using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("QuickPunches")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("QuickPunches")]
[assembly: AssemblyTitle("QuickPunches")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace QuickPunches
{
[BepInPlugin("QuickPunches.mod.ultrakill", "Quick Punches", "1.0.0")]
public class QuickPunches : BaseUnityPlugin
{
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("Start")]
public class PunchStartPatch
{
[HarmonyPostfix]
public static void Postfix(Punch __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue() && (int)__instance.type == 0)
{
__instance.anim.speed = 1f + (float)((ConfigValueElement<int>)(object)punchSpeedMultiplier).GetValue() * 0.1f;
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("ActiveFrame")]
public class PunchActiveFramePatch
{
[HarmonyPostfix]
public static void Postfix(Punch __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue() && (int)__instance.type == 0)
{
__instance.anim.speed = 1f + (float)((ConfigValueElement<int>)(object)punchSpeedMultiplier).GetValue() * 0.1f;
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("PunchStart")]
public class PunchStartSpeed
{
[HarmonyPostfix]
public static void Postfix(Punch __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue() && (int)__instance.type == 0)
{
__instance.anim.speed = 1f + (float)((ConfigValueElement<int>)(object)punchSpeedMultiplier).GetValue() * 0.1f;
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("Parry")]
public class ParrySpeed
{
[HarmonyPostfix]
public static void Postfix(Punch __instance)
{
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue())
{
__instance.anim.speed = 1f + (float)((ConfigValueElement<int>)(object)punchSpeedMultiplier).GetValue() * 0.1f;
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("PunchSuccess")]
public class PunchSuccessSpeed
{
[HarmonyPostfix]
public static void Postfix(Punch __instance)
{
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue())
{
__instance.anim.speed = 1f + (float)((ConfigValueElement<int>)(object)punchSpeedMultiplier).GetValue() * 0.1f;
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("ActiveEnd")]
public class PunchActiveEnd
{
[HarmonyPostfix]
public static void Postfix(Punch __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue() && (int)__instance.type == 0)
{
__instance.anim.speed = 1f;
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("OnDisable")]
public class PunchOnDisable
{
[HarmonyPostfix]
public static void Postfix(Punch __instance)
{
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue())
{
__instance.anim.speed = 1f;
}
}
}
[HarmonyPatch(typeof(FistControl))]
[HarmonyPatch("Update")]
public class FistControlUpdatePatch
{
[HarmonyPostfix]
public static void Postfix(FistControl __instance)
{
if (((ConfigValueElement<bool>)(object)modEnabled).GetValue())
{
float num = 1f - (float)((ConfigValueElement<int>)(object)cooldownReduction).GetValue() * 0.1f;
__instance.fistCooldown *= num;
}
}
}
private ConfigBuilder config;
[Configgable("General", "Enable Mod", 0, "Enables or disables the Quick Punches mod.")]
private static ConfigToggle modEnabled = new ConfigToggle(false);
[Configgable("Punch Speed", "Punch Speed Multiplier", 1, "Adjusts the punch speed. 0 is default, 10 is maximum speed (100% faster).")]
private static ConfigSlider<int> punchSpeedMultiplier = (ConfigSlider<int>)new IntegerSlider(0, 0, 10);
[Configgable("Cooldown", "Cooldown Reduction", 2, "Reduces the cooldown between punches. 0 is default, 10 is maximum reduction (100% faster).")]
private static ConfigSlider<int> cooldownReduction = (ConfigSlider<int>)new IntegerSlider(0, 0, 10);
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
config = new ConfigBuilder("QuickPunches.mod.ultrakill", "Quick Punches");
config.BuildAll();
Harmony val = new Harmony("QuickPunches.mod.ultrakill");
val.PatchAll();
Debug.Log((object)"QuickPunches mod loaded");
}
}
}