ULTRAKIT Reloaded
A tool to ease creating and loading of custom content in ULTRAKILL.
| Date uploaded | 2 years ago |
| Version | 2.1.0 |
| Download link | ULTRAKIT-ULTRAKIT_Reloaded-2.1.0.zip |
| Downloads | 246 |
| Dependency string | ULTRAKIT-ULTRAKIT_Reloaded-2.1.0 |
README
ULTRAKIT
A library for BepInEx to add custom content to ULTRAKILL, such as weapons and cheats.
Requires UKT-UMM-Patch compatibility patch if UMM is installed.
Editing the config
In the Thunderstore client, open the Config Editor menu, scroll to BepInEx/config/ULTRAKIT.core_module.cfg and click "edit config." The config file generates after running the game with ULTRAKIT Reloaded installed for the first time, and changes take effect after restarting the game.
Making a mod using ULTRAKIT
- Download ULTRAKIT .dlls from https://github.com/PetersonE1/UltrakitReloaded/
- Reference ULTRAKIT .dlls within your project to make use of any extensions and functions available.
- Register any new cheats on scene load.
- Register any new buffs and/or the asset bundle containing new weapons or hats on mod load.
Further instructions and API are available in the wiki
Credits
ORIGINAL
Loader: Dazegambler
Content Injection: Heckteck
Misc. m1ksu
Original Testing: Cecelune
RELOADED
Rewrite and Additional Testing: PetersonE1
If you have any questions, feel free to DM Agent of Nyarlathotep#7519 on Discord, or join the ULTRAKIT Reloaded Discord server at https://discord.gg/gW7MAZRm7z
For a reference, a basic mod, asset bundle, and unity asset folder are available at https://github.com/PetersonE1/UltrakitTestMod
CHANGELOG
CHANGES
Most things are still broken, custom spawner arm is functional
PATCHES
Terminal UI no longer completely shatters the game