using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("Gray No More")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Gray No More")]
[assembly: AssemblyTitle("Gray No More")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Gray_No_More;
[BepInPlugin("GrayNoMore.adry.ultrakill", "Gray no More", "1.0.0")]
[BepInProcess("ULTRAKILL.exe")]
public class GrayNoMore : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("GrayNoMore.adry.ultrakill");
val.PatchAll();
}
}
[HarmonyPatch(typeof(StyleHUD), "DecayFreshness")]
public class PatchDecayFreshness
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(StyleHUD), "UpdateFreshness")]
public class PatchUpdateFreshness
{
private static void Postfix(StyleHUD __instance)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
object value = AccessTools.Field(typeof(StyleHUD), "gc").GetValue((object)__instance);
GunControl val = (GunControl)((value is GunControl) ? value : null);
if (!((Object)(object)val != (Object)null))
{
return;
}
Enumerator<GameObject> enumerator = val.allWeapons.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
GameObject current = enumerator.Current;
if ((Object)(object)current != (Object)null)
{
__instance.SetFreshness(current, 10f);
}
}
}
finally
{
((global::System.IDisposable)enumerator).Dispose();
}
}
}
[HarmonyPatch(typeof(StyleHUD), "AddPoints")]
public class PatchAddPoints
{
private static void Prefix(ref int points, ref GameObject sourceWeapon, StyleHUD __instance)
{
points = Mathf.RoundToInt((float)points * 1f);
}
}