using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Configgy;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("HakitaSupremacy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HakitaSupremacy")]
[assembly: AssemblyTitle("HakitaSupremacy")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("HakitaSupremacy.adry.ultrakill", "Hakita Supremacy", "2.9.4")]
public class HakitaSupremacy : BaseUnityPlugin
{
private Dictionary<string, GameObject> loadedPlushies = new Dictionary<string, GameObject>();
private List<GameObject> activePlushies = new List<GameObject>();
private bool isPlushiesLoaded;
private bool playerDead;
private bool waitingForRespawn;
[Configgable("Settings", "Enable Mod", 0, null)]
private static ConfigToggle modEnabled = new ConfigToggle(true);
[Configgable("Settings", "Select Plushie", 0, null)]
private static ConfigDropdown<string> selectedPlushie = new ConfigDropdown<string>(new string[8] { "DevPlushie (Hakita)", "DevPlushie (Jacob)", "DevPlushie (Mako)", "DevPlushie (Dalia)", "DevPlushie (BigRock)", "DevPlushie (Heckteck)", "DevPlushie (Francis)", "DevPlushie (Meganeko)" }, "DevPlushie (Hakita)", (string[])null);
[Configgable("Settings", "Spawn All Plushies", 0, null)]
private static ConfigToggle spawnAllPlushies = new ConfigToggle(false);
private ConfigBuilder config;
private void Awake()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Mod initialized.");
config = new ConfigBuilder("HakitaSupremacy.adry.ultrakill", "Hakita Supremacy");
config.BuildAll();
Object.DontDestroyOnLoad((Object)(object)this);
SceneManager.sceneLoaded += OnSceneLoaded;
((MonoBehaviour)this).StartCoroutine(LoadAllPlushies());
}
private void Update()
{
if (!((ConfigValueElement<bool>)(object)modEnabled).Value || !IsGameplayScene())
{
return;
}
NewMovement instance = MonoSingleton<NewMovement>.Instance;
if ((Object)(object)instance == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"[HakitaSupremacy] Player instance not found.");
return;
}
if (waitingForRespawn && (Object)(object)instance != (Object)null && !instance.dead)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Player respawn detected. Respawning plushies...");
waitingForRespawn = false;
RespawnPlushies();
}
if ((Object)(object)instance != (Object)null && instance.dead && !playerDead)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Player died. Waiting for respawn...");
playerDead = true;
waitingForRespawn = true;
}
if ((Object)(object)instance != (Object)null && !instance.dead && playerDead)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Player revived.");
playerDead = false;
}
VerifyPlushies();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("[HakitaSupremacy] Scene loaded: " + ((Scene)(ref scene)).name));
if (isPlushiesLoaded && ((ConfigValueElement<bool>)(object)modEnabled).Value && IsGameplayScene())
{
playerDead = false;
waitingForRespawn = false;
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Spawning plushies for the new scene...");
SpawnPlushies();
}
}
private IEnumerator LoadAllPlushies()
{
string[] plushieKeys = new string[8] { "DevPlushie (Hakita)", "DevPlushie (Jacob)", "DevPlushie (Mako)", "DevPlushie (Dalia)", "DevPlushie (BigRock)", "DevPlushie (Heckteck)", "DevPlushie (Francis)", "DevPlushie (Meganeko)" };
string[] array = plushieKeys;
foreach (string plushieKey in array)
{
string assetPath = "Assets/Prefabs/Items/DevPlushies/" + plushieKey + ".prefab";
AsyncOperationHandle<GameObject> handle = Addressables.LoadAssetAsync<GameObject>((object)assetPath);
yield return handle;
if ((int)handle.Status == 1)
{
loadedPlushies[plushieKey] = handle.Result;
((BaseUnityPlugin)this).Logger.LogInfo((object)("[HakitaSupremacy] Plushie " + plushieKey + " loaded successfully."));
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)("[HakitaSupremacy] Failed to load plushie: " + plushieKey));
