using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoIntro")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoIntro")]
[assembly: AssemblyTitle("NoIntro")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoIntro
{
[BepInPlugin("NoIntro.adry.ultrakill", "NoIntro", "1.0.0")]
public class NoIntro : BaseUnityPlugin
{
private Harmony harmony;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
harmony = new Harmony("NoIntro.adry.ultrakill");
harmony.PatchAll(typeof(NoIntroPatches));
}
private void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
}
public static class NoIntroPatches
{
private static bool introSkipped;
[HarmonyPatch(typeof(SceneHelper), "OnSceneLoaded")]
[HarmonyPostfix]
public static void OnSceneLoaded_Postfix(Scene scene, LoadSceneMode mode)
{
if (!introSkipped)
{
if (((Scene)(ref scene)).name == "Bootstrap" || ((Scene)(ref scene)).name == "Intro")
{
Debug.Log((object)("NoIntro: " + ((Scene)(ref scene)).name + " scene loaded, loading Main Menu."));
introSkipped = true;
SceneHelper.LoadScene("Main Menu", false);
}
else
{
Debug.Log((object)("NoIntro: Scene " + ((Scene)(ref scene)).name + " loaded. Waiting for Bootstrap or Intro."));
}
}
}
}
}