("CurSlo", 1);
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePostfix(GunControl __instance)
		{
			InputActionState slot = UltrakitInputManager.Slot7;
			if (slot != null && slot.WasPerformedThisFrame && __instance.slots.Count >= 7)
			{
				List<GameObject> list = __instance.slots[6];
				if ((list != null && list.Count > 0) || __instance.currentSlot != 7)
				{
					List<GameObject> list2 = __instance.slots[6];
					if (list2 != null && list2.Count > 0 && (Object)(object)__instance.slots[6][0] != (Object)null)
					{
						__instance.SwitchWeapon(7, __instance.slots[6], false, false, false);
					}
				}
			}
			InputActionState slot2 = UltrakitInputManager.Slot8;
			if (slot2 != null && slot2.WasPerformedThisFrame && __instance.slots.Count >= 8)
			{
				List<GameObject> list3 = __instance.slots[7];
				if ((list3 != null && list3.Count > 0) || __instance.currentSlot != 8)
				{
					List<GameObject> list4 = __instance.slots[7];
					if (list4 != null && list4.Count > 0 && (Object)(object)__instance.slots[7][0] != (Object)null)
					{
						__instance.SwitchWeapon(8, __instance.slots[7], false, false, false);
					}
				}
			}
			InputActionState slot3 = UltrakitInputManager.Slot9;
			if (slot3 != null && slot3.WasPerformedThisFrame && __instance.slots.Count >= 9)
			{
				List<GameObject> list5 = __instance.slots[8];
				if ((list5 != null && list5.Count > 0) || __instance.currentSlot != 9)
				{
					List<GameObject> list6 = __instance.slots[8];
					if (list6 != null && list6.Count > 0 && (Object)(object)__instance.slots[8][0] != (Object)null)
					{
						__instance.SwitchWeapon(9, __instance.slots[8], false, false, false);
					}
				}
			}
			InputActionState slot4 = UltrakitInputManager.Slot10;
			if (slot4 != null && slot4.WasPerformedThisFrame && __instance.slots.Count >= 10)
			{
				List<GameObject> list7 = __instance.slots[9];
				if ((list7 != null && list7.Count > 0) || __instance.currentSlot != 10)
				{
					List<GameObject> list8 = __instance.slots[9];
					if (list8 != null && list8.Count > 0 && (Object)(object)__instance.slots[9][0] != (Object)null)
					{
						__instance.SwitchWeapon(10, __instance.slots[9], false, false, false);
					}
				}
			}
			InputActionState slot5 = UltrakitInputManager.Slot11;
			if (slot5 != null && slot5.WasPerformedThisFrame && __instance.slots.Count >= 11)
			{
				List<GameObject> list9 = __instance.slots[10];
				if ((list9 != null && list9.Count > 0) || __instance.currentSlot != 11)
				{
					List<GameObject> list10 = __instance.slots[10];
					if (list10 != null && list10.Count > 0 && (Object)(object)__instance.slots[10][0] != (Object)null)
					{
						__instance.SwitchWeapon(11, __instance.slots[10], false, false, false);
					}
				}
			}
			InputActionState slot6 = UltrakitInputManager.Slot12;
			if (slot6 != null && slot6.WasPerformedThisFrame && __instance.slots.Count >= 12)
			{
				List<GameObject> list11 = __instance.slots[11];
				if ((list11 != null && list11.Count > 0) || __instance.currentSlot != 12)
				{
					List<GameObject> list12 = __instance.slots[11];
					if (list12 != null && list12.Count > 0 && (Object)(object)__instance.slots[11][0] != (Object)null)
					{
						__instance.SwitchWeapon(12, __instance.slots[11], false, false, false);
					}
				}
			}
			InputActionState slot7 = UltrakitInputManager.Slot13;
			if (slot7 != null && slot7.WasPerformedThisFrame && __instance.slots.Count >= 13)
			{
				List<GameObject> list13 = __instance.slots[12];
				if ((list13 != null && list13.Count > 0) || __instance.currentSlot != 13)
				{
					List<GameObject> list14 = __instance.slots[12];
					if (list14 != null && list14.Count > 0 && (Object)(object)__instance.slots[12][0] != (Object)null)
					{
						__instance.SwitchWeapon(13, __instance.slots[12], false, false, false);
					}
				}
			}
			InputActionState slot8 = UltrakitInputManager.Slot14;
			if (slot8 != null && slot8.WasPerformedThisFrame && __instance.slots.Count >= 14)
			{
				List<GameObject> list15 = __instance.slots[13];
				if ((list15 != null && list15.Count > 0) || __instance.currentSlot != 14)
