Decompiled source of MoreRicoshots v1.0.4

MoreRicoshots.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("MoreRicoshots")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreRicoshots")]
[assembly: AssemblyTitle("MoreRicoshots")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreRicoshots
{
	[BepInPlugin("MoreRicoshots.adry.ultrakill", "MoreRicoshots", "1.0.4")]
	public class MoreRicoshots : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Coin), "DelayedReflectRevolver")]
		public class DelayedReflectRevolverPatch
		{
			[HarmonyPrefix]
			private static void Prefix(Coin __instance)
			{
				if (((ConfigValueElement<bool>)(object)modEnabled).GetValue() && !isProcessing)
				{
					__instance.hitTimes = ((ConfigValueElement<int>)(object)ricochetAmount).GetValue();
					if (((ConfigValueElement<bool>)(object)instantRicochet).GetValue())
					{
						isProcessing = true;
						((MonoBehaviour)__instance).CancelInvoke("ReflectRevolver");
						__instance.ReflectRevolver();
						isProcessing = false;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Coin), "ReflectRevolver")]
		public class ReflectRevolverPatch
		{
			[HarmonyPatch(typeof(MonoBehaviour), "Invoke")]
			public class InvokePatch
			{
				[HarmonyPrefix]
				private static bool Prefix(MonoBehaviour __instance, string methodName, float time)
				{
					if (!((ConfigValueElement<bool>)(object)modEnabled).GetValue() || !((ConfigValueElement<bool>)(object)instantRicochet).GetValue() || isProcessing)
					{
						return true;
					}
					if (__instance is Coin && methodName == "ReflectRevolver")
					{
						isProcessing = true;
						((Component)__instance).SendMessage(methodName);
						isProcessing = false;
						return false;
					}
					return true;
				}
			}

			[HarmonyPrefix]
			private static void Prefix(Coin __instance)
			{
				if (((ConfigValueElement<bool>)(object)modEnabled).GetValue() && ((ConfigValueElement<bool>)(object)singleTargetMode).GetValue())
				{
					__instance.ccc = null;
				}
			}
		}

		private ConfigBuilder config;

		private static bool isProcessing = false;

		[Configgable("General", "Enable Mod", 0, "Enables or disables the MoreRicoshots mod.")]
		private static ConfigToggle modEnabled = new ConfigToggle(true);

		[Configgable("Ricoshot", "Ricochet Amount", 1, "Number of ricochets (1-100, default: 3)")]
		private static ConfigSlider<int> ricochetAmount = (ConfigSlider<int>)new IntegerSlider(3, 1, 100);

		[Configgable("Ricoshot", "Single Target Mode", 2, "Allows multiple ricochets to hit the same enemy")]
		private static ConfigToggle singleTargetMode = new ConfigToggle(false);

		[Configgable("Ricoshot", "Instant Ricochet", 3, "Makes ricochets happen almost instantly")]
		private static ConfigToggle instantRicochet = new ConfigToggle(false);

		private void Awake()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			config = new ConfigBuilder("MoreRicoshots.adry.ultrakill", "MoreRicoshots");
			config.BuildAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MoreRicoshots is loaded!");
			Harmony val = new Harmony("MoreRicoshots.adry.ultrakill");
			val.PatchAll();
		}
	}
}