}
}
isPlushiesLoaded = true;
}
private void SpawnPlushies()
{
if (!((ConfigValueElement<bool>)(object)modEnabled).Value || !isPlushiesLoaded)
{
return;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Spawning plushies...");
ClearActivePlushies();
if (((ConfigValueElement<bool>)(object)spawnAllPlushies).Value)
{
foreach (GameObject value3 in loadedPlushies.Values)
{
SpawnPlushie(value3);
}
return;
}
string value = ((ConfigValueElement<string>)(object)selectedPlushie).Value;
if (loadedPlushies.TryGetValue(value, out var value2))
{
SpawnPlushie(value2);
}
}
private void SpawnPlushie(GameObject plushiePrefab)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
NewMovement instance = MonoSingleton<NewMovement>.Instance;
if ((Object)(object)instance == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"[HakitaSupremacy] Player not found to spawn the plushie.");
return;
}
Vector3 val = ((Component)instance).transform.position + Vector3.up * (2f + (float)activePlushies.Count * 0.5f);
GameObject item = Object.Instantiate<GameObject>(plushiePrefab, val, Quaternion.identity);
activePlushies.Add(item);
((BaseUnityPlugin)this).Logger.LogInfo((object)("[HakitaSupremacy] Plushie " + ((Object)plushiePrefab).name + " spawned above the player."));
}
private void RespawnPlushies()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Respawning plushies...");
ClearActivePlushies();
SpawnPlushies();
}
private void ClearActivePlushies()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[HakitaSupremacy] Removing active plushies.");
foreach (GameObject activePlushy in activePlushies)
{
if ((Object)(object)activePlushy != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("[HakitaSupremacy] Plushie " + ((Object)activePlushy).name + " removed successfully."));
Object.Destroy((Object)(object)activePlushy);
}
}
activePlushies.Clear();
}
private void VerifyPlushies()
{
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
NewMovement instance = MonoSingleton<NewMovement>.Instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
List<GameObject> list = new List<GameObject>();
Dictionary<GameObject, string> dictionary = new Dictionary<GameObject, string>();
foreach (KeyValuePair<string, GameObject> loadedPlushy in loadedPlushies)
{
foreach (GameObject activePlushy in activePlushies)
{
if ((Object)(object)activePlushy != (Object)null && ((Object)activePlushy).name.Contains(loadedPlushy.Key))
{
dictionary[activePlushy] = loadedPlushy.Key;
}
}
}
foreach (GameObject activePlushy2 in activePlushies)
{
if ((Object)(object)activePlushy2 == (Object)null || activePlushy2.transform.position.y < ((Component)instance).transform.position.y - 50f)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("[HakitaSupremacy] Plushie " + (((activePlushy2 != null) ? ((Object)activePlushy2).name : null) ?? "unknown") + " is out of bounds and needs to be respawned."));
list.Add(activePlushy2);
}
}
foreach (GameObject item in list)
{
if ((Object)(object)item != (Object)null && dictionary.TryGetValue(item, out var value))
{
activePlushies.Remove(item);
Object.Destroy((Object)(object)item);
if (loadedPlushies.TryGetValue(value, out var value2))
{
SpawnPlushie(value2);
}
}
}
if (list.Count > 0)
{
MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage($"{list.Count} plushie(s) respawned to your position.", "", "", 0, false);
}
}
private bool IsGameplayScene()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
string sceneName = ((Scene)(ref activeScene)).name;
string[] array = new string[3] { "Main Menu", "Bootstrap", "Intro" };
if (Array.Exists(array, (string s) => s.Equals(sceneName)))
{
return false;
}
if ((Object)(object)Object.FindObjectOfType<MainMenuPit>() != (Object)null || (Object)(object)Object.FindObjectOfType<TitleScreen>() != (Object)null)
{
return false;
}
return true;
}
}