Decompiled source of DashGlassBreaker v1.0.1

DashGlassBreaker.dll

Decompiled 17 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DashGlassBreaker")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DashGlassBreaker")]
[assembly: AssemblyTitle("DashGlassBreaker")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DashGlassBreaker
{
	[BepInPlugin("DashGlassBreaker.adry.ultrakill", "Dash Glass Breaker", "1.0.0")]
	public class DashGlassBreaker : BaseUnityPlugin
	{
		private Harmony _harmony;

		public void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			_harmony = new Harmony("DashGlassBreaker.adry.ultrakill");
			_harmony.PatchAll();
		}

		public void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(NewMovement), "Dodge")]
	public class NewMovement_Dodge_Patch
	{
		private static void Postfix(NewMovement __instance)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.boost || !(__instance.dodgeDirection != Vector3.zero))
			{
				return;
			}
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(((Component)__instance).transform.position + Vector3.up * 0.5f, __instance.dodgeDirection);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(val, ref val2, 2f, LayerMask.op_Implicit(LayerMaskDefaults.Get((LMD)1))))
			{
				Glass componentInParent = ((Component)((RaycastHit)(ref val2)).collider).GetComponentInParent<Glass>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					Object.Instantiate<GameObject>(((Component)new GameObject().AddComponent<GlassBreaker>()).gameObject, ((RaycastHit)(ref val2)).transform);
				}
			}
		}
	}
	[HarmonyPatch(typeof(NewMovement), "FixedUpdate")]
	public class NewMovement_FixedUpdate_Patch
	{
		private static void Postfix(NewMovement __instance)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.gc.heavyFall)
			{
				return;
			}
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(((Component)__instance).transform.position + Vector3.up * 0.5f, Vector3.down);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(val, ref val2, 2f, LayerMask.op_Implicit(LayerMaskDefaults.Get((LMD)1))))
			{
				Glass componentInParent = ((Component)((RaycastHit)(ref val2)).collider).GetComponentInParent<Glass>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					Object.Instantiate<GameObject>(((Component)new GameObject().AddComponent<GlassBreaker>()).gameObject, ((RaycastHit)(ref val2)).transform);
				}
			}
		}
	}
}