				{
					List<GameObject> list16 = __instance.slots[13];
					if (list16 != null && list16.Count > 0 && (Object)(object)__instance.slots[13][0] != (Object)null)
					{
						__instance.SwitchWeapon(14, __instance.slots[13], false, false, false);
					}
				}
			}
			InputActionState slot9 = UltrakitInputManager.Slot15;
			if (slot9 != null && slot9.WasPerformedThisFrame && __instance.slots.Count >= 15)
			{
				List<GameObject> list17 = __instance.slots[14];
				if ((list17 != null && list17.Count > 0) || __instance.currentSlot != 15)
				{
					List<GameObject> list18 = __instance.slots[14];
					if (list18 != null && list18.Count > 0 && (Object)(object)__instance.slots[14][0] != (Object)null)
					{
						__instance.SwitchWeapon(15, __instance.slots[14], false, false, false);
					}
				}
			}
			InputActionState slot10 = UltrakitInputManager.Slot16;
			if (slot10 != null && slot10.WasPerformedThisFrame && __instance.slots.Count >= 16)
			{
				List<GameObject> list19 = __instance.slots[15];
				if ((list19 != null && list19.Count > 0) || __instance.currentSlot != 16)
				{
					List<GameObject> list20 = __instance.slots[15];
					if (list20 != null && list20.Count > 0 && (Object)(object)__instance.slots[15][0] != (Object)null)
					{
						__instance.SwitchWeapon(16, __instance.slots[15], false, false, false);
					}
				}
			}
			InputActionState slot11 = UltrakitInputManager.Slot17;
			if (slot11 != null && slot11.WasPerformedThisFrame && __instance.slots.Count >= 17)
			{
				List<GameObject> list21 = __instance.slots[16];
				if ((list21 != null && list21.Count > 0) || __instance.currentSlot != 17)
				{
					List<GameObject> list22 = __instance.slots[16];
					if (list22 != null && list22.Count > 0 && (Object)(object)__instance.slots[16][0] != (Object)null)
					{
						__instance.SwitchWeapon(17, __instance.slots[16], false, false, false);
					}
				}
			}
			InputActionState slot12 = UltrakitInputManager.Slot18;
			if (slot12 != null && slot12.WasPerformedThisFrame && __instance.slots.Count >= 18)
			{
				List<GameObject> list23 = __instance.slots[17];
				if ((list23 != null && list23.Count > 0) || __instance.currentSlot != 18)
				{
					List<GameObject> list24 = __instance.slots[17];
					if (list24 != null && list24.Count > 0 && (Object)(object)__instance.slots[17][0] != (Object)null)
					{
						__instance.SwitchWeapon(18, __instance.slots[17], false, false, false);
					}
				}
			}
			InputActionState slot13 = UltrakitInputManager.Slot19;
			if (slot13 != null && slot13.WasPerformedThisFrame && __instance.slots.Count >= 19)
			{
				List<GameObject> list25 = __instance.slots[18];
				if ((list25 != null && list25.Count > 0) || __instance.currentSlot != 19)
				{
					List<GameObject> list26 = __instance.slots[18];
					if (list26 != null && list26.Count > 0 && (Object)(object)__instance.slots[18][0] != (Object)null)
					{
						__instance.SwitchWeapon(19, __instance.slots[18], false, false, false);
					}
				}
			}
			InputActionState slot14 = UltrakitInputManager.Slot20;
			if (slot14 == null || !slot14.WasPerformedThisFrame || __instance.slots.Count < 20)
			{
				return;
			}
			List<GameObject> list27 = __instance.slots[19];
			if ((list27 != null && list27.Count > 0) || __instance.currentSlot != 20)
			{
				List<GameObject> list28 = __instance.slots[19];
				if (list28 != null && list28.Count > 0 && (Object)(object)__instance.slots[19][0] != (Object)null)
				{
					__instance.SwitchWeapon(20, __instance.slots[19], false, false, false);
				}
			}
		}
	}
	[HarmonyPatch(typeof(GameProgressSaver))]
	public class GameProgressSaverPatch
	{
		public static List<string> loadedWeapons = new List<string>();

		[HarmonyPatch("CheckGear")]
		[HarmonyPostfix]
		private static void ChechGearPostfix(ref object __result, string gear)
		{
			if (loadedWeapons.Contains(gear))
			{
				__result = 1;
			}
		}
	}
	[HarmonyPatch(typeof(StyleHUD))]
	public class StyleHUDPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void StartPrefix(StyleHUD __instance)
		{
			__instance.weaponFreshness = new Dictionary<GameObject, float>();
		}
	}
}